Exemplo n.º 1
0
    def init(self, game_data, gfx_data):
        # first items
        self.consumable_markers = []
        x = self.pos.x + 30
        y = self.pos.y + 30
        for idx, item in enumerate(game_data.inventory.items):
            cm = ConsumableMarker(item,
                                  idx,
                                  pos=Pos(x, y),
                                  size=Size(self.slot_width, 50),
                                  parent=self)
            self.consumable_markers.append(cm)
            x += 150
            if idx % self.items_per_row == 0:
                y += 60
                x = self.pos.x + 30

        # then quickslots
        self.quickslot_markers = []
        x = self.pos.x + 10
        y = 410
        for qs in range(self.num_quickslots):
            qm = QuickslotMarker(qs,
                                 pos=Pos(x, y),
                                 size=Size(self.slot_width, 50),
                                 parent=self)
            self.quickslot_markers.append(qm)
            x += self.slot_width + 20
Exemplo n.º 2
0
 def __init__(self, parent, sourceKey):
     KeyDisplayPane.__init__(self,
                             parent,
                             border=10,
                             displayMode=DISPLAY_MODE_WRAPPED)
     self._displayKeys = {}
     KeyDisplayPane._initKeys(self)
     self.Bind(wx.EVT_PAINT, self.OnPaint)
     self._keySize = Size(6.0, 2.5)
     self._keySpacing = Size(0.2, 0.2)
     keyRect = Rect(0, 0, *self._keySize)
     handle = None
     if sourceKey.usage:
         handle = sourceKey.usage.MakeHandle()
     elif sourceKey.mode:
         handle = "mode:%s" % sourceKey.mode
     elif len(sourceKey.macro) > 0:
         for (i, macroKey) in enumerate(sourceKey.macro):
             handle = macroKey.MakeHandle(i)
             self._displayKeys[handle] = DisplayKey(handle, keyRect)
             self._orderedKeyHandles.append(handle)
         handle = None
     if handle is not None:
         dispKey = DisplayKey(handle, keyRect)
         self._displayKeys[handle] = dispKey
         self._orderedKeyHandles.append(handle)
         self._updateKeys()
Exemplo n.º 3
0
    def __init__(self, parent, displayMode, border):
        wx.ScrolledWindow.__init__(self, parent)
        self._displayKeys = {}
        self._orderedHeyHandles = []
        self._keySize = wx.Size(4, 4)
        self._keySpacing = wx.Size(1, 1)
        self._border = border
        self._selectedKeyHandle = None
        self._contentSize = Size(200, 200)
        self._displayMode = displayMode
        self._scroll = wx.Size(0, 0)
        self._scrollUnit = wx.Size(0, 0)
        self._tooltip = wx.ToolTip("")
        self._zoom = 1
        if displayMode == DISPLAY_MODE_DYNAMIC_RESIZE:
            self._zoom = 10  # 25
        self._dragStart = None
        self._dragMode = DRAG_MODE_NONE
        self.Bind(wx.EVT_PAINT, self.OnPaint)
        self.Bind(wx.EVT_SIZE, self.OnSize)
        self.Bind(wx.EVT_MOUSE_EVENTS, self.OnMouse)
        self.Bind(wx.EVT_CHAR, self.OnChar)
        self.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus)
        self.Bind(wx.EVT_SET_FOCUS, self.OnSetFocus)
        self.SetToolTip(self._tooltip)
        self.SetScrollRate(1, 1)

        displayRect = self._getDisplayRect()
        print "displayRect: %s" % displayRect
        #           dc.SetMapMode(wx.MM_TEXT)
        dc.SetMapMode(wx.MM_METRIC)
        contentRect = Rect(dc.DeviceToLogicalX(displayRect.x),
                           dc.DeviceToLogicalY(displayRect.y),
                           dc.DeviceToLogicalXRel(displayRect.width),
                           dc.DeviceToLogicalYRel(displayRect.height))
Exemplo n.º 4
0
    def generate(self):
        self.fields = []
        seed = id(self)
        gen_size = Size(self.size, self.size)
        map = NoiseMap(gen_size, seed)
        map.generate_noise(map.sinussinus_noise)

