def do(self, event): if eventtime.is_event_time(): time.sleep(5) return False else: winkey.send_key(winkey.VK_CODE['q']) return True
def do(self, event): time.sleep(1) winkey.send_key(winkey.VK_CODE['z']) time.sleep(1) winkey.send_key(winkey.VK_CODE['x']) self.get_hunter().set_hunting_start() return True
def check(self, event): if screen.dispatch_army_popup(event): winkey.send_key(winkey.VK_CODE['z']) time.sleep(0.5) winkey.send_key(winkey.VK_CODE['x']) return True return False
def do(self, event): if screen.is_target_found(event): winkey.send_key(winkey.VK_CODE['j']) time.sleep(1) else: winkey.send_key(winkey.VK_CODE['d']) time.sleep(1) return False return True
def check(self, event): if screen.is_defeat_popup(event): time.sleep(6) return False elif screen.army_is_back(self.get_hunter().get_capture(), event): self.done = True winkey.send_key(winkey.VK_CODE['esc']) time.sleep(1) return True
def do(self, event): if screen.is_defeat_popup(event): time.sleep(6) return False elif screen.is_mine_found(event): winkey.send_key(winkey.VK_CODE['h']) time.sleep(1) else: winkey.send_key(winkey.VK_CODE['d']) time.sleep(1) return False return True
def check(self, event): if screen.is_other_going(event): winkey.send_key(winkey.VK_CODE['b']) self.get_player().add_occupied_mine() time.sleep(1.5) else: print("Good") event.save(get_screen_dir() + os.sep + datetime.datetime.now().strftime('%Y%m%d_%H%M%S_Z') + '.png') self.occupied = False time.sleep(5) return True
def do(self, event): type = screen.get_target_type(event) if type == -1: return False self.can_defeat = self.get_hunter().can_defeat(type) if self.can_defeat: winkey.send_key(winkey.VK_CODE['y']) # ATTACK self.go_attack = True self.pressed = True else: winkey.send_key(winkey.VK_CODE['g']) # NEXT self.pressed = True return True
def check(self, event): if self.pressed: if screen.is_no_ticket(event): self.set_mine = True time.sleep(1) winkey.send_key(winkey.VK_CODE['esc']) time.sleep(1) self.get_hunter().set_last_no_ticket_time() return True elif not screen.is_target_screen(event): self.pressed = False return False if self.can_defeat: if screen.dispatch_army_popup(event): return True return False else: # no more if screen.is_no_more_target(event): print("NO MORE TARGET") self.set_mine = True self.get_hunter().set_last_no_ticket_time() time.sleep(1) return True elif screen.is_target_screen(event): print("GO TO TARGET SCREEM") return True elif self.try_count > 30: self.set_mine = True # Press next but it is already empty print("TRY TIMEOUT") return True print("TIMEOUT") time.sleep(0.5) self.try_count += 1 return False
def occasion_exist(img): now = datetime.datetime.now() castle_time = now.replace(hour=22, minute=00, second=0, microsecond=0) is_in_castle_time = abs((now - castle_time).total_seconds()) < 10 * 60 if screen.is_weather(img): # 22:30, 24:00 short winkey.send_key(winkey.VK_CODE['l']) time.sleep(3) return True elif screen.is_reward(img): # RANDOM winkey.send_key(winkey.VK_CODE['f']) time.sleep(3) return True elif is_in_castle_time and screen.is_castle_summary(img): # 22:00 winkey.send_key(winkey.VK_CODE['k']) time.sleep(3) return True return False
def do(self, event): winkey.send_key(winkey.VK_CODE['0'] + self.get_player().get_mine_area()) return True
def do(self, event): winkey.send_key(winkey.VK_CODE['m']) time.sleep(1) return True
def do(self, event): self.get_player().increase_try_count() winkey.send_key(winkey.VK_CODE['n']) return True
def do(self, event): winkey.send_key(winkey.VK_CODE['m']) return True
def do(self, event): # Capture 1st self.get_hunter().set_capture(screen.capture_primary_army(event)) winkey.send_key(winkey.VK_CODE['0']) return True
def do(self, event): winkey.send_key(winkey.VK_CODE['m']) time.sleep(1) # to prevent empty string return True
def do(self, event): if screen.is_search_popup(event): winkey.send_key(winkey.VK_CODE['n']) time.sleep(1) return True
for m in miners: if m.is_waiting(): waiting_exist = True m.next(current_screen) break if waiting_exist: # startup time.sleep(0.1) elif hunt is not None: hunt = hunt.on_event(current_screen) else: army = army.on_event(current_screen) if not army: army = checkarmy.CheckArmy() winkey.send_key(winkey.VK_CODE['esc']) time.sleep(1) winkey.send_key(winkey.VK_CODE['esc']) time.sleep(1) if len(miners) is 0: for p in players: miners.append( miner.Miner( p, screen.army_exists(current_screen, p.base_area()))) else: found = False for i, p in enumerate(players): if screen.army_exists(current_screen, p.base_area()):