Exemplo n.º 1
0
class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self, 'Cube', keys='interactive',
                            size=(400, 400))

        self.cube = CubeVisual((1.0, 0.5, 0.25), color='red',
                               edge_color='black')
        self.theta = 0
        self.phi = 0

        # Create a TransformSystem that will tell the visual how to draw
        self.cube_transform = transforms.AffineTransform()
        self.tr_sys = transforms.TransformSystem(self)
        self.tr_sys.visual_to_document = self.cube_transform

        self._timer = app.Timer('auto', connect=self.on_timer, start=True)

        self.show()

    def on_draw(self, event):
        gloo.set_viewport(0, 0, *self.physical_size)
        gloo.clear('white')
        self.tr_sys.auto_configure()
        self.cube.draw(self.tr_sys)

    def on_timer(self, event):
        self.theta += .5
        self.phi += .5
        self.cube_transform.reset()
        self.cube_transform.rotate(self.theta, (0, 0, 1))
        self.cube_transform.rotate(self.phi, (0, 1, 0))
        self.cube_transform.scale((100, 100, 0.001))
        self.cube_transform.translate((200, 200))
        self.update()
Exemplo n.º 2
0
class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self, 'Cube', keys='interactive',
                            size=(400, 400))

        self.cube = CubeVisual((1.0, 0.5, 0.25), color='red',
                               edge_color='black')
        self.cube.transform = transforms.MatrixTransform()
        self.cube.transform.scale((100, 100, 0.001))
        self.cube.transform.translate((200, 200))

        self.quaternion = Quaternion()
        self.show()

    def on_resize(self, event):
        vp = (0, 0, self.physical_size[0], self.physical_size[1])
        self.context.set_viewport(*vp)
        self.cube.transforms.configure(canvas=self, viewport=vp)

    def on_draw(self, event):
        self.context.clear('white')
        self.cube.draw()

    def on_mouse_move(self, event):
        if event.button == 1 and event.last_event is not None:
            x0, y0 = event.last_event.pos
            x1, y1 = event.pos
            w, h = self.size
            self.quaternion = (self.quaternion *
                               Quaternion(*_arcball(x0, y0, w, h)) *
                               Quaternion(*_arcball(x1, y1, w, h)))
            self.cube.transform.matrix = self.quaternion.get_matrix()
            self.cube.transform.scale((100, 100, 0.001))
            self.cube.transform.translate((200, 200))
            self.update()
Exemplo n.º 3
0
class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self, 'Cube', keys='interactive', size=(400, 400))

        self.cube = CubeVisual((1.0, 0.5, 0.25),
                               color='red',
                               edge_color='black')
        self.cube.transform = transforms.MatrixTransform()
        self.cube.transform.scale((100, 100, 0.001))
        self.cube.transform.translate((200, 200))

        self.quaternion = Quaternion()
        self.show()

    def on_resize(self, event):
        vp = (0, 0, self.physical_size[0], self.physical_size[1])
        self.context.set_viewport(*vp)
        self.cube.transforms.configure(canvas=self, viewport=vp)

    def on_draw(self, event):
        self.context.clear('white')
        self.cube.draw()

    def on_mouse_move(self, event):
        if event.button == 1 and event.last_event is not None:
            x0, y0 = event.last_event.pos
            x1, y1 = event.pos
            w, h = self.size
            self.quaternion = (self.quaternion *
                               Quaternion(*_arcball(x0, y0, w, h)) *
                               Quaternion(*_arcball(x1, y1, w, h)))
            self.cube.transform.matrix = self.quaternion.get_matrix()
            self.cube.transform.scale((100, 100, 0.001))
            self.cube.transform.translate((200, 200))
            self.update()
Exemplo n.º 4
0
class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self, 'Cube', keys='interactive',
                            size=(400, 400))

        self.cube = CubeVisual((1.0, 0.5, 0.25), color='red',
                               edge_color='black')
        self.quaternion = Quaternion()

