def legend(loc, length): """ Creates a legend in a given location. Usage: legend([x, y, z], length) """ # Defining textures for each axis x_model = Texture(Pigment( 'color', [1, 0, 0], ), Finish('reflection', 0)) z_model = Texture(Pigment( 'color', [0, 0, 1], ), Finish('reflection', 0)) y_model = Texture(Pigment( 'color', [0, 1, 0], ), Finish('reflection', 0)) # Create objects x_cyl = Cylinder(loc, [loc[0] + length, loc[1], loc[2]], 0.1, x_model) x_cone = Cone([loc[0] + length, loc[1], loc[2]], 0.3, [loc[0] + length + 1, loc[1], loc[2]], 0, x_model) z_cyl = Cylinder(loc, [loc[0], loc[1], loc[2] + length], 0.1, y_model) z_cone = Cone([loc[0], loc[1], loc[2] + length], 0.3, [loc[0], loc[1], loc[2] + length + 1], 0, y_model) y_cyl = Cylinder(loc, [loc[0], loc[1] + length, loc[2]], 0.1, z_model) y_cone = Cone([loc[0], loc[1] + length, loc[2]], 0.3, [loc[0], loc[1] + length + 1, loc[2]], 0, z_model) return [x_cyl, x_cone, y_cyl, y_cone, z_cyl, z_cone]
def frame(step): """ Creates a sphere and 4 boxes, places this in a scene """ lichtje = LightSource([2, 8, -5], 5.0) default_camera = Camera('location', [0, 4, -40], 'look_at', [0, 2, -5]) stylebox = Texture(Pigment('color', [0.80, 0.00, 1.00], 'filter', 0.7), Finish('phong', 0.6, 'reflection', 0.4)) boxright = Box([3, -2, -3], [5, 6, 4], stylebox) boxleft = Box([-5, -2, -3], [-3, 6, 4], stylebox) boxupper = Box([-5, 6, -3], [5, 8, 4], stylebox) boxbottom = Box([-5, -4, -3], [5, -2, 4], stylebox) styleball = Texture(Pigment('color', [0.80, 0.00, 1.00], 'filter', 0.7)) centerball = Sphere([0, 2, 0], 3, styleball) conetop = Cone([0, 8, 0], 3, [0, 12, 0], 0, stylebox) conebottom = Cone([0, -4, 0], 3, [0, -8, 0], 0, stylebox) coneleft = Cone([-5, 2, 0], 3, [-11, 2, 0], 0, stylebox) coneright = Cone([5, 2, 0], 3, [11, 2, 0], 0, stylebox) # Return the Scene object for rendering return Scene(default_camera, objects=[ lichtje, centerball, boxright, boxleft, boxupper, boxbottom, conetop, conebottom, coneleft, coneright ])
def frame(step): """ Creates a frame of 4 cones, 4 boxes, 1 sphere and a legend """ # Define textures for different models sphere_model = Texture(Pigment('color', [1, 0, 1], ), Finish('reflection', 0.5)) box_model = Texture(Pigment('color', [0, 1, 1], ), Finish('reflection', 0)) cone_model = Texture(Pigment('color', [1, 0, 1], ), Finish('reflection', 0)) # Create objects sphere = Sphere([0, 0, 0], 3, sphere_model) box_1 = Box([-5, -5, -4], [-3, 5, 4], box_model) box_2 = Box([3, -5, -4], [5, 5, 4], box_model) box_3 = Box([-5, 4, -4], [5, 6, 4], box_model) box_4 = Box([-5, -5, -4], [5, -3, 4], box_model) cone_1 = Cone([0, 6, 0], 3, [0, 10, 0], 0, cone_model) cone_2 = Cone([0, -6, 0], 3, [0, -10, 0], 0, cone_model) cone_3 = Cone([-5, 0, 0], 3, [-9, 0, 0], 0, cone_model) cone_4 = Cone([5, 0, 0], 3, [9, 0, 0], 0, cone_model) light_1 = LightSource([0, 10, -25], 'color', [1, 1, 1]) light_2 = LightSource([0, 8, -7], 'color', [1, 1, 1]) xyz_legend = legend([-15, 0, 0], 5) camera = Camera('location', [0, 7, -30], 'look_at', [0, 2, 1]) # Return the Scene object for rendering return Scene(camera, objects=[sphere, box_1, box_2, box_3, box_4, cone_1, cone_2, cone_3, cone_4, light_1, light_2] + xyz_legend)
