Exemplo n.º 1
0
def getSiteIndex(centerpos):
    for index in es.createentitylist('func_bomb_target'):
        current_min = vecmath.vector(es.getindexprop(index, 'CBaseEntity.m_Collision.m_vecMins'))
        current_max = vecmath.vector(es.getindexprop(index, 'CBaseEntity.m_Collision.m_vecMaxs'))
        if vecmath.isbetweenRect(centerpos, current_min, current_max):
             return index
    return 0
Exemplo n.º 2
0
def drawLine(coord1, coord2,
            model="materials/sprites/laser.vmt",
            halo="materials/sprites/halo01.vmt",
            seconds=0,
            width=10,
            endwidth=10,
            red=255,
            green=255,
            blue=255,
            brightness=255,
            speed=10,
            fadelength=0,
            noise=0,
            framestart=0,
            framerate=0):
    """
Draw a line between two coordinates
    """
    try:
        c1 = vector(coord1)
        c2 = vector(coord2)
    except TypeError:
        raise TypeError("Invalid parameter type for coordinates")
    # Draw it!
    mi = es.precachemodel(model)
    hi = es.precachemodel(halo)
    es.effect('beam', str(c1), str(c2), mi, hi,
              framestart, framerate,
              seconds, width, endwidth, fadelength, noise,
              red, green, blue, brightness, speed)
Exemplo n.º 3
0
def drawLine(coord1,
             coord2,
             model="materials/sprites/laser.vmt",
             halo="materials/sprites/halo01.vmt",
             seconds=0,
             width=10,
             endwidth=10,
             red=255,
             green=255,
             blue=255,
             brightness=255,
             speed=10,
             fadelength=0,
             noise=0,
             framestart=0,
             framerate=0):
    """
Draw a line between two coordinates
    """
    try:
        c1 = vector(coord1)
        c2 = vector(coord2)
    except TypeError:
        raise TypeError("Invalid parameter type for coordinates")
    # Draw it!
    mi = es.precachemodel(model)
    hi = es.precachemodel(halo)
    es.effect('beam', str(c1), str(c2), mi, hi, framestart, framerate, seconds,
              width, endwidth, fadelength, noise, red, green, blue, brightness,
              speed)
Exemplo n.º 4
0
def drawCircle(origin, radius, steps=12,
            axle1=(1,0,0),
            axle2=(0,1,0),
            normal=None,
            model="materials/sprites/laser.vmt",
            halo="materials/sprites/halo01.vmt",
            seconds=0,
            width=10,
            endwidth=10,
            red=255,
            green=255,
            blue=255,
            brightness=255,
            speed=10,
            fadelength=0,
            noise=0,
            framestart=0,
            framerate=0):
    """
Draw a circle on a plane defined by origin and two points (axles)
    """
    try:
        o = vector(origin)
        a1 = vector(axle1)
        if not normal:
            a2 = vector(axle2)
            normal = a1.cp(a2)
    except TypeError:
        raise TypeError("Invalid parameter type for coordinates")
    
    # normalize steps to be modular by 4, rounding up
    steps = int(float(steps)/4.0+.9)*4
    # calculate steps per line
    edgesteps = steps/4

    # generate the corner vectors
    k = []
    k.append(a1.setlength(radius))
    k.append(normal.cp(a1).setlength(radius))
    k.append(-k[0])
    k.append(-k[1])
    k.append(k[0])

    # distance between steps
    steplength = vecmath.distance(k[0],k[1])/edgesteps
    
    # Draw all the edges
    mi = es.precachemodel(model)
    hi = es.precachemodel(halo)
    for edge in range(4):
        c1 = o+k[edge]
        minus = k[edge+1]-k[edge]
        for s in range(edgesteps):
            c2 = o+(k[edge]+minus.setlength(steplength*(s+1))).setlength(radius)
            es.effect('beam', str(c1), str(c2), mi, hi,
              framestart, framerate,
              seconds, width, endwidth, fadelength, noise,
              red, green, blue, brightness, speed)
            c1 = c2
Exemplo n.º 5
0
def getSiteIndex(centerpos):
    for index in es.createentitylist('func_bomb_target'):
        current_min = vecmath.vector(
            es.getindexprop(index, 'CBaseEntity.m_Collision.m_vecMins'))
        current_max = vecmath.vector(
            es.getindexprop(index, 'CBaseEntity.m_Collision.m_vecMaxs'))
        if vecmath.isbetweenRect(centerpos, current_min, current_max):
            return index
    return 0
Exemplo n.º 6
0
def siteCheck():
    bombsitesNum.clear()
    managerindex = es.getentityindex('cs_player_manager')
    if managerindex > 0:
        index = getSiteIndex(vecmath.vector(es.getindexprop(managerindex, 'CCSPlayerResource.m_bombsiteCenterA')))
        if index:
            bombsitesNum['A'] = index
        index = getSiteIndex(vecmath.vector(es.getindexprop(managerindex, 'CCSPlayerResource.m_bombsiteCenterB')))
        if index:
            bombsitesNum['B'] = index
Exemplo n.º 7
0
def square(start, end,
        frame=True,
        fill=False,
        steps=15,
        users='#all',
        delay=0,
        model='sprites/laser.vmt',
        halo=0,
        startframe=0,
        framerate=255,
        life=3,
        width=3,
        endwidth=3,
        fadelength=3,
        amplitude=0,
        r=255,
        g=255,
        b=255,
        a=255,
        speed=1,
        queue=True):
    '''
    Creates a simple, rectangular square by entity indexes and/or coordinates.
    You can fill it by setting "fill" to True. If you decided to fill the
    square, you need to set "steps" to the number of lines should be used to
    fill it. You can also disable the frame by setting "frame" to False.
    '''

    start = vector(getLocation(start))
    end = vector(getLocation(end))

