Exemplo n.º 1
0
    def show_game_finished(self, milestone=None):

        FONT_s = pygame.font.Font('freesansbold.ttf', 15)
        FONT_m = pygame.font.Font('freesansbold.ttf', 20)
        FONT_l = pygame.font.Font('freesansbold.ttf', 80)

        text_obj_0 = FONT_m.render("CONGRATULATIONS!! YOU WON !!", True,
                                   F.white, None)
        text_obj_1 = FONT_s.render(
            "Press <ENTER> to continue the INFINITE mode", True, F.white, None)
        text_obj_2 = FONT_s.render("Press <Q>to quit the game.", True, F.white,
                                   None)
        text_obj_3 = FONT_s.render("Press <R> to start over the game.", True,
                                   F.white, None)

        if milestone is not None:
            text_obj_0 = INvFONT.render("MILESTONE [%d] REACHED" % milestone,
                                        True, F.white, None)
            text_obj_1 = GFONT.render("Press <ENTER> to continue.", True,
                                      F.white, F.black)
            text_obj_2 = GFONT.render("", True, F.white, F.black)

        #pygame.draw.rect(self.DISPLAYSUR, F.blue, F.menu_rect)
        self.draw_pop_up_menu_bg_rect(F.blue2, size=None)

        y_offset = 150
        self.DISPLAYSUR.blit(
            text_obj_0, (F.menu_rect[0] + 20, F.menu_rect[1] + y_offset + 20))
        self.DISPLAYSUR.blit(
            text_obj_1, (F.menu_rect[0] + 20, F.menu_rect[1] + y_offset + 60))
        self.DISPLAYSUR.blit(
            text_obj_2, (F.menu_rect[0] + 20, F.menu_rect[1] + y_offset + 90))
        self.DISPLAYSUR.blit(
            text_obj_3, (F.menu_rect[0] + 20, F.menu_rect[1] + y_offset + 120))
        GenUI.draw_text_with_outline(self.DISPLAYSUR,
                                     FONT_l,
                                     "YOU WIN",
                                     F.orange,
                                     F.red,
                                     5, (F.center_x, F.center_y - 150),
                                     if8=True,
                                     if_center=True)

        pygame.display.update()

        for event in pygame.event.get():
            if event.type == QUIT:
                self.quit_game()
            elif event.type == KEYDOWN:
                if event.unicode == 'r':
                    self.reset_game()
                if event.unicode == 'q':
                    self.quit_game()
                if event.key == pygame.K_RETURN:
                    self.resume_game()
            else:
                pass
Exemplo n.º 2
0
    def show_main_menu(self):
        #self.game_status = 1
        #pass
        FONT_m = pygame.font.Font('freesansbold.ttf', 20)
        FONT_l = pygame.font.Font('freesansbold.ttf', 100)
        text_obj_0 = FONT_m.render("Press <ENTER> to start", True, F.white,
                                   None)
        text_obj_1 = FONT_m.render("Press <Q> to quit.", True, F.white, None)

        #pygame.draw.rect(self.DISPLAYSUR, F.red, F.menu_rect)
        self.draw_pop_up_menu_bg_rect(F.red, size=F.menu_size)

        y_offset = 200
        self.DISPLAYSUR.blit(text_obj_0,
                             (F.center_x - F.menu_size + 20,
                              F.center_y - F.menu_size + y_offset + 20))
        self.DISPLAYSUR.blit(text_obj_1,
                             (F.center_x - F.menu_size + 20,
                              F.center_y - F.menu_size + y_offset + 50))

        # Game Tile
        fg_color = F.white
        bg_color = F.orange
        if F.blink_title:
            if self.title_counter >= 10000:
                self.title_counter = 0
            color_idx = int(self.title_counter / F.blink_tile_fps) % 10
            fg_color = [
                F.black, F.grey1, F.blue, F.red, F.white, F.green, F.blue2,
                F.grey2, F.yellow, F.blue
            ][color_idx]
            self.title_counter += 1