        # Create a TransformSystem that will tell the visual how to draw
        self.cube_transform = transforms.AffineTransform()
        self.cube_transform.scale((100, 100, 0.001))
        self.cube_transform.translate((200, 200))
        self.tr_sys = transforms.TransformSystem(self)
        self.tr_sys.visual_to_document = self.cube_transform
        self.show()

    def on_draw(self, event):
        gloo.set_viewport(0, 0, *self.physical_size)
        gloo.clear('white')
        self.tr_sys.auto_configure()
        self.cube.draw(self.tr_sys)

    def on_mouse_move(self, event):
        if event.button == 1 and event.last_event is not None:
            x0, y0 = event.last_event.pos
            x1, y1 = event.pos
            w, h = self.size
            self.quaternion = (self.quaternion *
                               Quaternion(*_arcball(x0, y0, w, h)) *
                               Quaternion(*_arcball(x1, y1, w, h)))
            self.cube_transform.matrix = self.quaternion.get_matrix()
            self.cube_transform.scale((100, 100, 0.001))
            self.cube_transform.translate((200, 200))
            self.update()
Exemplo n.º 5
0
class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self, 'Cube', keys='interactive',
                            size=(400, 400))

        self.cube = CubeVisual((1.0, 0.5, 0.25), color='red',
                               edge_color='black')
        self.quaternion = Quaternion()

        # Create a TransformSystem that will tell the visual how to draw
        self.cube_transform = transforms.AffineTransform()
        self.cube_transform.scale((100, 100, 0.001))
        self.cube_transform.translate((200, 200))
        self.tr_sys = transforms.TransformSystem(self)
        self.tr_sys.visual_to_document = self.cube_transform
        self.show()

    def on_draw(self, event):
        gloo.set_viewport(0, 0, *self.physical_size)
        gloo.clear('white')
        self.tr_sys.auto_configure()
        self.cube.draw(self.tr_sys)

    def on_mouse_move(self, event):
        if event.button == 1 and event.last_event is not None:
            x0, y0 = event.last_event.pos
            x1, y1 = event.pos
            w, h = self.size
            self.quaternion = (self.quaternion *
                               Quaternion(*_arcball(x0, y0, w, h)) *
                               Quaternion(*_arcball(x1, y1, w, h)))
            self.cube_transform.matrix = self.quaternion.get_matrix()
            self.cube_transform.scale((100, 100, 0.001))
            self.cube_transform.translate((200, 200))
            self.update()
Exemplo n.º 6
0
class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self, 'Cube', keys='interactive',
                            size=(400, 400))

        self.cube = CubeVisual((1.0, 0.5, 0.25), color='red',
                               edge_color='black')
        self.theta = 0
        self.phi = 0

        # Create a TransformSystem that will tell the visual how to draw
        self.cube_transform = transforms.AffineTransform()
        self.tr_sys = transforms.TransformSystem(self)
        self.tr_sys.visual_to_document = self.cube_transform

        self._timer = app.Timer('auto', connect=self.on_timer, start=True)

        self.show()

    def on_draw(self, event):
        gloo.set_viewport(0, 0, *self.physical_size)
        gloo.clear('white')
        self.tr_sys.auto_configure()
        self.cube.draw(self.tr_sys)

    def on_timer(self, event):
        self.theta += .5
        self.phi += .5
        self.cube_transform.reset()
        self.cube_transform.rotate(self.theta, (0, 0, 1))
        self.cube_transform.rotate(self.phi, (0, 1, 0))
        self.cube_transform.scale((100, 100, 0.001))
        self.cube_transform.translate((200, 200))
        self.update()
Exemplo n.º 7
0
    def __init__(self):
        app.Canvas.__init__(self, 'Cube', keys='interactive', size=(400, 400))

        self.cube = CubeVisual((1.0, 0.5, 0.25),
                               color='red',
                               edge_color='black')
        self.cube.transform = transforms.MatrixTransform()
        self.cube.transform.scale((100, 100, 0.001))
        self.cube.transform.translate((200, 200))

        self.quaternion = Quaternion()
        self.show()
Exemplo n.º 8
0
    def __init__(self, connection, orientation):
        self.con = connection
        self.orientation = orientation
        app.Canvas.__init__(self, 'Cube', keys='interactive', size=(400, 400))
        self.cube = CubeVisual((7.0, 4.0, 0.3),
                               color=Color(color='grey', alpha=0.1,
                                           clip=False),
                               edge_color="black")

        # Create a TransformSystem that will tell the visual how to draw
        self.cube_transform = transforms.MatrixTransform()
        self.cube.transform = self.cube_transform
        self._timer = app.Timer('0.05', connect=self.on_timer, start=True)
        self.show()
Exemplo n.º 9
0
    def __init__(self):
        app.Canvas.__init__(self, 'Cube', keys='interactive', size=(400, 400))

        self.cube = CubeVisual((1.0, 0.5, 0.25), color='red', edge_color="k")
        self.theta = 0
        self.phi = 0

