Exemplo n.º 1
0
    def initSim(self, settings):
        from util.SimulationUtil import validateSettings, createEnvironment, createRLAgent, createActor
        sim = createEnvironment(str(settings["forwardDynamics_config_file"]),
                                str(settings['environment_type']), settings)
        ## The real simulator that is used for predictions

        self._sim = sim

        self._sim.getActor().init()
        self._sim.init()
Exemplo n.º 2
0
    def run(self):
        from util.SimulationUtil import createEnvironment
        # import characterSim
        # sim = characterSim.Experiment(self._c)
        sim = createEnvironment(str(
            self._settings["forwardDynamics_config_file"]),
                                str(self._settings['environment_type']),
                                self._settings,
                                render=False)
        sim.getActor().init()
        sim.init()
        self._sim = sim  # The real simulator that is used for predictions
        print('ForwardDynamicsSimulatorProcess started')
        # do some initialization here
        step_ = 0
        while True:
            tmp = self._input_queue.get()
            if tmp == None:
                break
            elif (tmp[0] == 'init'):
                print("Init Epoch in FDSP:")
                self._sim.getActor().initEpoch()
                self._sim.getEnvironment().clear()
                for anchor_ in tmp[1]:
                    # print (_anchor)
                    # anchor_ = self._exp.getEnvironment().getAnchor(anchor)
                    self._sim.getEnvironment().addAnchor(
                        anchor_[0], anchor_[1], anchor_[2])
                # simState = self._exp.getSimState()
                # self._sim.setSimState(simState)
                # self._sim.generateEnvironmentSample()
                self._sim.initEpoch()
                print("Number of anchors is " +
                      str(self._sim.getEnvironment().numAnchors()))

            else:
                (state__c, action) = tmp
                ## get current state of sim
                state__ = self._sim.getSimState()
                # print ("Sampling State:" + str(state__c))
                # print ("State: " + str(state_c) + " sim " + str(self._sim.getEnvironment()))
                ## Set sim to given state
                self._sim.setSimState(state__c)
                # print ("State: " + str(state_c) + " Action: " + str(action))
                reward = self._actor.actContinuous(self._sim, action)
                # print ("Reward: ", reward)
                # print ("State: " + str(state.getParams()))
                ## Get new state after action
                state_ = self._sim.getSimState()
                ## Set back to original state (maybe not needed)...
                self._sim.setSimState(state__)
                # characterSim.State(current_state_copy.getID(), current_state_copy.getParams())

                self._output_state_queue.put((reward, state_))
Exemplo n.º 3
0
def trainModelParallel(inputData):
    settingsFileName = inputData[0]
    settings = inputData[1]
    np.random.seed(int(settings['random_seed']))
    import os
    if ('THEANO_FLAGS' in os.environ):
        os.environ['THEANO_FLAGS'] = os.environ[
            'THEANO_FLAGS'] + "mode=FAST_RUN,device=" + settings[
                'training_processor_type'] + ",floatX=" + settings['float_type']
    else:
        os.environ['THEANO_FLAGS'] = "mode=FAST_RUN,device=" + settings[
            'training_processor_type'] + ",floatX=" + settings['float_type']
    import keras.backend
    keras.backend.set_floatx(settings['float_type'])
    print("K.floatx()", keras.backend.floatx())

    from ModelEvaluation import SimWorker, evalModelParrallel, collectExperience, simEpoch, evalModel, simModelParrallel
    from model.ModelUtil import validBounds, fixBounds, anneal_value
    from model.LearningAgent import LearningAgent, LearningWorker
    from util.SimulationUtil import validateSettings
    from util.SimulationUtil import createEnvironment
    from util.SimulationUtil import createRLAgent
    from util.SimulationUtil import createActor, getAgentName
    from util.SimulationUtil import getDataDirectory, createForwardDynamicsModel, createSampler

    from util.ExperienceMemory import ExperienceMemory
    from RLVisualize import RLVisualize
    from NNVisualize import NNVisualize

    #from sim.PendulumEnvState import PendulumEnvState
    #from sim.PendulumEnv import PendulumEnv
    #from sim.BallGame2DEnv import BallGame2DEnv
    settings = validateSettings(settings)

    model_type = settings["model_type"]
    directory = getDataDirectory(settings)

    if not os.path.exists(directory):
        os.makedirs(directory)

    # copy settings file
    out_file_name = directory + os.path.basename(settingsFileName)
    print("Saving settings file with data: ", out_file_name)
    out_file = open(out_file_name, 'w')
    out_file.write(json.dumps(settings, indent=4))
    out_file.close()
    ### Try and save algorithm and model files for reference
    if "." in settings['model_type']:
        ### convert . to / and copy file over
        file_name = settings['model_type']
        k = file_name.rfind(".")
        file_name = file_name[:k]
        file_name_read = file_name.replace(".", "/")
        file_name_read = file_name_read + ".py"
        print("model file name:", file_name)
        print("os.path.basename(file_name): ", os.path.basename(file_name))
        file = open(file_name_read, 'r')
        out_file = open(directory + file_name + ".py", 'w')
        out_file.write(file.read())
        file.close()
        out_file.close()
    if "." in settings['agent_name']:
        ### convert . to / and copy file over
        file_name = settings['agent_name']
        k = file_name.rfind(".")
        file_name = file_name[:k]
        file_name_read = file_name.replace(".", "/")
        file_name_read = file_name_read + ".py"
        print("model file name:", file_name)
        print("os.path.basename(file_name): ", os.path.basename(file_name))
        file = open(file_name_read, 'r')
        out_file = open(directory + file_name + ".py", 'w')
        out_file.write(file.read())
        file.close()
        out_file.close()

    if (settings['train_forward_dynamics']):
        if "." in settings['forward_dynamics_model_type']:
            ### convert . to / and copy file over
            file_name = settings['forward_dynamics_model_type']
            k = file_name.rfind(".")
            file_name = file_name[:k]
            file_name_read = file_name.replace(".", "/")
            file_name_read = file_name_read + ".py"
            print("model file name:", file_name)
            print("os.path.basename(file_name): ", os.path.basename(file_name))
            file = open(file_name_read, 'r')
            out_file = open(directory + file_name + ".py", 'w')
            out_file.write(file.read())
            file.close()
            out_file.close()

    rounds = settings["rounds"]
    epochs = settings["epochs"]
    epsilon = settings["epsilon"]
    discount_factor = settings["discount_factor"]
    reward_bounds = np.array(settings["reward_bounds"])
    batch_size = settings["batch_size"]
    train_on_validation_set = settings["train_on_validation_set"]
    state_bounds = np.array(settings['state_bounds'])
    discrete_actions = np.array(settings['discrete_actions'])  #9*6
    num_actions = discrete_actions.shape[0]  # number of rows
    print("Sim config file name: " + str(settings["sim_config_file"]))
    action_space_continuous = settings['action_space_continuous']