    if frame:
        p1 = vector(start)
        p2 = vector(end)
        p1.z = end.z
        p2.z = start.z
        polygon((start, p1, end, p2), users, delay, model, halo, startframe,
            framerate, life, width, endwidth, fadelength, amplitude, r, g, b,
            a, speed, queue=queue)

    if not fill:
        return

    minz = min(start.z, end.z)
    step = (max(start.z, end.z) - minz) / (steps + 1)
    end.z = minz
    start.z = minz
    for x in xrange(steps):
        start.z += step
        end.z += step
        beamPoints(users, delay, start, end, model, halo, startframe,
            framerate, life, width, endwidth, fadelength, amplitude, r, g, b,
            a, speed, queue=queue)
Exemplo n.º 8
0
def siteCheck():
    bombsitesNum.clear()
    managerindex = es.getentityindex('cs_player_manager')
    if managerindex > 0:
        index = getSiteIndex(
            vecmath.vector(
                es.getindexprop(managerindex,
                                'CCSPlayerResource.m_bombsiteCenterA')))
        if index:
            bombsitesNum['A'] = index
        index = getSiteIndex(
            vecmath.vector(
                es.getindexprop(managerindex,
                                'CCSPlayerResource.m_bombsiteCenterB')))
        if index:
            bombsitesNum['B'] = index
Exemplo n.º 9
0
def player_jump(ev):
    if not es.isbot(ev['userid']):
        dbg( 'player jumped')
        steamid = sid(ev)
        players.increment(steamid,'jump')
        vStartpos = vecmath.vector(es.getplayerlocation(ev['userid']))
        players.update(steamid,'jump_startpos',str(vStartpos))
Exemplo n.º 10
0
def Check_Runboost(userid):
    location = es.getplayerlocation(userid)
    steamid = es.getplayersteamid(userid)
    velocity = int(
        round(
            vector(
                (float(
                    es.getplayerprop(
                        userid, 'CBasePlayer.localdata.m_vecVelocity[0]')),
                 float(
                     es.getplayerprop(
                         userid, 'CBasePlayer.localdata.m_vecVelocity[1]')),
                 float(
                     es.getplayerprop(
                         userid,
                         'CBasePlayer.localdata.m_vecVelocity[2]')))).length(),
            2))
    gamethread.cancelDelayed("Check_Ground_%s" % userid)
    if playerOnTop(userid)[0] == "True":
        client[steamid]['loc'] = location
        client[steamid]['time'] = 0
        client[steamid]['avs'] = []
        client[steamid]['pre'] = velocity
    else:
        gamethread.cancelDelayed("Check_Ground_%s" % userid)
        Check_When_Grounded(userid, False, True)
        return

    gamethread.delayedname(0.001,
                           'Check_Runboost_%s' % userid,
                           Check_Runboost,
                           args=(userid))
Exemplo n.º 11
0
def Set_Location(userid):
    check = es.getplayerprop(userid, 'CBasePlayer.m_fFlags')
    location = es.getplayerlocation(userid)
    steamid = es.getplayersteamid(userid)
    player = playerlib.getPlayer(userid)
    velocity = int(
        round(
            vector(
                (float(
                    es.getplayerprop(
                        userid, 'CBasePlayer.localdata.m_vecVelocity[0]')),
                 float(
                     es.getplayerprop(
                         userid, 'CBasePlayer.localdata.m_vecVelocity[1]')),
                 float(
                     es.getplayerprop(
                         userid,
                         'CBasePlayer.localdata.m_vecVelocity[2]')))).length(),
            2))
    if not check & 1:
        if not playerOnTop(userid)[0] == "True":
            if velocity < 400:
                gamethread.cancelDelayed("Check_Runboost_%s" % userid)
                gamethread.cancelDelayed("Check_Ground_%s" % userid)
                Check_When_Grounded(userid, False, False)

            else:
                gamethread.cancelDelayed("Check_Runboost_%s" % userid)
                gamethread.cancelDelayed("Check_Ground_%s" % userid)
                Check_When_Grounded(userid, True, False)
        else:
            gamethread.cancelDelayed("Check_Runboost_%s" % userid)
            gamethread.cancelDelayed("Check_Ground_%s" % userid)
            Check_Runboost(userid)

        return
    else:
        client[steamid]['loc'] = location
        client[steamid]['time'] = 0
        client[steamid]['avs'] = []
        client[steamid]['pre'] = velocity
        gamethread.cancelDelayed("Check_Runboost_%s" % userid)
        gamethread.cancelDelayed("Check_Ground_%s" % userid)

    if player.isdead:
        gamethread.cancelDelayed("Check_Runboost_%s" % userid)
        gamethread.cancelDelayed("Check_Ground_%s" % userid)
        gamethread.cancelDelayed("Set_Location_%s" % userid)
        esc.tell(
            userid,
            "#255,51,0[#255,137,0LJStats#255,51,0] #snowis no longer tracking you!"
        )
        client[steamid]['lj'] = 0
        return

    gamethread.delayedname(0.001,
                           'Set_Location_%s' % userid,
                           Set_Location,
                           args=(userid))
Exemplo n.º 12
0
def sm2es_keyPress(ev):
    userid = ev["userid"]
    if es.exists("userid", userid):

        if ev['status'] == '0':
            return
        if es.isbot(userid):
            return

        ply = playerlib.getPlayer(userid)

        if ply.isdead:
            return

        velocity_x = float(
            es.getplayerprop(userid, 'CBasePlayer.localdata.m_vecVelocity[0]'))
        velocity_y = float(
            es.getplayerprop(userid, 'CBasePlayer.localdata.m_vecVelocity[1]'))
        velocity = int(
            vector(
                float(
                    es.getplayerprop(
                        userid, 'CBasePlayer.localdata.m_vecVelocity[0]')),
                float(
                    es.getplayerprop(
                        userid,
                        'CBasePlayer.localdata.m_vecVelocity[1]'))).length())
        steamid = es.getplayersteamid(userid)
        if analysis[steamid]['onground'] == 0:
            if ev["command"] == 'IN_MOVELEFT':
                if analysis[steamid]['move'] == 0:
                    analysis[steamid]['move'] = 1
                    analysis[steamid]['view_angle_0'].append(
                        ply.getViewAngle()[0])
                    analysis[steamid]['view_angle_1'].append(
                        ply.getViewAngle()[1])
                    analysis[steamid]['intervals'].append(time.time())
                    analysis[steamid]['velocity'].append(velocity)
                    analysis[steamid]['strafes'] += 1

