def initRulesets(): """exits if user only wanted to see available rulesets""" import predefined # pylint: disable=unused-variable if Options.showRulesets or Options.rulesetName: from rule import Ruleset rulesets = dict((x.name, x) for x in Ruleset.selectableRulesets()) if Options.showRulesets: for name in rulesets: kprint(name) Internal.db.close() sys.exit(0) elif Options.rulesetName in rulesets: # we have an exact match Options.ruleset = rulesets[Options.rulesetName] else: matches = list(x for x in rulesets if Options.rulesetName in x) if len(matches) != 1: if len(matches) == 0: msg = "Ruleset %s is unknown" % Options.rulesetName else: msg = "Ruleset %s is ambiguous: %s" % (Options.rulesetName, ", ".join(matches)) Internal.db.close() raise SystemExit(msg) Options.ruleset = rulesets[matches[0]]
def initRulesets(): """exits if user only wanted to see available rulesets""" import predefined # pylint: disable=W0612 if Options.showRulesets or Options.rulesetName: from rule import Ruleset from util import kprint from query import DBHandle rulesets = Ruleset.selectableRulesets() if Options.showRulesets: for ruleset in rulesets: kprint(ruleset.name) DBHandle.default = None sys.exit(0) else: for ruleset in rulesets: if ruleset.name == Options.rulesetName: Options.ruleset = ruleset break else: DBHandle.default = None raise SystemExit('Ruleset %s is unknown' % Options.rulesetName)
def mousePressEvent(self, event): """set blue focus frame""" tiles = self.tileAt(event.pos()) if tiles: if event.modifiers() & Qt.ShiftModifier: for tile in tiles: kprint('%s: board.level:%s' % (str(tile), tile.board.level)) tile = tiles[0] board = tile.board isRemote = board.isHandBoard and board.player and not board.player.game.isScoringGame() if board.isHandBoard and not isRemote: tile = tile.board.meldWithTile(tile)[0] if tile.focusable: board.focusTile = tile board.hasFocus = True if isRemote: InternalParameters.field.clientDialog.buttons[0].setFocus() self.tilePressed = tile else: event.ignore() else: self.tilePressed = None event.ignore()
def mousePressEvent(self, event): """set blue focus frame""" tiles = self.tileAt(event.pos()) if tiles: if event.modifiers() & Qt.ShiftModifier: for tile in tiles: kprint('%s: board.level:%s' % (str(tile), tile.board.level)) tile = tiles[0] board = tile.board isRemote = board.isHandBoard and board.player and not board.player.game.isScoringGame() if board.isHandBoard and not isRemote: tile = tile.board.meldWithTile(tile)[0] if tile.focusable: board.focusTile = tile board.hasFocus = True if isRemote: Internal.field.clientDialog.buttons[0].setFocus() self.tilePressed = tile else: event.ignore() else: self.tilePressed = None event.ignore()
def mousePressEvent(self, event): """set blue focus frame""" tiles = self.tileAt(event.pos()) if tiles: if event.modifiers() & Qt.ShiftModifier: for uiTile in tiles: kprint( '%s: board.level:%s' % (str(uiTile), uiTile.board.level)) board = tiles[0].board uiTile = board.mapMouseTile(tiles[0]) if uiTile.focusable: board.focusTile = uiTile board.hasFocus = True if hasattr(Internal.scene, 'clientDialog'): if Internal.scene.clientDialog: Internal.scene.clientDialog.buttons[0].setFocus() self.tilePressed = uiTile else: event.ignore() else: self.tilePressed = None event.ignore()