    if (settings['num_available_threads'] == 1):
        input_anchor_queue = multiprocessing.Queue(
            settings['queue_size_limit'])
        input_anchor_queue_eval = multiprocessing.Queue(
            settings['queue_size_limit'])
        output_experience_queue = multiprocessing.Queue(
            settings['queue_size_limit'])
        eval_episode_data_queue = multiprocessing.Queue(
            settings['queue_size_limit'])
    else:
        input_anchor_queue = multiprocessing.Queue(settings['epochs'])
        input_anchor_queue_eval = multiprocessing.Queue(settings['epochs'])
        output_experience_queue = multiprocessing.Queue(
            settings['queue_size_limit'])
        eval_episode_data_queue = multiprocessing.Queue(
            settings['eval_epochs'])

    if (settings['on_policy']):  ## So that off policy agent does not learn
        output_experience_queue = None

    sim_work_queues = []

    action_space_continuous = settings['action_space_continuous']
    if action_space_continuous:
        action_bounds = np.array(settings["action_bounds"], dtype=float)

    ### Using a wrapper for the type of actor now
    actor = createActor(settings['environment_type'], settings, None)
    exp_val = None
    if (not validBounds(action_bounds)):
        # Check that the action bounds are spcified correctly
        print("Action bounds invalid: ", action_bounds)
        sys.exit()
    if (not validBounds(state_bounds)):
        # Probably did not collect enough bootstrapping samples to get good state bounds.
        print("State bounds invalid: ", state_bounds)
        state_bounds = fixBounds(np.array(state_bounds))
        bound_fixed = validBounds(state_bounds)
        print("State bounds fixed: ", bound_fixed)
        sys.exit()
    if (not validBounds(reward_bounds)):
        print("Reward bounds invalid: ", reward_bounds)
        sys.exit()

    if settings['action_space_continuous']:
        experience = ExperienceMemory(len(state_bounds[0]),
                                      len(action_bounds[0]),
                                      settings['expereince_length'],
                                      continuous_actions=True,
                                      settings=settings)
    else:
        experience = ExperienceMemory(len(state_bounds[0]), 1,
                                      settings['expereince_length'])

    experience.setSettings(settings)

    if settings['visualize_learning']:
        title = settings['agent_name']
        k = title.rfind(".") + 1
        if (k > len(title)):  ## name does not contain a .
            k = 0
        title = title[k:]
        rlv = RLVisualize(title=title + " agent on " +
                          str(settings['environment_type']),
                          settings=settings)
        rlv.setInteractive()
        rlv.init()
    if (settings['train_forward_dynamics']):
        if settings['visualize_learning']:
            title = settings['forward_dynamics_model_type']
            k = title.rfind(".") + 1
            if (k > len(title)):  ## name does not contain a .
                k = 0
            title = title[k:]
            nlv = NNVisualize(title=str("Dynamics Model") + " with " + title,
                              settings=settings)
            nlv.setInteractive()
            nlv.init()
    if (settings['train_reward_predictor']):
        if settings['visualize_learning']:
            title = settings['forward_dynamics_model_type']
            k = title.rfind(".") + 1
            if (k > len(title)):  ## name does not contain a .
                k = 0

            title = title[k:]
            rewardlv = NNVisualize(title=str("Reward Model") + " with " +
                                   title,
                                   settings=settings)
            rewardlv.setInteractive()
            rewardlv.init()

    if (settings['debug_critic']):  #True
        criticLosses = []
        criticRegularizationCosts = []
        if (settings['visualize_learning']):
            title = settings['agent_name']
            k = title.rfind(".") + 1
            if (k > len(title)):  ## name does not contain a .
                k = 0
            title = title[k:]
            critic_loss_viz = NNVisualize(title=str("Critic Loss") + " with " +
                                          title)
            critic_loss_viz.setInteractive()
            critic_loss_viz.init()
            critic_regularization_viz = NNVisualize(
                title=str("Critic Reg Cost") + " with " + title)
            critic_regularization_viz.setInteractive()
            critic_regularization_viz.init()

    if (settings['debug_actor']):  # True
        actorLosses = []
        actorRegularizationCosts = []
        if (settings['visualize_learning']):  #False
            title = settings['agent_name']
            k = title.rfind(".") + 1
            if (k > len(title)):  ## name does not contain a .
                k = 0
            title = title[k:]
            actor_loss_viz = NNVisualize(title=str("Actor Loss") + " with " +
                                         title)
            actor_loss_viz.setInteractive()
            actor_loss_viz.init()
            actor_regularization_viz = NNVisualize(
                title=str("Actor Reg Cost") + " with " + title)
            actor_regularization_viz.setInteractive()
            actor_regularization_viz.init()

    model = createRLAgent(settings['agent_name'], state_bounds,
                          discrete_actions, reward_bounds,
                          settings)  #return a model class
    forwardDynamicsModel = None
    if (settings['train_forward_dynamics']):  #False
        if (settings['forward_dynamics_model_type'] == "SingleNet"):
            print(
                "Creating forward dynamics network: Using single network model"
            )
            forwardDynamicsModel = createForwardDynamicsModel(settings,
                                                              state_bounds,
                                                              action_bounds,
                                                              None,
                                                              None,
                                                              agentModel=model)
        else:
            print("Creating forward dynamics network")
            forwardDynamicsModel = createForwardDynamicsModel(settings,
                                                              state_bounds,
                                                              action_bounds,
                                                              None,
                                                              None,
                                                              agentModel=None)
        forwardDynamicsModel.setActor(actor)
        forwardDynamicsModel.init(len(state_bounds[0]), len(action_bounds[0]),
                                  state_bounds, action_bounds, actor, None,
                                  settings)

    (agent,
     learning_workers) = createLearningAgent(settings, output_experience_queue,
                                             state_bounds, action_bounds,
                                             reward_bounds)
    masterAgent = agent

    ### These are the workers for training
    (sim_workers, sim_work_queues) = createSimWorkers(
        settings, input_anchor_queue, output_experience_queue,
        eval_episode_data_queue, model, forwardDynamicsModel, exp_val,
        state_bounds, action_bounds, reward_bounds)

    eval_sim_workers = sim_workers
    eval_sim_work_queues = sim_work_queues
    if ('override_sim_env_id' in settings
            and (settings['override_sim_env_id'] != False)):  #True
        (eval_sim_workers, eval_sim_work_queues) = createSimWorkers(
            settings,
            input_anchor_queue_eval,
            output_experience_queue,
            eval_episode_data_queue,
            model,
            forwardDynamicsModel,
            exp_val,
            state_bounds,
            action_bounds,
            reward_bounds,
            default_sim_id=settings['override_sim_env_id'])  # id=1
    else:
        input_anchor_queue_eval = input_anchor_queue

    best_eval = -100000000.0
    best_dynamicsLosses = best_eval * -1.0

    values = []
    discounted_values = []
    bellman_error = []
    reward_over_epoc = []
    dynamicsLosses = []
    dynamicsRewardLosses = []

    for lw in learning_workers:
        print("Learning worker")
        print(lw)

    if (int(settings["num_available_threads"]) > 1):
        for sw in sim_workers:
            print("Sim worker")
            print(sw)
            sw.start()
        if ('override_sim_env_id' in settings
                and (settings['override_sim_env_id'] != False)):
            for sw in eval_sim_workers:
                print("Sim worker")
                print(sw)
                sw.start()

    ## This needs to be done after the simulation worker processes are created
    exp_val = createEnvironment(settings["forwardDynamics_config_file"],
                                settings['environment_type'],
                                settings,
                                render=settings['shouldRender'],
                                index=0)
    exp_val.setActor(actor)
    exp_val.getActor().init()
    exp_val.init()

    ### This is for a single-threaded Synchronous sim only.
    if (int(settings["num_available_threads"]) == 1
        ):  # This is okay if there is one thread only...
        sim_workers[0].setEnvironment(exp_val)
        sim_workers[0].start()
        if ('override_sim_env_id' in settings
                and (settings['override_sim_env_id'] != False)):
            eval_sim_workers[0].setEnvironment(exp_val)
            eval_sim_workers[0].start()

    masterAgent.setPolicy(model)
    if (settings['train_forward_dynamics']):
        masterAgent.setForwardDynamics(forwardDynamicsModel)

    tmp_p = 1.0
    message = {}
    if (settings['load_saved_model']):
        tmp_p = settings['min_epsilon']
    data = ('Update_Policy', tmp_p, model.getStateBounds(),
            model.getActionBounds(), model.getRewardBounds(),
            masterAgent.getPolicy().getNetworkParameters())
    if (settings['train_forward_dynamics']):
        data = ('Update_Policy', tmp_p, model.getStateBounds(),
                model.getActionBounds(), model.getRewardBounds(),
                masterAgent.getPolicy().getNetworkParameters(),
                masterAgent.getForwardDynamics().getNetworkParameters())
    message['type'] = 'Update_Policy'
    message['data'] = data
    for m_q in sim_work_queues:
        print("trainModel: Sending current network parameters: ", m_q)
        m_q.put(message)

    if (int(settings["num_available_threads"]) == 1):
        experience, state_bounds, reward_bounds, action_bounds = collectExperience(
            actor,
            exp_val,
            model,
            settings,
            sim_work_queues=None,
            eval_episode_data_queue=None
        )  #experience: state, action, nextstate, rewards,

    else:
        if (settings['on_policy']):
            experience, state_bounds, reward_bounds, action_bounds = collectExperience(
                actor,
                None,
                model,
                settings,
                sim_work_queues=sim_work_queues,
                eval_episode_data_queue=eval_episode_data_queue)
        else:
            experience, state_bounds, reward_bounds, action_bounds = collectExperience(
                actor,
                None,
                model,
                settings,
                sim_work_queues=input_anchor_queue,
                eval_episode_data_queue=eval_episode_data_queue)
    masterAgent.setExperience(experience)
    if ('keep_seperate_fd_exp_buffer' in settings
            and (settings['keep_seperate_fd_exp_buffer'])):
        masterAgent.setFDExperience(copy.deepcopy(experience))

    if (not validBounds(action_bounds)):
        # Check that the action bounds are spcified correctly
        print("Action bounds invalid: ", action_bounds)
        sys.exit()
    if (not validBounds(state_bounds)):
        # Probably did not collect enough bootstrapping samples to get good state bounds.
        print("State bounds invalid: ", state_bounds)
        state_bounds = fixBounds(np.array(state_bounds))
        bound_fixed = validBounds(state_bounds)
        print("State bounds fixed: ", bound_fixed)
    if (not validBounds(reward_bounds)):
        print("Reward bounds invalid: ", reward_bounds)
        sys.exit()

    print("Reward History: ", experience._reward_history)
    print("Action History: ", experience._action_history)
    print("Action Mean: ", np.mean(experience._action_history))
    print("Experience Samples: ", (experience.samples()))

    if (settings["save_experience_memory"]):
        print("Saving initial experience memory")
        file_name = directory + getAgentName() + "_expBufferInit.hdf5"
        experience.saveToFile(file_name)

    if (settings['load_saved_model']
            or (settings['load_saved_model']
                == 'network_and_scales')):  ## Transfer learning
        experience.setStateBounds(copy.deepcopy(model.getStateBounds()))
        experience.setRewardBounds(copy.deepcopy(model.getRewardBounds()))
        experience.setActionBounds(copy.deepcopy(model.getActionBounds()))
        model.setSettings(settings)
    else:  ## Normal
        model.setStateBounds(state_bounds)
        model.setActionBounds(action_bounds)
        model.setRewardBounds(reward_bounds)
        experience.setStateBounds(copy.deepcopy(model.getStateBounds()))
        experience.setRewardBounds(copy.deepcopy(model.getRewardBounds()))
        experience.setActionBounds(copy.deepcopy(model.getActionBounds()))

    masterAgent_message_queue = multiprocessing.Queue(settings['epochs'])

    if (settings['train_forward_dynamics']):
        if (not settings['load_saved_model']):
            forwardDynamicsModel.setStateBounds(state_bounds)
            forwardDynamicsModel.setActionBounds(action_bounds)
            forwardDynamicsModel.setRewardBounds(reward_bounds)
        masterAgent.setForwardDynamics(forwardDynamicsModel)

    ## Now everything related to the exp memory needs to be updated
    bellman_errors = []
    masterAgent.setPolicy(model)
    print("Master agent state bounds: ",
          repr(masterAgent.getPolicy().getStateBounds()))
    for sw in sim_workers:  # Need to update parameter bounds for models
        print("exp: ", sw._exp)
        print("sw modle: ", sw._model.getPolicy())

