Exemplo n.º 1
0
    def perform_move(self, state, d, maximizing_player):  # ->succ_state
        i = state.pos[0] + d[0]
        j = state.pos[1] + d[1]
        new_pos = (i, j)

        self.board[state.pos] = -1

        new_player_to_move = utils.nextTurn(state.playerToMove)
        new_fruit_life = max(0, state.fruit_life - 1)

        fruit_taken = 0
        if new_fruit_life > 0:
            fruit_taken = self.board[new_pos]

        self.board[new_pos] = state.playerToMove
        penalty_taken = 0
        if not utils.playerCanMove(self.board,
                                   new_pos) and utils.playerCanMove(
                                       self.board, state.rival_pos):
            penalty_taken = self.penalty_score
        self.score[state.playerToMove - 1] = self.score[
            state.playerToMove -
            1] + fruit_taken - penalty_taken  # the fruit was on my pos + penalty if there any

        return Player.PlayerState(self.board, new_player_to_move,
                                  new_fruit_life, fruit_taken, penalty_taken)
Exemplo n.º 2
0
 def goal(self, state):
     return not utils.playerCanMove(self.board, state.pos)