def init(): global frame, image frame = Frame(frame_name, x, y, width, height, 1) frame.closeable = True frame.pages = True frame.background = pygame.image.load(imagePath("frame_bg.jpg")) image = pygame.image.load(imagePath("skilltree.png")) image = image.convert_alpha() ui.trigger("menu_bar", "addTrigger", "skill_tree", image, toggle, tooltip, description) renderSkills()
def init(): global config, background, logger, surface, debug_background config = loadConfig("ui") logger = outputLogger(" UI ") logger.info("Initializing.") rect = pygame.Rect(0, game.resolution[1] - height, game.resolution[0], 220) background = game.stage.subsurface(rect) debug_background = pygame.surface.Surface((960, 140)) debug_background.fill(colors.BLACK) image = pygame.image.load(imagePath("ui_bg.jpg")) background.blit(image, (0, 0)) loadTypography() loadModules()