def test_urdfpy(tmpdir): outfn = tmpdir.mkdir('urdf').join('ur5.urdf').strpath # Load u = URDF.load('tests/data/ur5/ur5.urdf') assert isinstance(u, URDF) for j in u.joints: assert isinstance(j, Joint) for l in u.links: assert isinstance(l, Link) for t in u.transmissions: assert isinstance(t, Transmission) for m in u.materials: assert isinstance(m, Material) # Test fk fk = u.link_fk() assert isinstance(fk, dict) for l in fk: assert isinstance(l, Link) assert isinstance(fk[l], np.ndarray) assert fk[l].shape == (4, 4) # Test save u.save(outfn) nu = URDF.load(outfn) assert len(u.links) == len(nu.links) assert len(u.joints) == len(nu.joints)
def register_object(self, body_id, urdf_path, global_scaling=1): link_id_map = dict() n = p.getNumJoints(body_id) link_id_map[p.getBodyInfo(body_id)[0].decode('gb2312')] = -1 for link_id in range(0, n): link_id_map[p.getJointInfo(body_id, link_id)[ 12].decode('gb2312')] = link_id dir_path = dirname(abspath(urdf_path)) file_name = splitext(basename(urdf_path))[0] robot = URDF.load(urdf_path) for link in robot.links: link_id = link_id_map[link.name] if len(link.visuals) > 0: for i, link_visual in enumerate(link.visuals): mesh_scale = [global_scaling, global_scaling, global_scaling]\ if link_visual.geometry.mesh.scale is None \ else link_visual.geometry.mesh.scale * global_scaling self.links.append( PyBulletRecorder.LinkTracker( name=file_name + f'_{body_id}_{link.name}_{i}', body_id=body_id, link_id=link_id, link_origin= # If link_id == -1 then is base link, # PyBullet will return # inertial_origin @ visual_origin, # so need to undo that transform (np.linalg.inv(link.inertial.origin) if link_id == -1 else np.identity(4)) @ link_visual.origin * global_scaling, mesh_path=dir_path + '/' + link_visual.geometry.mesh.filename, mesh_scale=mesh_scale))
def __init__(self, obstacles) -> None: self.robot = URDF.load('data/xarm6/xarm6.urdf') self.spaces = RealVectorSpace(6) self.robot_cm = CollisionManager() self.env_cm = CollisionManager() self.start_config = [0, 0, 0, 0, 0, 0] self.traj = [] self.count_i = 0 self.curr_q = [0, 0, 0, 0, 0, 0] cfg = self.get_config([0, 0, 0, 0, 0, 0]) self.init_poses = [0 for i in range(6)] #print(cfg) fk = self.robot.collision_trimesh_fk(cfg=cfg) #fk = self.robot.visual_trimesh_fk(cfg=cfg) # adding robot to the scene for i, tm in enumerate(fk): pose = fk[tm] name = "link_" + str(i + 1) self.init_poses.append(pose) self.robot_cm.add_object(name, tm, pose) for i, ob in enumerate(obstacles): self.env_cm.add_object("obstacle_" + str(i), ob) for i, ob in enumerate(obstacles[:-1]): self.env_cm.add_object("prediction_" + str(i), ob)
def __init__(self, path_to_urdf, active_chain_definition, use_collision=False, cfg=None, visualisation=True, off_screen=False, ego_view=True): self.off_screen = off_screen self.r_model = URDF.load(path_to_urdf) self.use_collision = use_collision self.cfg = cfg self.viewer = None self.active_chain_definition = active_chain_definition self.scene = None self.rend = None self.r_node_map = {} self.visualisation = visualisation if visualisation: logger.debug("robot visualisation scene created") self.create_scene(off_screen=off_screen, ego_view=ego_view) else: self.scene = None self.target_node = None
def _setup_urdf(self): # Parse the URDF # TODO: Need to fix this absolute path self.urdf = URDF.load(osp.join(os.environ['HOME'], # 'ws_moveit/src/odium/urdf/pr2.urdf')) 'workspaces/odium_ws/src/odium/urdf/pr2.urdf')) self.link_names = [link.name for link in self.urdf.links] self.jmap = {} for j in self.robot.get_joint_names(): if j != 'world_joint': self.jmap[j] = self.robot.get_joint(j).value() # self.group.get_end_effector_link() self.end_link = 'l_gripper_motor_slider_link' self.cache_fk = {} return True
def add_object(self, urdf_fn, obj_id, globalScaling=1.0): # Load urdf file by urdfpy robot = URDF.load(urdf_fn) for link_id, link in enumerate(robot.links): if len(link.visuals) == 0: continue link_id = link_id - 1 # Get each links visual = link.visuals[0] obj_trimesh = visual.geometry.meshes[0] # Set mesh color to default (remove texture) obj_trimesh.visual = trimesh.visual.ColorVisuals() # Set initial origin (pybullet pose already considered initial origin position, not orientation) pose = visual.origin # Scale if it is mesh object (e.g. STL, OBJ file) mesh = visual.geometry.mesh if mesh is not None and mesh.scale is not None: S = np.eye(4, dtype=np.float64) S[:3, :3] = np.diag(mesh.scale) pose = pose.dot(S) # Apply interial origin if applicable inertial = link.inertial if inertial is not None and inertial.origin is not None: pose = np.linalg.inv(inertial.origin).dot(pose) # Set global scaling pose = np.diag([globalScaling] * 3 + [1]).dot(pose) obj_trimesh = obj_trimesh.apply_transform(pose) obj_name = "{}_{}".format(obj_id, link_id) self.objects[obj_name] = Link(obj_id, link_id, self.cid) position, orientation = self.objects[obj_name].get_pose() # Add object in pyrender self.renderer.add_object( obj_trimesh, obj_name, position=position, # [-0.015, 0, 0.0235], orientation=orientation, # [0, 0, 0], )
def register_object(self, body_id, path): full_path = abspath(path) dir_path = dirname(full_path) file_name = splitext(basename(path))[0] robot = URDF.load(path) num_joints = p.getNumJoints(body_id) assert num_joints + 1 == len(robot.links) if len(robot.links) == 1: self.links.append( PybulletRecorder.LinkTracker( name=file_name + f'_{body_id}_root', body_id=body_id, link_id=-1, link_origin=robot.links[0].visuals[0].origin, mesh_path=dir_path + '/' + robot.links[0].visuals[0].geometry.mesh.filename, mesh_scale=robot.links[0].visuals[0].geometry.mesh.scale)) else: self.links.append( PybulletRecorder.LinkTracker( name=file_name + f'_{body_id}_root', body_id=body_id, link_id=-1, link_origin=robot.links[0].visuals[0].origin, mesh_path=dir_path + '/' + robot.links[0].visuals[0].geometry.mesh.filename, mesh_scale=robot.links[0].visuals[0].geometry.mesh.scale)) for link_id, link in enumerate(robot.links): if link_id == 0: continue link_id -= 1 if len(link.visuals) > 0: if p.getLinkState(body_id, link_id) is not None\ and link.visuals[0].geometry.mesh: # hard code for robotiq self.links.append( PybulletRecorder.LinkTracker( name=file_name + f'_{body_id}_{link.name}', body_id=body_id, link_id=link_id, link_origin=link.visuals[0].origin, mesh_path=dir_path + '/' + link.visuals[0].geometry.mesh.filename, mesh_scale=link.visuals[0].geometry.mesh.scale) )
def urdf_from_path(path_to_urdf: str) -> URDF: for file in os.listdir(path_to_urdf): if is_urdf_file(file): with open(os.path.join(path_to_urdf, file)) as f: s = f.read() break else: raise Arcor2UrdfException("Failed to find urdf file.") s = s.replace("package://", "") buff = io.BytesIO(s.encode()) buff.name = os.path.join(path_to_urdf, file) try: return URDF.load(buff) except (ValueError, TypeError) as e: raise Arcor2UrdfException(str(e)) from e
