def play(self, voice): voice_id = get_voice_file(voice) if voice_id == None: return voice_file = os.path.join(common.editor_config.voice_dir, "%04d.mp3" % voice_id) if not os.path.isfile(voice_file): QtGui.QMessageBox.warning(self.parent, "Could Not Find File", u"Could not locate\n%s" % voice_file) return if self.player.state() in [ Phonon.LoadingState, Phonon.PausedState, Phonon.StoppedState ]: self.player.setCurrentSource(Phonon.MediaSource(voice_file)) self.player.play() else: # Don't try to compete with the changing of states, just request the player # stop and then tell it to play when we switch into a safer state. self.next = voice_file self.player.stop()
def play(self, voice): voice_id = get_voice_file(voice) if voice_id == None: return voice_file = os.path.join(common.editor_config.voice_dir, "%04d.mp3" % voice_id) if not os.path.isfile(voice_file): QtGui.QMessageBox.warning(self.parent, "Could Not Find File", u"Could not locate\n%s" % voice_file) return if self.player.state() in [Phonon.LoadingState, Phonon.PausedState, Phonon.StoppedState]: self.player.setCurrentSource(Phonon.MediaSource(voice_file)) self.player.play() else: # Don't try to compete with the changing of states, just request the player # stop and then tell it to play when we switch into a safer state. self.next = voice_file self.player.stop()
def script_to_text(dir, translated = True, strip_clt = False, only_voiced = False, line_numbers = True): script_pack = ScriptPack() if dir[:7] == "nonstop": parser = NonstopParser() parser.load(dir) script_pack = parser.script_pack elif dir[:8] == "hs_mtb_s": parser = MTBParser() parser.load(dir) script_pack = parser.script_pack elif dir[:7] == "anagram": return u"" else: script_pack.load_dir(dir, common.editor_config.umdimage_dir) # pack = ScriptPack(directory = dir, umdimage = "X:/Danganronpa/Demo_FINAL/umdimage/") output = [] if len(script_pack) > 0: output.append("==================================================\n=== %s" % dir) room = get_map_name(script_pack[0].scene_info.room) if not room == None: output.append("\n=== Room: %s" % room) output.append("\n==================================================\n\n") for script in script_pack: voice = get_voice_file(script.scene_info.voice) if voice == None and only_voiced: continue if script.scene_info.special in [common.SCENE_SPECIAL.checkobj, common.SCENE_SPECIAL.checkchar, common.SCENE_SPECIAL.option, common.SCENE_SPECIAL.showopt]: output.append("********************\n\n") if line_numbers: output.append("[%04d.txt]" % script.scene_info.file_id) output.append("\n") output.append("[%s]\n" % (common.CHAR_IDS[script.scene_info.speaker] if script.scene_info.speaker in common.CHAR_IDS else "N/A")) if not voice == None: # output.append(" [Voice: %04d.at3, %s]\n" % (voice, common.CHAR_IDS[script.scene_info.voice.char_id] if script.scene_info.voice.char_id in common.CHAR_IDS else "N/A")) output.append("[Voice: %04d.at3" % (voice)) if script.scene_info.voice.chapter == 0x63: output.append(" (Generic)") output.append("]\n") # output.append("\n") line = "" if translated and script.translated: if strip_clt: line = script.translated_notags else: line = script.translated else: if strip_clt: line = script.original_notags else: line = script.original output.append(" %s" % line.strip().replace("\n", "\n ")) output.append("\n\n") return u''.join(output)
def script_to_text(dir, translated = True, strip_clt = False, only_voiced = False, line_numbers = True): script_pack = ScriptPack() if dir[:7] == "nonstop": parser = NonstopParser() parser.load(dir) script_pack = parser.script_pack elif dir[:8] == "hs_mtb_s": parser = MTBParser() parser.load(dir) script_pack = parser.script_pack elif dir[:7] == "anagram": return u"" else: script_pack.load_dir(dir, common.editor_config.data01_dir) # pack = ScriptPack(directory = dir, umdimage = "X:/Danganronpa/Demo_FINAL/umdimage/") output = [] if len(script_pack) > 0: output.append("==================================================\n=== %s" % dir) room = get_map_name(script_pack[0].scene_info.room) if not room == None: output.append("\n=== Room: %s" % room) output.append("\n==================================================\n\n") for script in script_pack: voice = get_voice_file(script.scene_info.voice) if voice == None and only_voiced: continue if script.scene_info.special in [common.SCENE_SPECIAL.checkobj, common.SCENE_SPECIAL.checkchar, common.SCENE_SPECIAL.option, common.SCENE_SPECIAL.showopt]: output.append("********************\n\n") if line_numbers: output.append("[%04d.txt]" % script.scene_info.file_id) output.append("\n") char_name = get_char_name(script.scene_info.speaker) output.append("[%s]\n" % (char_name if char_name else "N/A")) if not voice == None: # output.append(" [Voice: %04d.at3, %s]\n" % (voice, common.CHAR_IDS[script.scene_info.voice.char_id] if script.scene_info.voice.char_id in common.CHAR_IDS else "N/A")) output.append("[Voice: %04d.at3" % (voice)) if script.scene_info.voice.chapter == 0x63: output.append(" (Generic)") output.append("]\n") # output.append("\n") line = "" if translated and script[common.editor_config.lang_trans]: if strip_clt: line = script.notags[common.editor_config.lang_trans] else: line = script[common.editor_config.lang_trans] else: if strip_clt: line = script.notags[common.editor_config.lang_orig] else: line = script[common.editor_config.lang_orig] output.append(" %s" % line.strip().replace("\n", "\n ")) output.append("\n\n") return u''.join(output)