def __init__(self, *handlers, **kwargs): Wrapper.__init__(self, kwargs.get("impl", pn_reactor), pn_reactor_attachments) for h in handlers: self.handler.add(h)
def __init__(self, impl): Wrapper.__init__(self, impl, pn_task_attachments)
def __init__(self, impl): Wrapper.__init__(self, impl)
def __init__(self): Wrapper.__init__(self, sys.__stdin__)
def __init__(self): fd = sys.stdin.fileno() Wrapper.__init__(self, sys.__stdin__) self.fd = fd
def __init__(self, stream): Wrapper.__init__(self, stream) self.stream = stream self.state = OutputStreamState()
def __init__(self, node, opsink, unique=None): Wrapper.__init__(self, node, opsink) if unique: self.unique = unique else: self.unique = node.unique
def __init__(self, datas): Wrapper.__init__(self) self.DATAS = datas self.stateName = "player" self.attName = "name"
def __init__(self): Wrapper.__init__(self)
def __init__(self, node, opsink, unique=None): Wrapper.__init__(self, node, opsink) if unique: self.unique = unique else: self.unique = node.unique