def _normalizeControlField(self, attrs): stdName = attrs.get("acrobat::stdname", "") try: role, level = normalizeStdName(stdName) except LookupError: role, level = None, None if not role: role = IAccessibleHandler.NVDARoleFromAttr( attrs['IAccessible::role']) states = IAccessibleHandler.getStatesSetFromIAccessibleAttrs(attrs) role, states = controlTypes.transformRoleStates(role, states) if (role == controlTypes.Role.EDITABLETEXT and states.issuperset({ controlTypes.State.READONLY, controlTypes.State.FOCUSABLE, controlTypes.State.LINKED })): # HACK: Acrobat sets focus states on text nodes beneath links, # making them appear as read only editable text fields. states.difference_update( {controlTypes.State.FOCUSABLE, controlTypes.State.FOCUSED}) attrs['role'] = role attrs['states'] = states if level: attrs["level"] = level return super(AdobeAcrobat_TextInfo, self)._normalizeControlField(attrs)
def event_gainFocus(self): # When the list gains focus, it doesn't fire a focus event for the focused item. child = self.activeChild if child: self.event_focusEntered() # Redirect the focus to the active child. # We do this at the IAccessibleHandler level so that duplicate focus event checks will work properly. IAccessibleHandler.processFocusNVDAEvent(child) else: super(KeywordList, self).event_gainFocus()
def Notify(self): try: JABHandler.pumpAll() IAccessibleHandler.pumpAll() queueHandler.pumpAll() mouseHandler.pumpAll() except: log.exception("errors in this core pump cycle") baseObject.AutoPropertyObject.invalidateCaches() watchdog.alive()
def Notify(self): try: JABHandler.pumpAll() IAccessibleHandler.pumpAll() queueHandler.pumpAll() mouseHandler.pumpAll() braille.pumpAll() except: log.exception("errors in this core pump cycle") baseObject.AutoPropertyObject.invalidateCaches() watchdog.alive()
def _get_parent(self): res = IAccessibleHandler.accParent(self.IAccessibleObject, self.IAccessibleChildID) if not res: # accParent is broken in Firefox for same-process iframe documents. # Use NODE_CHILD_OF instead. res = IAccessibleHandler.accNavigate( self.IAccessibleObject, self.IAccessibleChildID, IAccessibleHandler.NAVRELATION_NODE_CHILD_OF) if not res: return None return IAccessible(IAccessibleObject=res[0], IAccessibleChildID=res[1])
def processPendingEvents(processEventQueue=True): # Import late to avoid circular import. import IAccessibleHandler import JABHandler import wx import queueHandler watchdog.alive() wx.Yield() JABHandler.pumpAll() IAccessibleHandler.pumpAll() import baseObject baseObject.AutoPropertyObject.invalidateCaches() if processEventQueue: queueHandler.flushQueue(queueHandler.eventQueue)
def locateHTMLElementByID(document,ID): try: element=document.getElementsByName(ID).item(0) except COMError as e: log.debugWarning("document.getElementsByName failed with COMError %s"%e) element=None if element: return element try: nodeName=document.body.nodeName except COMError as e: log.debugWarning("document.body.nodeName failed with COMError %s"%e) return None if nodeName=="FRAMESET": tag="frame" else: tag="iframe" try: frames=document.getElementsByTagName(tag) except COMError as e: log.debugWarning("document.getElementsByTagName failed with COMError %s"%e) return None for frame in frames: pacc=IAccessibleFromHTMLNode(frame) res=IAccessibleHandler.accChild(pacc,1) if not res: continue childElement=HTMLNodeFromIAccessible(res[0]) if not childElement: continue childElement=locateHTMLElementByID(childElement.document,ID) if not childElement: continue return childElement
def _get_parent(self): parent = super(GeckoPluginWindowRoot, self).parent if parent.IAccessibleRole == oleacc.ROLE_SYSTEM_CLIENT: # Skip the window wrapping the plugin window, # which doesn't expose a Gecko accessible in Gecko >= 11. parent = parent.parent.parent ver = getGeckoVersion(parent) if ver and ver.major != 1: res = IAccessibleHandler.accNavigate( parent.IAccessibleObject, 0, IAccessibleHandler.NAVRELATION_EMBEDS) if res: obj = IAccessible(IAccessibleObject=res[0], IAccessibleChildID=res[1]) if obj: if controlTypes.STATE_OFFSCREEN not in obj.states: return obj else: log.debugWarning( "NAVRELATION_EMBEDS returned an offscreen document, name %r" % obj.name) else: log.debugWarning( "NAVRELATION_EMBEDS returned an invalid object") else: log.debugWarning("NAVRELATION_EMBEDS failed") return parent
def _get_firstChild(self): # accNavigate incorrectly returns nothing for NAVDIR_FIRSTCHILD and requesting one child with AccessibleChildren causes a crash. # Therefore, we must use accChild(1). child = IAccessibleHandler.accChild(self.IAccessibleObject, 1) if not child: return None return IAccessible(IAccessibleObject=child[0], IAccessibleChildID=child[1])
def _get_parent(self): #Special code to support Mozilla node_child_of relation (for comboboxes) res=IAccessibleHandler.accNavigate(self.IAccessibleObject,self.IAccessibleChildID,IAccessibleHandler.NAVRELATION_NODE_CHILD_OF) if res and res!=(self.IAccessibleObject,self.IAccessibleChildID): newObj=IAccessible(IAccessibleObject=res[0],IAccessibleChildID=res[1]) if newObj: return newObj return super(Mozilla,self).parent
def _normalizeControlField(self,attrs): role=controlTypes.Role.STATICTEXT states = IAccessibleHandler.getStatesSetFromIAccessibleAttrs(attrs) if controlTypes.State.LINKED in states: role=controlTypes.Role.LINK attrs['role']=role attrs['states']=states return super(LotusNotesRichText_TextInfo, self)._normalizeControlField(attrs)
def _get_parent(self): # Overridden so that accNavigate next/prev won't be called, as it causes the focus to move to another list item, even when called on the list. res = IAccessibleHandler.accParent(self.IAccessibleObject, self.IAccessibleChildID) if res: return self.correctAPIForRelation(IAccessible( IAccessibleObject=res[0], IAccessibleChildID=res[1]), relation="parent")
def getNVDAObjectFromIdentifier(self, docHandle, ID): try: pacc = self.rootNVDAObject.IAccessibleObject.accChild(ID) except COMError: return None return NVDAObjects.IAccessible.IAccessible( windowHandle=docHandle, IAccessibleObject=IAccessibleHandler.normalizeIAccessible(pacc), IAccessibleChildID=0)
def _get_parent(self): acc = IAccessibleHandler.accParent(self.IAccessibleObject, 0) if not acc: return super(IAccessible,self).parent # HACK: WindowFromAccessibleObject fails on some WebKit objects retrieved using accParent. # The window handle is the same for all nodes in a document anyway. # Note that WindowFromAccessibleObject seems to work for children and siblings, # so we don't need to do this for those. return IAccessible(IAccessibleObject=acc[0], IAccessibleChildID=0, windowHandle=self.windowHandle)
def getChildHTMLNodeFromFrame(frame): try: pacc = IAccessibleFromHTMLNode(frame) except NotImplementedError: # #1569: It's not possible to get an IAccessible from frames marked with an ARIA role of presentation. # In this case, just skip this frame. return res = IAccessibleHandler.accChild(pacc, 1) if not res: return return HTMLNodeFromIAccessible(res[0])
def getChildHTMLNodeFromFrame(frame): try: pacc=IAccessibleFromHTMLNode(frame) except NotImplementedError: # #1569: It's not possible to get an IAccessible from frames marked with an ARIA role of presentation. # In this case, just skip this frame. return res=IAccessibleHandler.accChild(pacc,1) if not res: return return HTMLNodeFromIAccessible(res[0])
def _get_parent(self): parent=super(GeckoPluginWindowRoot,self).parent ver=_getGeckoVersion(parent) if ver and not ver.startswith('1.'): res=IAccessibleHandler.accNavigate(parent.IAccessibleObject,0,IAccessibleHandler.NAVRELATION_EMBEDS) if res: obj=IAccessible(IAccessibleObject=res[0],IAccessibleChildID=res[1]) if obj and controlTypes.STATE_OFFSCREEN not in obj.states: return obj return parent
def run(self): global _isPumpPending _isPumpPending = False watchdog.alive() try: if touchHandler.handler: touchHandler.handler.pump() JABHandler.pumpAll() IAccessibleHandler.pumpAll() queueHandler.pumpAll() mouseHandler.pumpAll() braille.pumpAll() except: log.exception("errors in this core pump cycle") baseObject.AutoPropertyObject.invalidateCaches() watchdog.asleep() if _isPumpPending and not _pump.IsRunning(): # #3803: Another pump was requested during this pump execution. # As our pump is not re-entrant, schedule another pump. _pump.Start(PUMP_MAX_DELAY, True)
def event_NVDAObject_init(self,obj): #The root document of HTML Metro Apps must be treeted as an application. if isinstance(obj,Body) and obj.windowClassName=="Internet Explorer_Server": try: paccParent=obj.IAccessibleObject.accParent.accParent identity=IAccessibleHandler.getIAccIdentity(paccParent,0) except (COMError,AttributeError): identity=None if identity: windowHandle=identity.get('windowHandle') if windowHandle and winUser.getClassName(windowHandle)=="Web Platform Embedding": obj.role=controlTypes.ROLE_APPLICATION
def Notify(self): global _isPumpPending _isPumpPending = False watchdog.alive() try: if touchHandler.handler: touchHandler.handler.pump() JABHandler.pumpAll() IAccessibleHandler.pumpAll() queueHandler.pumpAll() mouseHandler.pumpAll() braille.pumpAll() except: log.exception("errors in this core pump cycle") baseObject.AutoPropertyObject.invalidateCaches() watchdog.asleep() if _isPumpPending and not _pump.IsRunning(): # #3803: A pump was requested, but the timer was ignored by a modal loop # because timers aren't re-entrant. # Therefore, schedule another pump. _pump.Start(PUMP_MAX_DELAY, True)
def locateHTMLElementByID(document, ID): try: elements = document.getElementsByName(ID) if elements is not None: element = elements.item(0) else: # probably IE 10 in standards mode (#3151) try: element = document.all.item(ID) except: element = None except COMError as e: log.debugWarning("document.getElementsByName failed with COMError %s" % e) element = None if element: return element try: nodeName = document.body.nodeName except COMError as e: log.debugWarning("document.body.nodeName failed with COMError %s" % e) return None if nodeName: nodeName = nodeName.upper() if nodeName == "FRAMESET": tag = "frame" else: tag = "iframe" try: frames = document.getElementsByTagName(tag) except COMError as e: log.debugWarning("document.getElementsByTagName failed with COMError %s" % e) return None if not frames: # frames can be None in IE 10 return None for frame in frames: try: pacc = IAccessibleFromHTMLNode(frame) except NotImplementedError: # #1569: It's not possible to get an IAccessible from frames marked with an ARIA role of presentation. # In this case, just skip this frame. continue res = IAccessibleHandler.accChild(pacc, 1) if not res: continue childElement = HTMLNodeFromIAccessible(res[0]) if not childElement: continue childElement = locateHTMLElementByID(childElement.document, ID) if not childElement: continue return childElement
def _getPhysicalFocus(self): try: paccParent=self.IAccessibleObject.accParent except COMError: paccParent=None if not paccParent: return try: paccFocus=paccParent.accFocus except COMError: paccFocus=None if not paccFocus: return return IAccessible(IAccessibleObject=IAccessibleHandler.normalizeIAccessible(paccFocus),IAccessibleChildID=0)
def event_NVDAObject_init(self, obj): #The root document of HTML Metro Apps must be treeted as an application. if isinstance( obj, Body) and obj.windowClassName == "Internet Explorer_Server": try: paccParent = obj.IAccessibleObject.accParent.accParent identity = IAccessibleHandler.getIAccIdentity(paccParent, 0) except (COMError, AttributeError): identity = None if identity: windowHandle = identity.get('windowHandle') if windowHandle and winUser.getClassName( windowHandle) == "Web Platform Embedding": obj.role = controlTypes.ROLE_APPLICATION
def _get_parent(self): #Special code to support Mozilla node_child_of relation (for comboboxes) res=IAccessibleHandler.accNavigate(self.IAccessibleObject,self.IAccessibleChildID,IAccessibleHandler.NAVRELATION_NODE_CHILD_OF) if res and res!=(self.IAccessibleObject,self.IAccessibleChildID): #Gecko can sometimes give back a broken application node with a windowHandle of 0 #The application node is annoying, even if it wasn't broken #So only use the node_child_of object if it has a valid IAccessible2 windowHandle try: windowHandle=res[0].windowHandle except (COMError,AttributeError): windowHandle=None if windowHandle: newObj=IAccessible(windowHandle=windowHandle,IAccessibleObject=res[0],IAccessibleChildID=res[1]) if newObj: return newObj return super(Mozilla,self).parent
def event_NVDAObject_init(self, obj): handle = obj.windowHandle if handle in self.seenHandles: pass if obj.windowClassName == '#32770' and obj.role == controlTypes.ROLE_PANE: #obj.role=controlTypes.ROLE_DIALOG obj.isFocusable = False # avoid the ampersand in dialogs if obj.windowClassName == 'Button' and not obj.role in [ controlTypes.ROLE_MENUBAR, controlTypes.ROLE_MENUITEM, controlTypes.ROLE_POPUPMENU ]: obj.name = api.winUser.getWindowText(obj.windowHandle).replace( '&', '') # define the toolbars as real toolbars # such that the name is spoken automatically on focus entered. if obj.role == controlTypes.ROLE_PANE and obj.name: if ('audacity' in obj.name.lower() ) and obj.firstChild.role != controlTypes.ROLE_STATUSBAR: obj.role = controlTypes.ROLE_TOOLBAR obj.name = obj.name.lstrip('Audacity ').rstrip('Toolbar') elif obj.name == 'Timeline': obj.role = controlTypes.ROLE_RULER # groupings for controls in e.g. preferences if obj and obj.role in [5, 6, 8, 9, 13, 24, 36] \ and not obj.windowHandle in self.seenHandles \ and obj.container and not obj.container.role==controlTypes.ROLE_GROUPING: # Code snippet by David # work around for reading group boxes. In Audacity, any group box is a previous # sibling of a control, rather than a previous sibling of the parent of a control. # restrict the search two the roles listed above groupBox = IAccessibleHandler.findGroupboxObject(obj) if groupBox: obj.container = groupBox else: # don't check again self.seenHandles.add(obj.windowHandle) if obj.windowClassName == '#32768' and obj.role == controlTypes.ROLE_POPUPMENU: obj.name = 'DropDown' if obj.role == 11 and '\\' in obj.name: # rearrange the items in the recent files menu such # that the file name comes before the full qualified path. obj.name = '{2}, {0}{1}{2}'.format(*obj.name.rpartition('\\')) # append percent to slider positions if obj and obj.role == 24 and obj.name == None and obj.previous and obj.previous.role == 8: obj.description = ' %'
def _getPhysicalFocus(self): try: paccParent = self.IAccessibleObject.accParent except COMError: paccParent = None if not paccParent: return try: paccFocus = paccParent.accFocus except COMError: paccFocus = None if not paccFocus: return return IAccessible( IAccessibleObject=IAccessibleHandler.normalizeIAccessible( paccFocus), IAccessibleChildID=0)
def _get_parent(self): #Special code to support Mozilla node_child_of relation (for comboboxes) res = IAccessibleHandler.accNavigate( self.IAccessibleObject, self.IAccessibleChildID, IAccessibleHandler.NAVRELATION_NODE_CHILD_OF) if res and res != (self.IAccessibleObject, self.IAccessibleChildID): #Gecko can sometimes give back a broken application node with a windowHandle of 0 #The application node is annoying, even if it wasn't broken #So only use the node_child_of object if it has a valid IAccessible2 windowHandle try: windowHandle = res[0].windowHandle except (COMError, AttributeError): windowHandle = None if windowHandle: newObj = IAccessible(windowHandle=windowHandle, IAccessibleObject=res[0], IAccessibleChildID=res[1]) if newObj: return newObj return super(Mozilla, self).parent
def _get_parent(self): parent = super(GeckoPluginWindowRoot, self).parent if parent.IAccessibleRole == oleacc.ROLE_SYSTEM_CLIENT: # Skip the window wrapping the plugin window, # which doesn't expose a Gecko accessible in Gecko >= 11. parent = parent.parent.parent ver = getGeckoVersion(parent) if ver and ver.major != 1: res = IAccessibleHandler.accNavigate(parent.IAccessibleObject, 0, IAccessibleHandler.NAVRELATION_EMBEDS) if res: obj = IAccessible(IAccessibleObject=res[0], IAccessibleChildID=res[1]) if obj: if controlTypes.STATE_OFFSCREEN not in obj.states: return obj else: log.debugWarning("NAVRELATION_EMBEDS returned an offscreen document, name %r" % obj.name) else: log.debugWarning("NAVRELATION_EMBEDS returned an invalid object") else: log.debugWarning("NAVRELATION_EMBEDS failed") return parent
def _normalizeControlField(self, attrs: textInfos.ControlField): accRole=attrs['IAccessible::role'] role = level = None if accRole.isdigit(): accRole = int(accRole) else: if "H1" <= accRole <= "H6": role = controlTypes.Role.HEADING level = int(accRole[1]) else: accRole = accRole.lower() if not role: role = IAccessibleHandler.IAccessibleRolesToNVDARoles.get(accRole, controlTypes.Role.UNKNOWN) states = IAccessibleHandler.getStatesSetFromIAccessibleAttrs(attrs) role, states = controlTypes.transformRoleStates(role, states) attrs["role"] = role attrs["states"] = states if level: attrs["level"] = level return super(WebKit_TextInfo, self)._normalizeControlField(attrs)
def appliesTo(cls, obj): return obj.childCount > 0 and not IAccessibleHandler.accNavigate( obj.IAccessibleObject, obj.IAccessibleChildID, oleacc.NAVDIR_FIRSTCHILD )
def main(): """NVDA's core main loop. This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and installs the core pump timer, which checks the queues and executes functions every 1 ms. Finally, it starts the wx main loop. """ log.debug("Core starting") import config if not globalVars.appArgs.configPath: globalVars.appArgs.configPath=config.getUserDefaultConfigPath(useInstalledPathIfExists=globalVars.appArgs.launcher) #Initialize the config path (make sure it exists) config.initConfigPath() log.info("Config dir: %s"%os.path.abspath(globalVars.appArgs.configPath)) log.debug("loading config") import config config.load() if not globalVars.appArgs.minimal: try: nvwave.playWaveFile("waves\\start.wav") except: pass logHandler.setLogLevelFromConfig() try: lang = config.conf["general"]["language"] import languageHandler log.debug("setting language to %s"%lang) languageHandler.setLanguage(lang) except: log.warning("Could not set language to %s"%lang) import versionInfo log.info("NVDA version %s" % versionInfo.version) log.info("Using Windows version %r" % (sys.getwindowsversion(),)) log.info("Using Python version %s"%sys.version) log.info("Using comtypes version %s"%comtypes.__version__) # Set a reasonable timeout for any socket connections NVDA makes. import socket socket.setdefaulttimeout(10) log.debug("Initializing addons system.") addonHandler.initialize() import appModuleHandler log.debug("Initializing appModule Handler") appModuleHandler.initialize() import NVDAHelper log.debug("Initializing NVDAHelper") NVDAHelper.initialize() import speechDictHandler log.debug("Speech Dictionary processing") speechDictHandler.initialize() import speech log.debug("Initializing speech") speech.initialize() if not globalVars.appArgs.minimal and (time.time()-globalVars.startTime)>5: log.debugWarning("Slow starting core (%.2f sec)" % (time.time()-globalVars.startTime)) # Translators: This is spoken when NVDA is starting. speech.speakMessage(_("Loading NVDA. Please wait...")) import wx log.info("Using wx version %s"%wx.version()) app = wx.App(redirect=False) # HACK: wx currently raises spurious assertion failures when a timer is stopped but there is already an event in the queue for that timer. # Unfortunately, these assertion exceptions are raised in the middle of other code, which causes problems. # Therefore, disable assertions for now. app.SetAssertMode(wx.PYAPP_ASSERT_SUPPRESS) # We do support QueryEndSession events, but we don't want to do anything for them. app.Bind(wx.EVT_QUERY_END_SESSION, lambda evt: None) def onEndSession(evt): # NVDA will be terminated as soon as this function returns, so save configuration if appropriate. config.saveOnExit() speech.cancelSpeech() if not globalVars.appArgs.minimal: try: nvwave.playWaveFile("waves\\exit.wav",async=False) except: pass log.info("Windows session ending") app.Bind(wx.EVT_END_SESSION, onEndSession) import braille log.debug("Initializing braille") braille.initialize() log.debug("Initializing braille input") import brailleInput brailleInput.initialize() import displayModel log.debug("Initializing displayModel") displayModel.initialize() log.debug("Initializing GUI") import gui gui.initialize() # initialize wxpython localization support locale = wx.Locale() lang=languageHandler.getLanguage() if '_' in lang: wxLang=lang.split('_')[0] else: wxLang=lang if hasattr(sys,'frozen'): locale.AddCatalogLookupPathPrefix(os.path.join(os.getcwdu(),"locale")) try: locale.Init(lang,wxLang) except: pass import api import winUser import NVDAObjects.window desktopObject=NVDAObjects.window.Window(windowHandle=winUser.getDesktopWindow()) api.setDesktopObject(desktopObject) api.setFocusObject(desktopObject) api.setNavigatorObject(desktopObject) api.setMouseObject(desktopObject) import JABHandler log.debug("initializing Java Access Bridge support") try: JABHandler.initialize() except NotImplementedError: log.warning("Java Access Bridge not available") except: log.error("Error initializing Java Access Bridge support", exc_info=True) import winConsoleHandler log.debug("Initializing winConsole support") winConsoleHandler.initialize() import UIAHandler log.debug("Initializing UIA support") try: UIAHandler.initialize() except NotImplementedError: log.warning("UIA not available") except: log.error("Error initializing UIA support", exc_info=True) import IAccessibleHandler log.debug("Initializing IAccessible support") IAccessibleHandler.initialize() log.debug("Initializing input core") import inputCore inputCore.initialize() import keyboardHandler log.debug("Initializing keyboard handler") keyboardHandler.initialize() import mouseHandler log.debug("initializing mouse handler") mouseHandler.initialize() import touchHandler log.debug("Initializing touchHandler") try: touchHandler.initialize() except NotImplementedError: pass import globalPluginHandler log.debug("Initializing global plugin handler") globalPluginHandler.initialize() if globalVars.appArgs.install: import wx import gui.installerGui wx.CallAfter(gui.installerGui.doSilentInstall) elif not globalVars.appArgs.minimal: try: # Translators: This is shown on a braille display (if one is connected) when NVDA starts. braille.handler.message(_("NVDA started")) except: log.error("", exc_info=True) if globalVars.appArgs.launcher: gui.LauncherDialog.run() # LauncherDialog will call doStartupDialogs() afterwards if required. else: wx.CallAfter(doStartupDialogs) import queueHandler # Queue the handling of initial focus, # as API handlers might need to be pumped to get the first focus event. queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus) import watchdog import baseObject class CorePump(wx.Timer): "Checks the queues and executes functions." def __init__(self,*args,**kwargs): log.debug("Core pump starting") super(CorePump,self).__init__(*args,**kwargs) def Notify(self): try: JABHandler.pumpAll() IAccessibleHandler.pumpAll() queueHandler.pumpAll() mouseHandler.pumpAll() braille.pumpAll() except: log.exception("errors in this core pump cycle") baseObject.AutoPropertyObject.invalidateCaches() watchdog.alive() log.debug("starting core pump") pump = CorePump() pump.Start(1) log.debug("Initializing watchdog") watchdog.initialize() try: import updateCheck except RuntimeError: updateCheck=None log.debug("Update checking not supported") else: log.debug("initializing updateCheck") updateCheck.initialize() log.info("NVDA initialized") log.debug("entering wx application main loop") app.MainLoop() log.info("Exiting") if updateCheck: log.debug("Terminating updateCheck") updateCheck.terminate() log.debug("Terminating watchdog") watchdog.terminate() log.debug("Terminating global plugin handler") globalPluginHandler.terminate() log.debug("Terminating GUI") gui.terminate() config.saveOnExit() try: if globalVars.focusObject and hasattr(globalVars.focusObject,"event_loseFocus"): log.debug("calling lose focus on object with focus") globalVars.focusObject.event_loseFocus() except: log.error("Lose focus error",exc_info=True) try: speech.cancelSpeech() except: pass log.debug("Cleaning up running treeInterceptors") try: import treeInterceptorHandler treeInterceptorHandler.terminate() except: log.error("Error cleaning up treeInterceptors",exc_info=True) log.debug("Terminating IAccessible support") try: IAccessibleHandler.terminate() except: log.error("Error terminating IAccessible support",exc_info=True) log.debug("Terminating UIA support") try: UIAHandler.terminate() except: log.error("Error terminating UIA support",exc_info=True) log.debug("Terminating winConsole support") try: winConsoleHandler.terminate() except: log.error("Error terminating winConsole support",exc_info=True) log.debug("Terminating Java Access Bridge support") try: JABHandler.terminate() except: log.error("Error terminating Java Access Bridge support",exc_info=True) log.debug("Terminating app module handler") appModuleHandler.terminate() log.debug("Terminating NVDAHelper") try: NVDAHelper.terminate() except: log.error("Error terminating NVDAHelper",exc_info=True) log.debug("Terminating touchHandler") try: touchHandler.terminate() except: log.error("Error terminating touchHandler") log.debug("Terminating keyboard handler") try: keyboardHandler.terminate() except: log.error("Error terminating keyboard handler") log.debug("Terminating mouse handler") try: mouseHandler.terminate() except: log.error("error terminating mouse handler",exc_info=True) log.debug("Terminating input core") inputCore.terminate() log.debug("Terminating brailleInput") brailleInput.terminate() log.debug("Terminating braille") try: braille.terminate() except: log.error("Error terminating braille",exc_info=True) log.debug("Terminating speech") try: speech.terminate() except: log.error("Error terminating speech",exc_info=True) try: addonHandler.terminate() except: log.error("Error terminating addonHandler",exc_info=True) if not globalVars.appArgs.minimal: try: nvwave.playWaveFile("waves\\exit.wav",async=False) except: pass log.debug("core done")
def _normalizeControlField(self, attrs: textInfos.ControlField): # noqa: C901 level = None isCurrent = self._getIsCurrentAttribute(attrs) if isCurrent != controlTypes.IsCurrent.NO: attrs['current'] = isCurrent placeholder = self._getPlaceholderAttribute( attrs, 'HTMLAttrib::aria-placeholder') if placeholder: attrs['placeholder'] = placeholder nodeName = attrs.get('IHTMLDOMNode::nodeName', "") roleAttrib = attrs.get("HTMLAttrib::role", "") ariaRoles = [ar for ar in roleAttrib.split(" ") if ar] #choose role #Priority is aria role -> HTML tag name -> IAccessible role role = next((aria.ariaRolesToNVDARoles[ar] for ar in ariaRoles if ar in aria.ariaRolesToNVDARoles), controlTypes.Role.UNKNOWN) if role == controlTypes.Role.UNKNOWN and nodeName: role = NVDAObjects.IAccessible.MSHTML.nodeNamesToNVDARoles.get( nodeName, controlTypes.Role.UNKNOWN) if role == controlTypes.Role.UNKNOWN: role = IAccessibleHandler.NVDARoleFromAttr( attrs.get('IAccessible::role')) roleText = attrs.get('HTMLAttrib::aria-roledescription') if roleText: attrs['roleText'] = roleText states = IAccessibleHandler.getStatesSetFromIAccessibleAttrs(attrs) role, states = controlTypes.transformRoleStates(role, states) if attrs.get('HTMLAttrib::longdesc'): states.add(controlTypes.State.HASLONGDESC) #IE exposes destination anchors as links, this is wrong if nodeName == "A" and role == controlTypes.Role.LINK and controlTypes.State.LINKED not in states: role = controlTypes.Role.TEXTFRAME if 'IHTMLElement::isContentEditable' in attrs: states.add(controlTypes.State.EDITABLE) if 'HTMLAttrib::onclick' in attrs or 'HTMLAttrib::onmousedown' in attrs or 'HTMLAttrib::onmouseup' in attrs: states.add(controlTypes.State.CLICKABLE) if 'HTMLAttrib::required' in attrs or attrs.get( 'HTMLAttrib::aria-required', 'false') == 'true': states.add(controlTypes.State.REQUIRED) description = None ariaDescribedBy = attrs.get('HTMLAttrib::aria-describedby') if ariaDescribedBy: ariaDescribedByIds = ariaDescribedBy.split() description = "" for ariaDescribedById in ariaDescribedByIds: descNode = None try: descNode = self.obj.rootNVDAObject.HTMLNode.document.getElementById( ariaDescribedById) except (COMError, NameError): descNode = None if not descNode: try: descNode = NVDAObjects.IAccessible.MSHTML.locateHTMLElementByID( self.obj.rootNVDAObject.HTMLNode.document, ariaDescribedById) except (COMError, NameError): descNode = None if descNode: try: description = description + " " + self.obj.makeTextInfo( NVDAObjects.IAccessible.MSHTML.MSHTML( HTMLNode=descNode)).text except: pass ariaSort = attrs.get('HTMLAttrib::aria-sort') state = aria.ariaSortValuesToNVDAStates.get(ariaSort) if