Exemplo n.º 1
0
 def pick_all(self, x, y):
     """ Calls the pick function on all Regions
     """
     self.camera.draw()
     for k, region in self.regions.items():
         # use transformation matrix of the region to setup the modelview
         vsml.pushMatrix(vsml.MatrixTypes.MODELVIEW)
         vsml.multMatrix(vsml.MatrixTypes.MODELVIEW,
                         region.transform.get_transform_numpy())
         glMatrixMode(GL_MODELVIEW)
         glLoadMatrixf(vsml.get_modelview())
         region.pick_actors(x, y)
         # take back the old camera modelview
         vsml.popMatrix(vsml.MatrixTypes.MODELVIEW)
Exemplo n.º 2
0
 def draw_all(self):
     """ Draw all actors
     """
     self.camera.draw()
     for k, scene in self.scenes.items():
         # use transformation matrix of the scene to setup the modelview
         vsml.pushMatrix( vsml.MatrixTypes.MODELVIEW ) # in fact, push the camera modelview
         vsml.multMatrix( vsml.MatrixTypes.MODELVIEW, 
                 scene.transform.get_transform_numpy() )
         glMatrixMode(GL_MODELVIEW)
         glLoadMatrixf(vsml.get_modelview())
         scene.draw_actors()
         # take back the old camera modelview
         vsml.popMatrix( vsml.MatrixTypes.MODELVIEW )
Exemplo n.º 3
0
 def pick_all(self, x, y):
     """ Calls the pick function on all Scenes
     """
     self.camera.draw()
     for k, scene in self.scenes.items():
         # use transformation matrix of the scene to setup the modelview
         vsml.pushMatrix( vsml.MatrixTypes.MODELVIEW ) 
         vsml.multMatrix( vsml.MatrixTypes.MODELVIEW, 
                             scene.transform.get_transform_numpy() )
         glMatrixMode(GL_MODELVIEW)
         glLoadMatrixf(vsml.get_modelview())
         scene.pick_actors( x, y )
         # take back the old camera modelview
         vsml.popMatrix( vsml.MatrixTypes.MODELVIEW )
Exemplo n.º 4
0
 def draw_all(self):
     """ Draw all actors
     """
     self.camera.draw()
     for k, region in self.regions.items():
         # use transformation matrix of the region to setup the modelview
         vsml.pushMatrix(vsml.MatrixTypes.MODELVIEW
                         )  # in fact, push the camera modelview
         vsml.multMatrix(vsml.MatrixTypes.MODELVIEW,
                         region.transform.get_transform_numpy())
         glMatrixMode(GL_MODELVIEW)
         glLoadMatrixf(vsml.get_modelview())
         region.draw_actors()
         # take back the old camera modelview
         vsml.popMatrix(vsml.MatrixTypes.MODELVIEW)
Exemplo n.º 5
0
 def draw(self):
     # use the modelview in the OpenGL fixed-pipeline
     glMatrixMode(GL_MODELVIEW)
     glLoadMatrixf(vsml.get_modelview())
Exemplo n.º 6
0
 def draw(self):
     # use the modelview in the OpenGL fixed-pipeline
     glMatrixMode(GL_MODELVIEW)
     glLoadMatrixf(vsml.get_modelview())