        GenUI.draw_text_with_outline(self.DISPLAYSUR,
                                     FONT_l,
                                     F.game_name,
                                     fg_color,
                                     bg_color,
                                     5, (F.center_x, F.center_y - 100),
                                     if8=True,
                                     if_center=True)

        pygame.display.update()

        for event in pygame.event.get():
            if event.type == QUIT:
                self.quit_game()
            elif event.type == KEYDOWN:
                #if event.key == pygame.K_ESCAPE or event.unicode == 'q':
                if event.unicode == 'q':
                    self.quit_game()
                if event.key == pygame.K_RETURN:
                    self.reset_game()
            else:
                pass
Exemplo n.º 3
0
    def show_option(self):

        FONT_s = pygame.font.Font('freesansbold.ttf', 15)
        FONT_m = pygame.font.Font('freesansbold.ttf', 20)
        FONT_l = pygame.font.Font('freesansbold.ttf', 65)

        text_obj_0 = FONT_m.render(" ", True, F.white, None)
        text_obj_1 = FONT_s.render("Press <F1> or <ESC> to resume the game.",
                                   True, F.white, None)
        text_obj_2 = FONT_s.render("Press <Q> to quit the game.", True,
                                   F.white, None)
        text_obj_3 = FONT_s.render("Press <R> to start over the game.", True,
                                   F.white, None)
        text_obj_4 = FONT_s.render("To play: ", True, F.white, None)
        text_obj_4a = FONT_s.render(
            "   Arrow Key / W,A,S,D / H,J,K,L to move ", True, F.white, None)
        text_obj_4b = FONT_s.render(
            "   * LEFT board: merge two blocks of opposite signs,  ", True,
            F.white, None)
        text_obj_4c = FONT_s.render(
            "      with same values to cancel them and move them  ", True,
            F.white, None)
        text_obj_4d = FONT_s.render("      to the RIGHT board.  ", True,
                                    F.white, None)
        text_obj_4e = FONT_s.render(
            "   * RIGHT board: play like a normal 2048 game.  ", True, F.white,
            None)
        text_obj_4f = FONT_s.render(
            "      creat a 2048 tile on RIGHT to win.  ", True, F.white, None)

        self.draw_pop_up_menu_bg_rect(F.green, size=F.menu_size + 10)

        y_offset = 90
        self.DISPLAYSUR.blit(text_obj_0,
                             (F.center_x - F.menu_size + 20,
                              F.center_y - F.menu_size + y_offset + 20))
        self.DISPLAYSUR.blit(text_obj_1,
                             (F.center_x - F.menu_size + 20,
                              F.center_y - F.menu_size + y_offset + 20))
        self.DISPLAYSUR.blit(text_obj_2,
                             (F.center_x - F.menu_size + 20,
                              F.center_y - F.menu_size + y_offset + 40))
        self.DISPLAYSUR.blit(text_obj_3,
                             (F.center_x - F.menu_size + 20,
                              F.center_y - F.menu_size + y_offset + 60))
        self.DISPLAYSUR.blit(text_obj_4,
                             (F.center_x - F.menu_size + 20,
                              F.center_y - F.menu_size + y_offset + 110))
        self.DISPLAYSUR.blit(text_obj_4a,
                             (F.center_x - F.menu_size + 20,
                              F.center_y - F.menu_size + y_offset + 130))
        self.DISPLAYSUR.blit(text_obj_4b,
                             (F.center_x - F.menu_size + 20,
                              F.center_y - F.menu_size + y_offset + 150))
        self.DISPLAYSUR.blit(text_obj_4c,
                             (F.center_x - F.menu_size + 20,
                              F.center_y - F.menu_size + y_offset + 170))
        self.DISPLAYSUR.blit(text_obj_4d,
                             (F.center_x - F.menu_size + 20,
                              F.center_y - F.menu_size + y_offset + 190))
        self.DISPLAYSUR.blit(text_obj_4e,
                             (F.center_x - F.menu_size + 20,
                              F.center_y - F.menu_size + y_offset + 210))
        self.DISPLAYSUR.blit(text_obj_4f,
                             (F.center_x - F.menu_size + 20,
                              F.center_y - F.menu_size + y_offset + 230))
        GenUI.draw_text_with_outline(self.DISPLAYSUR,
                                     FONT_l,
                                     "OPTION MENU",
                                     F.white,
                                     F.orange,
                                     5, (F.center_x, F.center_y - 170),
                                     if8=True,
                                     if_center=True)

