Exemplo n.º 1
0
def highlight_tile(displaysurface, mousex, mousey, locationx, locationy):
    from utils import get_display_pos, get_map_pos
    from constants import COLOR_GREY, MAP_POSITION_OFFSET_X, MAP_POSITION_OFFSET_Y, TILE_WIDTH, TILE_HEIGHT

    tilex, tiley = get_display_pos(mousex, mousey)
    valid_tile, mapposx, mapposy = get_map_pos(mousex, mousey, locationx, locationy)
    if valid_tile:
        hilightrect = (
            MAP_POSITION_OFFSET_X + tilex * TILE_WIDTH, MAP_POSITION_OFFSET_Y + tiley * TILE_HEIGHT, TILE_WIDTH,
            TILE_HEIGHT)
        pygame.draw.rect(displaysurface, COLOR_GREY, hilightrect, 1)
        pygame.display.update(hilightrect)
Exemplo n.º 2
0
def set_map_tile(levelmap, current_tile, mousex, mousey, location_x, location_y):
    validpos, mapposx, mapposy = get_map_pos(mousex, mousey, location_x, location_y)
    if validpos and current_tile:
        levelmap['matrix'][mapposx][mapposy]['name'] = current_tile