def _draw_image(self): self.image.fill(pygame.color.Color(0, 0, 0, 0)) irect = self.image.get_rect() col = Graphics.hue_shift("#EE5400", self.hshift) for y in xrange(0, self.image.get_rect().height, Tile.SIZE): for x in xrange(0, self.image.get_rect().width, Tile.SIZE): pygame.draw.rect(self.image, col, (x, y, x + Tile.SIZE, y + Tile.SIZE), 1) pygame.draw.line(self.image, col, (x, y), (x + Tile.SIZE, y + Tile.SIZE), 1) pygame.draw.line(self.image, col, (x, y + Tile.SIZE), (x + Tile.SIZE, y), 1)
def _draw_image(self): self.image.fill(pygame.color.Color(0, 0, 0, 0)) irect = self.image.get_rect() self.col = col = Graphics.hue_shift("#EE5400", self.hshift) for y in xrange(0, self.image.get_rect().height, Tile.SIZE): for x in xrange(0, self.image.get_rect().width, Tile.SIZE): points = ((x + Tile.SIZE // 2, y), # Top (x + Tile.SIZE, y + Tile.SIZE // 2), # Right (x + Tile.SIZE // 2, y + Tile.SIZE), # Bottom (x, y + Tile.SIZE // 2)) # Left pygame.draw.polygon(self.image, col, points, 1)
def __draw_image(self): self.image.fill(pygame.color.Color(0, 0, 0, 0)) irect = self.image.get_rect() col = Graphics.hue_shift("#EE5400", 100) ashift = 255.0 / (irect.width * 0.125) a = col.a i = 0 while a > 0: pygame.draw.rect(self.image, col, (i, i, irect.width - 2 * i, irect.height - 2 * i), 2) i += 1 a = Arithmetic.clamp(0, 255, a - ashift) col.a = int(a)
def __init__(self, x, y, hueShift=0): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((Tile.SIZE, Tile.SIZE), pygame.SRCALPHA) self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y irect = self.image.get_rect() col = Graphics.hue_shift("#EE5400", hueShift) pygame.draw.rect(self.image, col, (0, 0, irect.width, irect.height), 1) pygame.draw.line(self.image, col, (irect.width // 2, 0), (irect.width // 2, irect.height), 1) pygame.draw.line(self.image, col, (0, irect.height // 2), (irect.width, irect.height // 2), 1)