        # Create a TransformSystem that will tell the visual how to draw
        self.cube_transform = transforms.MatrixTransform()
        self.cube.transform = self.cube_transform

        self._timer = app.Timer('auto', connect=self.on_timer, start=True)

        self.show()
Exemplo n.º 10
0
    def __init__(self):
        app.Canvas.__init__(self, 'Cube', keys='interactive',
                            size=(400, 400))

        self.cube = CubeVisual((1.0, 0.5, 0.25), color='red',
                               edge_color='black')
        self.quaternion = Quaternion()

        # Create a TransformSystem that will tell the visual how to draw
        self.cube_transform = transforms.AffineTransform()
        self.cube_transform.scale((100, 100, 0.001))
        self.cube_transform.translate((200, 200))
        self.tr_sys = transforms.TransformSystem(self)
        self.tr_sys.visual_to_document = self.cube_transform
        self.show()
Exemplo n.º 11
0
    def __init__(self):
        self.cube = CubeVisual((1.0, 0.5, 0.25),
                               color='red',
                               edge_color='black')
        self.theta = 0
        self.phi = 0

        app.Canvas.__init__(self,
                            'Cube',
                            keys='interactive',
                            show=True,
                            size=(400, 400))

        # Create a TransformSystem that will tell the visual how to draw
        self.cube_transform = transforms.AffineTransform()
        self.tr_sys = transforms.TransformSystem(self)
        self.tr_sys.visual_to_document = self.cube_transform

        self._timer = app.Timer('auto', connect=self.on_timer, start=True)
Exemplo n.º 12
0
class Canvas(app.Canvas):
    def __init__(self, connection, orientation):
        self.con = connection
        self.orientation = orientation
        app.Canvas.__init__(self, 'Cube', keys='interactive', size=(400, 400))
        self.cube = CubeVisual((7.0, 4.0, 0.3),
                               color=Color(color='grey', alpha=0.1,
                                           clip=False),
                               edge_color="black")

        # Create a TransformSystem that will tell the visual how to draw
        self.cube_transform = transforms.MatrixTransform()
        self.cube.transform = self.cube_transform
        self._timer = app.Timer('0.05', connect=self.on_timer, start=True)
        self.show()

    def on_close(self, event):
        self.con.close()

    def on_resize(self, event):
        # Set canvas viewport and reconfigure visual transforms to match.
        vp = (0, 0, self.physical_size[0], self.physical_size[1])
        self.context.set_viewport(*vp)
        self.cube.transforms.configure(canvas=self, viewport=vp)

    def on_draw(self, event):
        gloo.set_viewport(0, 0, *self.physical_size)
        gloo.clear('white', depth=True)
        self.cube.draw()

    def on_timer(self, event):
        data = connection.get_data()
        if data:
            roll, pitch, yaw = orientation.data2roll_pitch_yaw(data)
            # print("{}\t{}\t{}".format( *map(round,(roll,pitch,yaw))))
            self.cube_transform.reset()
            self.cube_transform.rotate(pitch, (1, 0, 0))  # Pitch
            self.cube_transform.rotate(roll, (0, 1, 0))  # Roll
            self.cube_transform.rotate(yaw, (0, 0, 1))  # Yaw
            self.cube_transform.scale((20, 20, 0.001))
            self.cube_transform.translate((200, 200))
            self.update()
Exemplo n.º 13
0
    def __init__(self, *args, **kwargs):
        self.cube = CubeVisual(size=(0.8, 0.5, 0.5),
                               color='red',
                               edge_color="k")
        self.theta = 0
        self.phi = 0
        self.cube_transform = transforms.MatrixTransform()
        self.cube.transform = self.cube_transform

        self._timer = Timer('auto', connect=self.on_timer, start=True)
        SceneCanvas.__init__(self, *args, **kwargs)
Exemplo n.º 14
0
    def __init__(self):
        app.Canvas.__init__(self, 'Cube', keys='interactive',
                            size=(400, 400))

        self.cube = CubeVisual((1.0, 0.5, 0.25), color='red',
                               edge_color='black')
        self.cube.transform = transforms.MatrixTransform()
        self.cube.transform.scale((100, 100, 0.001))
        self.cube.transform.translate((200, 200))

        self.quaternion = Quaternion()
        self.show()
Exemplo n.º 15
0
class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self, 'Cube', keys='interactive',
                            size=(400, 400))

        self.cube = CubeVisual((1.0, 0.5, 0.25), color='red',
                               edge_color="k")
        self.theta = 0
        self.phi = 0