def import_urdf(name, path): # add '.urdf' extension if it was not added by the user if not name.endswith(".urdf"): name += ".urdf" urdf = URDF.load("{}/{}".format(path, name)) root = urdf.base_link.name shapes = {} for link in urdf.links: if len(link.collisions) == 0: continue else: shapes[link.name] = parse_link(link) tfs = [] final_shapes = [] for joint in urdf.joints: if joint.parent == root: tfs.append(joint.origin) final_shapes.append(shapes[joint.child]) return Scene(final_shapes, tfs)
def __init__(self, obstacles) -> None: self.robot = URDF.load('data/ur5/ur5.urdf') self.spaces = RealVectorSpace(6) self.robot_cm = CollisionManager() self.env_cm = CollisionManager() cfg = self.get_config([0, 0, 0, 0, 0, 0]) self.init_poses = [0 for i in range(6)] #print(cfg) fk = self.robot.collision_trimesh_fk(cfg=cfg) #fk = self.robot.visual_trimesh_fk(cfg=cfg) # adding robot to the scene for i, tm in enumerate(fk): pose = fk[tm] name = "link_" + str(i + 1) self.init_poses.append(pose) self.robot_cm.add_object(name, tm, pose) table = cylinder(radius=0.7, height=0.02) table.apply_translation([0, 0, -0.015]) obstacles.append(table) for i, ob in enumerate(obstacles): self.env_cm.add_object("obstacle_" + str(i), ob)
def __init__(self, obstacles) -> None: self.robot = URDF.load('data/two_planar/2dof_planar.urdf') self.spaces = RealVectorSpace(2) self.robot_cm = CollisionManager() self.env_cm = CollisionManager() self.start_config = [0, 0] self.traj = [] self.count_i = 0 self.curr_q = [0, 0] cfg = self.get_config([0, 0]) fk = self.robot.link_fk(cfg=cfg) self.init_poses = [] for i, tm in enumerate(fk): pose = fk[tm] init_pose, link_mesh = self.get_link_mesh(tm) self.init_poses.append(init_pose) self.robot_cm.add_object( tm.name, link_mesh, np.matmul(pose, init_pose)) for i, ob in enumerate(obstacles): self.env_cm.add_object("obstacle_" + str(i), ob) self.env_cm.add_object("prediction_" + str(i), ob)
from ikpy.chain import Chain from ikpy.URDF_utils import get_chain_from_joints from urdfpy import URDF import math import sys def ang(offset_deg): abs_deg = 150 + offset_deg abs_rad = math.pi * abs_deg / 180 return abs_rad DARWIN_URDF = 'darwin.urdf' robot = URDF.load(DARWIN_URDF) joint_names = list(filter(lambda j: j.joint_type != 'fixed', robot.joints)) default_angle = math.pi * 150 / 180 cfg = dict(zip(joint_names, [default_angle] * len(joint_names))) cfg['neck_joint'] = ang(-60) cfg['l_shoulder_joint'] = ang(-60) cfg['l_biceps_joint'] = ang(60) cfg['l_elbow_joint'] = ang(-120) # limit: 0-150 cfg['r_shoulder_joint'] = ang(-60) cfg['r_biceps_joint'] = ang(-60) cfg['r_elbow_joint'] = ang(120) # limit:150-300 cfg['l_hip_joint'] = ang(30) cfg['l_thigh_joint'] = ang(-60) cfg['l_knee_joint'] = ang(30) cfg['l_ankle_joint'] = ang(30) cfg['l_foot_joint'] = ang(-30) cfg['r_hip_joint'] = ang(-30)
'joint_head_tilt': head_tilt_rad } return configuration # ####################################################################################### if __name__ == "__main__": parser = argparse.ArgumentParser(description='Python based URDF visualization') parser.add_argument("--motion", help="Turn motor on", action="store_true") parser.add_argument("--fake", help="Show fake robot", action="store_true") args = parser.parse_args() urdf_file = os.path.join(os.environ['HELLO_FLEET_PATH'], os.environ['HELLO_FLEET_ID'], 'exported_urdf/stretch.urdf') controller_parameters_filename = os.path.join(os.environ['HELLO_FLEET_PATH'], os.environ['HELLO_FLEET_ID'], 'exported_urdf/controller_calibration_head.yaml') robot_model = URDF.load(urdf_file) if args.motion: cfg_trajectory = { 'joint_left_wheel': [0.0, math.pi], 'joint_right_wheel': [0.0, math.pi], 'joint_lift': [0.9, 0.7], 'joint_arm_l0': [0.0, 0.1], 'joint_arm_l1': [0.0, 0.1], 'joint_arm_l2': [0.0, 0.1], 'joint_arm_l3': [0.0, 0.1], 'joint_wrist_yaw': [math.pi, 0.0], 'joint_gripper_finger_left': [0.0, 0.25], 'joint_gripper_finger_right': [0.0, 0.25], 'joint_head_pan': [0.0, -(math.pi / 2.0)], 'joint_head_tilt': [0.5, -0.5]
from urdfpy import URDF robot = URDF.load( "/home/frank/Documents/can_motor/two_arm_neck/two_arm_neck.urdf") for link in robot.links: print(link.name) for joint in robot.joints: print('{} connects {} to {}'.format(joint.name, joint.parent, joint.child)) for joint in robot.actuated_joints: print(joint.name) #fk = robot.link_fk(cfg={'shoulder_pan_joint' : 1.0}) #print(fk[robot.links[1]])
target_output = torch.from_numpy(right_hand_data.iloc[:WINDOW_SIZE].values) target_output = target_output.repeat(BATCH_SIZE, 1, 1) target_output.requires_grad = False true_cfg = joint_data_to_urdf_joint_state(data=target_output, data_keys=adl_right_hand_joint_names, hand_keys=RightHand) # Instantiation of loss module and configuration ________________________________________________________________ # As some of the links in our URDF do not have an equivalent on the dataset, they have to be removed urdf_relevant_links = ['palm_base', 'palm_link', 'thumb_knuckle_link', 'thumb_proximal_link', 'thumb_middle_link', 'index_knuckle_link', 'index_proximal_link', 'index_middle_link', 'middle_knuckle_link', 'middle_proximal_link', 'middle_middle_link', 'ring_knuckle_link', 'ring_proximal_link', 'ring_middle_link', 'little_knuckle_link', 'little_proximal_link', 'little_middle_link'] # An instance of the hand URDF is required urdf = URDF.load('robots/right_hand_relative.urdf') # Instantiation of the loss module, which have two types of loss functions: # 1 fk_loss = CartesianSpaceLoss(urdf, loss_type='frobenius', relevant_links=urdf_relevant_links) # 2 # fk_loss = CartesianSpaceLoss(urdf, loss_type='rot_only', relevant_links=urdf_relevant_links) start = timeit.default_timer() # Loss forward pass example: loss = fk_loss(pred_cfg, true_cfg) stop = timeit.default_timer() print('\nLoss forward enlapsed time (CPU) for batch size %d and window size %s: %.5fs' % (BATCH_SIZE, WINDOW_SIZE, stop - start)) # Test that the gradients are being computed and propagated appropriately _____________________________________ loss.backward()
def test_urdfpy(tmpdir): outfn = tmpdir.mkdir('urdf').join('ur5.urdf').strpath # Load u = URDF.load('tests/data/ur5/ur5.urdf') assert isinstance(u, URDF) for j in u.joints: assert isinstance(j, Joint) for l in u.links: assert isinstance(l, Link) for t in u.transmissions: assert isinstance(t, Transmission) for m in u.materials: assert isinstance(m, Material) # Test fk fk = u.link_fk() assert isinstance(fk, dict) for l in fk: assert isinstance(l, Link) assert isinstance(fk[l], np.ndarray) assert fk[l].shape == (4,4) fk = u.link_fk({'shoulder_pan_joint': 2.0}) assert isinstance(fk, dict) for l in fk: assert isinstance(l, Link) assert isinstance(fk[l], np.ndarray) assert fk[l].shape == (4,4) fk = u.link_fk(np.zeros(6)) assert isinstance(fk, dict) for l in fk: assert isinstance(l, Link) assert isinstance(fk[l], np.ndarray) assert fk[l].shape == (4,4) fk = u.link_fk(np.zeros(6), link='upper_arm_link') assert isinstance(fk, np.ndarray) assert fk.shape == (4,4) fk = u.link_fk(links=['shoulder_link', 'upper_arm_link']) assert isinstance(fk, dict) assert len(fk) == 2 for l in fk: assert isinstance(l, Link) assert isinstance(fk[l], np.ndarray) assert fk[l].shape == (4,4) fk = u.link_fk(links=list(u.links)[:2]) assert isinstance(fk, dict) assert len(fk) == 2 for l in fk: assert isinstance(l, Link) assert isinstance(fk[l], np.ndarray) assert fk[l].shape == (4,4) cfg={j.name: 0.5 for j in u.actuated_joints} for _ in range(1000): fk = u.collision_trimesh_fk(cfg=cfg) for key in fk: assert isinstance(fk[key], np.ndarray) assert fk[key].shape == (4,4) cfg = {j.name: np.random.uniform(size=1000) for j in u.actuated_joints} fk = u.link_fk_batch(cfgs=cfg) for key in fk: assert isinstance(fk[key], np.ndarray) assert fk[key].shape == (1000,4,4) cfg={j.name: 0.5 for j in u.actuated_joints} for _ in range(1000): fk = u.collision_trimesh_fk(cfg=cfg) for key in fk: assert isinstance(key, trimesh.Trimesh) assert fk[key].shape == (4,4) cfg = {j.name: np.random.uniform(size=1000) for j in u.actuated_joints} fk = u.collision_trimesh_fk_batch(cfgs=cfg) for key in fk: assert isinstance(key, trimesh.Trimesh) assert fk[key].shape == (1000,4,4) # Test save u.save(outfn) nu = URDF.load(outfn) assert len(u.links) == len(nu.links) assert len(u.joints) == len(nu.joints) # Test join with pytest.raises(ValueError): x = u.join(u, link=u.link_map['tool0']) x = u.join(u, link=u.link_map['tool0'], name='copy', prefix='prefix') assert isinstance(x, URDF) assert x.name == 'copy' assert len(x.joints) == 2 * len(u.joints) + 1 assert len(x.links) == 2 * len(u.links) # Test scale x = u.copy(scale=3) assert isinstance(x, URDF) x = x.copy(scale=[1,1,3]) assert isinstance(x, URDF)
from urdfpy import URDF robot = URDF.load('olympian.urdf') for link in robot.links: print(link.name) print(robot.base_link.name)
def setup_animation_scene(real_traj, pred_traj, urdf_path, hand_offset, loop_time, real_color, pred_color_cmap, background_color, reverse=False): pred_trajectories = pred_traj if isinstance(pred_traj, list) else [pred_traj] real_hand = URDF.load(urdf_path) pred_hands = [] for i, traj in enumerate(pred_trajectories): pred_hands.append(URDF.load(urdf_path)) pred_origin = pred_hands[i].joint_map[ 'palm_joint_abduction'].origin[:3, 3] pred_hands[i].joint_map[ 'palm_joint_abduction'].origin[:3, 3] = pred_origin + np.array( [hand_offset * (i + 1), 0.0, 0.0]) traj_len = None # Length of the trajectory in steps # If it is specified, parse it and extract the trajectory length. for pred_traj in pred_trajectories: if isinstance(real_traj, dict) and isinstance(pred_traj, dict): if len(real_traj) > 0: for joint_name in real_traj: if len(real_traj[joint_name]) != len( pred_traj[joint_name]): raise ValueError( 'Real and pred trajectories [%d] must be same length' % joint_name) elif traj_len is None: traj_len = len(real_traj[joint_name]) elif traj_len != len(real_traj[joint_name]): raise ValueError( 'All joint trajectories must be same length') else: raise TypeError( 'Invalid loss_type for trajectories real[%s], pred[%s]' % (type(real_traj), type(pred_traj))) # Create an array of times that loops from 0 to 1 and back to 0 fps = 30.0 # Create the new interpolated trajectory if reverse: n_steps = int(loop_time * 2 * fps) times = np.linspace(0.0, 1.0, n_steps) times = np.hstack((times, np.flip(times))) # Create bin edges in the range [0, 1] for each trajectory step bins = np.arange(traj_len) / (float(traj_len) - 1.0) # Compute alphas for each time right_inds = np.digitize(times, bins, right=True) right_inds[right_inds == 0] = 1 alphas = ((bins[right_inds] - times) / (bins[right_inds] - bins[right_inds - 1])) for joint_name in real_traj: real_traj[joint_name] = ( alphas * real_traj[joint_name][right_inds - 1] + (1.0 - alphas) * real_traj[joint_name][right_inds]) # Compute all for pred_traj in pred_trajectories: pred_traj[joint_name] = ( alphas * pred_traj[joint_name][right_inds - 1] + (1.0 - alphas) * pred_traj[joint_name][right_inds]) else: n_steps = int(loop_time * fps) times = np.linspace(0.0, 1.0, n_steps) # Create the scene fk_real = real_hand.visual_trimesh_fk() fk_preds = [pred_hand.visual_trimesh_fk() for pred_hand in pred_hands] node_map = {} scene = pyrender.Scene(bg_color=background_color) # Spawn ground truth hand for tm_real in fk_real: # Little hack to overcome the urdfpy bug of ignoring URDF materials for .stl meshes tm_real._visual.face_colors = tm_real._visual.face_colors * 0 + real_color # Real hand nodes pose = fk_real[tm_real] real_mesh = pyrender.Mesh.from_trimesh(tm_real, smooth=False) node = scene.add(real_mesh, pose=pose) node_map[tm_real] = node # Spawn prediction hands pred_color = [] for color_code in np.linspace(0, 1, len(pred_trajectories)): pred_color.append(pred_color_cmap(color_code, bytes=True)) for i, fk_pred in enumerate(fk_preds): for tm_pred in fk_pred: # Little hack to overcome the urdfpy bug of ignoring URDF materials for .stl meshes tm_pred._visual.face_colors = tm_pred._visual.face_colors * 0 + pred_color[ i] # Pred hand nodes pose = fk_pred[tm_pred] pred_mesh = pyrender.Mesh.from_trimesh(tm_pred, smooth=False) node = scene.add(pred_mesh, pose=pose) node_map[tm_pred] = node # Get base pose to focus on origin = real_hand.link_fk( links=[real_hand.base_link])[real_hand.base_link] return scene, origin, node_map, real_hand, pred_hands, pred_trajectories, times, fps
def yumi2graph(urdf_file, cfg): # load URDF robot = URDF.load(urdf_file) # parse joint params joints = {} for joint in robot.joints: # joint atributes joints[joint.name] = { 'type': joint.joint_type, 'axis': joint.axis, 'parent': joint.parent, 'child': joint.child, 'origin': matrix_to_xyz_rpy(joint.origin), 'lower': joint.limit.lower if joint.limit else -float('Inf'), 'upper': joint.limit.upper if joint.limit else float('Inf') } # debug msg # for name, attr in joints.items(): # print(name, attr) # skeleton type & topology type skeleton_type = 0 topology_type = 0 # collect edge index & edge feature joints_name = cfg['joints_name'] joints_index = {name: i for i, name in enumerate(joints_name)} edge_index = [] edge_attr = [] for edge in cfg['edges']: parent, child = edge # add edge index edge_index.append( torch.LongTensor([joints_index[parent], joints_index[child]])) # add edge attr edge_attr.append(torch.Tensor(joints[child]['origin'])) edge_index = torch.stack(edge_index, dim=0) edge_index = edge_index.permute(1, 0) edge_attr = torch.stack(edge_attr, dim=0) # print(edge_index, edge_attr, edge_index.shape, edge_attr.shape) # number of nodes num_nodes = len(joints_name) # end effector mask ee_mask = torch.zeros(len(joints_name), 1).bool() for ee in cfg['end_effectors']: ee_mask[joints_index[ee]] = True # shoulder mask sh_mask = torch.zeros(len(joints_name), 1).bool() for sh in cfg['shoulders']: sh_mask[joints_index[sh]] = True # elbow mask el_mask = torch.zeros(len(joints_name), 1).bool() for el in cfg['elbows']: el_mask[joints_index[el]] = True # node parent parent = -torch.ones(len(joints_name)).long() for edge in edge_index.permute(1, 0): parent[edge[1]] = edge[0] # node offset offset = torch.stack( [torch.Tensor(joints[joint]['origin']) for