        for i in range(10):
            map2 = NoiseMap(gen_size, seed * i)
            map2.generate_noise(map2.sinussinus_noise)
            if i % 2:
                map2.reverse()
            map = map + map2

        map.for_every(abs)
        map.soft_focus()
        map.normalize()
        map.equalize_range(7, 10, 9)
        map.equalize_range(0, 6, 0)
        map.equalize_range(6, 8, 9)
        map.dualize()

        for y, line in enumerate(map.map):
            for x, value in enumerate(line):
                ground_type = GROUNDS['DIRT']
                if value:
                    ground_type = GROUNDS['WATER']
                self.fields.append(Field(ground_type, Vec((x, y))))
Exemplo n.º 5
0
 def __init__(self, pos, formula_idx, player, size=Size(100, 30)):
     super().__init__(pos, size, click_mode=ClickMode.LEFT)
     self.formula_idx = formula_idx
     self.player = player
     self.cooldown_bar = Bar(
         pos, None, colors.COOLDOWN_BAR_FRONT, colors.COOLDOWN_BAR_BACKGROUND, show_numbers=False,
     )
     self.font = Assets.get().font_message
Exemplo n.º 6
0
def get_constants():
    window_title = "Formula"

    map_size = Size(40, 30)
    camera_size = Size(25, 20)
    game_window_size = Size((camera_size.width + 1) * CELL_WIDTH,
                            (camera_size.height + 1) * CELL_HEIGHT)
    window_size = Size(150 + game_window_size.width, 900)

    right_panel_size = Size(150, window_size.height)
    message_log_size = Size(
        window_size.width - right_panel_size.width,
        window_size.height - game_window_size.height,
    )
    message_log_text_size = Size(
        message_log_size.width - 2 * CELL_WIDTH,
        message_log_size.height - 2 * CELL_HEIGHT,
    )

    helper_window_size = Size(800, 600)
    helper_window_pos = Pos(100, 100)

    num_consumables = 5
    num_quickslots = 3

    room_max_size = 15
    room_min_size = 6
    max_rooms = 5

    fov_algorithm = 0
    fov_light_walls = True
    fov_radius = 10

    retr = AttrDict({
        "window_title": window_title,
        "window_size": window_size,
        "game_window_size": game_window_size,
        "camera_size": camera_size,
        "map_size": map_size,
        "right_panel_size": right_panel_size,
        "message_log_size": message_log_size,
        "message_log_text_size": message_log_text_size,
        "helper_window_size": helper_window_size,
        "helper_window_pos": helper_window_pos,
        "room_max_size": room_max_size,
        "room_min_size": room_min_size,
        "max_rooms": max_rooms,
        "fov_algorithm": fov_algorithm,
        "fov_light_walls": fov_light_walls,
        "fov_radius": fov_radius,
        "num_consumables": num_consumables,
        "num_quickslots": num_quickslots,
    })

    return retr
Exemplo n.º 7
0
 def __init__(self, org, platform):
     self.org = org
     self.platform = platform
     self.keyhash = {}
     self.copyright = ''
     self.maxSize = Size(0, 0)
     self.matrix = []
     self.maps = []
     self.platformMap = None
     self.layout = None
Exemplo n.º 8
0
    def _updateKeys(self):
        """
        Adjust position and scale of each display key based on current display rect.
        """
        displayRect = self._getDisplayRect()
        self._scroll.width = self._scroll.height = 0
        self._scrollUnit = displayRect.size
        scale = self._getScale(displayRect)

        if self._displayMode == DISPLAY_MODE_DYNAMIC_RESIZE:
            print scale
            contentRect = deepcopy(displayRect)
            if scale > 0:
                adjustedSize = Size(
                    self._contentSize.width * scale * self._zoom,
                    self._contentSize.height * scale * self._zoom)
                contentRect.width = adjustedSize.width
                contentRect.height = adjustedSize.height
                contentRect = contentRect.CenterIn(displayRect)
                contentRect.x /= scale
                contentRect.y /= scale

            for displayKey in self._displayKeys.values():
                displayKey.scaled = displayKey.unscaled * self._zoom
                displayKey.scaled.OffsetXY(contentRect.x, contentRect.y)
        else:
            maxWidth = displayRect.width / scale
            origin = Point(0, 0)
            for displayKeyHandle in self._orderedHeyHandles:
                displayKey = self._displayKeys[displayKeyHandle]
                if origin.x + self._keySize.width > maxWidth:
                    origin.x = 0
                    origin.y += self._keySize.height + self._keySpacing.height
                displayKey.unscaled.x = origin.x
                displayKey.unscaled.y = origin.y
                displayKey.scaled = displayKey.unscaled * scale
                self._scroll.width = max(
                    self._scroll.width,
                    displayKey.scaled.x + displayKey.scaled.width)
                self._scroll.height = max(
                    self._scroll.height,
                    displayKey.scaled.y + displayKey.scaled.height)
                displayKey.scaled.OffsetXY(displayRect.x, displayRect.y)
                origin.x += self._keySize.width + self._keySpacing.width
                self._scrollUnit.width = min(self._scrollUnit.width,
                                             displayKey.scaled.width)
                self._scrollUnit.height = min(self._scrollUnit.height,
                                              displayKey.scaled.height)
            self._scroll.width += self._border * 2
            self._scroll.height += self._border * 2
            self._scrollUnit.width += self._keySpacing.width * scale
            self._scrollUnit.height += self._keySpacing.height * scale
Exemplo n.º 9
0
 def __init__(
         self,
         pos,
         text=None,
         color=colors.WHITE,
         bgcolor=colors.BACKGROUND,
         size=Size(100, 30),
         show_numbers=True,
 ):
     super().__init__(pos, size)
     self.color = color
     self.text = text
     self.bgcolor = bgcolor
     self.show_numbers = show_numbers
Exemplo n.º 10
0
 def __init__(self, parent, displayMode, border):
     wx.ScrolledWindow.__init__(self, parent)
     self._displayKeys = {}
     self._orderedKeyHandles = []
     self._keySize = Size(1.8, 1.8)
     self._keySpacing = Size(0.2, 0.2)
     self._border = border
     self._selectedKeyHandle = None
     self._displayMode = displayMode
     self._scroll = wx.Size(0, 0)
     self._scrollUnit = wx.Size(0, 0)
     self._tooltip = wx.ToolTip("")
     self._dragStart = None
     self._dragMode = DRAG_MODE_NONE
     self._fontSize = 10
     self.Bind(wx.EVT_PAINT, self.OnPaint)
     self.Bind(wx.EVT_SIZE, self.OnSize)
     self.Bind(wx.EVT_MOUSE_EVENTS, self.OnMouse)
     self.Bind(wx.EVT_CHAR, self.OnChar)
     self.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus)
     self.Bind(wx.EVT_SET_FOCUS, self.OnSetFocus)
     self.SetToolTip(self._tooltip)
     self.SetScrollRate(1, 1)
     self._createContextMenu()
Exemplo n.º 11
0
    def run_new_game(self):
        self.game = self.game_class(Size(10, 10))
        if self.game.DEBUG:
            print('LOADING: gui: create planets')
            for i in range(10):
                self.game.planetmap.add_planet(GuiPlanet, 10, 'yellow')
            print('LOADING: gui: add players')
            self.game.add_player(GuiPlayer, 'fred')
            self.game.add_player(KiPlayer, 'ki1')
            self.game.add_player(KiPlayer, 'ki2')
            self.game.add_player(KiPlayer, 'ki3')
            self.game.add_player(KiPlayer, 'ki4')
            self.game.add_player(KiPlayer, 'ki5')

        print('\nLOADING: gui: finished')
        self.game.run()
Exemplo n.º 12
0
def get_monsters(level):
    game_map = GameMap(Size(10, 10), dungeon_level=1)

    def helper(name):
        room = Rect(2, 2, 10, 10)
        return get_monster(0, 0, game_map, room, name, [])[0]

