Пример #1
0
from AIBase import *
__builtins__['simbase'] = AIBase()
__builtins__['ostream'] = Notify.out()
__builtins__['run'] = simbase.run
__builtins__['taskMgr'] = simbase.taskMgr
__builtins__['jobMgr'] = simbase.jobMgr
__builtins__['eventMgr'] = simbase.eventMgr
__builtins__['messenger'] = simbase.messenger
__builtins__['bboard'] = simbase.bboard
__builtins__['config'] = simbase.config
__builtins__['directNotify'] = directNotify
from direct.showbase import Loader
simbase.loader = Loader.Loader(simbase)
__builtins__['loader'] = simbase.loader
directNotify.setDconfigLevels()


def inspect(anObject):
    from direct.tkpanels import Inspector
    Inspector.inspect(anObject)


__builtins__['inspect'] = inspect
taskMgr.finalInit()
Пример #2
0
    g * 1 * -0.1 + \
    h * 1 * 10 + \
    i * 0.05 * 20 + \
    j * 0.2 * 50 + \
    k * 1 * 20


def evaluate_fortify(map_layout, player_status, enemy_status):  # 0.0001
    # armies feature is constant
    # return armies_feature(map_layout, player_status, enemy_status) * 0.6 + \
    return continent_safety_feature(map_layout, player_status, enemy_status) * -0.3 + \
        continent_threat_feature(map_layout, player_status, enemy_status) * 1 + \
        enemy_expected_reinforcements_feature(map_layout, player_status, enemy_status) * -0.3 + \
        more_than_one_army_feature(map_layout, player_status, enemy_status) * 0.1 + \
        distance_to_frontier_feature(map_layout, player_status, enemy_status) * 50


if __name__ == "__main__":
    import AIBase
    b = AIBase.AIBase()
    print b.game_id
    time.sleep(5)
    b._refresh_state()
    map_layout = b.map_layout
    player_status = b.get_player_status()
    enemy_status = b.get_enemy_status()
    # from utils import wrapper
    # wrapped = wrapper(evaluate, b.map_layout, b.player_status, b.get_enemy_status())
    # import timeit
    # print "Evaluate (s): " + str(timeit.Timer(wrapped).timeit(number=100)/100)
Пример #3
0
import AIBase

bot = AIBase.AIBase()
bot.run()
Пример #4
0
"""instantiate global ShowBase object"""


from AIBase import *

# guard against AI files being imported on the client
assert game.process != 'client'

__builtins__["simbase"] = AIBase()

# Make some global aliases for convenience
__builtins__["ostream"] = Notify.out()
__builtins__["run"] = simbase.run
__builtins__["taskMgr"] = simbase.taskMgr
__builtins__["jobMgr"] = simbase.jobMgr
__builtins__["eventMgr"] = simbase.eventMgr
__builtins__["messenger"] = simbase.messenger
__builtins__["bboard"] = simbase.bboard
__builtins__["config"] = simbase.config
__builtins__["directNotify"] = directNotify

# we don't use ToontownLoader because it just adds progress bar
# functionality to Loader
from direct.showbase import Loader

simbase.loader = Loader.Loader(simbase)
__builtins__["loader"] = simbase.loader

# Set direct notify categories now that we have config
directNotify.setDconfigLevels()