    ## If not on policy
    if (not settings['on_policy']):
        for lw in learning_workers:
            lw._agent.setPolicy(model)
            lw.setMasterAgentMessageQueue(masterAgent_message_queue)
            lw.updateExperience(experience)
            print("ls policy: ", lw._agent.getPolicy())

            lw.start()

    tmp_p = 1.0
    if (settings['load_saved_model']):
        tmp_p = settings['min_epsilon']
    data = ('Update_Policy', tmp_p, model.getStateBounds(),
            model.getActionBounds(), model.getRewardBounds(),
            masterAgent.getPolicy().getNetworkParameters())
    if (settings['train_forward_dynamics']):
        data = ('Update_Policy', tmp_p, model.getStateBounds(),
                model.getActionBounds(), model.getRewardBounds(),
                masterAgent.getPolicy().getNetworkParameters(),
                masterAgent.getForwardDynamics().getNetworkParameters())
    message['type'] = 'Update_Policy'
    message['data'] = data
    for m_q in sim_work_queues:
        print("trainModel: Sending current network parameters: ", m_q)
        m_q.put(message)

    del model
    ## Give gloabl access to processes to they can be terminated when ctrl+c is pressed
    global sim_processes
    sim_processes = sim_workers
    global learning_processes
    learning_processes = learning_workers
    global _input_anchor_queue
    _input_anchor_queue = input_anchor_queue
    global _output_experience_queue
    _output_experience_queue = output_experience_queue
    global _eval_episode_data_queue
    _eval_episode_data_queue = eval_episode_data_queue
    global _sim_work_queues
    _sim_work_queues = sim_work_queues

    trainData = {}
    trainData["mean_reward"] = []
    trainData["std_reward"] = []
    trainData["mean_bellman_error"] = []
    trainData["std_bellman_error"] = []
    trainData["mean_discount_error"] = []
    trainData["std_discount_error"] = []
    trainData["mean_forward_dynamics_loss"] = []
    trainData["std_forward_dynamics_loss"] = []
    trainData["mean_forward_dynamics_reward_loss"] = []
    trainData["std_forward_dynamics_reward_loss"] = []
    trainData["mean_eval"] = []
    trainData["std_eval"] = []
    trainData["mean_critic_loss"] = []
    trainData["std_critic_loss"] = []
    trainData["mean_critic_regularization_cost"] = []
    trainData["std_critic_regularization_cost"] = []
    trainData["mean_actor_loss"] = []
    trainData["std_actor_loss"] = []
    trainData["mean_actor_regularization_cost"] = []
    trainData["std_actor_regularization_cost"] = []
    trainData["anneal_p"] = []

    if (False):
        print("State Bounds:", masterAgent.getStateBounds())
        print("Action Bounds:", masterAgent.getActionBounds())

        print("Exp State Bounds: ", experience.getStateBounds())
        print("Exp Action Bounds: ", experience.getActionBounds())

    print("Starting first round")
    if (settings['on_policy']):
        sim_epochs_ = epochs
    for round_ in range(
            0, rounds):  #annel value # the parameter of greedy exploration
        if ('annealing_schedule' in settings
                and (settings['annealing_schedule'] != False)):
            p = anneal_value(float(round_ / rounds), settings_=settings)
        else:
            p = ((settings['initial_temperature'] / math.log(round_ + 2)))
        p = max(settings['min_epsilon'],
                min(settings['epsilon'], p))  # Keeps it between 1.0 and 0.2
        if (settings['load_saved_model']):
            p = settings['min_epsilon']

        for epoch in range(epochs):
            if (settings['on_policy']):

                out = simModelParrallel(
                    sw_message_queues=sim_work_queues,
                    model=masterAgent,
                    settings=settings,
                    eval_episode_data_queue=eval_episode_data_queue,
                    anchors=settings['num_on_policy_rollouts'])
                (
                    tuples, discounted_sum, q_value, evalData
                ) = out  # tuples = states, actions, result_states, rewards, falls, G_ts, advantage, exp_actions
                (__states, __actions, __result_states, __rewards, __falls,
                 __G_ts, advantage__, exp_actions__) = tuples
                for i in range(1):
                    masterAgent.train(_states=__states,
                                      _actions=__actions,
                                      _rewards=__rewards,
                                      _result_states=__result_states,
                                      _falls=__falls,
                                      _advantage=advantage__,
                                      _exp_actions=exp_actions__)

                if (('anneal_on_policy' in settings)
                        and settings['anneal_on_policy']):
                    p_tmp_ = p
                else:
                    p_tmp_ = 1.0
                data = ('Update_Policy', p_tmp_, masterAgent.getStateBounds(),
                        masterAgent.getActionBounds(),
                        masterAgent.getRewardBounds(),
                        masterAgent.getPolicy().getNetworkParameters())
                message = {}
                message['type'] = 'Update_Policy'
                message['data'] = data
                if (settings['train_forward_dynamics']):
                    data = ('Update_Policy', p_tmp_,
                            masterAgent.getStateBounds(),
                            masterAgent.getActionBounds(),
                            masterAgent.getRewardBounds(),
                            masterAgent.getPolicy().getNetworkParameters(),
                            masterAgent.getForwardDynamics().
                            getNetworkParameters())
                    message['data'] = data
                for m_q in sim_work_queues:
                    ## block on full queue
                    m_q.put(message)

                if ('override_sim_env_id' in settings
                        and (settings['override_sim_env_id'] != False)):
                    for m_q in eval_sim_work_queues:
                        ## block on full queue
                        m_q.put(message)

            else:
                episodeData = {}
                episodeData['data'] = epoch
                episodeData['type'] = 'sim'
                input_anchor_queue.put(episodeData)

            if masterAgent.getExperience().samples(
            ) >= batch_size:  #更新policy网络
                states, actions, result_states, rewards, falls, G_ts, exp_actions = masterAgent.getExperience(
                ).get_batch(batch_size)
                error = masterAgent.bellman_error(states, actions, rewards,
                                                  result_states, falls)
                bellman_errors.append(error)
                if (settings['debug_critic']):
                    loss__ = masterAgent.getPolicy()._get_critic_loss(
                    )  # uses previous call batch data
                    criticLosses.append(loss__)
                    regularizationCost__ = masterAgent.getPolicy(
                    )._get_critic_regularization()
                    criticRegularizationCosts.append(regularizationCost__)

                if (settings['debug_actor']):  #True
                    loss__ = masterAgent.getPolicy()._get_actor_loss(
                    )  # uses previous call batch data
                    actorLosses.append(loss__)
                    regularizationCost__ = masterAgent.getPolicy(
                    )._get_actor_regularization()
                    actorRegularizationCosts.append(regularizationCost__)

                if not all(np.isfinite(error)):
                    print(
                        "States: " + str(states) + " ResultsStates: " +
                        str(result_states) + " Rewards: " + str(rewards) +
                        " Actions: " + str(actions) + " Falls: ", str(falls))
                    print("Bellman Error is Nan: " + str(error) +
                          str(np.isfinite(error)))
                    sys.exit()

                error = np.mean(np.fabs(error))
                if error > 10000:
                    print("Error to big: ")
                    print(states, actions, rewards, result_states)

                if (settings['train_forward_dynamics']):  #False
                    dynamicsLoss = masterAgent.getForwardDynamics(
                    ).bellman_error(states, actions, result_states, rewards)
                    dynamicsLoss = np.mean(np.fabs(dynamicsLoss))  #fabs:计算绝对值
                    dynamicsLosses.append(dynamicsLoss)
                    if (settings['train_reward_predictor']):
                        dynamicsRewardLoss = masterAgent.getForwardDynamics(
                        ).reward_error(states, actions, result_states, rewards)
                        dynamicsRewardLoss = np.mean(
                            np.fabs(dynamicsRewardLoss))
                        dynamicsRewardLosses.append(dynamicsRewardLoss)
                if (settings['train_forward_dynamics']):
                    print("Round: " + str(round_) + " Epoch: " + str(epoch) +
                          " p: " + str(p) + " With mean reward: " +
                          str(np.mean(rewards)) + " bellman error: " +
                          str(error) + " ForwardPredictionLoss: " +
                          str(dynamicsLoss))
                else:
                    print("Round: " + str(round_) + " Epoch: " + str(epoch) +
                          " p: " + str(p) + " With mean reward: " +
                          str(np.mean(rewards)) + " bellman error: " +
                          str(error))

            if (settings["print_levels"][settings["print_level"]] >=
                    settings["print_levels"]['train']):
                print("Master agent experience size: " +
                      str(masterAgent.getExperience().samples()))

            if (not settings['on_policy']):
                ## There could be stale policy parameters in here, use the last set put in the queue
                data = None
                while (not masterAgent_message_queue.empty()):
                    ## Don't block
                    try:
                        data = masterAgent_message_queue.get(False)
                    except Exception as inst:
                        pass
                if (not (data == None)):
                    masterAgent.setExperience(data[0])
                    masterAgent.getPolicy().setNetworkParameters(data[1])
                    masterAgent.setStateBounds(
                        masterAgent.getExperience().getStateBounds())
                    masterAgent.setActionBounds(
                        masterAgent.getExperience().getActionBounds())
                    masterAgent.setRewardBounds(
                        masterAgent.getExperience().getRewardBounds())
                    if (settings['train_forward_dynamics']):
                        masterAgent.getForwardDynamics().setNetworkParameters(
                            data[2])
                        if ('keep_seperate_fd_exp_buffer' in settings
                                and (settings['keep_seperate_fd_exp_buffer'])):
                            masterAgent.setFDExperience(data[3])

            # this->_actor->iterate();
        ## This will let me know which part of learning is going slower training updates or simulation
        if (settings["print_levels"][settings["print_level"]] >=
                settings["print_levels"]['train']):
            print("sim queue size: ", input_anchor_queue.qsize())  #返回队列的大小
        if (output_experience_queue != None):
            print("exp tuple queue size: ", output_experience_queue.qsize())

        if (not settings['on_policy']):
            data = ('Update_Policy', p, masterAgent.getStateBounds(),
                    masterAgent.getActionBounds(),
                    masterAgent.getRewardBounds(),
                    masterAgent.getPolicy().getNetworkParameters())
            if (settings['train_forward_dynamics']):
                data = (
                    'Update_Policy', p, masterAgent.getStateBounds(),
                    masterAgent.getActionBounds(),
                    masterAgent.getRewardBounds(),
                    masterAgent.getPolicy().getNetworkParameters(),
                    masterAgent.getForwardDynamics().getNetworkParameters())
            message['type'] = 'Update_Policy'
            message['data'] = data
            for m_q in sim_work_queues:
                ## Don't block on full queue
                try:
                    m_q.put(message, False)
                except:
                    print("SimWorker model parameter message queue full: ",
                          m_q.qsize())
            if ('override_sim_env_id' in settings
                    and (settings['override_sim_env_id'] != False)):
                for m_q in eval_sim_work_queues:
                    ## Don't block on full queue
                    try:
                        m_q.put(message, False)
                    except:
                        print("SimWorker model parameter message queue full: ",
                              m_q.qsize())

        if (round_ % settings['plotting_update_freq_num_rounds']) == 0:
            # Running less often helps speed learning up.
            # Sync up sim actors
            if (settings['on_policy']):
                mean_reward, std_reward, mean_bellman_error, std_bellman_error, mean_discount_error, std_discount_error, mean_eval, std_eval = evalModelParrallel(
                    input_anchor_queue=eval_sim_work_queues,
                    model=masterAgent,
                    settings=settings,
                    eval_episode_data_queue=eval_episode_data_queue,
                    anchors=settings['eval_epochs'])
            else:
                mean_reward, std_reward, mean_bellman_error, std_bellman_error, mean_discount_error, std_discount_error, mean_eval, std_eval = evalModelParrallel(
                    input_anchor_queue=input_anchor_queue_eval,
                    model=masterAgent,
                    settings=settings,
                    eval_episode_data_queue=eval_episode_data_queue,
                    anchors=settings['eval_epochs'])

            print(mean_reward, std_reward, mean_bellman_error,
                  std_bellman_error, mean_discount_error, std_discount_error)
            if mean_bellman_error > 10000:
                print("Error to big: ")
            else:
                if (settings['train_forward_dynamics']):  #false
                    mean_dynamicsLosses = np.mean(dynamicsLosses)
                    std_dynamicsLosses = np.std(dynamicsLosses)
                    dynamicsLosses = []
                if (settings['train_reward_predictor']):  #false
                    mean_dynamicsRewardLosses = np.mean(dynamicsRewardLosses)
                    std_dynamicsRewardLosses = np.std(dynamicsRewardLosses)
                    dynamicsRewardLosses = []

                trainData["mean_reward"].append(mean_reward)
                trainData["std_reward"].append(std_reward)
                trainData["anneal_p"].append(p)
                trainData["mean_bellman_error"].append(
                    np.mean(np.fabs(bellman_errors)))
                trainData["std_bellman_error"].append(np.std(bellman_errors))
                bellman_errors = []
                trainData["mean_discount_error"].append(mean_discount_error)
                trainData["std_discount_error"].append(std_discount_error)
                trainData["mean_eval"].append(mean_eval)
                trainData["std_eval"].append(std_eval)
                if (settings['train_forward_dynamics']):
                    trainData["mean_forward_dynamics_loss"].append(
                        mean_dynamicsLosses)
                    trainData["std_forward_dynamics_loss"].append(
                        std_dynamicsLosses)
                if (settings['train_reward_predictor']):
                    trainData["mean_forward_dynamics_reward_loss"].append(
                        mean_dynamicsRewardLosses)
                    trainData["std_forward_dynamics_reward_loss"].append(
                        std_dynamicsRewardLosses)

        if (round_ % settings['saving_update_freq_num_rounds']) == 0:
            if (settings['train_forward_dynamics']):
                file_name_dynamics = directory + "forward_dynamics_" + ".pkl"
                f = open(file_name_dynamics, 'wb')
                dill.dump(masterAgent.getForwardDynamics(), f)
                f.close()
                if mean_dynamicsLosses < best_dynamicsLosses:
                    best_dynamicsLosses = mean_dynamicsLosses
                    print("Saving BEST current forward dynamics agent: " +
                          str(best_dynamicsLosses))
                    file_name_dynamics = directory + "forward_dynamics_" + "_Best.pkl"
                    f = open(file_name_dynamics, 'wb')
                    dill.dump(masterAgent.getForwardDynamics(), f)  #save model
                    f.close()

            if (mean_eval > best_eval):
                best_eval = mean_eval
                print("Saving BEST current agent: " + str(best_eval))
                file_name = directory + getAgentName() + "_Best.pkl"
                f = open(file_name, 'wb')
                dill.dump(masterAgent.getPolicy(), f)
                f.close()

            if settings['save_trainData']:
                fp = open(
                    directory + "trainingData_" + str(settings['agent_name']) +
                    ".json", 'w')
                ## because json does not serialize np.float32
                for key in trainData:
                    trainData[key] = [float(i) for i in trainData[key]]
                json.dump(trainData, fp)
                fp.close()

            print("Saving current masterAgent")

            file_name = directory + getAgentName() + ".pkl"
            f = open(file_name, 'wb')
            dill.dump(masterAgent.getPolicy(), f)
            f.close()

        gc.collect()

    print("Terminating Workers")
    if (settings['on_policy']):
        for m_q in sim_work_queues:
            ## block on full queue
            m_q.put(None)
        if ('override_sim_env_id' in settings
                and (settings['override_sim_env_id'] != False)):
            for m_q in eval_sim_work_queues:
                ## block on full queue
                m_q.put(None)
        for sw in sim_workers:  # Should update these more often
            sw.join()
        if ('override_sim_env_id' in settings
                and (settings['override_sim_env_id'] != False)):
            for sw in eval_sim_workers:  # Should update these more often
                sw.join()

    for i in range(len(sim_work_queues)):
        print("sim_work_queues size: ", sim_work_queues[i].qsize())
        while (not sim_work_queues[i].empty()):  ### Empty the queue
            ## Don't block
            try:
                data_ = sim_work_queues[i].get(False)
            except Exception as inst:
                pass
        print("sim_work_queues size: ", sim_work_queues[i].qsize())

    for i in range(len(eval_sim_work_queues)):
        print("eval_sim_work_queues size: ", eval_sim_work_queues[i].qsize())
        while (not eval_sim_work_queues[i].empty()):  ### Empty the queue
            ## Don't block
            try:
                data_ = eval_sim_work_queues[i].get(False)
            except Exception as inst:
                pass
        print("eval_sim_work_queues size: ", eval_sim_work_queues[i].qsize())

    print("Finish sim")
    exp_val.finish()

    print("Save last versions of files.")
    file_name = directory + getAgentName() + ".pkl"
    f = open(file_name, 'wb')
    dill.dump(masterAgent.getPolicy(), f)
    f.close()

    f = open(
        directory + "trainingData_" + str(settings['agent_name']) + ".json",
        "w")
    for key in trainData:
        trainData[key] = [float(i) for i in trainData[key]]
    json.dump(trainData, f, sort_keys=True, indent=4)
    f.close()

    if (settings['train_forward_dynamics']):
        file_name_dynamics = directory + "forward_dynamics_" + ".pkl"
        f = open(file_name_dynamics, 'wb')
        dill.dump(masterAgent.getForwardDynamics(), f)
        f.close()

    print("Delete any plots being used")

    gc.collect()  #立即释放内存
Exemplo n.º 4
0
def evaluateModelRender(settings_file_name, runLastModel=False):

    settings = getSettings(settings_file_name)
    # settings['shouldRender'] = True
    import os
    os.environ['THEANO_FLAGS'] = "mode=FAST_RUN,device=" + settings[
        'training_processor_type'] + ",floatX=" + settings['float_type']

    from util.SimulationUtil import validateSettings, createEnvironment, createRLAgent, createActor, getAgentName
    from util.SimulationUtil import getDataDirectory, createForwardDynamicsModel, getAgentName
    from util.ExperienceMemory import ExperienceMemory
    from model.LearningAgent import LearningAgent, LearningWorker
    from RLVisualize import RLVisualize
    from NNVisualize import NNVisualize

    model_type = settings["model_type"]
    directory = getDataDirectory(settings)
    rounds = settings["rounds"]
    epochs = settings["epochs"]
    # num_states=settings["num_states"]
    epsilon = settings["epsilon"]
    discount_factor = settings["discount_factor"]
    # max_reward=settings["max_reward"]
    batch_size = settings["batch_size"]
    state_bounds = np.array(settings['state_bounds'])
    action_space_continuous = settings["action_space_continuous"]
    discrete_actions = np.array(settings['discrete_actions'])
    num_actions = discrete_actions.shape[0]
    reward_bounds = np.array(settings["reward_bounds"])
    action_space_continuous = settings['action_space_continuous']
    if action_space_continuous:
        action_bounds = np.array(settings["action_bounds"], dtype=float)

    print("Sim config file name: " + str(settings["sim_config_file"]))

    ### Using a wrapper for the type of actor now
    if action_space_continuous:
        experience = ExperienceMemory(len(state_bounds[0]),
                                      len(action_bounds[0]),
                                      settings['expereince_length'],
                                      continuous_actions=True,
                                      settings=settings)
    else:
        experience = ExperienceMemory(len(state_bounds[0]), 1,
                                      settings['expereince_length'])
    # actor = ActorInterface(discrete_actions)
    actor = createActor(str(settings['environment_type']), settings,
                        experience)
    masterAgent = LearningAgent(n_in=len(state_bounds[0]),
                                n_out=len(action_bounds[0]),
                                state_bounds=state_bounds,
                                action_bounds=action_bounds,
                                reward_bound=reward_bounds,
                                settings_=settings)

    # c = characterSim.Configuration("../data/epsilon0Config.ini")
    if (runLastModel == True):
        file_name = directory + getAgentName() + ".pkl"
    else:
        file_name = directory + getAgentName() + "_Best.pkl"

    f = open(file_name, 'rb')
    model = dill.load(f)
    f.close()

    if (settings['train_forward_dynamics']):
        file_name_dynamics = directory + "forward_dynamics_" + "_Best.pkl"
        # file_name=directory+getAgentName()+".pkl"
        f = open(file_name_dynamics, 'rb')
        forwardDynamicsModel = dill.load(f)
        f.close()

    if (settings["use_transfer_task_network"]):
        task_directory = getTaskDataDirectory(settings)
        file_name = directory + getAgentName() + "_Best.pkl"
        f = open(file_name, 'rb')
        taskModel = dill.load(f)
        f.close()
        # copy the task part from taskModel to model
        print("Transferring task portion of model.")
        model.setTaskNetworkParameters(taskModel)

    # this is the process that selects which game to play
    sim_index = 0
    if ('override_sim_env_id' in settings
            and (settings['override_sim_env_id'] != False)):
        sim_index = settings['override_sim_env_id']
    exp = createEnvironment(settings["sim_config_file"],
                            settings['environment_type'],
                            settings,
                            render=True,
                            index=sim_index)
    if (settings['train_forward_dynamics']):
        # actor.setForwardDynamicsModel(forwardDynamicsModel)
        forwardDynamicsModel.setActor(actor)
        masterAgent.setForwardDynamics(forwardDynamicsModel)
        # forwardDynamicsModel.setEnvironment(exp)
    # actor.setPolicy(model)
    exp.setActor(actor)
    exp.getActor().init()
    exp.init()
    exp.generateValidationEnvironmentSample(0)
    expected_value_viz = None
    if (settings['visualize_expected_value']):
        expected_value_viz = NNVisualize(title=str("Expected Value") +
                                         " with " +
                                         str(settings["model_type"]),
                                         settings=settings)
        expected_value_viz.setInteractive()
        expected_value_viz.init()
        criticLosses = []

    masterAgent.setSettings(settings)
    masterAgent.setExperience(experience)
    masterAgent.setPolicy(model)
    """
    mean_reward, std_reward, mean_bellman_error, std_bellman_error, mean_discount_error, std_discount_error, mean_eval, std_eval = evalModel(actor, exp, masterAgent, discount_factor, anchors=_anchors[:settings['eval_epochs']], 
                                                                                                                        action_space_continuous=action_space_continuous, settings=settings, print_data=True, evaluation=True,
                                                                                                                        visualizeEvaluation=expected_value_viz)
        # simEpoch(exp, model, discount_factor=discount_factor, anchors=_anchors[:settings['eval_epochs']][9], action_space_continuous=True, settings=settings, print_data=True, p=0.0, validation=True)
    """
    """
    workers = []
    input_anchor_queue = Queue(settings['queue_size_limit'])
    output_experience_queue = Queue(settings['queue_size_limit'])
    for process in range(settings['num_available_threads']):
         # this is the process that selects which game to play
        exp = characterSim.Experiment(c)
        if settings['environment_type'] == 'pendulum_env_state':
            print ("Using Environment Type: " + str(settings['environment_type']))
            exp = PendulumEnvState(exp)
        elif settings['environment_type'] == 'pendulum_env':
            print ("Using Environment Type: " + str(settings['environment_type']))
            exp = PendulumEnv(exp)
        else:
            print ("Invalid environment type: " + str(settings['environment_type']))
            sys.exit()
                
        
        exp.getActor().init()   
        exp.init()
        
        w = SimWorker(input_anchor_queue, output_experience_queue, exp, model, discount_factor, action_space_continuous=action_space_continuous, 
                settings=settings, print_data=False, p=0.0, validation=True)
        w.start()
        workers.append(w)
        
    mean_reward, std_reward, mean_bellman_error, std_bellman_error, mean_discount_error, std_discount_error = evalModelParrallel(
        input_anchor_queue, output_experience_queue, discount_factor, anchors=_anchors[:settings['eval_epochs']], action_space_continuous=action_space_continuous, settings=settings)
    
    for w in workers:
        input_anchor_queue.put(None)
       """
    # print ("Average Reward: " + str(mean_reward))

    exp.getActor().initEpoch()
    exp.initEpoch()
    fps = 30
    state_ = exp.getState()
    action_ = np.array(masterAgent.predict(state_, evaluation_=True),
                       dtype='float64')
    exp.updateAction(action_)
    sim = SimContainer(exp, masterAgent, settings, expected_value_viz)
    sim._grad_sum = np.zeros_like(state_)
    # glutInitWindowPosition(x, y);
    # glutInitWindowSize(width, height);
    # glutCreateWindow("PyODE Ragdoll Simulation")
    # set GLUT callbacks
    glutKeyboardFunc(sim.onKey)
    ## This works because GLUT in C++ uses the same global context (singleton) as the one in python
    glutTimerFunc(int(1000.0 / fps), sim.animate, 0)  # 30 fps?
    # glutIdleFunc(animate)
    # enter the GLUT event loop
    glutMainLoop()
Exemplo n.º 5
0
def modelSampling(settings):
    # make a color map of fixed colors
    #try: 
        # Normalization constants for data
        
        from model.ModelUtil import getSettings
        # settings = getSettings(settings_file_name)
        # settings['shouldRender'] = True
        import os    
        os.environ['THEANO_FLAGS'] = "mode=FAST_RUN,device="+settings['training_processor_type']+",floatX="+settings['float_type']
        
        ## Theano needs to be imported after the flags are set.
        # from ModelEvaluation import *
        # from model.ModelUtil import *
        from ModelEvaluation import SimWorker, evalModelParrallel, collectExperience, evalModel
        # from model.ModelUtil import validBounds
        from model.LearningAgent import LearningAgent, LearningWorker
        from util.SimulationUtil import validateSettings, createEnvironment, createRLAgent, createActor
        from util.SimulationUtil import getDataDirectory, createForwardDynamicsModel, createSampler
        
        
        from util.ExperienceMemory import ExperienceMemory
        from RLVisualize import RLVisualize
        from NNVisualize import NNVisualize
                
        print "Sim config file name: " + str(settings["sim_config_file"])
        # c = characterSim.Configuration("../data/epsilon0Config.ini")
        action_space_continuous=settings['action_space_continuous']
        state_bounds = np.array(settings['state_bounds'])
        discrete_actions = np.array(settings['discrete_actions'])
        print ("Sim config file name: ", str(settings["sim_config_file"]))
        reward_bounds=np.array(settings["reward_bounds"])
        # c = characterSim.Configuration(str(settings["sim_config_file"]))
        # c = characterSim.Configuration("../data/epsilon0Config.ini")
        action_space_continuous=settings['action_space_continuous']
        if action_space_continuous:
            action_bounds = np.array(settings["action_bounds"], dtype=float)
            
        if action_space_continuous:
            experience = ExperienceMemory(len(state_bounds[0]), len(action_bounds[0]), settings['expereince_length'], continuous_actions=True, settings=settings)
        else:
            experience = ExperienceMemory(len(state_bounds[0]), 1, settings['expereince_length'])
        ### Using a wrapper for the type of actor now
        actor = createActor(str(settings['environment_type']),settings, experience)
        # this is the process that selects which game to play
        exp = None
        
        data_folder = getDataDirectory(settings)
        
        agent = LearningAgent(n_in=len(state_bounds[0]), n_out=len(action_bounds[0]), state_bounds=state_bounds, 
                              action_bounds=action_bounds, reward_bound=reward_bounds, settings_=settings)
            
        agent.setSettings(settings)
        
            
        # if (settings['use_actor_policy_action_suggestion']):
        # file_name=data_folder+getAgentName()+"_Best.pkl"
        # model = dill.load(open(file_name))
        