        pygame.display.update()

        for event in pygame.event.get():
            if event.type == QUIT:
                self.quit_game()
            elif event.type == KEYDOWN:
                if event.unicode == 'r':
                    self.reset_game()
                if event.unicode == 'q':
                    self.quit_game()
                if event.key == pygame.K_ESCAPE or event.key == pygame.K_F1:
                    self.resume_game()
            else:
                pass
Exemplo n.º 4
0
    def show_option(self):

        FONT_s = pygame.font.Font('freesansbold.ttf', 15)
        FONT_m = pygame.font.Font('freesansbold.ttf', 20)
        FONT_l = pygame.font.Font('freesansbold.ttf', 65)

        text_obj_0 = FONT_m.render(" ", True, F.white, None)
        text_obj_1 = FONT_s.render("Press <F1> or <ESC> to resume the game.",
                                   True, F.white, None)
        text_obj_2 = FONT_s.render("Press <Q> to quit the game.", True,
                                   F.white, None)
        text_obj_3 = FONT_s.render("Press <R> to start over the game.", True,
                                   F.white, None)
        text_obj_4 = FONT_s.render("To play: ", True, F.white, None)
        text_obj_4a = FONT_s.render(
            "   Arrow Key / W,A,S,D / H,J,K,L to move ", True, F.white, None)
        text_obj_4b = FONT_s.render(
            "   Upgrade the castle in the middle to win ", True, F.white, None)

        self.draw_pop_up_menu_bg_rect(F.green, size=None)

        y_offset = 90
        self.DISPLAYSUR.blit(
            text_obj_0, (F.menu_rect[0] + 20, F.menu_rect[1] + y_offset + 20))
        self.DISPLAYSUR.blit(
            text_obj_1, (F.menu_rect[0] + 20, F.menu_rect[1] + y_offset + 20))
        self.DISPLAYSUR.blit(
            text_obj_2, (F.menu_rect[0] + 20, F.menu_rect[1] + y_offset + 40))
        self.DISPLAYSUR.blit(
            text_obj_3, (F.menu_rect[0] + 20, F.menu_rect[1] + y_offset + 60))
        self.DISPLAYSUR.blit(
            text_obj_4, (F.menu_rect[0] + 20, F.menu_rect[1] + y_offset + 90))
        self.DISPLAYSUR.blit(
            text_obj_4a,
            (F.menu_rect[0] + 20, F.menu_rect[1] + y_offset + 110))
        self.DISPLAYSUR.blit(
            text_obj_4b,
            (F.menu_rect[0] + 20, F.menu_rect[1] + y_offset + 130))
        GenUI.draw_text_with_outline(self.DISPLAYSUR,
                                     FONT_l,
                                     "OPTION MENU",
                                     F.white,
                                     F.orange,
                                     5, (F.center_x, F.center_y - 170),
                                     if8=True,
                                     if_center=True)

        # draw the trophies
        text_obj_5 = FONT_s.render("Achievements", True, F.white, None)
        self.DISPLAYSUR.blit(
            text_obj_5, (F.menu_rect[0] + 20, F.menu_rect[1] + y_offset + 165))
        trophy_pos = (F.menu_rect[0] + 40, F.menu_rect[1] + y_offset + 185,
                      300, 100)
        self.trophy.draw_trophy(self.DISPLAYSUR, trophy_pos)

        pygame.display.update()

        for event in pygame.event.get():
            if event.type == QUIT:
                self.quit_game()
            elif event.type == KEYDOWN:
                if event.unicode == 'r':
                    self.reset_game()
                if event.unicode == 'q':
                    self.quit_game()
                if event.key == pygame.K_ESCAPE or event.key == pygame.K_F1:
                    self.resume_game()
            else:
                pass