Exemplo n.º 1
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 def test_expand_tsv(self):
     """Test basic expansion functionality."""
     x = Expander()
     x.load_table(BASIC_TSV, "basic")
     x.expand_tsv(datafile("src.tsv"),
                  column_map={'c1': 'basic'},
                  in_place=True)
Exemplo n.º 2
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    def setUp(self):
        oi = OntolIndexer()
        p = datafile("nucleus.json")

        oi.load_from_files([p])
        oi.gen_name2id()
        self.expander.load_pairs(oi.pairs, table=TBL)
        self.expander.default_table = TBL
Exemplo n.º 3
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class CacheState():
    # graphics
    grhuffman = []
    pictable = []
    grsegs = []

    # map
    RLEWtag = None
    maphandle = datafile('GAMEMAPS')
    mapheaderseg = []
    mapsegs = []
Exemplo n.º 4
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def setup_graphics_file():
    with datafile('VGADICT') as handle:
        node = HuffNode()
        while handle.readinto(node):
            state.grhuffman.append(node)
            node = HuffNode()

    with datafile('VGAHEAD') as handle:
        data = handle.read()

    grstarts = []
    di = 0
    for i in range(gfx.NUMCHUNKS + 1):
        val = data[di] | data[di + 1] << 8 | data[ di + 2] << 16;
        grstarts.append(-1 if val == 0x00FFFFFF else val)
        di += 3

    with datafile('VGAGRAPH') as grhandle:
        # load the pic and sprite headers into the arrays in the data segment
        grhandle.seek(grstarts[0])
        chunkexplen = readctype(grhandle)
        chunkcomplen = grstarts[1] - grstarts[0] - 4
        source = grhandle.read(chunkcomplen)

        pictable_bytes = huff_expand(source, gfx.NUMPICS * ctypes.sizeof(Picture))
        pictable_bytes = BytesIO(pictable_bytes)
        pic = Picture()
        while pictable_bytes.readinto(pic):
            state.pictable.append(pic)
            pic = Picture()

        # instead of loading graphics on demand, load them all on startup
        for chunk in range(gfx.NUMCHUNKS):
            if chunk == 135:
                # this one is not defined in gfx
                continue

            grseg = load_graphic(grhandle, grstarts, chunk)
            state.grsegs.append(grseg)
Exemplo n.º 5
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def setup_map_file():
    with datafile('MAPHEAD') as handle:
        bytes_read, state.RLEWtag = readctype(handle, ctypes.c_ushort)
        header_offsets = []

        length = NUM_MAPS * 4
        while length:
            bytes_read, offset = readctype(handle)
            length -= bytes_read
            header_offsets.append(offset)

    for pos in header_offsets:
        if pos < 0:
            # $FFFFFFFF start is a sparse map
            continue

        state.maphandle.seek(pos)
        map_header = MapHeader()
        state.maphandle.readinto(map_header)
        state.mapheaderseg.append(map_header)
Exemplo n.º 6
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def startup():
    with datafile('VSWAP') as handle:
        _, chunks_in_file = readctype(handle, ctypes.c_ushort)
        _, pm_sprite_start = readctype(handle, ctypes.c_ushort)
        _, pm_sound_start = readctype(handle, ctypes.c_ushort)

        t_page_offsets = ctypes.c_uint32 * (chunks_in_file + 1)
        _, page_offsets = readctype(handle, t_page_offsets)

        t_page_lengths = ctypes.c_ushort * chunks_in_file
        _, page_lengths = readctype(handle, t_page_lengths)

        # load textures, sprites and sounds into memory
        # all fit in memory so we skip the paging mechanism
        for i in range(chunks_in_file):
            if not page_offsets[i]:
                # sparse page
                continue

            # Use specified page length, when next page is sparse page.
            # Otherwise, calculate size from the offset difference between this and the next page.
            size = page_offsets[i + 1] - page_offsets[i]
            if not page_offsets[i + 1]:
                size = page_lengths[i]

            handle.seek(page_offsets[i])

            value = handle.read(size)
            if i < pm_sprite_start:
                state.textures.append(value)
            elif i < pm_sound_start:
                # for sprites we parse the CompShape struct as well
                bio = BytesIO(value)
                comp_shape = CompShape()
                bio.readinto(comp_shape)
                state.sprites.append((comp_shape, value))
            else:
                value = handle.read(size)
                state.sounds.append(value)
Exemplo n.º 7
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# -*- coding: utf-8 -*-
"""Test the module can be imported."""

import unittest
from term_expando import Expander
from util import datafile

BASIC_TSV = datafile("basic.tsv")

expected = {'a': 'a1|a2|a3'}


class TestExpand(unittest.TestCase):
    """A test case for import tests."""
    def test_expand(self):
        """Test basic expansion functionality."""
        x = Expander()
        t = 'my'
        x.load_table(BASIC_TSV, t)
        for k in ['a', 'b', 'c', 'unknown']:
            print(f'Exp({k}) == {x.expand_term(k,t)}')

        for k, v in expected.items():
            assert x.expand_term(k, t) == v

    def test_expand_arr(self):
        """Test basic expansion functionality."""
        x = Expander()
        print(f'Expander = {x}')
        t = 'my'
        x.load_table(BASIC_TSV, t, valsep='|')
Exemplo n.º 8
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 def test_expand_gaf(self):
     """Test basic expansion functionality."""
     x = Expander()
     x.load_table(datafile("go-small-id2name.tsv"))
     x.expand_tsv(datafile("pombase-small.gaf"), in_place=True)