joint in joints_name], dim=0) # change root offset to store init pose init_pose = {} fk = robot.link_fk() for link, matrix in fk.items(): init_pose[link.name] = matrix_to_xyz_rpy(matrix) origin = torch.zeros(6) for root in cfg['root_name']: offset[joints_index[root]] = torch.Tensor( init_pose[joints[root]['child']]) origin[:3] += offset[joints_index[root]][:3] origin /= 2 # move relative to origin for root in cfg['root_name']: offset[joints_index[root]] -= origin # print(offset, offset.shape) # dist to root root_dist = torch.zeros(len(joints_name), 1) for node_idx in range(len(joints_name)): dist = 0 current_idx = node_idx while current_idx != -1: origin = offset[current_idx] offsets_mod = math.sqrt(origin[0]**2 + origin[1]**2 + origin[2]**2) dist += offsets_mod current_idx = parent[current_idx] root_dist[node_idx] = dist # print(root_dist, root_dist.shape) # dist to shoulder shoulder_dist = torch.zeros(len(joints_name), 1) for node_idx in range(len(joints_name)): dist = 0 current_idx = node_idx while current_idx != -1 and joints_name[current_idx] not in cfg[ 'shoulders']: origin = offset[current_idx] offsets_mod = math.sqrt(origin[0]**2 + origin[1]**2 + origin[2]**2) dist += offsets_mod current_idx = parent[current_idx] shoulder_dist[node_idx] = dist # print(shoulder_dist, shoulder_dist.shape) # dist to elbow elbow_dist = torch.zeros(len(joints_name), 1) for node_idx in range(len(joints_name)): dist = 0 current_idx = node_idx while current_idx != -1 and joints_name[current_idx] not in cfg[ 'elbows']: origin = offset[current_idx] offsets_mod = math.sqrt(origin[0]**2 + origin[1]**2 + origin[2]**2) dist += offsets_mod current_idx = parent[current_idx] elbow_dist[node_idx] = dist # print(elbow_dist, elbow_dist.shape) # rotation axis axis = [torch.Tensor(joints[joint]['axis']) for joint in joints_name] axis = torch.stack(axis, dim=0) # joint limit lower = [torch.Tensor([joints[joint]['lower']]) for joint in joints_name] lower = torch.stack(lower, dim=0) upper = [torch.Tensor([joints[joint]['upper']]) for joint in joints_name] upper = torch.stack(upper, dim=0) # print(lower.shape, upper.shape) # skeleton data = Data(x=torch.zeros(num_nodes, 1), edge_index=edge_index, edge_attr=edge_attr, skeleton_type=skeleton_type, topology_type=topology_type, ee_mask=ee_mask, sh_mask=sh_mask, el_mask=el_mask, root_dist=root_dist, shoulder_dist=shoulder_dist, elbow_dist=elbow_dist, num_nodes=num_nodes, parent=parent, offset=offset, axis=axis, lower=lower, upper=upper) # test forward kinematics # print(joints_name) # result = robot.link_fk(cfg={joint:0.0 for joint in joints_name}) # for link, matrix in result.items(): # print(link.name, matrix) # import os, sys, inspect # currentdir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe()))) # parentdir = os.path.dirname(currentdir) # sys.path.insert(0,parentdir) # from models.kinematics import ForwardKinematicsURDF # fk = ForwardKinematicsURDF() # pos = fk(data.x, data.parent, data.offset, 1) # # visualize # import matplotlib.pyplot as plt # fig = plt.figure() # ax = fig.add_subplot(111, projection='3d') # ax.set_xlabel('X') # ax.set_ylabel('Y') # ax.set_zlabel('Z') # # plot 3D lines # for edge in edge_index.permute(1, 0): # line_x = [pos[edge[0]][0], pos[edge[1]][0]] # line_y = [pos[edge[0]][1], pos[edge[1]][1]] # line_z = [pos[edge[0]][2], pos[edge[1]][2]] # plt.plot(line_x, line_y, line_z, 'royalblue', marker='o') # # plt.show() # plt.savefig('foo.png') return data
def loadRobotURDF(fn): return URDF.load(fn)