for en in ens: if en.y > 600: ens.remove(en) del en pass if __name__ == '__main__': score = 0 pygame.init() enemies = [] screen_size = (800, 600) screen = pygame.display.set_mode(screen_size) black = (0, 0, 0) fpsClock = pygame.time.Clock() battlecruiser = myBattlecruiser.Battlecruiser(350, 450, screen) gaming = True while True: removeEnemies(enemies) fpsClock.tick(50) screen.fill(black) i = randrange(1, 100) if gaming: if i > 95: enemy = myEnemy.Enemy(randrange(100, 500), 20, screen) enemies.append(enemy) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit()
from pygame import * from Battlecruiser import * from sys import exit import random import time pygame.init() screen_size = (800, 600) screen = pygame.display.set_mode(screen_size) screenT = [screen, screen_size[0], screen_size[1]] white = (255, 255, 255) cruiser = Battlecruiser( screenT, [-400, -400]) #Position off screen. Needed for Enemy constructor enemylist = [] for i in range(0, 10): enemylist.append(Enemy(screenT, [400, 50], cruiser)) clock = pygame.time.Clock() # The event loop. running = True while running: #Make sure the game runs at 50 FPS time_passed = clock.tick(50) event = pygame.event.poll()
if __name__ == "__main__": from pygame import * from Battlecruiser import * from sys import exit pygame.init() screen_size = (800, 600) screen = pygame.display.set_mode(screen_size) screenT = [screen, screen_size[0], screen_size[1]] black = (0, 0, 0) cruiser = Battlecruiser(screenT, [400, 400]) clock = pygame.time.Clock() # The event loop. running = True while running: #Make sure the game runs at 50 FPS time_passed = clock.tick(50) event = pygame.event.poll() if event.type == pygame.QUIT: running = False keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: