def main(): if len(sys.argv) != 2: print("Usage: python caesar.py key") # return 1 exit(1) else: for i in sys.argv[1]: if not i.isdigit(): print("Usage: python caesar.py key") # return 1 exit(1) cipher = int(sys.argv[1]) print('plaintext: ', end='') plain = input() encrypted = '' for word in list(plain): for letter in word: if letter.isupper(): letter = chr(((ord(letter) + cipher - 64) % 26) + 64) encrypted += letter elif letter.islower(): letter = chr(((ord(letter) + cipher - 96) % 26) + 96) encrypted += letter else: encrypted += letter print(f'ciphertext: {encrypted}')
def gold_room(): print "This room is full of gold how much do you take?" next= raw_input(">") if "0" in next or "1" in next : how_much=int(next) else: print "man ,learn to type a number!" if how_much <50: print "Nice you are not greedy .You Win" else: print "Your greedy bastard!" exit(0)
def gold_room(): print("This room is full of gold. How much do you take?") choice=input("> ") if "0" in choice or "1" in choice: how_much=int(choice) else: dead("Man, learn to type a number.") if how_much < 50: print("Nice ,you're not greedy, you win!") exit(0) else: dead("you greedy bastard!")
def dead(why): print(why, "Good job!") exit(0) def start(): print("You are in a dark room.") print("There is a door to your right and left.") print("Which one do you take?") choice = input("> ") if choice == "left": bear_room() elif choice == "right": cthulhu_room() else: dead("You stumble around the room until you starve.") start()
def gold_room(): print "This room is full of gold. How much do you take?" next = raw_input(prompt) # original method # if "0" in next or "1" in next: # how_much = int(next) # else: # dead("Man, learn to type a number.") # more robust method try: how_much = int(next) except ValueError: dead("Man, learn to type a number.") if how_much < 50: print "Nice, you're not greedy, you win!" exit(0) else: dead("You greedy bastard!")
def aktualizacja(self, idZadania, Args=None): # analizuje dzialania usera i zleca wykonanie odpowiednich dzialan args = [] # umieszczone tu zmienne wyladuja w argumentach metody main w zadaniu if idZadania == Zadania["ZlePolecenie"] : self.strategia = ZlePolecenie() elif idZadania == Zadania["Login"] : if self.model.gracz : self.strategia = ZlePolecenie() else : args.append(self.model) args.append(self.widok) if Args : args.append(Args[0]) #nick args.append(Args[1]) #haslo self.strategia = login() elif idZadania == Zadania["exit"] : args.append(self.widok.czyscEkran) self.strategia = exit() elif idZadania == Zadania["Menu"] : args.append(self) self.strategia = Menu() elif idZadania == Zadania["help"] : self.strategia = help() elif idZadania == Zadania["ls"] : args.append(self.model) self.strategia = ls() elif idZadania == Zadania["cd"] : args.append(self.model) args.append(Args) self.strategia = cd() elif idZadania == Zadania["historia"] : self.strategia=historia() elif idZadania == Zadania["Register"] : if self.model.gracz : self.strategia = ZlePolecenie() else : args.append(self) self.strategia = Register() if self.strategia != 0 : self.strategia.main(args)
def dead(why): print(why,"Good job!") exit(0)
def gold_room(): print("This room is full of gold. How much do you take?") choice = input("> ") if "0" in choice or "1" in choice: how_much = int(choice) else: dead("Man, learn to type a number.") if how_much < 50: print("Nice, you're not greedy, you win!") exit(0) else: dead("You greedy bastard!") def bear_room(): print("There is a bear here.") print("The bear has a bunch of honey.") print("The fat bear is in front of another door.") print("How are you going to move the bear?") bear_moved = False while True: choice = input("> ") if choice == "take honey": dead("The bear looks at you then slaps your face off.") elif choice == "taunt bear" and not bear_moved: print("The bear has moved from the door.") print("You can go through it now.") bear_moved = True elif choice == "taunt bear" and bear_moved: dead("The bear gets pissed off and chews your leg off.") elif choice == "open door" and bear_moved: gold_room() else: print("I got no idea what that means.") def cthulhu_room(): print("Here you see the great evil Cthulhu.") print("He, it, whatever stares at you and you go insane.") print("Do you flee for your life or eat your head?") choice = input("> ") if "flee" in choice: start() elif "head" in choice: dead("Well that was tasty!") else: cthulhu_room() def dead(why): print(why, "Good job!") exit(0) def start(): print("You are in a dark room.") print("There is a door to your right and left.") print("Which one do you take?") choice = input("> ") if choice == "left": bear_room() elif choice == "right": cthulhu_room() else: dead("You stumble around the room until you starve.") start()
def enter(): print "This room does not exist, you cannot not enter!!" exit(1)
def enter(self): print Death.quips[randint(0, len(self.quips)-1)] exit(0)
"""setup.py~~~~~~~~Packaging information and tools.""" from os.path import abspath, dirname, join, normpathfrom subprocess import callfrom sys import exit from setuptools import Command, find_packages, setup class TestCommand(Command): """ The ``python setup.py test`` command line invocation is powered by this helper class. This class will run ``py.test`` behind the scenes and handle all command line arguments for ``py.test`` as well. """ description = 'run all tests' user_options = [] def initialize_options(self): pass def finalize_options(self): pass def run(self): """Run the test suite.""" exit(call(['py.test', '--cov-report', 'term-missing', '--cov', 'ipify'])) setup( # Basic package information: name = 'ipify', version = '1.0.0', packages = find_packages(exclude=['tests']), # Packaging options: zip_safe = False, include_package_data = True, # Package dependencies: install_requires = [ 'backoff>=1.0.7', 'requests>=2.7.0', ], tests_require = [ 'pytest>=2.7.0', 'pytest-cov>=1.8.1', 'python-coveralls>=2.5.0', ], # Test harness: cmdclass = { 'test': TestCommand, }, # Metadata for PyPI: author = 'Randall Degges', author_email = '*****@*****.**', license = 'UNLICENSE', url = 'https://github.com/rdegges/python-ipify', keywords = 'python api client ipify ip address public ipv4 ipv6 service', description = 'The official client library for ipify: A Simple IP Address API.', long_description = open(normpath(join(dirname(abspath(__file__)), 'README.rst'))).read(), classifiers = [ 'Development Status :: 5 - Production/Stable', 'Environment :: Console', 'Intended Audience :: Developers', 'License :: Public Domain', 'Operating System :: OS Independent', 'Programming Language :: Python', 'Programming Language :: Python :: 2', 'Programming Language :: Python :: 2.7', 'Programming Language :: Python :: 3', 'Programming Language :: Python :: 3.2', 'Programming Language :: Python :: 3.3', 'Programming Language :: Python :: 3.4', 'Programming Language :: Python :: Implementation :: CPython', 'Programming Language :: Python :: Implementation :: PyPy', 'Topic :: Internet', 'Topic :: Software Development', 'Topic :: Software Development :: Libraries', 'Topic :: Software Development :: Libraries :: Python Modules', 'Topic :: Utilities', ], )
@@ -4,19 +4,6 @@ from sys import exit from setuptools import find_packages, setup from setuptools.command.test import test as TestCommand - -class Tox(TestCommand): - def finalize_options(self): - TestCommand.finalize_options(self) - self.test_args = [] - self.test_suite = True - - def run_tests(self): - #import here, cause outside the eggs aren't loaded - import tox - errno = tox.cmdline(self.test_args) - exit(errno) - long_description = u'\n\n'.join(( open('README.rst').read(), open('CHANGELOG').read() @@ -54,10 +41,5 @@ setup( 'pygments>=1.6', 'requests>=2.0.0', ], - tests_require=[ - 'tox>=1.6.1' - ], - cmdclass={ - 'test': Tox - }, + test_suite='runtests.runtests',
def enter(self): print("This scene is not yet configured.") print("Subclass it and implement enter().") exit(1)
def enter(self): print("This scene isn't yet configured.") print("Subclass it and implement enter().") exit(1) class Engine(object): class Death(Scene): def __init__(self, scene_map): self.scene_map = scene_map def play(self): current_scene = self.scene_map.opening_scene() last_scene = self.scene_map.next_scene('finished') while current_scene != last_scene: next_scene_name = current_scene.enter() current_scene = self.scene_map.next_scene(next_scene_name) current_scene.enter() class Death(Scene): quips = [ "You died. You kinda suck at this.", "Your Mom would be proud...if she were smarter.", "Such a luser.", "I have a small puppy that's better at this.", "You're worse than your Dad's jokes." ] def enter(self): print(Death.quips[randint(0, len(self.quips)-1)]) exit(1) class CentralCorridor(Scene): def enter(self): print(dedent(""" The Gothons of Planet Percal #25 have invaded your ship and destroyed your entire crew. You are the last surviving member and your last mission is to get the neutron destruct bomb from the Weapons Armory, put it in the bridge, and blow the ship up after getting into an escape pod. You're running down the central corridor to the Weapons Armory when a Gothon jumps out, red scaly skin, dark grimy teeth, and evil clown costume flowing around his hate filled body. He's blocking the door to the Armory and about to pull a weapon to blast you. """)) action = input("> ") if action == "shoot!": print(dedent(""" Quick on the draw you yank out your blaster and fire it at the Gothon. His clown costume is flowing and moving around his body, which throws off your aim. Your laser hits his costume but misses him entirely. This completely ruins his brand new costume his mother bought him, which makes him fly into an insane rage and blast you repeatedly in the face until you are dead. Then he eats you. """)) return 'death' elif action == "dodge!": print(dedent("""Like a world class boxer you dodge, weave, slip and slide right as the Gothon's blaster cranks a laser past your head. In the middle of your artful dodge your foot slips and you bang your head on the metal wall and pass out. You wake up shortly after only to die as the Gothon stomps on your head and eats you. """)) return 'death' elif action == "tell a joke": print(dedent(""" Lucky for you they made you learn Gothon insults in the academy. You tell the one Gothon joke you know: Lbhe zbgure vf fb sng, jura fur fvgf nebhaq gur ubhfr, fur fvgf nebhaq gur ubhfr. The Gothon stops, tries not to laugh, then busts out laughing and can't move. While he's laughing you run up and shoot him square in the head putting him down, then jump through the Weapon Armory door. """)) return 'laser_weapon_armory' else: print("DOES NOT COMPUTE!") return 'central_corridor' class LaserWeaponArmory(Scene): def enter(self): print(dedent(""" You do a dive roll into the Weapon Armory, crouch and scan the room for more Gothons that might be hiding. It's dead quiet, too quiet. You stand up and run to the far side of the room and find the neutron bomb in its container. There's a keypad lock on the box and you need the code to get the bomb out. If you get the code wrong 10 times then the lock closes forever and you can't get the bomb. The code is 3 digits. """)) code = f"{randint(1,9)}{randint(1,9)}{randint(1,9)}" guess = input("[keypad]> ") guesses = 0 while guess != code and guesses < 10: print("BZZZZEDDD!") guesses += 1 guess = input("[keypad]> ") if guess == code: print(dedent(""" The container clicks open and the seal breaks, letting gas out. You grab the neutron bomb and run as fast as you can to the bridge where you must place it in the right spot. """)) return 'the_bridge' else: print(dedent(""" The lock buzzes one last time and then you hear a sickening melting sound as the mechanism is fused together. You decide to sit there, and finally the Gothons blow up the ship from their ship and you die. """)) return 'death' class TheBridge(Scene): def enter(self) print(dedent(""" You burst onto the Bridge with the netron destruct bomb under your arm and surprise 5 Gothons who are trying to take control of the ship. Each of them has an even uglier clown costume than the last. They haven't pulled their weapons out yet, as they see the active bomb under your arm and don't want to set it off. """)) action = input("> ") if action == "throw the bomb": print(dedent(""" In a panic you throw the bomb at the group of Gothons and make a leap for the door. Right as you drop it a Gothon shoots you right in the back killing you. As you die you see another Gothon frantically try to disarm the bomb. You die knowing they will probably blow up when it goes off. """)) return 'death' elif action == "slowly place the bomb": print(dedent(""" You point your blaster at the bomb under your arm and the Gothons put their hands up and start to sweat. You inch backward to the
def dead(why): print why, "Good job!" exit(0)
def exit(self): exit(0) pass
60 + host.cmd('route add default gw %s dev %s-eth0' % (routerip, host.name)) 61 + ips = IP_SETTING[host.name].split(".") 62 + host.cmd('route del -net %s.0.0.0/8 dev %s-eth0' % (ips[0], host.name)) 63 + 64 +def get_ip_setting(): 65 + try: 66 + with open(IPCONFIG, 'r') as f: 67 + for line in f: 68 + if( len(line.split()) == 0): 69 + break 70 + name, ip = line.split() 71 + print name, ip 72 + IP_SETTING[name] = ip 73 + info( '*** Successfully loaded ip settings for hosts\n %s\n' % IP_SETTING) 74 + except EnvironmentError: 75 + exit("Couldn't load config file for ip addresses, check whether %s exists" % IPCONFIG_FILE) 76 + 77 +def simplenet(): 78 + get_ip_setting() 79 + topo = simpleTopo() 80 + info( '*** Creating network\n' ) 81 + net = Mininet( topo=topo, controller=RemoteController, ipBase=IPBASE ) 82 + net.start() 83 + host1, host2, host3, firewall = net.get( 'host1', 'host2', 'host3', 'sw0') 84 + h1intf = host1.defaultIntf() 85 + h1intf.setIP('%s/8' % IP_SETTING['host1']) 86 + h2intf = host2.defaultIntf() 87 + h2intf.setIP('%s/8' % IP_SETTING['host2']) 88 + h3intf = host3.defaultIntf() 89 + h3intf.setIP('%s/8' % IP_SETTING['host3']) 90 +
if ((choice == 1 and comp_choice == 2) or (choice == 2 and comp_choice == 1)): print("paper wins => ", end="") result = "paper" elif ((choice == 1 and comp_choice == 3) or (choice == 3 and comp_choice == 1)): print("Rock wins =>", end="") result = "Rock" else: print("scissor wins =>", end="") result = "scissor" # Printing either user or computer wins if result == choice_name: print("<== User wins ==>") else: print("<== Computer wins ==>") print("Do you want to play again? (Y/N)") ans = input() # if user input n or N then condition is True if ans == 'n' or ans == 'N': exit() # after coming out of the while loop # we print thanks for playing print("\nThanks for playing :)") input('press any key to exit.')