Exemplo n.º 1
0
 def _add_fish_effect(self, fish):
     if None in self._fish_vfx_handles:
         index = self._fish_vfx_handles.index(None)
     else:
         index = len(self._fish_vfx_handles)
         self._fish_vfx_handles.append(None)
     vfx_data = fish.inventory_to_fish_vfx.get(
         self.inventory_component.inventory_type, None)
     if vfx_data is not None:
         vfx_index = index + 1
         if self.fish_vfx_prefix is not None:
             vfx_name = '{}_{}_{}'.format(self.fish_vfx_prefix,
                                          vfx_data.vfx_name, vfx_index)
         else:
             vfx_name = '{}_{}'.format(vfx_data.vfx_name, vfx_index)
         vfx_slot_name = '{}{}'.format(vfx_data.vfx_base_bone_name,
                                       vfx_index)
     else:
         vfx_name = fish.fishbowl_vfx
         vfx_slot_name = self.VFX_SLOT_NAME
     vfx_slot = hash_util.hash32(vfx_slot_name)
     play_effect_handle = vfx.PlayEffect(self,
                                         vfx_name,
                                         joint_name=vfx_slot)
     play_effect_handle.start()
     self._fish_vfx_handles[index] = (fish.id, play_effect_handle)
Exemplo n.º 2
0
 def fish_added(self, fish):
     current_fish = self.get_fish()
     if not current_fish or current_fish is not fish:
         logger.error("The fish_added function was called but there is\n            either no fish in this fish bowl or the fish in it doesn't match\n            the fish making the function called.")
         return
     self._fish_vfx = vfx.PlayEffect(self, current_fish.fishbowl_vfx, self.VFX_SLOT_HASH)
     self._fish_vfx.start()
     self._enable_tooltip()
     self.add_dynamic_component(objects.components.types.ENVIRONMENT_SCORE_COMPONENT.instance_attr)
 def on_add(self, *_, **__):
     for fish in self._fishing_data.get_possible_fish_gen():
         if self._is_fishing_hole:
             location_vfx = fish.fish.cls.fishing_hole_vfx
         else:
             location_vfx = fish.fish.cls.fishing_spot_vfx
         while location_vfx is not None:
             fish_vfx = vfx.PlayEffect(self.owner, location_vfx,
                                       self.VFX_SLOT_HASH)
             fish_vfx.start()
             self._fish_vfx.append(fish_vfx)
Exemplo n.º 4
0
 def _on_add(self):
     for effect_name in self._fishing_vfx.get_effects(
             self.fishing_data, self._is_fishing_hole):
         fish_vfx = vfx.PlayEffect(self.owner, effect_name,
                                   self.VFX_SLOT_HASH)
         fish_vfx.start()
         self._fish_vfx.append(fish_vfx)
     if self.safe_to_fish_test_in_use:
         if self.owner.routing_component is not None:
             self.owner.routing_component.register_routing_stage_event(
                 RoutingStageEvent.ROUTE_START,
                 self._on_routing_stage_event_start)
             self.owner.routing_component.register_routing_stage_event(
                 RoutingStageEvent.ROUTE_END,
                 self._on_routing_stage_event_end)
         self.owner.register_on_location_changed(self._on_location_changed)
Exemplo n.º 5
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def start_baby_neglect(baby):
    baby._started_neglect_moment = True
    sim_info = baby.sim_info
    dialog = Baby.NEGLECT_NOTIFICATION(sim_info, SingleSimResolver(sim_info))
    dialog.show_dialog()
    neglect_effect = vfx.PlayEffect(sim_info, 's40_Sims_neglected',
                                    sims4.hash_util.hash32('_FX_'))
    neglect_effect.start()
    camera.focus_on_sim(sim_info, follow=False)
    sim_info_manager = services.sim_info_manager()
    with genealogy_caching():
        for member_id in sim_info.genealogy.get_immediate_family_sim_ids_gen():
            member_info = sim_info_manager.get(member_id)
            member_info.add_buff_from_op(
                Baby.NEGLECT_BUFF_IMMEDIATE_FAMILY.buff_type,
                Baby.NEGLECT_BUFF_IMMEDIATE_FAMILY.buff_reason)
    empty_bassinet = _replace_bassinet(sim_info)
    empty_bassinet.set_state(Baby.NEGLECT_EMPTY_BASSINET_STATE.state,
                             Baby.NEGLECT_EMPTY_BASSINET_STATE)
    services.client_manager().get_first_client(
    ).selectable_sims.remove_selectable_sim_info(sim_info)
    services.get_persistence_service().del_sim_proto_buff(sim_info.id)
    sim_info_manager.remove_permanently(sim_info)
Exemplo n.º 6
0
 def _event_handler_effect_start(self, event_data):
     request_id = event_data.event_data['request_id']
     if request_id != self.request_id:
         return
     (early_out, effect_parent_obj) = get_animation_object_for_event(
         event_data, 'effect_parent_id', 'parent', asms=self._asms)
     if early_out is not None:
         return
     target_parent_id = event_data.event_data['effect_target_parent_id']
     if target_parent_id == 0:
         target_parent_obj = None
     else:
         (early_out, target_parent_obj) = get_animation_object_for_event(
             event_data,
             'effect_target_parent_id',
             'parent',
             asms=self._asms)
         if early_out is not None:
             return
     event_actor_id = event_data.event_data['event_actor_id']
     effect_actor_id = event_data.event_data['effect_actor_id']
     effect_name = None
     target_joint_name_hash = event_data.event_data[
         'effect_target_joint_name_hash']
     if self._vfx_overrides and effect_actor_id in self._vfx_overrides:
         effect_overrides = self._vfx_overrides[effect_actor_id]
         if effect_overrides.effect is not None:
             if not effect_overrides.effect:
                 return
             effect_name = effect_overrides.effect
         target_joint_name_hash = effect_overrides.target_joint
     else:
         effect_name = event_data.event_data['effect_name']
     effect_joint_name_hash = event_data.event_data[
         'effect_joint_name_hash']
     key = UserDataKey(ClipEventType.Effect, event_actor_id,
                       effect_actor_id)
     if key in self._user_data:
         self._user_data[key].stop()
         del self._user_data[key]
     if effect_name is None:
         return
     mirrored = event_data.event_data['clip_is_mirrored']
     if mirrored:
         try:
             if effect_parent_obj is not None:
                 effect_joint_name_hash = get_mirrored_joint_name_hash(
                     effect_parent_obj.rig, effect_joint_name_hash)
             while target_parent_obj is not None:
                 target_joint_name_hash = get_mirrored_joint_name_hash(
                     target_parent_obj.rig, target_joint_name_hash)
         except Exception as e:
             logger.error(
                 'Failed to look up mirrored joint name...\nException: {}\nEventData: {}',
                 e, event_data.event_data)
     effect = vfx.PlayEffect(effect_parent_obj,
                             effect_name,
                             effect_joint_name_hash,
                             target_parent_id,
                             target_joint_name_hash,
                             mirror_effect=mirrored)
     self._user_data[key] = effect
     effect.start()