state is not None: states.add(state) ariaSelected = attrs.get('HTMLAttrib::aria-selected') if ariaSelected == "true": states.add(controlTypes.State.SELECTED) elif ariaSelected == "false": states.discard(controlTypes.State.SELECTED) ariaExpanded = attrs.get('HTMLAttrib::aria-expanded') if ariaExpanded == "true": states.add(controlTypes.State.EXPANDED) elif ariaExpanded == "false": states.add(controlTypes.State.COLLAPSED) if attrs.get('HTMLAttrib::aria-invalid', 'false') == 'true': states.add(controlTypes.State.INVALID_ENTRY) if attrs.get('HTMLAttrib::aria-multiline', 'false') == 'true': states.add(controlTypes.State.MULTILINE) if attrs.get('HTMLAttrib::aria-dropeffect', 'none') != 'none': states.add(controlTypes.State.DROPTARGET) ariaGrabbed = attrs.get('HTMLAttrib::aria-grabbed', None) if ariaGrabbed == 'false': states.add(controlTypes.State.DRAGGABLE) elif ariaGrabbed == 'true': states.add(controlTypes.State.DRAGGING) if nodeName == "TEXTAREA": states.add(controlTypes.State.MULTILINE) if "H1" <= nodeName <= "H6": level = nodeName[1:] if nodeName in ("UL", "OL", "DL"): states.add(controlTypes.State.READONLY) if role == controlTypes.Role.UNKNOWN: role = controlTypes.Role.TEXTFRAME if role == controlTypes.Role.GRAPHIC: # MSHTML puts the unavailable state on all graphics when the showing of graphics is disabled. # This is rather annoying and irrelevant to our users, so discard it. states.discard(controlTypes.State.UNAVAILABLE) lRole = aria.htmlNodeNameToAriaRoles.get(nodeName.lower()) if lRole: ariaRoles.append(lRole) # If the first role is a landmark role, use it. landmark = ariaRoles[ 0] if ariaRoles and ariaRoles[0] in aria.landmarkRoles else None ariaLevel = attrs.get('HTMLAttrib::aria-level', None) ariaLevel = int(ariaLevel) if ariaLevel is not None else None if ariaLevel: level = ariaLevel if role: attrs['role'] = role attrs['states'] = states if level: attrs["level"] = level if landmark: attrs["landmark"] = landmark if description: attrs["description"] = description return super(MSHTMLTextInfo, self)._normalizeControlField(attrs)
def appliesTo(cls, obj): return obj.childCount > 0 and not IAccessibleHandler.accNavigate( obj.IAccessibleObject, obj.IAccessibleChildID, oleacc.NAVDIR_FIRSTCHILD)
def main(): """NVDA's core main loop. This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and sets up the core pump, which checks the queues and executes functions when requested. Finally, it starts the wx main loop. """ log.debug("Core starting") try: # Windows >= Vista ctypes.windll.user32.SetProcessDPIAware() except AttributeError: pass import config if not globalVars.appArgs.configPath: globalVars.appArgs.configPath=config.getUserDefaultConfigPath(useInstalledPathIfExists=globalVars.appArgs.launcher) #Initialize the config path (make sure it exists) config.initConfigPath() log.info("Config dir: %s"%os.path.abspath(globalVars.appArgs.configPath)) log.debug("loading config") import config config.initialize() if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\start.wav") except: pass logHandler.setLogLevelFromConfig() try: lang = config.conf["general"]["language"] import languageHandler log.debug("setting language to %s"%lang) languageHandler.setLanguage(lang) except: log.warning("Could not set language to %s"%lang) import versionInfo log.info("NVDA version %s" % versionInfo.version) log.info("Using Windows version %s" % winVersion.winVersionText) log.info("Using Python version %s"%sys.version) log.info("Using comtypes version %s"%comtypes.__version__) # Set a reasonable timeout for any socket connections NVDA makes. import socket socket.setdefaulttimeout(10) log.debug("Initializing add-ons system") addonHandler.initialize() if globalVars.appArgs.disableAddons: log.info("Add-ons are disabled. Restart NVDA to enable them.") import appModuleHandler log.debug("Initializing appModule Handler") appModuleHandler.initialize() import NVDAHelper log.debug("Initializing NVDAHelper") NVDAHelper.initialize() import speechDictHandler log.debug("Speech Dictionary processing") speechDictHandler.initialize() import speech log.debug("Initializing speech") speech.initialize() if not globalVars.appArgs.minimal and (time.time()-globalVars.startTime)>5: log.debugWarning("Slow starting core (%.2f sec)" % (time.time()-globalVars.startTime)) # Translators: This is spoken when NVDA is starting. speech.speakMessage(_("Loading NVDA. Please wait...")) import wx log.info("Using wx version %s"%wx.version()) class App(wx.App): def OnAssert(self,file,line,cond,msg): message="{file}, line {line}:\nassert {cond}: {msg}".format(file=file,line=line,cond=cond,msg=msg) log.debugWarning(message,codepath="WX Widgets",stack_info=True) app = App(redirect=False) # We do support QueryEndSession events, but we don't want to do anything for them. app.Bind(wx.EVT_QUERY_END_SESSION, lambda evt: None) def onEndSession(evt): # NVDA will be terminated as soon as this function returns, so save configuration if appropriate. config.saveOnExit() speech.cancelSpeech() if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\exit.wav",async=False) except: pass log.info("Windows session ending") app.Bind(wx.EVT_END_SESSION, onEndSession) import braille log.debug("Initializing braille") braille.initialize() log.debug("Initializing braille input") import brailleInput brailleInput.initialize() import displayModel log.debug("Initializing displayModel") displayModel.initialize() log.debug("Initializing GUI") import gui gui.initialize() import audioDucking if audioDucking.isAudioDuckingSupported(): # the GUI mainloop must be running for this to work so delay it wx.CallAfter(audioDucking.initialize) # #3763: In wxPython 3, the class name of frame windows changed from wxWindowClassNR to wxWindowNR. # NVDA uses the main frame to check for and quit another instance of NVDA. # To remain compatible with older versions of NVDA, create our own wxWindowClassNR. # We don't need to do anything else because wx handles WM_QUIT for all windows. import windowUtils class MessageWindow(windowUtils.CustomWindow): className = u"wxWindowClassNR" messageWindow = MessageWindow(unicode(versionInfo.name)) # initialize wxpython localization support locale = wx.Locale() lang=languageHandler.getLanguage() wxLang=locale.FindLanguageInfo(lang) if not wxLang and '_' in lang: wxLang=locale.FindLanguageInfo(lang.split('_')[0]) if hasattr(sys,'frozen'): locale.AddCatalogLookupPathPrefix(os.path.join(os.getcwdu(),"locale")) if wxLang: try: locale.Init(wxLang.Language) except: log.error("Failed to initialize wx locale",exc_info=True) else: log.debugWarning("wx does not support language %s" % lang) import api import winUser import NVDAObjects.window desktopObject=NVDAObjects.window.Window(windowHandle=winUser.getDesktopWindow()) api.setDesktopObject(desktopObject) api.setFocusObject(desktopObject) api.setNavigatorObject(desktopObject) api.setMouseObject(desktopObject) import JABHandler log.debug("initializing Java Access Bridge support") try: JABHandler.initialize() except NotImplementedError: log.warning("Java Access Bridge not available") except: log.error("Error initializing Java Access Bridge support", exc_info=True) import winConsoleHandler log.debug("Initializing winConsole support") winConsoleHandler.initialize() import UIAHandler log.debug("Initializing UIA support") try: UIAHandler.initialize() except NotImplementedError: log.warning("UIA not available") except: log.error("Error initializing UIA support", exc_info=True) import IAccessibleHandler log.debug("Initializing IAccessible support") IAccessibleHandler.initialize() log.debug("Initializing input core") import inputCore inputCore.initialize() import keyboardHandler log.debug("Initializing keyboard handler") keyboardHandler.initialize() import mouseHandler log.debug("initializing mouse handler") mouseHandler.initialize() import touchHandler log.debug("Initializing touchHandler") try: touchHandler.initialize() except NotImplementedError: pass import globalPluginHandler log.debug("Initializing global plugin handler") globalPluginHandler.initialize() if globalVars.appArgs.install or globalVars.appArgs.installSilent: import wx import gui.installerGui wx.CallAfter(gui.installerGui.doSilentInstall,startAfterInstall=not globalVars.appArgs.installSilent) elif not globalVars.appArgs.minimal: try: # Translators: This is shown on a braille display (if one is connected) when NVDA starts. braille.handler.message(_("NVDA started")) except: log.error("", exc_info=True) if globalVars.appArgs.launcher: gui.LauncherDialog.run() # LauncherDialog will call doStartupDialogs() afterwards if required. else: wx.CallAfter(doStartupDialogs) import queueHandler # Queue the handling of initial focus, # as API handlers might need to be pumped to get the first focus event. queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus) import watchdog import baseObject # Doing this here is a bit ugly, but we don't want these modules imported # at module level, including wx. log.debug("Initializing core pump") class CorePump(wx.Timer): "Checks the queues and executes functions." def Notify(self): global _isPumpPending _isPumpPending = False watchdog.alive() try: if touchHandler.handler: touchHandler.handler.pump() JABHandler.pumpAll() IAccessibleHandler.pumpAll() queueHandler.pumpAll() mouseHandler.pumpAll() braille.pumpAll() except: log.exception("errors in this core pump cycle") baseObject.AutoPropertyObject.invalidateCaches() watchdog.asleep() if _isPumpPending and not _pump.IsRunning(): # #3803: A pump was requested, but the timer was ignored by a modal loop # because timers aren't re-entrant. # Therefore, schedule