            if ev['command'] == 'IN_MOVERIGHT':
                if analysis[steamid]['move'] == 1:
                    analysis[steamid]['move'] = 0
                    analysis[steamid]['view_angle_0'].append(
                        ply.getViewAngle()[0])
                    analysis[steamid]['view_angle_1'].append(
                        ply.getViewAngle()[1])
                    analysis[steamid]['intervals'].append(time.time())
                    analysis[steamid]['velocity'].append(velocity)
                    analysis[steamid]['strafes'] += 1
Exemplo n.º 13
0
def player_land(ev):
    if not es.isbot(ev['userid']):
        steamid = extendedstats.sid(ev)
        extendedstats.dbg('player land')
        pos = vecmath.vector(es.getplayerlocation(ev['userid']))
        startpos = extendedstats.players.query(steamid,'jump_startpos')
        if startpos:
            distance = vecmath.distance(pos, vecmath.vector(startpos))
            extendedstats.players.add(steamid,'jump_distance',distance)
            if distance > extendedstats.players.query(steamid,'jump_longest'):
                extendedstats.players.update(steamid,'jump_longest',distance)
                if dcfg['notify_longestjump'] == '1':
                    name = extendedstats.getName(steamid)
                    rank,allplayers = extendedstats.getRank(steamid,'jump_longest')
                    rSteamid, rDistance = extendedstats.getToplist(1,'jump_longest')[0]
                    rName = extendedstats.getName(rSteamid)
                    if dcfg['notify_longestjump_all'] == '1':
                        es.msg('%s just broke his record of his longest jump. His new record is: %.2f meters!' % (name,distance*0.01905))
                        es.msg('He is ranked %s of %s now. Longest jump overall is %.2f meters by %s' % (rank,allplayers,rDistance,rName))
                    else:
                        es.tell(ev['userid'],'You just broke your record of your longest jump! Your new record is: %.2f meters!' % (distance*0.01905))
                        es.tell(ev['userid'],'You are now ranked %s of %s. Longest jump overall is %.2f meters by %s' % (rank,allplayers,rDistance,rName))
            extendedstats.players.update(steamid,'jump_startpos',None) 
Exemplo n.º 14
0
def ball(origin, radius,
        steps=15,
        users='#all',
        delay=0,
        model='sprites/laser.vmt',
        halo=0,
        startframe=0,
        framerate=255,
        life=3,
        width=3,
        spread=0,
        amplitude=0,
        r=255,
        g=255,
        b=255,
        a=255,
        speed=1,
        flags=0,
        upper=True,
        lower=True,
        queue=True):
    '''
    Creates a ball by an entity index or coordinate and a radius.

    NOTE:
    The number of steps is used for the lower and upper half.
    '''

    step = float(radius) / steps
    for x in xrange(steps):
        dist = step * x
        org = vector(origin)
        org.z += dist
        rad = 2 * radius * (1 - (float(x) / steps) ** 2) ** 0.5

        args = (users, delay, org, rad, rad-0.1, model, halo, startframe,
            framerate, life, width, spread, amplitude, r, g, b, a, speed,
            flags)

        if upper:
            beamRingPoint(queue=queue, *args)

        if not x or not lower:
            continue

        org.z -= 2 * dist
        beamRingPoint(queue=queue, *args)
Exemplo n.º 15
0
def setentname_cmd(args):
    if gamename in ['cstrike', 'dod', 'hl2mp']:
        userid = es.getuserid()
        if userid:
            if len(args) > 1:
                entity = args[0]
                entityname = args[1]
                if entity.isdigit() and entityname:
                    player = playerlib.getPlayer(userid)
                    playerlocation = vecmath.vector(player.getLocation())
                    playermovetype = es.getplayerprop(int(player), 'CBaseEntity.movetype')
                    if gamename == 'cstrike':
                        playerviewangles = vecmath.vector((float(es.getplayerprop(int(player), 'CCSPlayer.m_angEyeAngles[0]')), float(es.getplayerprop(int(player), 'CCSPlayer.m_angEyeAngles[1]')), 0.0))
                        playerviewoffset = vecmath.vector((float(es.getplayerprop(int(player), 'CBasePlayer.localdata.m_vecViewOffset[0]')), float(es.getplayerprop(int(player), 'CBasePlayer.localdata.m_vecViewOffset[1]')), float(es.getplayerprop(int(player), 'CBasePlayer.localdata.m_vecViewOffset[2]'))))
                    elif gamename == 'dod':
                        playerviewangles = vecmath.vector((float(es.getplayerprop(int(player), 'CDODPlayer.m_angEyeAngles[0]')), float(es.getplayerprop(int(player), 'CDODPlayer.m_angEyeAngles[1]')), 0.0))
                        playerviewoffset = vecmath.vector((float(es.getplayerprop(int(player), 'CBasePlayer.localdata.m_vecViewOffset[0]')), float(es.getplayerprop(int(player), 'CBasePlayer.localdata.m_vecViewOffset[1]')), float(es.getplayerprop(int(player), 'CBasePlayer.localdata.m_vecViewOffset[2]'))))
                    elif gamename == 'hl2mp':
                        playerviewangles = vecmath.vector((float(es.getplayerprop(int(player), 'CHL2MP_Player.m_angEyeAngles[0]')), float(es.getplayerprop(int(player), 'CHL2MP_Player.m_angEyeAngles[1]')), 0.0))
                        playerviewoffset = vecmath.vector((float(es.getplayerprop(int(player), 'CHL2MP_Player.baseclass.baseclass.baseclass.baseclass.m_vecViewOffset[0]')), float(es.getplayerprop(int(player), 'CHL2MP_Player.baseclass.baseclass.baseclass.baseclass.m_vecViewOffset[1]')), float(es.getplayerprop(int(player), 'CHL2MP_Player.baseclass.baseclass.baseclass.baseclass.m_vecViewOffset[2]'))))
                    playerviewvector = (vecmath.vector(vecmath.angles((1.0,1.0,1.0), playerviewangles))) * 0.5
                    entitylocation = vecmath.vector(es.getindexprop(entity, 'CBaseEntity.m_vecOrigin'))
                    entityviewvector = (playerlocation - (playerviewoffset + playerviewvector)) + entitylocation
                    player.freeze(1)
                    player.setLocation(list(entityviewvector))
                    player.viewCoord(list(entitylocation))
                    es.entsetname(int(player), entityname)
                    es.server.cmd('es_xsetang %s %s %s' % (int(player), playerviewangles[0], playerviewangles[1]))
                    es.setplayerprop(int(player), 'CBaseEntity.movetype', playermovetype)
                    player.setLocation(list(playerlocation))
                else:
                    es.dbgmsg(0, 'setentname: Invalid target user "%s" to setentname.' % target)
            else:
                es.dbgmsg(0, 'setentname: Not enough arguments to setentname. Syntax: setentname <entity-index#> <desired-name>')
        else:
            es.dbgmsg(0, 'setentname: No userid available. Sorry, no targetname set!')
    else:
        es.dbgmsg(0, 'setentname: Game "%s" is not supported. Sorry, no targetname set!' % gamename)
Exemplo n.º 16
0
def player_jump(ev):
    userid = ev["userid"]
    steamid = es.getplayersteamid(userid)
    if not es.isbot(userid):
        analysis[steamid]["view_angle_0"] = []
        analysis[steamid]["view_angle_1"] = []
        analysis[steamid]["velocity"] = []
        velocity = int(
            vector(
                float(
                    es.getplayerprop(
                        userid, 'CBasePlayer.localdata.m_vecVelocity[0]')),
                float(
                    es.getplayerprop(
                        userid,
                        'CBasePlayer.localdata.m_vecVelocity[1]'))).length())

        analysis[steamid]["velocity"].append(velocity)
Exemplo n.º 17
0
def DoTheJump(userid):
    if es.getplayerprop(userid, 'CBasePlayer.pl.deadflag'):
        return
    if userid not in JumpsUsed['time'] or userid not in JumpsUsed['count']:
        ev = {}
        ev['userid'] = userid
        player_jump(ev)
        return
    if JumpsUsed['count'][userid] > Max_Uses and Max_Uses != -1:
        return
    newTime = time.time()
    timeBetween = newTime - JumpsUsed['time'][userid]
    if timeBetween > Intervals:
        if JumpsUsed['count'][userid] > 0:
            Push_Value2 = Push_Value
            if int(es.getplayerprop(userid, 'CBasePlayer.localdata.m_vecVelocity[2]')) < 0:
                Push_Value2 += (round(vecmath.vector((float(es.getplayerprop(userid, 'CBasePlayer.localdata.m_vecVelocity[0]')), float(es.getplayerprop(userid, 'CBasePlayer.localdata.m_vecVelocity[1]')), float(es.getplayerprop(userid, 'CBasePlayer.localdata.m_vecVelocity[2]')))).length(), 2) * Extra_Boost_If_Falling)
            es.setplayerprop(userid,"CBasePlayer.localdata.m_vecBaseVelocity", "0,0,%s" %Push_Value2)
        JumpsUsed['time'][userid] = newTime
        JumpsUsed['count'][userid] += 1
Exemplo n.º 18
0
def Check_When_Grounded(userid, bhop, runboost):
    name = es.getplayername(userid)
    steamid = es.getplayersteamid(userid)
    velocity = int(
        round(
            vector(
                (float(
                    es.getplayerprop(
                        userid, 'CBasePlayer.localdata.m_vecVelocity[0]')),
                 float(
                     es.getplayerprop(
                         userid, 'CBasePlayer.localdata.m_vecVelocity[1]')),
                 float(
                     es.getplayerprop(
                         userid,
                         'CBasePlayer.localdata.m_vecVelocity[2]')))).length(),
            2))

    client[steamid]["time"] += 0.01
    client[steamid]["avs"].append(velocity)
    check = es.getplayerprop(userid, 'CBasePlayer.m_fFlags')
    if check & 1:
        location = es.getplayerlocation(userid)
        player = playerlib.getPlayer(userid)
        distance = (vecmath.distance(
            (float(client[steamid]['loc'][0]), float(
                client[steamid]['loc'][1])),
            (float(location[0]), float(location[1])))) + 32
        index = 0
        add = 0
        for item in client[steamid]["avs"]:
            add += item
            index += 1
            break

        av = add / index

        time = (client[steamid]["time"])

        checker = float(client[steamid]['loc'][2]) - float(location[2])

        average = 0
        index = 1
        for item in analysis[steamid]["view_angle_0"]:
            index += 1
            average += item

        tell_average = float(average) / float(index)

        detections = 0
        for x in analysis[steamid]["view_angle_0"]:

            if (x - tell_average) >= -1 and (x - tell_average) <= 4:
                detections -= 2