def legend(start_position, axis_length): """ Legend function for calling importable legend""" # Reduce the AXIS_LENGTH by the length of the Cone (1) so that # the total length is exactly the AXIS_LENGTH axis_length -= 1 # Initialize the Cylinder END-position to a COPY of the start position cylinder_coords_end = { 'x': list(start_position), 'y': list(start_position), 'z': list(start_position) } # Add the AXIS_LENGTHs to the corresponding coordinate cylinder_coords_end['x'][0] += axis_length cylinder_coords_end['y'][1] += axis_length cylinder_coords_end['z'][2] += axis_length # creation of the Cylinders style = Texture(Pigment('color', [0.80, 0.00, 1.00], 'filter', 0.7), Finish('phong', 0.6, 'reflection', 0.4)) linex = Cylinder(start_position, cylinder_coords_end['x'], 0.1, style) liney = Cylinder(start_position, cylinder_coords_end['y'], 0.1, style) linez = Cylinder(start_position, cylinder_coords_end['z'], 0.1, style) cylinders = {'x': linex, 'y': liney, 'z': linez} # Cone START is the same as the Cylinder END, so we COPY these lists cones_coords_start = { 'x': list(cylinder_coords_end['x']), 'y': list(cylinder_coords_end['y']), 'z': list(cylinder_coords_end['z']) } # Copy the START as END coordinate cones_coords_end = { 'x': list(cones_coords_start['x']), 'y': list(cones_coords_start['y']), 'z': list(cones_coords_start['z']) } # Extend the tip of the cones with length 1 cones_coords_end['x'][0] += 1 cones_coords_end['y'][1] += 1 cones_coords_end['z'][2] += 1 # Creation of the Cones conex = Cone(cones_coords_start['x'], 0.5, cones_coords_end['x'], 0, style) coney = Cone(cones_coords_start['y'], 0.5, cones_coords_end['y'], 0, style) conez = Cone(cones_coords_start['z'], 0.5, cones_coords_end['z'], 0, style) cones = {'x': conex, 'y': coney, 'z': conez} # Add ALL objects to a LIST and return legend_objects = list(cylinders.values()) + list(cones.values()) return legend_objects
def frame(step): """ Creates the objects and places this in a scene """ # Creates the lines in each directions x_cylinder = Cylinder([-15, 0, 0], [-10, 0, 0], 0.1, Texture(Pigment('color', [1, 0, 0]), Finish('reflection', 1))) y_cylinder = Cylinder([-15, 0, 0], [-15, 5, 0], 0.1, Texture(Pigment('color', [0, 0, 1]), Finish('reflection', 1))) z_cylinder = Cylinder([-15, 0, 0], [-15, 0, 5], 0.1, Texture(Pigment('color', [0, 1, 0]), Finish('reflection', 1))) # Creates the arrows of each directions x_cone = Cone([-10, 0, 0], 0.3, [-9, 0, 0], 0, Texture(Pigment('color', [1, 0, 0]), Finish('reflection', 1))) y_cone = Cone([-15, 5, 0], 0.3, [-15, 6, 0], 0, Texture(Pigment('color', [0, 0, 1]), Finish('reflection', 1))) z_cone = Cone([-15, 0, 5], 0.3, [-15, 0, 6], 0, Texture(Pigment('color', [0, 1, 0]), Finish('reflection', 1))) # Return the Scene object for rendering return Scene(models.default_camera, objects=[LightSource([2, 8, -20], 2), x_cylinder, y_cylinder, z_cylinder, x_cone, y_cone, z_cone])
def frame(step): ''' Creates a sphere, boxes and cones and places it all in a scene ''' colour_purple = Pigment('color', [ 1, 0, 1, ]) colour_aquamarine = Pigment( 'color', [0, 1, 1], ) sphere = Sphere([0, 0, 0], 4, colour_purple) side_box_1 = Box( [4, -7, -4], [5.5, 7, 4], colour_aquamarine, ) side_box_2 = Box( [-4, -7, -4], [-5.5, 7, 4], colour_aquamarine, ) side_box_3 = Box( [5.5, 5.5, -4], [-5.5, 7, 4], colour_aquamarine, ) side_box_4 = Box( [5.5, -5.5, -4], [-5.5, -7, 4], colour_aquamarine, ) cone_1 = Cone([0, 7, 0], 3.5, [0, 11, 0], 0, colour_purple) cone_2 = Cone([0, -7, 0], 3.5, [0, -11, 0], 0, colour_purple) cone_3 = Cone([ 5.5, 0, ], 3.5, [ 9.5, 0, ], 0, colour_purple) cone_4 = Cone([-5.5, 0, 0], 3.5, [-9.5, 0, 0], 0, colour_purple) # Return the Scene object for rendering return Scene(models.default_camera, objects=[ models.default_light, side_box_1, side_box_2, side_box_3, side_box_4, cone_1, cone_2, cone_3, cone_4, sphere ])
