Exemplo n.º 1
0
    def add_tower(self, pos, cls):
        tower = cls(pos, self)

        if pygame.sprite.spritecollideany(tower, self.creeps):
            raise BuildError, "Can't build on creeps"
        
        buildcells = list(util.iterpoints(pos, (cls.size, cls.size)))
        self.field.buildon(*buildcells)

        # check if we block creeps
        block_creeps = False
        for creep in self.creeps:
            if tuple(creep.current_cell()) not in self.field.dir_field:
                block_creeps = True
                break
        for e in self.field._enters:
            if e not in self.field.dir_field:
                block_creeps = True
                break
        if block_creeps:
            self.field.clearon(*buildcells)
            raise BuildError, "Blocking"

        tower.add([self.towers])
        for creep in self.creeps:
            creep.forget_way()
        self.money -= tower.cost
Exemplo n.º 2
0
    def sell_tower(self, tower):
        sizes = (tower.size, tower.size)
        topleft = util.placeintrect(tower.g_pos, sizes)
        cells = util.iterpoints(topleft, sizes)
        self.field.clearon(*cells)

        money = int(self.sell_factor * tower.cost)
        message = '+%d' % money
        self.money += money
        self.messages.add(Message(message, 1, tower.g_pos, GOLD_COLOR))

        tower.kill()
Exemplo n.º 3
0
 def build_tower(self, tower_cls, pos):
     if tower_cls.cost > self.get_money():
         raise BuildError, "Not enough money"
     sizes = (tower_cls.size, tower_cls.size)
     topleft = util.placeintrect(pos, sizes)
     canbuild = all(
             self.field.canbuildon(p)
             for p in util.iterpoints(topleft, sizes))
     
     if canbuild:
         self.add_tower(topleft, tower_cls)
     else:
         raise BuildError, "Can't build here"