    if level == 1:
        monster_names = [
            "thug",
            "axe_thrower",
            "dog_group",
        ]
    elif level == 2:
        monster_names = ["mercenary", "rifleman", "boar_group"]
    else:
        raise ValueError(f"No monsters specified for level {level}")
    retr = []
    for name in monster_names:
        retr.append(helper(name))
    return retr
Exemplo n.º 13
0
 def __init__(self, constants, parent=None):
     super().__init__(
         Pos(0, 0), constants.right_panel_size, visible=False, parent=parent, click_mode=ClickMode.LEFT,
     )
     self.health_bar = Bar(Pos(10, 20), "HP", colors.HP_BAR_FRONT, colors.HP_BAR_BACKGROUND, size=Size(120, 30),)
     self.shield_bar = Bar(
         Pos(10, 60), "Shield", colors.SHIELD_BAR_FRONT, colors.SHIELD_BAR_BACKGROUND, size=Size(120, 30),
     )
     self.xp_bar = Bar(
         Pos(10, 130),
         text=None,
         color=colors.XP_BAR_FRONT,
         bgcolor=colors.XP_BAR_BACKGROUND,
         size=Size(120, 30),
         show_numbers=False,
     )
     self.formula_label = Label(Pos(10, 180), "Formulas")
     self.helplabel = Label(Pos(10, 800), "Help? Tab", font=Assets.get().font_message)
     self.formula_markers = []
     self.setup_consumables(constants.num_quickslots)
     self.drawing_priority = 2
Exemplo n.º 14
0
def load_map(path, level):
    with open(path, "r") as reader:
        content = reader.read()

    lines = content.split("\n")
    lines = [line for line in lines if line != ""]
    width = len(lines[0])
    height = len(lines)
    retr = GameMap(Size(width, height), level)
    for x in range(retr.width):
        for y in range(retr.height):
            if lines[y][x] == "P":
                retr.tiles[x][y].blocked = False
                retr.tiles[x][y].block_sight = False
                retr.player_pos = Pos(x, y)
                retr.orig_player_pos = Pos(x, y)
            elif lines[y][x] == " ":
                retr.tiles[x][y].blocked = False
                retr.tiles[x][y].block_sight = False
            elif lines[y][x] == "#":
                retr.tiles[x][y].blocked = True
                retr.tiles[x][y].block_sight = True
    retr.set_tile_info(retr.tiles)
    return retr
Exemplo n.º 15
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 def __init__(self, pos, text, ingredient, parent):
     super().__init__(pos=pos, text=text, size=Size(100, 30), parent=parent)
     self.ingredient = ingredient
Exemplo n.º 16
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 def __init__(self, pos, consumable_index, size=Size(130, 30)):
     super().__init__(pos, size, click_mode=ClickMode.LEFT)
     self.consumable_index = consumable_index
     self.shortcut = self.get_shortcut(self.consumable_index)
     self.font = Assets.get().font_message
Exemplo n.º 17
0
 def _getContentSize(self):
     return Size(6.0, 8.0)
Exemplo n.º 18
0
    def startElement(self, name, attrs):
        # handle XIncludes
        if name == 'xi:include':
            self.include(attrs['href'])
            return

        self.level += 1
        debug("%s<%s %s>", ' ' * self.level, name,
              pprint.saferepr(attrs.items()))

        last = self.state[-1]
        while True:
            # Root elements
            if last == 'Root':
                if name == 'Keyboard':
                    platform = None
                    if attrs.has_key('platform'):
                        platform = attrs['platform']
                    self.kb = Keyboard(attrs['org'], platform)
                    self.kb.copyright = self.copyright
                    self.state.append('Keyboard')
                    break
                if name == 'Copyright':
                    self.state.append('Copyright')

