Exemplo n.º 1
0
 def main(self):
     """
     do main processing of the server
     """
     try:
         while True:
             lst = [self.server] + User.get_sockets_from_users_list(
                 self.users)
             rlist, _, xlist = select(lst, lst, lst)
             for sock in rlist + xlist:
                 if sock is self.server:
                     self.add_user(*sock.accept())
                 else:
                     user = User.get_by_socket(sock, self.users)
                     if sock in xlist:
                         data = ''
                     else:
                         try:
                             data = sock.recv(1024)
                         except socket.error:
                             data = ''
                     if data == '':
                         self.remove_user(sock)
                     else:
                         self.read(user, utils.parse_msg(data))
     except (KeyboardInterrupt, SystemExit):
         pass
     except Exception:
         traceback.print_exc()
     finally:
         print "Server shutdown..."
         for user in self.users:  # type: User
             self.remove_user(user, reason='shutdown', by='SYSTEM')
         self.server.close()
         sys_exit(0)
Exemplo n.º 2
0
 def main(self):
     """
     main program loop
     """
     term.colorama.init()
     term.clear()
     for thread in self.connections:  # type: Connection
         thread.start()
     try:
         lst = (self.socket_, )
         while True:
             if self.exit:
                 raise KeyboardInterrupt
             with self.lock:
                 rlist, _, _ = select(lst, [], [], 0)
                 rlist = [(sock, sock.recv(1024)) for sock in rlist]
             for _, data in rlist:  # type: _socket.socket, basestring
                 if data == '':
                     raise KeyboardInterrupt
                 self.on_data(utils.parse_msg(data))
     except (KeyboardInterrupt, SystemExit):
         for thread in self.connections:  # type: Connection
             thread.kill()
         term.clear()
         term.position()
         self.socket_.close()
         sys.exit(1)
Exemplo n.º 3
0
    def process_msg(self, msg, client_address):
        conn = self.socket
        exprs = utils.parse_msg(msg)
        msg_type = exprs[0]
        game_id = exprs[1]
        nick_name = exprs[2]

        # handle write to client
        if msg_type == 1:  # create new game
            self.game_id = game_id
            self.user1 = nick_name
            self.address1 = client_address

            # wait for opponent
            wait_opponent_msg = struct.pack('!B', 4)
            conn.sendto(wait_opponent_msg, self.address1)

        elif msg_type == 2:  # join existing game
            if game_id == self.game_id:
                self.user2 = nick_name
                self.address2 = client_address

                # wait for game start
                wait_start_msg = struct.pack('!B', 5)
                conn.sendto(wait_start_msg, self.address1)
                conn.sendto(wait_start_msg, self.address2)

                # after 1 second, game start
                time.sleep(1)
                self.game_start = True

        elif msg_type == 3:
            dire = exprs[3]
            # move
            if nick_name == self.user1:
                self.snake1_to = dire
                move_status = self.snake1.move(dire, self.apple, self.snake2)
                if move_status == -1:
                    self.result = 1
                    self.winner_nick_name = self.user2
                if self.snake1.head() == self.apple:
                    while self.apple in self.snake1.body or self.apple in self.snake2.body:
                        self.apple = self.choose_random_pos()
            else:
                move_status = self.snake2.move(dire, self.apple, self.snake1)
                self.snake2_to = dire
                if move_status == -1:
                    self.result = 1
                    self.winner_nick_name = self.user1
                if self.snake2.head() == self.apple:
                    while self.apple in self.snake1.body or self.apple in self.snake2.body:
                        self.apple = self.choose_random_pos()

            print('move_status: ', move_status)
            self.process_game_status(move_status)
Exemplo n.º 4
0
    def take_move(self, dire):
        move_msg = struct.pack('!B', 3)  # 1 byte for type
        move_msg += struct.pack('!B',
                                len(self.game_id))  # 1 byte for game_id length
        move_msg += struct.pack('!B', len(
            self.nick_name))  # 1 byte for player nick_name length
        move_msg += self.game_id.encode(
            'utf-8')  # many bytes for player game_id
        move_msg += self.nick_name.encode(
            'utf-8')  # many bytes for player nick_name
        if dire == 'UP':
            direction = 0
        elif dire == 'RIGHT':
            direction = 1
        elif dire == 'DOWN':
            direction = 2
        else:
            direction = 3
        move_msg += struct.pack('!B', direction)  # 1 byte for direction

        print('move msg to server: ', move_msg)
        self.socket.sendto(move_msg, self.server_address)

        print('read back game status...')
        game_status_msg, addr = self.socket.recvfrom(1024)

        print('client receive game_status_msg: ', game_status_msg)

        exprs = utils.parse_msg(game_status_msg)
        print('client receive exprs: ', exprs)

        game_status_msg_type = exprs[0]
        if game_status_msg_type == 6:
            # game over
            print('game over')
            result = exprs[1]
            if result == 0:
                winner = ''
            else:
                winner = exprs[2]
            self.draw_game_over(winner)

        elif game_status_msg_type == 7:
            # draw board
            self.draw_board(exprs)
Exemplo n.º 5
0
Arquivo: user.py Projeto: dekelyi/chat
 def ask(self, question, rule=lambda x: True, users=None):
     """
     :type question: str
     :type users: list[User]
     """
     if users is None:
         users = [self]
     users.remove(self)
     res = ''
     while res is not None:
         new_question = question
         if res.strip():
             new_question = '%s (%s)' % (question, res)
         self.send('ask', question=new_question)
         data = utils.parse_msg(self.client.recv(1024))['answer']
         res = rule(data)
     users.append(self)
     return data
Exemplo n.º 6
0
    def on_data(self, _data):
        """
        process data sent by the server
        .. to be overridden

        :type _data: str
        :rtype: bool
        :return: to rewrite input or not
        :raise: Exception to signal EXIT
        """
        # split to messages
        _data = (utils.parse_msg(d) for d in _data.split('\n') if d)
        # separate control messages from data messages
        msgs = (d for d in _data if d['type'] == 'msg')
        # overwrite line
        stdout.write('\r')
        stdout.flush()
        # print messages
        for msg in msgs:
            print '{}: {}'.format(msg['user'], msg['msg'])
        return bool(_data)
Exemplo n.º 7
0
    def listen_server(self):
        while True:
            print('client is listening server..., game start: ',
                  self.game_start)

            game_status_msg, addr = self.socket.recvfrom(1024)
            print('client receive game_status_msg: ', game_status_msg)

            exprs = utils.parse_msg(game_status_msg)
            game_status_msg_type = exprs[0]
            action_res_msg_type = exprs[0]
            if action_res_msg_type == 4:
                # wait for opponent, draw waiting
                print('wait for opponent')
                self.draw_waiting()

            elif action_res_msg_type == 5:
                # wait for start, draw starting and set start true
                print('wait for start')
                self.game_start = True
                self.draw_starting()

            elif game_status_msg_type == 6:
                # game over
                print('game over')
                result = exprs[1]
                if result == 0:
                    winner = ''
                else:
                    winner = exprs[2]
                self.draw_game_over(winner)

                self.socket.close()
                break

            elif game_status_msg_type == 7:
                self.draw_board(exprs)
Exemplo n.º 8
0
async def on_message(message):
    if message.author == client.user:
        return

    if message.content.startswith("/r") or message.content.startswith("/roll"):
        check_err = utils.parse_msg(message.content)
        if check_err == -1:
            await message.channel.send("Ooops...Wrong arguments!")
        else:
            vicious, destructive, attr_score, adv, repeat_factor = utils.parse_msg(
                message.content)
            results, info = utils.calculate_result(vicious, destructive,
                                                   attr_score, adv,
                                                   repeat_factor)
            msg = "{} rolled: ".format(message.author.display_name)
            for result in results:
                msg += "\n\n**Roll {}**".format(results.index(result) + 1)

                total_base = sum(sum(result[0][0], []))
                total_attr = sum(sum(result[1][0], []))
                separator = " "
                table = str.maketrans('[]', '()')

                base_kept = separator.join(map(str,
                                               result[0][0])).translate(table)

                base_dropped = separator.join(map(
                    str, result[0][1])).translate(table)
                if base_dropped == "":
                    base_dropped = "-"

                base_dropped_vs = separator.join(map(
                    str, result[0][2])).translate(table)
                if base_dropped_vs == "":
                    base_dropped_vs = "-"

                attr_kept = separator.join(map(str,
                                               result[1][0])).translate(table)
                if attr_kept == "":
                    attr_kept = "-"

                attr_dropped = separator.join(map(
                    str, result[1][1])).translate(table)
                if attr_dropped == "":
                    attr_dropped = "-"

                msg += "\n----------\nTotal: {} \nBase (1d20 -> {}): \t {} \n> \t *Dropped: {}*".format(
                    (total_base + total_attr), total_base, base_kept,
                    base_dropped)
                if vicious == True:  # Only appends Vicious Strike info if the flag returns True
                    msg += "\n> \t _Dropped  **(Vicious Strike)**: {}_".format(
                        base_dropped_vs)
                msg += "\nAttribute ({} -> {}): \t {} \n> \t *Dropped: {}*".format(
                    info, total_attr, attr_kept, attr_dropped)

            await message.channel.send(msg)

    elif message.content.startswith("/!r") or message.content.startswith(
            "/!roll"):
        args = message.content.split(" ")[1:]
        result = utils.roll_raw(args[0])
        if result != -1:
            await message.channel.send("{} rolled: {} -> {}".format(
                message.author.display_name, args[0], result))

    elif message.content.startswith("/help") or message.content.startswith(
            "/h"):
        file = open("./usage_help_msg", "r")
        msg = file.read()
        file.close()
        await message.channel.send(msg)