def get_move(self, gamestate): move = None self.set_known_playable(gamestate) for i in range(4, -1, -1): card = gamestate.player_cards[self.num][i] if card.known_playable: move = ('play', i) break if gamestate.clues > 0: pc = util.partner_playable_clue( partner_cards=gamestate.player_cards[(self.num+1)%2], gamestate=gamestate, ordering='mode', full_knowledge=True, ) if pc and not move: move = ('clue', pc) dis = util.get_discard( gamestate.player_cards[self.num], gamestate, ordering='oldest' ) if not move: move = ('discard', dis) if self.debug: print move return move
def get_move(self, gamestate): move = None jc = util.newest_just_clued(gamestate.player_cards[self.num], gamestate) if jc: move = ('play', jc) if gamestate.clues > 0: pc = util.partner_playable_clue( partner_cards=gamestate.player_cards[(self.num+1)%2], gamestate=gamestate, ordering='newest', full_knowledge=False, ) if pc and not move: move = ('clue', pc) dis = util.get_discard( gamestate.player_cards[self.num], gamestate, ordering='newest' ) if not move: move = ('discard', dis) if self.debug: print move return move