                    def anon(chars):
                        self.copyright += chars

                    self.content = anon
                    break

            # Root sub-elements
            elif last == 'Keyboard':
                if name == 'Layout':
                    eid = attrs['id']
                    rev = extractRev(attrs['rev'])
                    self.kb.layout = KeyLayout(eid, rev)
                    self.state.append('Layout')
                    break
                if name == 'Map':
                    eid = attrs['id']
                    rev = extractRev(attrs['rev'])
                    if not attrs.has_key('base'):
                        if not self.kb.platformMap == None:
                            self.kb.maps.append(deepcopy(self.kb.platformMap))
                            self.kb.maps[-1].ids.append(eid)
                            self.kb.maps[-1].revs.append(rev)
                        else:
                            self.kb.maps.append(KeyMap(eid, rev))
                    else:
                        self.include(attrs['base'])
                        self.kb.maps[-1].ids.append(eid)
                        self.kb.maps[-1].revs.append(rev)
                    self.currentKeyMap = self.kb.maps[-1]
                    self.state.append('Map')
                    break
                if name == 'Matrix':
                    self.kb.matrixId = attrs['id']
                    self.state.append('Matrix')
                    break

            # <Keyboard> sub-elements
            elif last == 'Layout':
                if name == 'Spacing':

                    def anon(chars):
                        self.kb.layout.spacing = float(chars)

                    self.content = anon
                    break
                if name == 'Colors':
                    self.kb.colors = {}
                    self.state.append('Colors')
                    break
                if name == 'Mount':
                    self.kb.layout.mount = Size(0.0, 0.0)
                    self.state.append('Mount')
                    break
                if name == 'KeyDefs':
                    self.state.append('KeyDefs')
                    break
            elif last == 'Map':
                if name == 'Keys':
                    if attrs.has_key('default_color'):
                        self.defaultColor = self.kb.colors[
                            attrs['default_color']]
                    self.state.append('Keys')
                    break
            elif last == 'Matrix':
                if name == 'Row':
                    self.currentMatrixRow = int(attrs['id'])
                    self.kb.matrix.append({})
                    self.state.append('MatrixRow')
                    break

            # <Matrix> sub-elements
            elif last == 'MatrixRow':
                if name == 'Col':
                    matrixCol = int(attrs['id'])

                    def anon(chars):
                        self.kb.matrix[
                            self.currentMatrixRow][matrixCol] = chars

                    self.content = anon
                    break

            # <Layout> sub-elements
            elif last == 'Colors':
                if name == 'Color':
                    self.state.append('Color')
                    self.currentColor = attrs['name']
                    break
            elif last == 'Mount':
                if name == 'Height':

                    def anon(chars):
                        self.kb.layout.mount.height = float(chars)
                        self.content = anon

                    break
                if last == 'Width':

                    def anon(chars):
                        self.kb.layout.mount.width = float(chars)

                    self.content = anon
                    break
            elif last == 'KeyDefs':
                if name == 'Row':
                    self.pos.x = 0.0
                    self.currentRow += 1
                    self.currentRowDef = RowDef(self.currentRow)
                    self.state.append('KeyDefRow')
                    break

            # <KeyDefs> sub-elements
            elif last == 'KeyDefRow':
                if name == 'OffsetY':

                    def anon(chars):
                        self.currentRowDef.offset.y = float(chars)
                        self.pos.y += self.currentRowDef.offset.y + self.kb.layout.spacing

                    self.content = anon
                    break

                if name == 'OffsetX':

                    def anon(chars):
                        self.currentRowDef.offset.x = float(chars)
                        self.pos.x += self.currentRowDef.offset.x

                    self.content = anon
                    break
                if name == 'KeyDef':
                    location = attrs['location']
                    self.currentKeyDef = KeyDef(location)
                    self.kb.keyhash[location] = self.currentKeyDef
                    self.currentKeyDef.origin = deepcopy(self.pos)
                    self.state.append('KeyDef')
                    break

            # <Row> (of <KeyDef>) sub-elements
            elif last == 'KeyDef':
                if name == 'Height':

                    def anon(chars):
                        self.currentKeyDef.size.height = float(chars)

                    self.content = anon
                    break
                if name == 'Width':

                    def anon(chars):
                        self.currentKeyDef.size.width = float(chars)
                        self.pos.x += self.currentKeyDef.size.width + self.kb.layout.spacing

                    self.content = anon
                    break
                if name == 'OffsetY':

                    def anon(chars):
                        self.currentKeyDef.offset.y = float(chars)
                        self.currentKeyDef.origin.y = self.pos.y + self.currentKeyDef.offset.y

                    self.content = anon
                    break
                if name == 'OffsetX':

                    def anon(chars):
                        self.currentKeyDef.offset.x = float(chars)
                        self.currentKeyDef.origin.x = self.pos.x + self.currentKeyDef.offset.x

                    self.content = anon
                    break
                if name == 'Background' or name == 'Bump' or name == 'NullKey':
                    break

