Exemplo n.º 1
0
def old_action(target, coins):
    targetLoc = getLocation(target)
    pocket = util.nearest_pocket(target)
    pocketLoc = getLocation(pocket)

    y = util.startpos_y
    x = target[0] + float(target[0] - pocket[0]) / float(
        target[1] - pocket[1]) * (y - target[1])

    if x < 170 or x > 630:
        x = 400

    posValid = True
    while not util.isPosValid((x, util.startpos_y), coins):
        x = random.randrange(170, 630)
        posValid = False

    angle = 180 / util.pi * math.atan2(target[1] - y, target[0] - x)
    if angle < -45:
        angle = angle + 360

    force = random.randrange(80, 100)
    force = force / 100.0
    force = 1

    return x, angle, force, posValid
Exemplo n.º 2
0
def directShotAvl(coins, allCoins):
    result = []
    for target in coins:
        pocket = util.nearest_pocket(target)
        x = target[0] + float(target[0]-pocket[0])/float(target[1]-pocket[1]) * (util.startpos_y-target[1])

        if(150 < x < 170):
            x = 170
        if(630 > x > 650):
            x = 630

        if(170 <= x <= 630):
            result += [target]

    random.shuffle(result)
    return result
Exemplo n.º 3
0
def highPrecision(coins, redLocation, BWcoins, allCoins):
    targets = directShotAvl(coins, allCoins)
    print('Direct shot available for %d coins' % len(targets))
    print(targets)

    if(len(targets) == 0):
        print('-----------Choosing a random coin------------')
        targets = coins
        random.shuffle(targets)    

    if(len(BWcoins) <= 3 and len(redLocation) > 0 and random.random() < 0.5 + 1.0/(len(coins))):
        print('Running behind the queen')
        targets = redLocation


    # Choose a target and the value of x for the striker
    for target in targets: 
        pocket = util.nearest_pocket(target)

        x_loc, directShot = getPosition(target, pocket)

        # Break if the striker can be placed
        if(util.isPosValid((x_loc, util.startpos_y), coins)):
            break

        # If no more candidate targets available, choose a random valid position
        while not util.isPosValid((x_loc, util.startpos_y), coins): 
            x_loc = random.randrange(170, 630)
    


    # Find the angle corresponding to the target and x found above
    angle, angChange = getAngle(target, x_loc, pocket)
    force, angChange = getForce(target, x_loc, pocket, directShot, coins, angChange)

    print('Changing angle by %d' % angChange)
    angle += angChange

    print("FINAL TARGET", target, 'at pocket', pocket)
        
    return x_loc, angle, force
Exemplo n.º 4
0
def getActionFromIndex(action_index):
    x_target = action_index // 16
    y_target = action_index % 16
    x_target = x_target * 50 + 25
    y_target = y_target * 50 + 25

    target = (x_target, y_target)
    pocket = util.nearest_pocket(target)
    #striker to start from (x,y)
    y = 140
    x = target[0] + float(target[0] - pocket[0]) / float(
        target[1] - pocket[1]) * (y - target[1])
    if x < 170 or x > 630:
        x = 400
    angle = 180 / util.pi * math.atan2(target[1] - y, target[0] - x)
    if angle < -45:
        angle = angle + 360
    force = 1
    position = float(x - 170) / float(460)

    return (position, angle, force)
Exemplo n.º 5
0
def best_action(target, coins):
    # y=145 is the location of line from which to strike and it stretches from x=170 to x=630
    pocket = util.nearest_pocket(target)
    #striker to start from (x,y)
    y = 145
    x = target[0] + float(target[0] - pocket[0]) / float(
        target[1] - pocket[1]) * (y - target[1])
    if x < 170 or x > 630:
        x = 400

    while not util.isPosValid((x, 145), coins):
        x = random.randrange(170, 630)

    angle = 180 / util.pi * math.atan2(target[1] - y, target[0] - x)
    if angle < -45:
        angle = angle + 360
    force = 1

    # distance = dist(target, pocket)
    # force = distance/(800*math.sqrt(2))*.25
    # force = distance/(400*math.sqrt(2))*.25
    return (x, angle, force)
Exemplo n.º 6
0
def highForce(coins):
    n_neighbors_max = 0
    targets = []
    for coin in coins:
        temp, _ = num_neighbors(coin, coins, 100)
        if temp > n_neighbors_max:
            n_neighbors_max = temp

    for coin in coins:
        if num_neighbors(coin, coins, 100)[0] == n_neighbors_max:
            targets.append(coin)

    # Choose a target and the value of x for the striker
    for target in targets:
        pocket = util.nearest_pocket(target)

        x_loc, directShot = getPosition(target, pocket)

        # Break if the striker can be placed
        if (util.isPosValid((x_loc, util.startpos_y), coins)):
            break

        # If no more candidate targets available, choose a random valid position
        while not util.isPosValid((x_loc, util.startpos_y), coins):
            x_loc = random.randrange(170, 630)

    # Find the angle corresponding to the target and x found above
    angle, angChange = getAngle(target, x_loc, pocket)
    force = forceBase

    print('Changing angle by %d' % angChange)
    angle += angChange

    print("FINAL TARGET", target, 'at pocket', pocket)

    return x_loc, angle, force