Exemplo n.º 1
0
  def rotate_angle(self):

    if self.direction == Direction.CLOCKWISE:
      self.angle = util.mod_angle(self.angle - settings.rot_speed)

    elif self.direction == Direction.COUNTERCLOCKWISE:
      self.angle = util.mod_angle(self.angle + settings.rot_speed)
Exemplo n.º 2
0
  def adjust_target_angle(self, angle):
    self.target_angle = angle

    clockwise_angle = util.mod_angle(self.angle - self.target_angle)
    counterclockwise_angle = util.mod_angle(self.target_angle - self.angle)
    
    self.direction = self.get_direction(clockwise_angle, counterclockwise_angle)
Exemplo n.º 3
0
    def get_reflect_angle(self, angle):
        if self.side == Side.LEFT and util.is_left(angle):
            return util.mod_angle(180 - angle)
        if self.side == Side.RIGHT and util.is_right(angle):
            return util.mod_angle(180 - angle)

        if util.is_vertical(angle):
            return 180 if self.side == Side.LEFT else 0

        return angle
Exemplo n.º 4
0
 def shoot(self):
   if self.state != State.SWINGING:
     # enter swinging state, note that speed and pos are kept the same
     self.state = State.SWINGING
     self.adjust_target_angle(util.mod_angle(self.angle - settings.swing_angle))
     self.shoot_angle = self.angle # angle before swinging is angle to shoot the ball
     assert(self.direction == Direction.CLOCKWISE)
Exemplo n.º 5
0
    def check_walls(self):
        if self.pos[1] <= settings.topwall + self.radius and util.is_up(
                self.angle):
            self.angle = util.mod_angle(360 - self.angle)

        elif self.pos[1] >= settings.bottomwall - self.radius and util.is_down(
                self.angle):
            self.angle = util.mod_angle(360 - self.angle)

        if self.pos[0] <= settings.leftwall + self.radius and util.is_left(
                self.angle) and self.not_within_goal():
            self.angle = util.mod_angle(180 - self.angle)

        elif self.pos[0] >= settings.rightwall - self.radius and util.is_right(
                self.angle) and self.not_within_goal():
            self.angle = util.mod_angle(180 - self.angle)
Exemplo n.º 6
0
 def target_angle_reached(self):
   if self.state == State.NORMAL:
     self.direction = Direction.STATIONARY
   else:
     if self.direction == Direction.CLOCKWISE: # just swung the stick to full potential
       self.adjust_target_angle(util.mod_angle(self.angle + settings.swing_angle))
     else: # in the middle of swinging
       assert(self.direction == Direction.COUNTERCLOCKWISE and self.state == State.SWINGING)
       self.direction = Direction.STATIONARY
       self.state = State.NORMAL