            # <Colors> sub-elements
            elif last == 'Color':
                if name == 'Rgb':

                    def anon(chars):
                        self.kb.colors[self.currentColor] = chars

                    self.content = anon
                    break

            # <Map> sub-elements
            elif last == 'Keys':
                if name == 'KeyRef':
                    location = attrs['location']
                    keyHandle = attrs['id']
                    if not self.kb.keyhash.has_key(location):
                        raise RuntimeError, "Keymap %s: %s: Key definition %s has not been defined" % (
                            self.currentKeyMap, keyHandle, location)
                    if self.kb.keyhash[location].isNullKey:
                        raise RuntimeError, "Keymap %s: %s: Cannot assign key to a NullKey definition (%s)" % (
                            self.currentKeyMap, keyHandle, location)
                    if not self.sourceModel.has_key(keyHandle):
                        raise RuntimeError(
                            "Keymap %s: Key with id '%s' for location '%s' does not exist in SourceKeys"
                            % (self.currentKeyMap, keyHandle, location))
                    oldKey = None
                    if self.currentKeyMap.keys.has_key(location):
                        oldKey = self.currentKeyMap.keys[location]
                    self.currentKey = self.currentKeyMap.keys[
                        location] = KeyRef(location, keyHandle)
                    self.currentKey.prevKey = oldKey
                    break

            else:
                raise RuntimeError("Unknown state '%s'" % last)
            raise RuntimeError("Unknown element '%s' for state '%s'" %
                               (name, last))
Exemplo n.º 19
0
 def initialize_map(self):
     assert self.game_data
     self.map_size = Size(self.game_data.map.width,
                          self.game_data.map.height)
     self.width = min(self.map_size.width, self.width)
     self.height = min(self.map_size.height, self.height)
Exemplo n.º 20
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 def _getContentSize(self):
     """
     Return, in logical units, the max height and width of the content.
     """
     return Size(200, 200)
Exemplo n.º 21
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    def dualize(self):
        medium = self.get_max() - abs(self.get_max() - self.get_min())
        self.for_every((lambda x: int(x > medium)))


if __name__ == '__main__':
    map = NoiseMap((100, 100), 500 * time.time())
    map.generate_noise(map.sinussinus_noise)

    #map2 = NoiseMap((100, 100), 23)#3123123*i+time.time())
    #map2.generate_noise(map2.sinus_noise)
    #map2.reverse()
    #map = map+map2

    for i in range(10):
        map2 = NoiseMap(Size(100, 100), 3123123 * i * time.time())
        map2.generate_noise(map2.sinussinus_noise)
        if i % 2:
            map2.reverse()
        map = map + map2

    def sqr(x):
        return abs(x)**1

    map.for_every(sqr)
    map.soft_focus()
    map.soft_focus()
    map.soft_focus()
    map.normalize()
    map.equalize_range(7, 10, 9)
    map.equalize_range(0, 6, 0)
Exemplo n.º 22
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 def reverse(self):
     self.size = Size(*[i for i in reversed(self.size)])
     self.map = [[line[col] for line in self.map]
                 for col in range(self.size.width)]
Exemplo n.º 23
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 def __init__(self, pos, text, font=None, parent=None):
     super().__init__(pos, Size(0, 0), parent=parent)
     self.text = text
     self.font = font if font else Assets.get().font_title
Exemplo n.º 24
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 def _getContentSize(self):
     return Size(1.8, 1.8)
Exemplo n.º 25
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 def __init__(self, location):
     self.location = location
     self.origin = Point(0.0, 0.0)
     self.size = Size(0.0, 0.0)
     self.isNullKey = False
     self.offset = Point(0.0, 0.0)