            else:
                detections += 0.843

        if detections < 0:
            detections = 0

        if not runboost:
            if not bhop:
                if distance > 264 and distance < 280 and client[steamid][
                        "time"] < 0.9 and client[steamid]["time"] > 0.68:
                    esc.tell(
                        userid,
                        '#snowPrestrafe:#255,137,0 %s u/s #snow| Strafes#255,137,0 %s'
                        %
                        (client[steamid]["pre"], analysis[steamid]["strafes"]))
                    esc.tell(
                        userid,
                        '#snowAverage Speed:#255,137,0 %s u/s #snowand air time:#255,137,0 %s seconds'
                        % (av, client[steamid]["time"]))
                    esc.tell(
                        userid, '#snowDistance:#255,137,0 %s units' %
                        (round(distance, 3)))

                elif distance < 280 and client[steamid][
                        "time"] < 0.9 and distance > 240 and client[steamid][
                            "time"] > 0.68:
                    esc.tell(
                        userid,
                        '#snowPrestrafe:#255,137,0 %s u/s #snow| Strafes#255,137,0 %s'
                        %
                        (client[steamid]["pre"], analysis[steamid]["strafes"]))
                    esc.tell(
                        userid,
                        '#snowAverage Speed:#255,137,0 %s u/s #snowand air time:#255,137,0 %s seconds'
                        % (av, client[steamid]["time"]))
                    esc.tell(
                        userid, '#snowDistance:#255,137,0 %s units' %
                        (round(distance, 3)))

        else:
            if distance >= 485 and distance <= 580:
                esc.tell(userid, '#yellow- RUNBOOST -')
                esc.tell(
                    userid,
                    '#snowPrestrafe:#255,137,0 %s u/s #snow| Strafes#255,137,0 %s'
                    % (client[steamid]["pre"], analysis[steamid]["strafes"]))
                esc.tell(
                    userid,
                    '#snowAverage Speed:#255,137,0 %s u/s #snowand air time:#255,137,0 %s seconds'
                    % (av, client[steamid]["time"]))
                esc.tell(
                    userid,
                    '#snowDistance:#255,137,0 %s units' % (round(distance, 3)))

        analysis[steamid] = {
            'move': 0,
            'view_angle_0': [],
            'view_angle_1': [],
            'velocity': [],
            'intervals': [],
            'onground': 0,
            'location': (0, 0, 0),
            'msg': 0,
            'strafes': 0,
            'time': 0,
            'cheated': 0,
            'loyal': 0
        }
        Set_Location(userid)

        return

    gamethread.delayedname(0.001,
                           'Check_Ground_%s' % userid,
                           Check_When_Grounded,
                           args=(userid, bhop, runboost))
Exemplo n.º 19
0
    def update(self):
        timer = es.import_addon('trikztimer/plugins/timer')
        """
        Update the player's message showing his targets ranks.
        """
        if not es.exists('userid', self.userid):
            return

        #if not es.exists('userid', self.target):
        #   return

        if es.getplayerteam(self.userid) in (2, 3):
            if not playerlib.getPlayer(self.userid).isdead:
                Player(self.userid).delspec(self.userid, self.target, 1)
                return

        target = self.getspec()
        if target != -1:

            self.target = target

            steamid = es.getplayersteamid(self.target)
            name = es.getplayername(self.target)
            # PARTNER TIMER

            velocity = round(
                vector(
                    float(
                        es.getplayerprop(
                            self.target,
                            'CBasePlayer.localdata.m_vecVelocity[0]')),
                    float(
                        es.getplayerprop(
                            self.target,
                            'CBasePlayer.localdata.m_vecVelocity[1]'))).length(
                            ), 2)

            Player(self.userid).addspec(self.userid, self.target)

            Player(self.userid).delspec(self.userid, self.target, 2)

            specs[self.userid]["last_spec"] = self.target

            if steamid in timer.player:
                string = timer.player[steamid]["text_display"]
                if timer.CheckPartner(self.target):
                    string += "\n(Partnered)"
                else:
                    string += "\n(Solo)"

                timer.player[steamid]['spectators'] = specs[self.target]['n']

            if not es.isbot(target):
                hudhint(self.userid,
                        "- %s -\nVel: %s\n%s" % (name, velocity, string))

            name_list = ""
            if len(specs[self.target]['n']) > 0:
                for object in specs[self.target]['n']:
                    s_name = str(es.getplayername(object))
                    if len(s_name) > 12:
                        s_name = str(es.getplayername(object))[0:12] + "..."
                    name_list += "\n" + s_name

            if timer.tournament["status"] == 0:
                keyhint(
                    self.userid, "%s's Spectators: %s\n%s" %
                    (name, len(specs[self.target]['n']), name_list))
            else:
                string = ""
                string += "-- Tournament Mode --\n "
                if timer.tournament["turn"] in timer.tournament["queue"] > 0:
                    turn = timer.tournament["turn"]
                    string += "\n %s | %s is playing..\n \n Next couple in: %s \n \n \n" % (
                        timer.tournament["queue"][turn][0]["name"],
                        timer.tournament["queue"][turn][1]["name"],
                        timer.TimeFormat(timer.tournament["time"], None, True))
                else:
                    string += "\nNo teams available yet!\n \n"

                keyhint(
                    self.userid, "Spectators: %s\n%s" %
                    (string, name, len(specs[self.target]['n']), name_list))

        else:
            Player(self.userid).delspec(self.userid, self.target, 2)
Exemplo n.º 20
0
def sm2es_keyPress(ev):
    userid = ev["userid"]
    if es.exists("userid", userid):

        if ev['status'] == '0':
            return

        ply = playerlib.getPlayer(userid)

