Пример #1
0
    for en in ens:
        if en.y > 600:
            ens.remove(en)
            del en
    pass


if __name__ == '__main__':
    score = 0
    pygame.init()
    enemies = []
    screen_size = (800, 600)
    screen = pygame.display.set_mode(screen_size)
    black = (0, 0, 0)
    fpsClock = pygame.time.Clock()
    battlecruiser = myBattlecruiser.Battlecruiser(350, 450, screen)
    gaming = True
    while True:
        removeEnemies(enemies)
        fpsClock.tick(50)
        screen.fill(black)
        i = randrange(1, 100)
        if gaming:
            if i > 95:
                enemy = myEnemy.Enemy(randrange(100, 500), 20, screen)
                enemies.append(enemy)

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
Пример #2
0
    from pygame import *
    from Battlecruiser import *
    from sys import exit
    import random
    import time

    pygame.init()

    screen_size = (800, 600)
    screen = pygame.display.set_mode(screen_size)
    screenT = [screen, screen_size[0], screen_size[1]]

    white = (255, 255, 255)

    cruiser = Battlecruiser(
        screenT,
        [-400, -400])  #Position off screen. Needed for Enemy constructor
    enemylist = []

    for i in range(0, 10):
        enemylist.append(Enemy(screenT, [400, 50], cruiser))

    clock = pygame.time.Clock()
    # The event loop.
    running = True
    while running:

        #Make sure the game runs at 50 FPS
        time_passed = clock.tick(50)

        event = pygame.event.poll()
Пример #3
0

if __name__ == "__main__":
    from pygame import *
    from Battlecruiser import *
    from sys import exit

    pygame.init()

    screen_size = (800, 600)
    screen = pygame.display.set_mode(screen_size)
    screenT = [screen, screen_size[0], screen_size[1]]

    black = (0, 0, 0)

    cruiser = Battlecruiser(screenT, [400, 400])

    clock = pygame.time.Clock()
    # The event loop.
    running = True
    while running:

        #Make sure the game runs at 50 FPS
        time_passed = clock.tick(50)

        event = pygame.event.poll()
        if event.type == pygame.QUIT:
            running = False

        keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT]: