Exemplo n.º 1
0
	def _is_legal_move(self, i, j):
		board_size = self.board.board_size
		i = cyclic(i, board_size)
		j = cyclic(j, board_size)
		return \
			0 <= i < board_size and 0 <= j < board_size \
			and (i, j) not in self.board.obstacles and (i, j) not in self.board.snake
Exemplo n.º 2
0
	def legal(self, action: Direction, state):
		row, col = state.board.snake[0]
		if action == Direction.UP:
			row -= 1
		elif action == Direction.DOWN:
			row += 1
		elif action == Direction.LEFT:
			col -= 1
		elif action == Direction.RIGHT:
			col += 1
		row = cyclic(row, state.board.board_size)
		col = cyclic(col, state.board.board_size)
		# if row < 0 or row >= state.board.board_size or col < 0 or col >= state.board.board_size:
		# 	return False
		tail_y, tail_x = state.board.snake[~0]
		tail_pos = self.maze.get_path_number(tail_x, tail_y)
		normalized_snake = np.asarray(
			list(map(lambda part: self.maze.get_path_number(part[1], part[0]), state.board.snake)))
		normalized_snake = (normalized_snake - tail_pos + self.maze.arena_size) % self.maze.arena_size
		pos = self.maze.get_path_number(col, row)
		normalized_pos = (pos - tail_pos + self.maze.arena_size) % self.maze.arena_size
		if normalized_pos < normalized_snake[0]:
			return False
		return True
Exemplo n.º 3
0
    def get_current_state_(self, board):
        """
        DIDNT USE... Check the 3 blocks around the head of the snake and relative positions of fruit and tail to head
        :param board:
        :return:
        """
        # 3 places around head
        snake = board.snake
        snake_x = snake[0][0]
        snake_y = snake[0][1]
        fruit_position = board.fruit_location
        board_size = board.board_size
        fruit_x = fruit_position[0]
        fruit_y = fruit_position[1]

        direction = board.next_move

        left = right = up = 0
        # print(cyclic(5, board_size))

        if direction == Direction.LEFT:
            left = (cyclic(snake_x + 1, board_size), snake_y)
            up = (snake_x, cyclic(snake_y - 1, board_size))
            right = (cyclic(snake_x - 1, board_size), snake_y)

        elif direction == Direction.RIGHT:
            left = (cyclic(snake_x - 1, board_size), snake_y)
            up = (snake_x, cyclic(snake_y + 1, board_size))
            right = (cyclic(snake_x + 1, board_size), snake_y)

        elif direction == Direction.UP:
            left = (snake_x, cyclic(snake_y - 1, board_size))
            up = (cyclic(snake_x - 1, board_size), snake_y)
            right = (snake_x, cyclic(snake_y + 1, board_size))

        elif direction == Direction.DOWN:
            left = (snake_x, cyclic(snake_y + 1, board_size))
            up = (cyclic(snake_x + 1, board_size), snake_y)
            right = (snake_x, cyclic(snake_y - 1, board_size))

        if left in snake or left in board.obstacles:
            state_name = '1'
        elif left == fruit_position:
            state_name = '2'
        else:
            state_name = '0'

        if up in snake or up in board.obstacles:
            state_name += '1'
        elif up == fruit_position:
            state_name += '2'
        else:
            state_name += '0'

        if right in snake or right in board.obstacles:
            state_name += '1'
        elif right == fruit_position:
            state_name += '2'
        else:
            state_name += '0'

        state_name += str(abs(fruit_x - snake_x)) + str(abs(fruit_y - snake_y))

        state_name += str(abs(snake[len(snake) - 1][0] - snake_x)) + str(
            abs(snake[len(snake) - 1][1] - snake_y))

        return state_name
Exemplo n.º 4
0
    def get_current_state(self, board):

        snake = board.snake
        snake_x = snake[0][0]
        snake_y = snake[0][1]
        fruit_position = board.fruit_location
        board_size = board.board_size

        fruit_x = fruit_position[0]
        fruit_y = fruit_position[1]

        left = 1 if (snake_x, cyclic(snake_y - 1, board_size)) in snake or \
                    (snake_x, cyclic(snake_y - 1, board_size)) in board.obstacles else 0
        right = 1 if (snake_x, cyclic(snake_y + 1, board_size)) in snake or \
                     (snake_x, cyclic(snake_y + 1, board_size)) in board.obstacles else 0
        up = 1 if (cyclic(snake_x - 1, board_size), snake_y) in snake or \
                  (cyclic(snake_x - 1, board_size), snake_y) in board.obstacles else 0
        down = 1 if (cyclic(snake_x + 1, board_size), snake_y) in snake or \
                    (cyclic(snake_x + 1, board_size), snake_y) in board.obstacles else 0

        left = 2 if (snake_x,
                     cyclic(snake_y -
                            1, board_size)) == fruit_position else left
        right = 2 if (snake_x,
                      cyclic(snake_y +
                             1, board_size)) == fruit_position else right
        up = 2 if (cyclic(snake_x - 1, board_size),
                   snake_y) == fruit_position else up
        down = 2 if (cyclic(snake_x + 1, board_size),
                     snake_y) == fruit_position else down

        state_name = str(left) + str(up) + str(right) + str(down)

        fruit_relative_x = fruit_x - snake_x
        fruit_relative_y = fruit_y - snake_y

        if fruit_relative_x < 0 and fruit_relative_y < 0:
            state_name += '10000000'

        elif fruit_relative_x < 0 and fruit_relative_y == 0:
            state_name += '01000000'

        elif fruit_relative_x < 0 and fruit_relative_y > 0:
            state_name += '00100000'

        elif fruit_relative_x == 0 and fruit_relative_y > 0:
            state_name += '00010000'

        elif fruit_relative_x > 0 and fruit_relative_y > 0:
            state_name += '00001000'

        elif fruit_relative_x > 0 and fruit_relative_y == 0:
            state_name += '00000100'

        elif fruit_relative_x > 0 and fruit_relative_y < 0:
            state_name += '00000010'

        elif fruit_relative_x == 0 and fruit_relative_y < 0:
            state_name += '00000001'

        return state_name