        if ply.isdead:
            return

        velocity_x = float(
            es.getplayerprop(userid, 'CBasePlayer.localdata.m_vecVelocity[0]'))
        velocity_y = float(
            es.getplayerprop(userid, 'CBasePlayer.localdata.m_vecVelocity[1]'))
        velocity = int(
            vector(
                float(
                    es.getplayerprop(
                        userid, 'CBasePlayer.localdata.m_vecVelocity[0]')),
                float(
                    es.getplayerprop(
                        userid,
                        'CBasePlayer.localdata.m_vecVelocity[1]'))).length())
        steamid = es.getplayersteamid(userid)
        check = es.getplayerprop(userid, 'CBasePlayer.m_fFlags')
        if not check & 1:
            if ev["command"] == 'IN_MOVELEFT':
                if analysis[steamid]['move'] == 0:
                    analysis[steamid]['move'] = 1
                    analysis[steamid]['view_angle_0'].append(
                        ply.getViewAngle()[0])
                    analysis[steamid]['view_angle_1'].append(
                        ply.getViewAngle()[1])
                    analysis[steamid]['intervals'].append(time.time())
                    analysis[steamid]['velocity'].append(velocity)
                    analysis[steamid]['strafes'] += 1

            if ev['command'] == 'IN_MOVERIGHT':
                if analysis[steamid]['move'] == 1:
                    analysis[steamid]['move'] = 0
                    analysis[steamid]['view_angle_0'].append(
                        ply.getViewAngle()[0])
                    analysis[steamid]['view_angle_1'].append(
                        ply.getViewAngle()[1])
                    analysis[steamid]['intervals'].append(time.time())
                    analysis[steamid]['velocity'].append(velocity)
                    analysis[steamid]['strafes'] += 1
        else:

            analysis[steamid] = {
                'move': 0,
                'view_angle_0': [],
                'view_angle_1': [],
                'velocity': [],
                'intervals': [],
                'onground': 0,
                'location': (0, 0, 0),
                'msg': 0,
                'strafes': 0,
                'time': 0,
                'cheated': 0,
                'loyal': 0
            }
Exemplo n.º 21
0
def drawBox(
    coord1,
    coord2,
    model="materials/sprites/laser.vmt",
    halo="materials/sprites/halo01.vmt",
    seconds=0,
    width=10,
    endwidth=10,
    red=255,
    green=255,
    blue=255,
    brightness=255,
    speed=10,
    fadelength=0,
    noise=0,
    framestart=0,
    framerate=0,
):
    """
Draw a rectangular box by using two coordinates
    """
    try:
        c1 = vector(coord1)
        c2 = vector(coord2)
    except TypeError:
        raise TypeError, "Invalid parameter type for coordinates"
    # Create the additional corners for the box
    tc1 = vector(c1)
    tc2 = vector(c1)
    tc3 = vector(c1)
    tc4 = vector(c2)
    tc5 = vector(c2)
    tc6 = vector(c2)
    tc1[0] = c2[0]
    tc2[1] = c2[1]
    tc3[2] = c2[2]
    tc4[0] = c1[0]
    tc5[1] = c1[1]
    tc6[2] = c1[2]
    # Draw all the edges
    mi = es.precachemodel(model)
    hi = es.precachemodel(halo)
    es.effect(
        "beam",
        str(c1),
        str(tc1),
        mi,
        hi,
        framestart,
        framerate,
        seconds,
        width,
        endwidth,
        fadelength,
        noise,
        red,
        green,
        blue,
        brightness,
        speed,
    )
    es.effect(
        "beam",
        str(c1),
        str(tc2),
        mi,
        hi,
        framestart,
        framerate,
        seconds,
        width,
        endwidth,
        fadelength,
        noise,
        red,
        green,
        blue,
        brightness,
        speed,
    )
    es.effect(
        "beam",
        str(c1),
        str(tc3),
        mi,
        hi,
        framestart,
        framerate,
        seconds,
        width,
        endwidth,
        fadelength,
        noise,
        red,
        green,
        blue,
        brightness,
        speed,
    )
    es.effect(
        "beam",
        str(tc6),
        str(tc1),
        mi,
        hi,
        framestart,
        framerate,
        seconds,
        width,
        endwidth,
        fadelength,
        noise,
        red,
        green,
        blue,
        brightness,
        speed,
    )
    es.effect(
        "beam",
        str(tc6),
        str(tc2),
        mi,
        hi,
        framestart,
        framerate,
        seconds,
        width,
        endwidth,
        fadelength,
        noise,
        red,
        green,
        blue,
        brightness,
        speed,
    )
    es.effect(
        "beam",
        str(tc6),
        str(c2),
        mi,
        hi,
        framestart,
        framerate,
        seconds,
        width,
        endwidth,
        fadelength,
        noise,
        red,
        green,
        blue,
        brightness,
        speed,
    )
    es.effect(
        "beam",
        str(tc4),
        str(c2),
        mi,
        hi,
        framestart,
        framerate,
        seconds,
        width,
        endwidth,
        fadelength,
        noise,
        red,
        green,
        blue,
        brightness,
        speed,
    )
    es.effect(
        "beam",
        str(tc5),
        str(c2),
        mi,
        hi,
        framestart,
        framerate,
        seconds,
        width,
        endwidth,
        fadelength,
        noise,
        red,
        green,
        blue,
        brightness,
        speed,
    )
    es.effect(
        "beam",
        str(tc5),
        str(tc1),
        mi,
        hi,
        framestart,
        framerate,
        seconds,
        width,
        endwidth,
        fadelength,
        noise,
        red,
        green,
        blue,
        brightness,
        speed,
    )
    es.effect(
        "beam",
        str(tc5),
        str(tc3),
        mi,
        hi,
        framestart,
        framerate,
        seconds,
        width,
        endwidth,
        fadelength,
        noise,
        red,
        green,
        blue,
        brightness,
        speed,
    )
    es.effect(
        "beam",
        str(tc4),
        str(tc3),
        mi,
        hi,
        framestart,
        framerate,
        seconds,
        width,
        endwidth,
        fadelength,
        noise,
        red,
        green,
        blue,
        brightness,
        speed,
    )
    es.effect(
        "beam",
        str(tc4),
        str(tc2),
        mi,
        hi,
        framestart,
        framerate,
        seconds,
        width,
        endwidth,
        fadelength,
        noise,
        red,
        green,
        blue,
        brightness,
        speed,
    )
Exemplo n.º 22
0
def drawCircle(origin,
               radius,
               steps=12,
               axle1=(1, 0, 0),
               axle2=(0, 1, 0),
               normal=None,
               model="materials/sprites/laser.vmt",
               halo="materials/sprites/halo01.vmt",
               seconds=0,
               width=10,
               endwidth=10,
               red=255,
               green=255,
               blue=255,
               brightness=255,
               speed=10,
               fadelength=0,
               noise=0,
               framestart=0,
               framerate=0):
    """
Draw a circle on a plane defined by origin and two points (axles)
    """
    try:
        o = vector(origin)
        a1 = vector(axle1)
        if not normal:
            a2 = vector(axle2)
            normal = a1.cp(a2)
    except TypeError:
        raise TypeError("Invalid parameter type for coordinates")