another pump. _pump.Start(PUMP_MAX_DELAY, True) global _pump _pump = CorePump() requestPump() log.debug("Initializing watchdog") watchdog.initialize() try: import updateCheck except RuntimeError: updateCheck=None log.debug("Update checking not supported") else: log.debug("initializing updateCheck") updateCheck.initialize() log.info("NVDA initialized") log.debug("entering wx application main loop") app.MainLoop() log.info("Exiting") if updateCheck: _terminate(updateCheck) _terminate(watchdog) _terminate(globalPluginHandler, name="global plugin handler") _terminate(gui) config.saveOnExit() try: if globalVars.focusObject and hasattr(globalVars.focusObject,"event_loseFocus"): log.debug("calling lose focus on object with focus") globalVars.focusObject.event_loseFocus() except: log.exception("Lose focus error") try: speech.cancelSpeech() except: pass import treeInterceptorHandler _terminate(treeInterceptorHandler) _terminate(IAccessibleHandler, name="IAccessible support") _terminate(UIAHandler, name="UIA support") _terminate(winConsoleHandler, name="winConsole support") _terminate(JABHandler, name="Java Access Bridge support") _terminate(appModuleHandler, name="app module handler") _terminate(NVDAHelper) _terminate(touchHandler) _terminate(keyboardHandler, name="keyboard handler") _terminate(mouseHandler) _terminate(inputCore) _terminate(brailleInput) _terminate(braille) _terminate(speech) _terminate(addonHandler) if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\exit.wav",async=False) except: pass # #5189: Destroy the message window as late as possible # so new instances of NVDA can find this one even if it freezes during exit. messageWindow.destroy() log.debug("core done")
def _getFormatFieldAndOffsets(self,offset,formatConfig,calculateOffsets=True): obj = self.obj try: startOffset,endOffset,attribsString=obj.IAccessibleTextObject.attributes(offset) except COMError: log.debugWarning("could not get attributes",exc_info=True) return textInfos.FormatField(),(self._startOffset,self._endOffset) formatField=textInfos.FormatField() if not attribsString and offset>0: try: attribsString=obj.IAccessibleTextObject.attributes(offset-1)[2] except COMError: pass if attribsString: formatField.update(IAccessibleHandler.splitIA2Attribs(attribsString)) try: escapement = int(formatField["CharEscapement"]) if escapement < 0: textPos = "sub" elif escapement > 0: textPos = "super" else: textPos = "baseline" formatField["text-position"] = textPos except KeyError: pass try: formatField["font-name"] = formatField["CharFontName"] except KeyError: pass try: formatField["font-size"] = "%spt" % formatField["CharHeight"] except KeyError: pass try: formatField["italic"] = formatField["CharPosture"] == "2" except KeyError: pass try: formatField["strikethrough"] = formatField["CharStrikeout"] == "1" except KeyError: pass try: underline = formatField["CharUnderline"] if underline == "10": # Symphony doesn't provide for semantic communication of spelling errors, so we have to rely on the WAVE underline type. formatField["invalid-spelling"] = True else: formatField["underline"] = underline != "0" except KeyError: pass try: formatField["bold"] = float(formatField["CharWeight"]) > 100 except KeyError: pass try: color=formatField.pop('CharColor') except KeyError: color=None if color: formatField['color']=colors.RGB.fromString(color) try: backgroundColor=formatField.pop('CharBackColor') except KeyError: backgroundColor=None if backgroundColor: formatField['background-color']=colors.RGB.fromString(backgroundColor) # optimisation: Assume a hyperlink occupies a full attribute run. try: if obj.IAccessibleTextObject.QueryInterface(IAccessibleHandler.IAccessibleHypertext).hyperlinkIndex(offset) != -1: formatField["link"] = True except COMError: pass if offset == 0: # Only include the list item prefix on the first line of the paragraph. numbering = formatField.get("Numbering") if numbering: formatField["line-prefix"] = numbering.get("NumberingPrefix") or numbering.get("BulletChar") if obj.hasFocus: # Symphony exposes some information for the caret position as attributes on the document object. # optimisation: Use the tree interceptor to get the document. try: docAttribs = obj.treeInterceptor.rootNVDAObject.IA2Attributes except AttributeError: # No tree interceptor, so we can't efficiently fetch this info. pass else: try: formatField["page-number"] = docAttribs["page-number"] except KeyError: pass try: formatField["line-number"] = docAttribs["line-number"] except KeyError: pass return formatField,(startOffset,endOffset)
def _normalizeControlField(self, attrs): # noqa: C901 for attr in ("table-rownumber-presentational", "table-columnnumber-presentational", "table-rowcount-presentational", "table-columncount-presentational"): attrVal = attrs.get(attr) if attrVal is not None and attrVal.lstrip('-').isdigit(): attrs[attr] = int(attrVal) else: attrs[attr] = None attrs["_description-from"] = self._calculateDescriptionFrom(attrs) attrs.update(_getNormalizedCurrentAttrs(attrs)) placeholder = self._getPlaceholderAttribute( attrs, "IAccessible2::attribute_placeholder") if placeholder is not None: attrs['placeholder'] = placeholder role = IAccessibleHandler.NVDARoleFromAttr(attrs['IAccessible::role']) if attrs.get('IAccessible2::attribute_tag', "").lower() == "blockquote": role = controlTypes.Role.BLOCKQUOTE states = IAccessibleHandler.getStatesSetFromIAccessibleAttrs(attrs) states |= IAccessibleHandler.getStatesSetFromIAccessible2Attrs(attrs) role, states = controlTypes.transformRoleStates(role, states) if role == controlTypes.Role.EDITABLETEXT and not ( controlTypes.State.FOCUSABLE in states or controlTypes.State.UNAVAILABLE in states or controlTypes.State.EDITABLE in states): # This is a text leaf. # See NVDAObjects.Iaccessible.mozilla.findOverlayClasses for an explanation of these checks. role = controlTypes.Role.STATICTEXT if attrs.get("IAccessibleAction_showlongdesc") is not None: states.add(controlTypes.State.HASLONGDESC) if "IAccessibleAction_click" in attrs: states.add(controlTypes.State.CLICKABLE) grabbed = attrs.get("IAccessible2::attribute_grabbed") if grabbed == "false": states.add(controlTypes.State.DRAGGABLE) elif grabbed == "true": states.add(controlTypes.State.DRAGGING) sorted = attrs.get("IAccessible2::attribute_sort") if sorted == "ascending": states.add(controlTypes.State.SORTED_ASCENDING) elif sorted == "descending": states.add(controlTypes.State.SORTED_DESCENDING) elif sorted == "other": states.add(controlTypes.State.SORTED) roleText = attrs.get("IAccessible2::attribute_roledescription") if roleText: attrs['roleText'] = roleText if attrs.get("IAccessible2::attribute_dropeffect", "none") != "none": states.add(controlTypes.State.DROPTARGET) if role == controlTypes.Role.LINK and controlTypes.State.LINKED not in states: # This is a named link destination, not a link which can be activated. The user doesn't care about these. role = controlTypes.Role.TEXTFRAME level = attrs.get('IAccessible2::attribute_level', "") xmlRoles = attrs.get("IAccessible2::attribute_xml-roles", "").split(" ") landmark = next((xr for xr in xmlRoles if xr in aria.landmarkRoles), None) if landmark and role != controlTypes.Role.LANDMARK and landmark != xmlRoles[ 0]: # Ignore the landmark role landmark = None if role == controlTypes.Role.DOCUMENT and xmlRoles[0] == "article": role = controlTypes.Role.ARTICLE elif role == controlTypes.Role.GROUPING and xmlRoles[0] == "figure": role = controlTypes.Role.FIGURE elif role in (controlTypes.Role.LANDMARK, controlTypes.Role.SECTION) and xmlRoles[0] == "region": role = controlTypes.Role.REGION elif xmlRoles[0] == "switch": # role="switch" gets mapped to IA2_ROLE_TOGGLE_BUTTON, but it uses the # checked state instead of pressed. The simplest way to deal with this # identity crisis is to map it to a check box. role = controlTypes.Role.CHECKBOX states.discard(controlTypes.State.PRESSED) attrs['role'] = role attrs['states'] = states if level != "" and level is not None: attrs['level'] = level if landmark: attrs["landmark"] = landmark return super(Gecko_ia2_TextInfo, self)._normalizeControlField(attrs)
def main(): """NVDA's core main loop. This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and sets up the core pump, which checks the queues and executes functions when requested. Finally, it starts the wx main loop. """ log.debug("Core starting") ctypes.windll.user32.SetProcessDPIAware() import config if not globalVars.appArgs.configPath: globalVars.appArgs.configPath = config.getUserDefaultConfigPath( useInstalledPathIfExists=globalVars.appArgs.launcher) #Initialize the config path (make sure it exists) config.initConfigPath() log.info(f"Config dir: {globalVars.appArgs.configPath}") log.debug("loading config") import config config.initialize() if config.conf['development']['enableScratchpadDir']: log.info("Developer Scratchpad mode enabled") if not globalVars.appArgs.minimal and config.conf["general"][ "playStartAndExitSounds"]: try: nvwave.playWaveFile( os.path.join(globalVars.appDir, "waves", "start.wav")) except: pass logHandler.setLogLevelFromConfig() try: lang = config.conf["general"]["language"] import languageHandler log.debug("setting language to %s" % lang) languageHandler.setLanguage(lang) except: log.warning("Could not set language to %s" % lang) log.info(f"Windows version: {winVersion.getWinVer()}") log.info("Using Python version %s" % sys.version) log.info("Using comtypes version %s" % comtypes.__version__) import configobj log.info("Using configobj version %s with validate version %s" % (configobj.__version__, configobj.validate.__version__)) # Set a reasonable timeout for any socket connections NVDA makes. import socket socket.setdefaulttimeout(10) log.debug("Initializing add-ons system") addonHandler.initialize() if globalVars.appArgs.disableAddons: log.info("Add-ons are disabled. Restart NVDA to enable them.") import appModuleHandler log.debug("Initializing appModule Handler") appModuleHandler.initialize() import NVDAHelper log.debug("Initializing NVDAHelper") NVDAHelper.initialize() log.debug("Initializing tones") import tones tones.initialize() import speechDictHandler log.debug("Speech Dictionary processing") speechDictHandler.initialize() import speech log.debug("Initializing speech") speech.initialize() if not globalVars.appArgs.minimal and (time.time() - globalVars.startTime) > 5: log.debugWarning("Slow starting core (%.2f sec)" % (time.time() - globalVars.startTime)) # Translators: This is spoken when NVDA is starting. speech.speakMessage(_("Loading NVDA. Please wait...")) import wx import six log.info("Using wx version %s with six version %s" % (wx.version(), six.__version__)) class App(wx.App): def OnAssert(self, file, line, cond, msg): message = "{file}, line {line}:\nassert {cond}: {msg}".format( file=file, line=line, cond=cond, msg=msg) log.debugWarning(message, codepath="WX Widgets", stack_info=True) def InitLocale(self): # Backport of `InitLocale` from wx Python 4.1.2 as the current version tries to set a Python # locale to an nonexistent one when creating an instance of `wx.App`. # This causes a crash when running under a particular version of Universal CRT (#12160) import locale locale.setlocale(locale.LC_ALL, "C") app = App(redirect=False) # We support queryEndSession events, but in general don't do anything for them. # However, when running as a Windows Store application, we do want to request to be restarted for updates def onQueryEndSession(evt): if config.isAppX: # Automatically restart NVDA on Windows Store update ctypes.windll.kernel32.RegisterApplicationRestart(None, 0) app.Bind(wx.EVT_QUERY_END_SESSION, onQueryEndSession) def onEndSession(evt): # NVDA will be terminated as soon as this function returns, so save configuration if appropriate. config.saveOnExit() speech.cancelSpeech() if not globalVars.appArgs.minimal and config.conf["general"][ "playStartAndExitSounds"]: try: nvwave.playWaveFile(os.path.join(globalVars.appDir, "waves", "exit.wav"), asynchronous=False) except: pass log.info("Windows session ending") app.Bind(wx.EVT_END_SESSION, onEndSession) log.debug("Initializing braille input") import brailleInput brailleInput.initialize() import braille log.debug("Initializing braille") braille.initialize() import vision log.debug("Initializing vision") vision.initialize() import displayModel log.debug("Initializing displayModel") displayModel.initialize() log.debug("Initializing GUI") import gui gui.initialize() import audioDucking if audioDucking.isAudioDuckingSupported(): # the GUI mainloop must be running for this to work so delay it wx.CallAfter(audioDucking.initialize) # #3763: In wxPython 3, the class name of frame windows changed from wxWindowClassNR to wxWindowNR. # NVDA uses the main frame to check for and quit another instance of NVDA. # To remain compatible with older versions of NVDA, create our own wxWindowClassNR. # We don't need to do anything else because wx handles WM_QUIT for all windows. import windowUtils class MessageWindow(windowUtils.CustomWindow): className = u"wxWindowClassNR" # Windows constants for power / display changes WM_POWERBROADCAST = 0x218 PBT_APMPOWERSTATUSCHANGE = 0xA UNKNOWN_BATTERY_STATUS = 0xFF AC_ONLINE = 0X1 NO_SYSTEM_BATTERY = 0X80 #States for screen orientation ORIENTATION_NOT_INITIALIZED = 0 ORIENTATION_PORTRAIT = 1 ORIENTATION_LANDSCAPE = 2 def __init__(self, windowName=None): super(MessageWindow, self).__init__(windowName) self.oldBatteryStatus = None self.orientationStateCache = self.ORIENTATION_NOT_INITIALIZED self.orientationCoordsCache = (0, 0) self.handlePowerStatusChange() def windowProc(self, hwnd, msg, wParam, lParam): post_windowMessageReceipt.notify(msg=msg, wParam=wParam, lParam=lParam) if msg == self.WM_POWERBROADCAST and wParam == self.PBT_APMPOWERSTATUSCHANGE: self.handlePowerStatusChange() elif msg == winUser.WM_DISPLAYCHANGE: self.handleScreenOrientationChange(lParam) def handleScreenOrientationChange(self, lParam): import ui import winUser # Resolution detection comes from an article found at https://msdn.microsoft.com/en-us/library/ms812142.aspx. #The low word is the width and hiword is height. width = winUser.LOWORD(lParam) height = winUser.HIWORD(lParam) self.orientationCoordsCache = (width, height) if width > height: # If the height and width are the same, it's actually a screen flip, and we do want to alert of those! if self.orientationStateCache == self.ORIENTATION_LANDSCAPE and self.orientationCoordsCache != ( width, height): return #Translators: The screen is oriented so that it is wider than it is tall. ui.message(_("Landscape")) self.orientationStateCache = self.ORIENTATION_LANDSCAPE else: if self.orientationStateCache == self.ORIENTATION_PORTRAIT and self.orientationCoordsCache != ( width, height): return #Translators: The screen is oriented in such a way that the height is taller than it is wide. ui.message(_("Portrait")) self.orientationStateCache = self.ORIENTATION_PORTRAIT def handlePowerStatusChange(self): #Mostly taken from script_say_battery_status, but modified. import ui import winKernel sps = winKernel.SYSTEM_POWER_STATUS() if not winKernel.GetSystemPowerStatus( sps) or sps.BatteryFlag is self.UNKNOWN_BATTERY_STATUS: return if sps.BatteryFlag & self.NO_SYSTEM_BATTERY: return if self.oldBatteryStatus is None: #Just initializing the cache, do not report anything. self.oldBatteryStatus = sps.ACLineStatus return if sps.ACLineStatus == self.oldBatteryStatus: #Sometimes, this double fires. This also fires when the battery level decreases by 3%. return self.oldBatteryStatus = sps.ACLineStatus if sps.ACLineStatus & self.AC_ONLINE: #Translators: Reported when the battery is plugged in, and now is charging. ui.message( _("Charging battery. %d percent") % sps.BatteryLifePercent) else: #Translators: Reported when the battery is no longer plugged in, and now is not charging. ui.message( _("Not charging battery. %d percent") % sps.BatteryLifePercent) import versionInfo messageWindow = MessageWindow(versionInfo.name) # initialize wxpython localization support locale = wx.Locale() wxLang = getWxLangOrNone() if hasattr(sys, 'frozen'): locale.AddCatalogLookupPathPrefix( os.path.join(globalVars.appDir, "locale")) if wxLang: try: locale.Init(wxLang.Language) except: log.error("Failed to initialize wx locale", exc_info=True) finally: # Revert wx's changes to the python locale languageHandler.setLocale(languageHandler.curLang) log.debug("Initializing garbageHandler") garbageHandler.initialize() import api import winUser import NVDAObjects.window desktopObject = NVDAObjects.window.Window( windowHandle=winUser.getDesktopWindow()) api.setDesktopObject(desktopObject) api.setFocusObject(desktopObject) api.setNavigatorObject(desktopObject) api.setMouseObject(desktopObject) import JABHandler log.debug("initializing Java Access Bridge support") try: JABHandler.initialize() log.info("Java Access Bridge support initialized") except NotImplementedError: log.warning("Java Access Bridge not available") except: log.error("Error initializing Java Access Bridge support", exc_info=True) import winConsoleHandler log.debug("Initializing legacy winConsole support") winConsoleHandler.initialize() import UIAHandler log.debug("Initializing UIA support") try: UIAHandler.initialize() except RuntimeError: log.warning("UIA disabled in configuration") except: log.error("Error initializing UIA support", exc_info=True) import IAccessibleHandler log.debug("Initializing IAccessible support") IAccessibleHandler.initialize() log.debug("Initializing input core") import inputCore inputCore.initialize() import keyboardHandler log.debug("Initializing keyboard handler") keyboardHandler.initialize() import mouseHandler log.debug("initializing mouse handler") mouseHandler.initialize() import touchHandler log.debug("Initializing touchHandler") try: touchHandler.initialize() except NotImplementedError: pass import globalPluginHandler log.debug("Initializing global plugin handler") globalPluginHandler.initialize() if globalVars.appArgs.install or globalVars.appArgs.installSilent: import gui.installerGui wx.CallAfter(gui.installerGui.doSilentInstall, copyPortableConfig=globalVars.appArgs.copyPortableConfig, startAfterInstall=not globalVars.appArgs.installSilent) elif globalVars.appArgs.portablePath and ( globalVars.appArgs.createPortable or globalVars.appArgs.createPortableSilent): import gui.installerGui wx.CallAfter( gui.installerGui.doCreatePortable, portableDirectory=globalVars.appArgs.portablePath, silent=globalVars.appArgs.createPortableSilent, startAfterCreate=not globalVars.appArgs.createPortableSilent) elif not globalVars.appArgs.minimal: try: # Translators: This is shown on a braille display (if one is connected) when NVDA starts. braille.handler.message(_("NVDA started")) except: log.error("", exc_info=True) if globalVars.appArgs.launcher: from gui.startupDialogs import LauncherDialog LauncherDialog.run() # LauncherDialog will call doStartupDialogs() afterwards if required. else: wx.CallAfter(doStartupDialogs) import queueHandler # Queue the handling of initial focus, # as API handlers might need to be pumped to get the first focus event. queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus) import