            
        
        # sampler.setPolicy(model)
        if not os.path.exists(data_folder):
            os.makedirs(data_folder)
            
        exp = createEnvironment(str(settings["sim_config_file"]), str(settings['environment_type']), settings, render=True)
        agent.setEnvironment(exp)
        exp.getActor().init()   
        exp.init()
        
        if (settings['train_forward_dynamics']):
            file_name_dynamics=directory+"forward_dynamics_"+"_Best.pkl"
            # file_name=directory+getAgentName()+".pkl"
            f = open(file_name_dynamics, 'r')
            forwardDynamicsModel = dill.load(f)
            f.close()
            agent.setForwardDynamics(forwardDynamicsModel)
        else:
            
            forwardDynamicsModel = createForwardDynamicsModel(settings, state_bounds, action_bounds, actor, exp)
            # forwardDynamicsModel.initEpoch(exp)
            agent.setForwardDynamics(forwardDynamicsModel)
        
        if ( settings['use_simulation_sampling'] ):
            
            sampler = createSampler(settings, exp)
            ## This should be some kind of copy of the simulator not a network
            forwardDynamicsModel = createForwardDynamicsModel(settings, state_bounds, action_bounds, actor, exp)
            sampler.setForwardDynamics(forwardDynamicsModel)
            # sampler.setPolicy(model)
            agent.setSampler(sampler)
            sampler.setEnvironment(exp)
            # forwardDynamicsModel.initEpoch()
            print ("thread together exp: ", sampler._exp)

        expected_value_viz=None
        if (settings['visualize_expected_value']):
            expected_value_viz = NNVisualize(title=str("Expected Value") + " with " + str(settings["model_type"]), settings=settings)
            expected_value_viz.setInteractive()
            expected_value_viz.init()
            criticLosses = []
        
        agent.setSettings(settings)
        agent.setExperience(experience)
        # agent.setPolicy(model)
    
        mean_reward, std_reward, mean_bellman_error, std_bellman_error, mean_discount_error, std_discount_error = evalModel(actor, exp, agent, settings["discount_factor"], 
                                                anchors=settings['eval_epochs'], action_space_continuous=action_space_continuous, settings=settings, print_data=True, 
                                                bootstrapping=True, visualizeEvaluation=None, p=10.0, sampling=True)

        print "Average Reward: " + str(mean_reward)
Exemplo n.º 6
0
def printPolicyInfo(settings_file_name):

    settings = getSettings(settings_file_name)
    # settings['shouldRender'] = True
    import os
    os.environ['THEANO_FLAGS'] = "mode=FAST_RUN,device=" + settings[
        'training_processor_type'] + ",floatX=" + settings['float_type']

    from util.SimulationUtil import validateSettings, createEnvironment, createRLAgent, createActor
    from util.SimulationUtil import getDataDirectory, createForwardDynamicsModel
    from util.ExperienceMemory import ExperienceMemory
    from model.LearningAgent import LearningAgent, LearningWorker
    from RLVisualize import RLVisualize
    from NNVisualize import NNVisualize

    model_type = settings["model_type"]
    directory = getDataDirectory(settings)
    rounds = settings["rounds"]
    epochs = settings["epochs"]
    # num_states=settings["num_states"]
    epsilon = settings["epsilon"]
    discount_factor = settings["discount_factor"]
    # max_reward=settings["max_reward"]
    batch_size = settings["batch_size"]
    state_bounds = np.array(settings['state_bounds'])
    action_space_continuous = settings["action_space_continuous"]
    discrete_actions = np.array(settings['discrete_actions'])
    num_actions = discrete_actions.shape[0]
    reward_bounds = np.array(settings["reward_bounds"])
    action_space_continuous = settings['action_space_continuous']
    if action_space_continuous:
        action_bounds = np.array(settings["action_bounds"], dtype=float)

    print("Sim config file name: " + str(settings["sim_config_file"]))

    ### Using a wrapper for the type of actor now
    if action_space_continuous:
        experience = ExperienceMemory(len(state_bounds[0]),
                                      len(action_bounds[0]),
                                      settings['expereince_length'],
                                      continuous_actions=True,
                                      settings=settings)
    else:
        experience = ExperienceMemory(len(state_bounds[0]), 1,
                                      settings['expereince_length'])
    # actor = ActorInterface(discrete_actions)
    actor = createActor(str(settings['environment_type']), settings,
                        experience)
    masterAgent = LearningAgent(n_in=len(state_bounds[0]),
                                n_out=len(action_bounds[0]),
                                state_bounds=state_bounds,
                                action_bounds=action_bounds,
                                reward_bound=reward_bounds,
                                settings_=settings)

    # c = characterSim.Configuration("../data/epsilon0Config.ini")
    file_name = directory + getAgentName() + "_Best.pkl"
    # file_name=directory+getAgentName()+".pkl"
    f = open(file_name, 'rb')
    model = dill.load(f)
    f.close()

    if (settings['train_forward_dynamics']):
        file_name_dynamics = directory + "forward_dynamics_" + "_Best.pkl"
        # file_name=directory+getAgentName()+".pkl"
        f = open(file_name_dynamics, 'rb')
        forwardDynamicsModel = dill.load(f)
        f.close()

    if (settings["use_transfer_task_network"]):
        task_directory = getTaskDataDirectory(settings)
        file_name = directory + getAgentName() + "_Best.pkl"
        f = open(file_name, 'rb')
        taskModel = dill.load(f)
        f.close()
        # copy the task part from taskModel to model
        print("Transferring task portion of model.")
        model.setTaskNetworkParameters(taskModel)

    # this is the process that selects which game to play

    exp = createEnvironment(str(settings["sim_config_file"]),
                            str(settings['environment_type']),
                            settings,
                            render=True)
    if (settings['train_forward_dynamics']):
        # actor.setForwardDynamicsModel(forwardDynamicsModel)
        forwardDynamicsModel.setActor(actor)
        masterAgent.setForwardDynamics(forwardDynamicsModel)
        # forwardDynamicsModel.setEnvironment(exp)
    # actor.setPolicy(model)
    exp.setActor(actor)
    exp.getActor().init()
    exp.init()
    exp.generateValidationEnvironmentSample(0)
    expected_value_viz = None
    if (settings['visualize_expected_value']):
        expected_value_viz = NNVisualize(title=str("Expected Value") +
                                         " with " +
                                         str(settings["model_type"]),
                                         settings=settings)
        expected_value_viz.setInteractive()
        expected_value_viz.init()
        criticLosses = []

    masterAgent.setSettings(settings)
    masterAgent.setExperience(experience)
    masterAgent.setPolicy(model)

    print("State Bounds:", masterAgent.getStateBounds())
    print("Action Bounds:", masterAgent.getActionBounds())