def poos(): Scene.scene = "pause" def bacc(): Scene.scene = "menu" # INITAILIZE GUI # The begin Button start = Button(text="Begin", rect = (0, 0, 300, 60), bg = (100, 100, 100), fg = (255, 255, 255), bgr = (0, 100, 200), tag = ("menu", None)) start.Left = 400 - start.Width / 2 start.Top = (300 - start.Height / 2) + 100 start.Command = startt # The Quit Button begone = Button(text = "Quit", rect = (0, 0, 300, 60), bg = (100, 100, 100), fg = (255, 255, 255), bgr = (0, 100, 200), tag = ("menu", None)) begone.Left = 400 - begone.Width / 2 begone.Top = start.Top + 5 + begone.Height begone.Command = gone # The Pause Button pause = Button(text = "Pause", rect = (0, 0, 150, 60), bg = (100, 100, 100), fg = (255, 255, 255), bgr = (0, 100, 200), tag = ("game", None))
pygame.display.set_caption("Example Thingy") # initialize BUTTON btn = Button(text="YAY", rect=(0, 0, 300, 60), bg=(100, 100, 100), fg=(255, 255, 255), bgr=(255, 0, 0), tag=("menu", None)) # button coords btn.Left = 400 - btn.Width / 2 btn.Top = 300 - btn.Height / 2 # the command of the button btn.Command = testt create_window() # mainloop running = True while running: for event in pygame.event.get(): if event.type == pygame.quit: running = False # do the button command when you click the thing elif event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: # detect left click # do the thing for button in Button.All: