Exemplo n.º 1
0
    def strength_determine(self, modifier=None, modifier2=None):
        roll = rollsim(2,20)

        # Handle the modifier argument
        if(modifier is not None):
            if(modifier == 'important'):
                roll += 2
            elif(modifier == 'weak'):
                roll -= 2
            elif(modifier == 'strong'):
                roll += 2
            elif(modifier == 'prime'):
                roll += 4

        if(modifier2 is not None):
            if(modifier2 == 'important'):
                roll += 2
            elif(modifier2 == 'weak'):
                roll -= 2
            elif(modifier2 == 'strong'):
                roll += 2
            elif(modifier2 == 'prime'):
                roll += 4

        # Iterate over the array then return
        for i in self.statistic:
            if(roll <= i.upper):
                return i.string1
            elif(roll >= 26):
                return self.statistic[-1].string1
        return None
Exemplo n.º 2
0
 def get_goal(self):
     roll = rollsim(1,100)
     result = None
     for i in self.goals:
         if(roll <= i.upper):
             result = i.description
             break
     return result
Exemplo n.º 3
0
 def price(self):
     roll = rollsim(1, 100)
     result = None
     for i in self.pay_price:
         if(roll <= i.upper):
             result = i.description
             break
     return result
Exemplo n.º 4
0
    def generate(self):
        location = ''
        purpose = ''

        roll = rollsim(1,100)
        for i in self.dungeon_location:
            if(roll <= i.upper):
                location = i.description
                break

        roll = rollsim(1,20)
        for i in self.dungeon_purpose:
            if(roll <= i.upper):
                purpose = i.description
                break

        return location, purpose
Exemplo n.º 5
0
    def generate(self):
        event = ''
        event_desc = ''
        roll = rollsim(1,100)
        for i in self.events_table:
            if(roll <= i.upper):
                event = i.name
                event_desc = i.description
                break

        meaning = ''
        roll = rollsim(1, 100)
        meaning += self.action[roll - 1] + ' '
        roll = rollsim(1, 100)
        meaning += self.subject[roll - 1]

        return event, event_desc, meaning
Exemplo n.º 6
0
 def get_faction(self):
     roll = rollsim(1, 100)
     result = None
     desc = None
     for i in self.factions:
         if(roll <= i.upper):
             result = i.string1
             desc = i.string2
             break
     return result, desc
Exemplo n.º 7
0
    def generate(self):
        name = MName().New()
        ruler_status = self.ruler_status[rollsim(0, len(self.ruler_status) - 1)]
        temp = ruler_status
        first = list(temp.lower())

        if (first[0] == "a" or first[0] == "i" or first[0] == "u" or first[0] == "e" or first[0] == "o"):
            start = "an"
        else:
            start = "a"

        result = 'The village/town/city named {4} is governed by {5} {0}, known for its {1} and {2}. It is in a state of calamity due to {3}.'.format(
            colored(ruler_status, 'cyan'),
            colored(self.traits[rollsim(0, len(self.traits) - 1)], 'green'),
            colored(self.known_for[rollsim(0, len(self.known_for) - 1)], 'green'),
            colored(self.calamity[rollsim(0, len(self.calamity) - 1)], 'yellow'),
            colored(name, 'magenta'),
            start
        )
        return result
Exemplo n.º 8
0
    def detail(self, chaos=None):
        roll = rollsim(2, 20)
        # Handle the chaos argument
        if(chaos is not None):
            if(chaos == '+'):
                roll += 2
            elif(chaos == '-'):
                roll -= 2

        # Iterate over the array then return
        for i in self.details_table:
            if(roll <= i.upper):
                return i.string1, i.string2
            elif(roll >= 18):
                return self.details_table[-1].string1, self.details_table[-1].string2
        return None
Exemplo n.º 9
0
 def plot_twist(self):
     roll = rollsim(0, len(self.twist) - 1)
     return self.twist[roll]
Exemplo n.º 10
0
 def exotic(self):
     roll = rollsim(0, len(self.dungeon_exotic) - 1)
     result = self.dungeon_exotic[roll]
     return result
Exemplo n.º 11
0
 def description_gen(self):
     result = ''
     result += self.description_1[rollsim(0, len(self.description_1) - 1)]
     result += ' '
     result += self.description_2[rollsim(0, len(self.description_2) - 1)]
     return result
Exemplo n.º 12
0
 def action_gen(self):
     result = ''
     result += self.action_1[rollsim(0, len(self.action_1) - 1)]
     result += ' '
     result += self.action_2[rollsim(0, len(self.action_2) - 1)]
     return result
Exemplo n.º 13
0
    def calculate(self, rank, chaos=None):
        roll1 = rollsim(1, 10)
        roll2 = rollsim(1, 10)
        total = roll1 + roll2

        # For exceptional results
        roll1 = rollsim(1, 10)
        roll2 = rollsim(1, 10)
        total2 = roll1 + roll2

        # For Chaos
        isChaos = False

        # Calculate the likelihood
        if(rank == 1):
            total -= 8
        elif(rank == 2):
            total -= 6
        elif(rank == 3):
            total -= 4
        elif(rank == 4):
            total -= 2
        elif(rank == 6):
            total += 2
        elif(rank == 7):
            total += 4
        elif(rank == 8):
            total += 6
        elif(rank == 9):
            total += 8

        # Add the Chaos Factor
        if(chaos is not None):
            if(chaos == '+'):
                total += 2
            elif(chaos == '-'):
                total -= 2
            isChaos = True

        # For exceptionals and events
        digits = str(total2)
        if(len(digits) > 1):
            digit1 = int(digits[0])
            digit2 = int(digits[1])

        # Return the answer
        if(total < 11):
            if(len(digits) > 1):
                if(isChaos == True):
                    if(digits[0] == digits[1]):
                        return 'Exceptionally no. Roll for an event or detail.'
                    elif(digit1 % 2 == 1 and digit2 % 2 == 1):
                        return 'Exceptionally no.'
                    elif(digit1 % 2 == 0 and digit2 % 2 == 0):
                        return 'No. Roll for an event or detail.'
            return 'No.'
        elif (total >= 11):
            if(len(digits) > 1):
                if(isChaos == True):
                    if(digits[0] == digits[1]):
                        return 'Exceptionally yes. Roll for an event or detail.'
                    elif(digit1 % 2 == 1 and digit2 % 2 == 1):
                        return 'Exceptionally yes.'
                    elif(digit1 % 2 == 0 and digit2 % 2 == 0):
                        return 'Yes. Roll for an event or detail.'
            return 'Yes.'