    # normalize steps to be modular by 4, rounding up
    steps = int(float(steps) / 4.0 + .9) * 4
    # calculate steps per line
    edgesteps = steps / 4

    # generate the corner vectors
    k = []
    k.append(a1.setlength(radius))
    k.append(normal.cp(a1).setlength(radius))
    k.append(-k[0])
    k.append(-k[1])
    k.append(k[0])

    # distance between steps
    steplength = vecmath.distance(k[0], k[1]) / edgesteps

    # Draw all the edges
    mi = es.precachemodel(model)
    hi = es.precachemodel(halo)
    for edge in range(4):
        c1 = o + k[edge]
        minus = k[edge + 1] - k[edge]
        for s in range(edgesteps):
            c2 = o + (k[edge] + minus.setlength(steplength *
                                                (s + 1))).setlength(radius)
            es.effect('beam', str(c1), str(c2), mi, hi, framestart, framerate,
                      seconds, width, endwidth, fadelength, noise, red, green,
                      blue, brightness, speed)
            c1 = c2
Exemplo n.º 23
0
def box(start, end,
        frame=True,
        fill=False,
        steps=15,
        users='#all',
        delay=0,
        model='sprites/laser.vmt',
        halo=0,
        startframe=0,
        framerate=255,
        life=3,
        width=3,
        endwidth=3,
        fadelength=3,
        amplitude=0,
        r=255,
        g=255,
        b=255,
        a=255,
        speed=1,
        queue=True):
    '''
    Creates a simple rectangular box by entity indexes and/or coordinates.
    You can fill the walls by setting "fill" to True. If you decided to fill
    the box, you need to set "steps" to the number of lines should be used to
    fill it. You can also disable the frame by setting "frame" to False.
    '''

    start = vector(getLocation(start))
    end   = vector(getLocation(end))

    p1 = vector(start)
    p2 = vector(start)
    p3 = vector(start)
    p4 = vector(end)
    p5 = vector(end)
    p6 = vector(end)

    p1.x = end.x
    p2.y = end.y
    p3.z = end.z
    p4.x = start.x
    p5.y = start.y
    p6.z = start.z

    args = (model, halo, startframe, framerate, life, width, endwidth,
        fadelength, amplitude, r, g, b, a, speed)

    args2 = (False, fill, steps, users, delay)

    square(start, p4, queue=queue, *args2+args)
    square(start, p5, queue=queue, *args2+args)
    square(p1, end, queue=queue, *args2+args)
    square(p2, end, queue=queue, *args2+args)

    if not frame:
        return

    polygon((start, p1, p5, p3), users, delay, *args)
    polygon((end, p4, p2, p6), users, delay, *args)

