def main(): turt = turtle.Turtle() # turtle objects turt.hideturtle() o_turt = turtle.Turtle() o_turt.hideturtle() t_turt = turtle.Turtle() t_turt.hideturtle() u_turt = turtle.Turtle() u_turt.hideturtle() x_turt = turtle.Turtle() x_turt.hideturtle() p_turt = turtle.Turtle() p_turt.hideturtle() c_turt = turtle.Turtle() c_turt.hideturtle() c_turt.color('white') s_turt = turtle.Turtle() s_turt.color('white') s_turt.hideturtle() cs_turt = turtle.Turtle() cs_turt.color('white') cs_turt.hideturtle() turt.speed(0) wn = turtle.Screen() # makes screen wn.setup(width = 1200, height = 790, startx = None, starty = None) wn.bgcolor('turquoise') # sets color a = War() a.add_dealingpile() a.deal(wn, turt, u_turt, x_turt) # deals cards play_game() while a.make_move(wn, turt) == True: # continues running if there are cards in both hands a.remove_my_card() a.remove_other_card() a.display_card(wn, p_turt, c_turt) play_game() c = a.compare_cards() if c == 0: if a.compare_other(wn, u_turt, x_turt) == -1: a.remove_my_card() a.remove_other_card() a.display_card(wn, p_turt, c_turt) a.compare_cards() a.compare_other(wn, u_turt, x_turt) a.move_my_loot(wn, t_turt, turt) a.move_my_storage(wn, u_turt, o_turt, s_turt) a.move_other_storage(wn, x_turt, t_turt, cs_turt) elif c == 1: if a.compare_other(wn, u_turt, x_turt) == -1: a.remove_my_card() a.remove_other_card() a.display_card(wn, p_turt, c_turt) a.compare_cards() a.compare_other(wn, u_turt, x_turt) play_game() a.move_other_loot(wn, o_turt, turt) a.move_other_storage(wn, x_turt, o_turt, s_turt) a.move_my_storage(wn, u_turt, t_turt, cs_turt) wn.exitonclick()
def main(): war = War() war.add_dealingPile() war.deal() war.make_move()
from Deck import Deck from Player import Player from war import War if __name__ == "__main__": deck = Deck() Jon = Player("Jon Snow") Dave = Player("David Spade") war = War(Jon, Dave) deck.build_deck() deck.shuffle() war.deal(deck) # print(Dave) # # Dave.print_hand() # print(Jon) # Jon.print_hand() war.play_game() deck.shuffle()