def frame(step): lichtje = LightSource([2, 8, -5], 5.0) default_camera = Camera('location', [-5, 8, -20], 'look_at', [-5, 0, -5]) style = Texture(Pigment('color', [0.80, 0.00, 1.00], 'filter', 0.7), Finish('phong', 0.6, 'reflection', 0.4)) linex = Cylinder([-15, 0, 0], [-10, 0, 0.5],0.1, style) liney = Cylinder([-15, 0, 0], [-15, 5, 0.2],0.1, style) linez = Cylinder([-15, 0, 0], [-15, 0.2, 5],0.1, style) conex = Cone([-10, 0, 0.5], 0.5, [-9, 0, 0.5], 0, style) coney = Cone([-15, 5, 0], 0.5, [-15, 6, 0], 0, style) conez = Cone([-15, 0, 5], 0.5, [-15, 0, 6], 0, style) # Return the Scene object for rendering return Scene(default_camera, objects=[lichtje,linex,liney,linez,conex,coney,conez])
def legend(start_position, axis_length): """ Returns the objects of a legend :param start_position: the position where the legend is rendered :param axis_length: the length of each line+arrow in the x, y and z direction :return legend_objects: the objects of a legend """ # Reduce the AXIS_LENGTH by the length of the Cone (1) so that # the total length is exactly the AXIS_LENGTH axis_length -= 1 # Initialize the Cylinder END-position to a COPY of the start position cylinder_coords_end = { 'x': list(start_position), 'y': list(start_position), 'z': list(start_position) } # Add the AXIS_LENGTHs to the corresponding coordinate cylinder_coords_end['x'][0] += axis_length cylinder_coords_end['y'][1] += axis_length cylinder_coords_end['z'][2] += axis_length ''' CREATE THE CYLINDERS''' cylinders = { 'x': Cylinder(start_position, cylinder_coords_end['x'], 0.1, Texture(Pigment('color', [1, 0, 0]), Finish('reflection', 1))), 'y': Cylinder(start_position, cylinder_coords_end['y'], 0.1, Texture(Pigment('color', [0, 0, 1]), Finish('reflection', 1))), 'z': Cylinder(start_position, cylinder_coords_end['z'], 0.1, Texture(Pigment('color', [0, 1, 0]), Finish('reflection', 1))) } # Cone START is the same as the Cylinder END, so we COPY these lists cones_coords_start = { 'x': list(cylinder_coords_end['x']), 'y': list(cylinder_coords_end['y']), 'z': list(cylinder_coords_end['z']) } # Copy the START as END coordinate cones_coords_end = { 'x': list(cones_coords_start['x']), 'y': list(cones_coords_start['y']), 'z': list(cones_coords_start['z']) } # Extend the tip of the cones with length 1 cones_coords_end['x'][0] += 1 cones_coords_end['y'][1] += 1 cones_coords_end['z'][2] += 1 ''' CREATE THE CONES ''' cones = { 'x': Cone(cones_coords_start['x'], 0.3, cones_coords_end['x'], 0, Texture(Pigment('color', [1, 0, 0]), Finish('reflection', 1))), 'y': Cone(cones_coords_start['y'], 0.3, cones_coords_end['y'], 0, Texture(Pigment('color', [0, 0, 1]), Finish('reflection', 1))), 'z': Cone(cones_coords_start['z'], 0.3, cones_coords_end['z'], 0, Texture(Pigment('color', [0, 1, 0]), Finish('reflection', 1))), } # Add ALL objects to a LIST and return legend_objects = list(cylinders.values()) + list(cones.values()) return legend_objects
def make_cone(x1, y1, z1, x2, y2, z2): """ Creates a pink cone with a base-radius of 3 """ cone = Cone([x1, y1, z1], 3, [x2, y2, z2], 0, pink) return cone
def make_cone(x1, y1, z1, x2, y2, z2): """ Creates a pink cone with a base-radius of 3""" cone = Cone([x1, y1, z1], 3, [x2, y2, z2], 0, Texture(Pigment('color', [1, 0, 1]), Finish('reflection', 0.4))) return cone