    beamPoints(users, delay, start, p2, queue=queue, *args)
    beamPoints(users, delay, p1, p6, queue=queue, *args)
    beamPoints(users, delay, p5, end, queue=queue, *args)
    beamPoints(users, delay, p3, p4, queue=queue, *args)
Exemplo n.º 24
0
def drawBox(coord1,
            coord2,
            model="materials/sprites/laser.vmt",
            halo="materials/sprites/halo01.vmt",
            seconds=0,
            width=10,
            endwidth=10,
            red=255,
            green=255,
            blue=255,
            brightness=255,
            speed=10,
            fadelength=0,
            noise=0,
            framestart=0,
            framerate=0):
    """
Draw a rectangular box by using two coordinates
    """
    try:
        c1 = vector(coord1)
        c2 = vector(coord2)
    except TypeError:
        raise TypeError("Invalid parameter type for coordinates")
    # Create the additional corners for the box
    tc1 = vector(c1)
    tc2 = vector(c1)
    tc3 = vector(c1)
    tc4 = vector(c2)
    tc5 = vector(c2)
    tc6 = vector(c2)
    tc1[0] = c2[0]
    tc2[1] = c2[1]
    tc3[2] = c2[2]
    tc4[0] = c1[0]
    tc5[1] = c1[1]
    tc6[2] = c1[2]
    # Draw all the edges
    mi = es.precachemodel(model)
    hi = es.precachemodel(halo)
    es.effect('beam', str(c1), str(tc1), mi, hi, framestart, framerate,
              seconds, width, endwidth, fadelength, noise, red, green, blue,
              brightness, speed)
    es.effect('beam', str(c1), str(tc2), mi, hi, framestart, framerate,
              seconds, width, endwidth, fadelength, noise, red, green, blue,
              brightness, speed)
    es.effect('beam', str(c1), str(tc3), mi, hi, framestart, framerate,
              seconds, width, endwidth, fadelength, noise, red, green, blue,
              brightness, speed)
    es.effect('beam', str(tc6), str(tc1), mi, hi, framestart, framerate,
              seconds, width, endwidth, fadelength, noise, red, green, blue,
              brightness, speed)
    es.effect('beam', str(tc6), str(tc2), mi, hi, framestart, framerate,
              seconds, width, endwidth, fadelength, noise, red, green, blue,
              brightness, speed)
    es.effect('beam', str(tc6), str(c2), mi, hi, framestart, framerate,
              seconds, width, endwidth, fadelength, noise, red, green, blue,
              brightness, speed)
    es.effect('beam', str(tc4), str(c2), mi, hi, framestart, framerate,
              seconds, width, endwidth, fadelength, noise, red, green, blue,
              brightness, speed)
    es.effect('beam', str(tc5), str(c2), mi, hi, framestart, framerate,
              seconds, width, endwidth, fadelength, noise, red, green, blue,
              brightness, speed)
    es.effect('beam', str(tc5), str(tc1), mi, hi, framestart, framerate,
              seconds, width, endwidth, fadelength, noise, red, green, blue,
              brightness, speed)
    es.effect('beam', str(tc5), str(tc3), mi, hi, framestart, framerate,
              seconds, width, endwidth, fadelength, noise, red, green, blue,
              brightness, speed)
    es.effect('beam', str(tc4), str(tc3), mi, hi, framestart, framerate,
              seconds, width, endwidth, fadelength, noise, red, green, blue,
              brightness, speed)
    es.effect('beam', str(tc4), str(tc2), mi, hi, framestart, framerate,
              seconds, width, endwidth, fadelength, noise, red, green, blue,
              brightness, speed)
Exemplo n.º 25
0
def setentname_cmd(args):
    if gamename in ['cstrike', 'dod', 'hl2mp']:
        userid = es.getuserid()
        if userid:
            if len(args) > 1:
                entity = args[0]
                entityname = args[1]
                if entity.isdigit() and entityname:
                    player = playerlib.getPlayer(userid)
                    playerlocation = vecmath.vector(player.getLocation())
                    playermovetype = es.getplayerprop(int(player),
                                                      'CBaseEntity.movetype')
                    if gamename == 'cstrike':
                        playerviewangles = vecmath.vector(
                            (float(
                                es.getplayerprop(
                                    int(player),
                                    'CCSPlayer.m_angEyeAngles[0]')),
                             float(
                                 es.getplayerprop(
                                     int(player),
                                     'CCSPlayer.m_angEyeAngles[1]')), 0.0))
                        playerviewoffset = vecmath.vector(
                            (float(
                                es.getplayerprop(
                                    int(player),
                                    'CBasePlayer.localdata.m_vecViewOffset[0]')
                            ),
                             float(
                                 es.getplayerprop(
                                     int(player),
                                     'CBasePlayer.localdata.m_vecViewOffset[1]'
                                 )),
                             float(
                                 es.getplayerprop(
                                     int(player),
                                     'CBasePlayer.localdata.m_vecViewOffset[2]'
                                 ))))
                    elif gamename == 'dod':
                        playerviewangles = vecmath.vector(
                            (float(
                                es.getplayerprop(
                                    int(player),
                                    'CDODPlayer.m_angEyeAngles[0]')),
                             float(
                                 es.getplayerprop(
                                     int(player),
                                     'CDODPlayer.m_angEyeAngles[1]')), 0.0))
                        playerviewoffset = vecmath.vector(
                            (float(
                                es.getplayerprop(
                                    int(player),
                                    'CBasePlayer.localdata.m_vecViewOffset[0]')
                            ),
                             float(
                                 es.getplayerprop(
                                     int(player),
                                     'CBasePlayer.localdata.m_vecViewOffset[1]'
                                 )),
                             float(
                                 es.getplayerprop(
                                     int(player),
                                     'CBasePlayer.localdata.m_vecViewOffset[2]'
                                 ))))
                    elif gamename == 'hl2mp':
                        playerviewangles = vecmath.vector(
                            (float(
                                es.getplayerprop(
                                    int(player),
                                    'CHL2MP_Player.m_angEyeAngles[0]')),
                             float(
                                 es.getplayerprop(
                                     int(player),
                                     'CHL2MP_Player.m_angEyeAngles[1]')), 0.0))
                        playerviewoffset = vecmath.vector((
                            float(
                                es.getplayerprop(
                                    int(player),
                                    'CHL2MP_Player.baseclass.baseclass.baseclass.baseclass.m_vecViewOffset[0]'
                                )),
                            float(
                                es.getplayerprop(
                                    int(player),
                                    'CHL2MP_Player.baseclass.baseclass.baseclass.baseclass.m_vecViewOffset[1]'
                                )),
                            float(
                                es.getplayerprop(
                                    int(player),
                                    'CHL2MP_Player.baseclass.baseclass.baseclass.baseclass.m_vecViewOffset[2]'
                                ))))
                    playerviewvector = (vecmath.vector(
                        vecmath.angles(
                            (1.0, 1.0, 1.0), playerviewangles))) * 0.5
                    entitylocation = vecmath.vector(
                        es.getindexprop(entity, 'CBaseEntity.m_vecOrigin'))
                    entityviewvector = (
                        playerlocation -
                        (playerviewoffset + playerviewvector)) + entitylocation
                    player.freeze(1)
                    player.setLocation(list(entityviewvector))
                    player.viewCoord(list(entitylocation))
                    es.entsetname(int(player), entityname)
                    es.server.cmd('es_xsetang %s %s %s' %
                                  (int(player), playerviewangles[0],
                                   playerviewangles[1]))
                    es.setplayerprop(int(player), 'CBaseEntity.movetype',
                                     playermovetype)
                    player.setLocation(list(playerlocation))
                else:
                    es.dbgmsg(
                        0,
                        'setentname: Invalid target user "%s" to setentname.' %
                        target)
            else:
                es.dbgmsg(
                    0,
                    'setentname: Not enough arguments to setentname. Syntax: setentname <entity-index#> <desired-name>'
                )
        else:
            es.dbgmsg(
                0,
                'setentname: No userid available. Sorry, no targetname set!')
    else:
        es.dbgmsg(
            0,
            'setentname: Game "%s" is not supported. Sorry, no targetname set!'
            % gamename)