        # Create a TransformSystem that will tell the visual how to draw
        self.cube_transform = transforms.MatrixTransform()
        self.cube.transform = self.cube_transform

        self._timer = app.Timer('auto', connect=self.on_timer, start=True)

        self.show()

    def on_resize(self, event):
        # Set canvas viewport and reconfigure visual transforms to match.
        vp = (0, 0, self.physical_size[0], self.physical_size[1])
        self.context.set_viewport(*vp)
        self.cube.transforms.configure(canvas=self, viewport=vp)

    def on_draw(self, event):
        gloo.set_viewport(0, 0, *self.physical_size)
        gloo.clear('white', depth=True)

        self.cube.draw()

    def on_timer(self, event):
        self.theta += .5
        self.phi += .5
        self.cube_transform.reset()
        self.cube_transform.rotate(self.theta, (0, 0, 1))
        self.cube_transform.rotate(self.phi, (0, 1, 0))
        self.cube_transform.scale((100, 100, 0.001))
        self.cube_transform.translate((200, 200))
        self.update()
Exemplo n.º 16
0
class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self, 'Cube', keys='interactive', size=(400, 400))

        self.cube = CubeVisual((1.0, 0.5, 0.25), color='red', edge_color="k")
        self.theta = 0
        self.phi = 0

        # Create a TransformSystem that will tell the visual how to draw
        self.cube_transform = transforms.MatrixTransform()
        self.cube.transform = self.cube_transform

        self._timer = app.Timer('auto', connect=self.on_timer, start=True)

        self.show()

    def on_resize(self, event):
        # Set canvas viewport and reconfigure visual transforms to match.
        vp = (0, 0, self.physical_size[0], self.physical_size[1])
        self.context.set_viewport(*vp)
        self.cube.transforms.configure(canvas=self, viewport=vp)

    def on_draw(self, event):
        gloo.set_viewport(0, 0, *self.physical_size)
        gloo.clear('white', depth=True)

        self.cube.draw()

    def on_timer(self, event):
        self.theta += .5
        self.phi += .5
        self.cube_transform.reset()
        self.cube_transform.rotate(self.theta, (0, 0, 1))
        self.cube_transform.rotate(self.phi, (0, 1, 0))
        self.cube_transform.scale((100, 100, 0.001))
        self.cube_transform.translate((200, 200))
        self.update()
Exemplo n.º 17
0
    def __init__(self):
        app.Canvas.__init__(self, 'Cube', keys='interactive',
                            size=(400, 400))

        self.cube = CubeVisual((1.0, 0.5, 0.25), color='red',
                               edge_color='black')
        self.quaternion = Quaternion()

        # Create a TransformSystem that will tell the visual how to draw
        self.cube_transform = transforms.AffineTransform()
        self.cube_transform.scale((100, 100, 0.001))
        self.cube_transform.translate((200, 200))
        self.tr_sys = transforms.TransformSystem(self)
        self.tr_sys.visual_to_document = self.cube_transform
        self.show()
Exemplo n.º 18
0
Arquivo: cube.py Projeto: Peque/vispy
    def __init__(self):
        self.cube = CubeVisual((1.0, 0.5, 0.25), color='red',
                               edge_color='black')
        self.theta = 0
        self.phi = 0

        app.Canvas.__init__(self, 'Cube', keys='interactive', show=True,
                            size=(400, 400))
        
        # Create a TransformSystem that will tell the visual how to draw
        self.cube_transform = transforms.AffineTransform()
        self.tr_sys = transforms.TransformSystem(self)
        self.tr_sys.visual_to_document = self.cube_transform
        
        self._timer = app.Timer('auto', connect=self.on_timer, start=True)
Exemplo n.º 19
0
    def __init__(self):
        app.Canvas.__init__(self, 'Cube', keys='interactive',
                            size=(400, 400))

        self.cube = CubeVisual((1.0, 0.5, 0.25), color='red',
                               edge_color="k")
        self.theta = 0
        self.phi = 0

        # Create a TransformSystem that will tell the visual how to draw
        self.cube_transform = transforms.MatrixTransform()
        self.cube.transform = self.cube_transform

        self._timer = app.Timer('auto', connect=self.on_timer, start=True)

        self.show()