watchdog import baseObject # Doing this here is a bit ugly, but we don't want these modules imported # at module level, including wx. log.debug("Initializing core pump") class CorePump(gui.NonReEntrantTimer): "Checks the queues and executes functions." def run(self): global _isPumpPending _isPumpPending = False watchdog.alive() try: if touchHandler.handler: touchHandler.handler.pump() JABHandler.pumpAll() IAccessibleHandler.pumpAll() queueHandler.pumpAll() mouseHandler.pumpAll() braille.pumpAll() vision.pumpAll() except: log.exception("errors in this core pump cycle") baseObject.AutoPropertyObject.invalidateCaches() watchdog.asleep() if _isPumpPending and not _pump.IsRunning(): # #3803: Another pump was requested during this pump execution. # As our pump is not re-entrant, schedule another pump. _pump.Start(PUMP_MAX_DELAY, True) global _pump _pump = CorePump() requestPump() log.debug("Initializing watchdog") watchdog.initialize() try: import updateCheck except RuntimeError: updateCheck = None log.debug("Update checking not supported") else: log.debug("initializing updateCheck") updateCheck.initialize() log.info("NVDA initialized") # Queue the firing of the postNVDAStartup notification. # This is queued so that it will run from within the core loop, # and initial focus has been reported. def _doPostNvdaStartupAction(): log.debug("Notify of postNvdaStartup action") postNvdaStartup.notify() queueHandler.queueFunction(queueHandler.eventQueue, _doPostNvdaStartupAction) log.debug("entering wx application main loop") app.MainLoop() log.info("Exiting") # If MainLoop is terminated through WM_QUIT, such as starting an NVDA instance older than 2021.1, # triggerNVDAExit has not been called yet if triggerNVDAExit(): log.debug("NVDA not already exiting, hit catch-all exit trigger." " This likely indicates NVDA is exiting due to WM_QUIT.") queueHandler.pumpAll() _terminate(gui) config.saveOnExit() try: if globalVars.focusObject and hasattr(globalVars.focusObject, "event_loseFocus"): log.debug("calling lose focus on object with focus") globalVars.focusObject.event_loseFocus() except: log.exception("Lose focus error") try: speech.cancelSpeech() except: pass import treeInterceptorHandler _terminate(treeInterceptorHandler) _terminate(IAccessibleHandler, name="IAccessible support") _terminate(UIAHandler, name="UIA support") _terminate(winConsoleHandler, name="Legacy winConsole support") _terminate(JABHandler, name="Java Access Bridge support") _terminate(appModuleHandler, name="app module handler") _terminate(tones) _terminate(NVDAHelper) _terminate(touchHandler) _terminate(keyboardHandler, name="keyboard handler") _terminate(mouseHandler) _terminate(inputCore) _terminate(vision) _terminate(brailleInput) _terminate(braille) _terminate(speech) _terminate(addonHandler) _terminate(garbageHandler) # DMP is only started if needed. # Terminate manually (and let it write to the log if necessary) # as core._terminate always writes an entry. try: import diffHandler diffHandler._dmp._terminate() except Exception: log.exception("Exception while terminating DMP") if not globalVars.appArgs.minimal and config.conf["general"][ "playStartAndExitSounds"]: try: nvwave.playWaveFile(os.path.join(globalVars.appDir, "waves", "exit.wav"), asynchronous=False) except: pass # #5189: Destroy the message window as late as possible # so new instances of NVDA can find this one even if it freezes during exit. messageWindow.destroy() log.debug("core done")
def main(): """NVDA's core main loop. This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and sets up the core pump, which checks the queues and executes functions when requested. Finally, it starts the wx main loop. """ log.debug("Core starting") try: # Windows >= Vista ctypes.windll.user32.SetProcessDPIAware() except AttributeError: pass import config if not globalVars.appArgs.configPath: globalVars.appArgs.configPath = config.getUserDefaultConfigPath( useInstalledPathIfExists=globalVars.appArgs.launcher) #Initialize the config path (make sure it exists) config.initConfigPath() log.info("Config dir: %s" % os.path.abspath(globalVars.appArgs.configPath)) log.debug("loading config") import config config.initialize() if not globalVars.appArgs.minimal and config.conf["general"][ "playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\start.wav") except: pass logHandler.setLogLevelFromConfig() logHandler.setPlayErrorSoundFromConfig() try: lang = config.conf["general"]["language"] import languageHandler log.debug("setting language to %s" % lang) languageHandler.setLanguage(lang) except: log.warning("Could not set language to %s" % lang) import versionInfo log.info("NVDA version %s" % versionInfo.version) log.info("Using Windows version %s" % winVersion.winVersionText) log.info("Using Python version %s" % sys.version) log.info("Using comtypes version %s" % comtypes.__version__) # Set a reasonable timeout for any socket connections NVDA makes. import socket socket.setdefaulttimeout(10) log.debug("Initializing add-ons system") addonHandler.initialize() if globalVars.appArgs.disableAddons: log.info("Add-ons are disabled. Restart NVDA to enable them.") import appModuleHandler log.debug("Initializing appModule Handler") appModuleHandler.initialize() import NVDAHelper log.debug("Initializing NVDAHelper") NVDAHelper.initialize() import speechDictHandler log.debug("Speech Dictionary processing") speechDictHandler.initialize() import speech log.debug("Initializing speech") speech.initialize() if not globalVars.appArgs.minimal and (time.time() - globalVars.startTime) > 5: log.debugWarning("Slow starting core (%.2f sec)" % (time.time() - globalVars.startTime)) # Translators: This is spoken when NVDA is starting. speech.speakMessage(_("Loading NVDA. Please wait...")) import wx log.info("Using wx version %s" % wx.version()) class App(wx.App): def OnAssert(self, file, line, cond, msg): message = "{file}, line {line}:\nassert {cond}: {msg}".format( file=file, line=line, cond=cond, msg=msg) log.debugWarning(message, codepath="WX Widgets", stack_info=True) app = App(redirect=False) # We do support QueryEndSession events, but we don't want to do anything for them. app.Bind(wx.EVT_QUERY_END_SESSION, lambda evt: None) def onEndSession(evt): # NVDA will be terminated as soon as this function returns, so save configuration if appropriate. config.saveOnExit() speech.cancelSpeech() if not globalVars.appArgs.minimal and config.conf["general"][ "playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\exit.wav", async=False) except: pass log.info("Windows session ending") app.Bind(wx.EVT_END_SESSION, onEndSession) import braille log.debug("Initializing braille") braille.initialize() log.debug("Initializing braille input") import brailleInput brailleInput.initialize() import displayModel log.debug("Initializing displayModel") displayModel.initialize() log.debug("Initializing GUI") import gui gui.initialize() import audioDucking if audioDucking.isAudioDuckingSupported(): # the GUI mainloop must be running for this to work so delay it wx.CallAfter(audioDucking.initialize) # #3763: In wxPython 3, the class name of frame windows changed from wxWindowClassNR to wxWindowNR. # NVDA uses the main frame to check for and quit another instance of NVDA. # To remain compatible with older versions of NVDA, create our own wxWindowClassNR. # We don't need to do anything else because wx handles WM_QUIT for all windows. import windowUtils class MessageWindow(windowUtils.CustomWindow): className = u"wxWindowClassNR" messageWindow = MessageWindow(unicode(versionInfo.name)) # initialize wxpython localization support locale = wx.Locale() lang = languageHandler.getLanguage() wxLang = locale.FindLanguageInfo(lang) if not wxLang and '_' in lang: wxLang = locale.FindLanguageInfo(lang.split('_')[0]) if hasattr(sys, 'frozen'): locale.AddCatalogLookupPathPrefix(os.path.join(os.getcwdu(), "locale")) if wxLang: try: locale.Init(wxLang.Language) except: log.error("Failed to initialize wx locale", exc_info=True) else: log.debugWarning("wx does not support language %s" % lang) import api import winUser import NVDAObjects.window desktopObject = NVDAObjects.window.Window( windowHandle=winUser.getDesktopWindow()) api.setDesktopObject(desktopObject) api.setFocusObject(desktopObject) api.setNavigatorObject(desktopObject) api.setMouseObject(desktopObject) import JABHandler log.debug("initializing Java Access Bridge support") try: JABHandler.initialize() except NotImplementedError: log.warning("Java Access Bridge not available") except: log.error("Error initializing Java Access Bridge support", exc_info=True) import winConsoleHandler log.debug("Initializing winConsole support") winConsoleHandler.initialize() import UIAHandler log.debug("Initializing UIA support") try: UIAHandler.initialize() except NotImplementedError: log.warning("UIA not available") except: log.error("Error initializing UIA support", exc_info=True) import IAccessibleHandler log.debug("Initializing IAccessible support") IAccessibleHandler.initialize() log.debug("Initializing input core") import inputCore inputCore.initialize() import keyboardHandler log.debug("Initializing keyboard handler") keyboardHandler.initialize() import mouseHandler log.debug("initializing mouse handler") mouseHandler.initialize() import touchHandler log.debug("Initializing touchHandler") try: touchHandler.initialize() except NotImplementedError: pass import globalPluginHandler log.debug("Initializing global plugin handler") globalPluginHandler.initialize() if globalVars.appArgs.install or globalVars.appArgs.installSilent: import wx import gui.installerGui wx.CallAfter(gui.installerGui.doSilentInstall, startAfterInstall=not globalVars.appArgs.installSilent) elif not globalVars.appArgs.minimal: try: # Translators: This is shown on a braille display (if one is connected) when NVDA starts. braille.handler.message(_("NVDA started")) except: log.error("", exc_info=True) if globalVars.appArgs.launcher: gui.LauncherDialog.run() # LauncherDialog will call doStartupDialogs() afterwards if required. else: wx.CallAfter(doStartupDialogs) import queueHandler # Queue the handling of initial focus, # as API handlers might need to be pumped to get the first focus event. queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus) import watchdog import baseObject # Doing this here is a bit ugly, but we don't want these modules imported # at module level, including wx. log.debug("Initializing core pump") class CorePump(wx.Timer): "Checks the queues and executes functions." def Notify(self): global _isPumpPending _isPumpPending = False watchdog.alive() try: if touchHandler.handler: touchHandler.handler.pump() JABHandler.pumpAll() IAccessibleHandler.pumpAll() queueHandler.pumpAll() mouseHandler.pumpAll() braille.pumpAll() except: log.exception("errors in this core pump cycle") baseObject.AutoPropertyObject.invalidateCaches() watchdog.asleep() if _isPumpPending and not _pump.IsRunning(): # #3803: A pump was requested, but the timer was ignored by a modal loop # because timers aren't re-entrant. # Therefore, schedule another pump. _pump.Start(PUMP_MAX_DELAY, True) global _pump _pump = CorePump() requestPump() log.debug("Initializing watchdog") watchdog.initialize() try: import updateCheck except RuntimeError: updateCheck = None log.debug("Update checking not supported") else: log.debug("initializing updateCheck") updateCheck.initialize() log.info("NVDA initialized") log.debug("entering wx application main loop") app.MainLoop() log.info("Exiting") if updateCheck: _terminate(updateCheck) _terminate(watchdog) _terminate(globalPluginHandler, name="global plugin handler") _terminate(gui) config.saveOnExit() try: if globalVars.focusObject and hasattr(globalVars.focusObject, "event_loseFocus"): log.debug("calling lose focus on object with focus") globalVars.focusObject.event_loseFocus() except: log.exception("Lose focus error") try: speech.cancelSpeech() except: pass import treeInterceptorHandler _terminate(treeInterceptorHandler) _terminate(IAccessibleHandler, name="IAccessible support") _terminate(UIAHandler, name="UIA support") _terminate(winConsoleHandler, name="winConsole support") _terminate(JABHandler, name="Java Access Bridge support") _terminate(appModuleHandler, name="app module handler") _terminate(NVDAHelper) _terminate(touchHandler) _terminate(keyboardHandler, name="keyboard handler") _terminate(mouseHandler) _terminate(inputCore) _terminate(brailleInput) _terminate(braille) _terminate(speech) _terminate(addonHandler) if not globalVars.appArgs.minimal and config.conf["general"][ "playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\exit.wav", async=False) except: pass # #5189: Destroy the message window as late as possible # so new instances of NVDA can find this one even if it freezes during exit. messageWindow.destroy() log.debug("core done")
def getNVDAObjectFromIdentifier(self, docHandle, ID): try: pacc=self.rootNVDAObject.IAccessibleObject.accChild(ID) except COMError: return None return NVDAObjects.IAccessible.IAccessible(windowHandle=docHandle,IAccessibleObject=IAccessibleHandler.normalizeIAccessible(pacc),IAccessibleChildID=0)
def main(): """NVDA's core main loop. This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and sets up the core pump, which checks the queues and executes functions when requested. Finally, it starts the wx main loop. """ log.debug("Core starting") ctypes.windll.user32.SetProcessDPIAware() import config if not globalVars.appArgs.configPath: globalVars.appArgs.configPath=config.getUserDefaultConfigPath(useInstalledPathIfExists=globalVars.appArgs.launcher) #Initialize the config path (make sure it exists) config.initConfigPath() log.info("Config dir: %s"%os.path.abspath(globalVars.appArgs.configPath)) log.debug("loading config") import config config.initialize() if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\start.wav") except: pass logHandler.setLogLevelFromConfig() try: lang = config.conf["general"]["language"] import languageHandler log.debug("setting language to %s"%lang) languageHandler.setLanguage(lang) except: log.warning("Could not set language to %s"%lang) import versionInfo log.info("NVDA version %s" % versionInfo.version) log.info("Using Windows version %s" % winVersion.winVersionText) log.info("Using Python version %s"%sys.version) log.info("Using comtypes version %s"%comtypes.__version__) import configobj log.info("Using configobj version %s with validate version %s"%(configobj.__version__,configobj.validate.__version__)) # Set a reasonable timeout for any socket connections NVDA makes. import socket socket.setdefaulttimeout(10) log.debug("Initializing add-ons system") addonHandler.initialize() if globalVars.appArgs.disableAddons: log.info("Add-ons are disabled. Restart NVDA to enable them.") import appModuleHandler log.debug("Initializing appModule Handler") appModuleHandler.initialize() import NVDAHelper log.debug("Initializing NVDAHelper") NVDAHelper.initialize() import speechDictHandler log.debug("Speech Dictionary processing") speechDictHandler.initialize() import speech log.debug("Initializing speech") speech.initialize() if not globalVars.appArgs.minimal and (time.time()-globalVars.startTime)>5: log.debugWarning("Slow starting core (%.2f sec)" % (time.time()-globalVars.startTime)) # Translators: This is spoken when NVDA is starting. speech.speakMessage(_("Loading NVDA. Please wait...")) import wx # wxPython 4 no longer has either of these constants (despite the documentation saying so), some add-ons may rely on # them so we add it back into wx. https://wxpython.org/Phoenix/docs/html/wx.Window.html#wx.Window.Centre wx.CENTER_ON_SCREEN = wx.CENTRE_ON_SCREEN = 0x2 log.info("Using wx version %s"%wx.version()) class App(wx.App): def OnAssert(self,file,line,cond,msg): message="{file}, line {line}:\nassert {cond}: {msg}".format(file=file,line=line,cond=cond,msg=msg) log.debugWarning(message,codepath="WX Widgets",stack_info=True) app = App(redirect=False) # We support queryEndSession events, but in general don't do anything for them. # However, when running as a Windows Store application, we do want to request to be restarted for updates def onQueryEndSession(evt): if config.isAppX: # Automatically restart NVDA on Windows Store update ctypes.windll.kernel32.RegisterApplicationRestart(None,0) app.Bind(wx.EVT_QUERY_END_SESSION, onQueryEndSession) def onEndSession(evt): # NVDA will be terminated as soon as this function returns, so save configuration if appropriate. config.saveOnExit() speech.cancelSpeech() if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\exit.wav",async=False) except: pass log.info("Windows session ending") app.Bind(wx.EVT_END_SESSION, onEndSession) log.debug("Initializing braille input") import brailleInput brailleInput.initialize() import braille log.debug("Initializing braille") braille.initialize() import displayModel log.debug("Initializing displayModel") displayModel.initialize() log.debug("Initializing GUI") import gui gui.initialize() import audioDucking if audioDucking.isAudioDuckingSupported(): # the GUI mainloop must be running for this to work so delay it wx.CallAfter(audioDucking.initialize) # #3763: In wxPython 3, the class name of frame windows changed from wxWindowClassNR to wxWindowNR. # NVDA uses the main frame to check for and quit another instance of NVDA. # To remain compatible with older versions of NVDA, create our own wxWindowClassNR. # We don't need to do anything else because wx handles WM_QUIT for all windows. import windowUtils class MessageWindow(windowUtils.CustomWindow): className = u"wxWindowClassNR" #Just define these constants here, so we don't have to import win32con WM_POWERBROADCAST = 0x218 WM_DISPLAYCHANGE = 0x7e PBT_APMPOWERSTATUSCHANGE = 0xA UNKNOWN_BATTERY_STATUS = 0xFF AC_ONLINE = 0X1 NO_SYSTEM_BATTERY = 0X80 #States for screen orientation ORIENTATION_NOT_INITIALIZED = 0 ORIENTATION_PORTRAIT = 1 ORIENTATION_LANDSCAPE = 2 def __init__(self, windowName=None): super(MessageWindow, self).__init__(windowName) self.oldBatteryStatus = None self.orientationStateCache = self.ORIENTATION_NOT_INITIALIZED self.orientationCoordsCache = (0,0) self.handlePowerStatusChange() def windowProc(self, hwnd, msg, wParam, lParam): post_windowMessageReceipt.notify(msg=msg, wParam=wParam, lParam=lParam) if msg == self.WM_POWERBROADCAST and wParam == self.PBT_APMPOWERSTATUSCHANGE: self.handlePowerStatusChange() elif msg == self.WM_DISPLAYCHANGE: self.handleScreenOrientationChange(lParam) def handleScreenOrientationChange(self, lParam): import ui import winUser # Resolution detection comes from an article found at https://msdn.microsoft.com/en-us/library/ms812142.aspx. #The low word is the width and hiword is height. width = winUser.LOWORD(lParam) height = winUser.HIWORD(lParam) self.orientationCoordsCache = (width,height) if width > height: # If the height and width are the same, it's actually a screen flip, and we do want to alert of those! if self.orientationStateCache == self.ORIENTATION_LANDSCAPE and self.orientationCoordsCache != (width,height): return #Translators: The screen is oriented so that it is wider than it is tall. ui.message(_("Landscape" )) self.orientationStateCache = self.ORIENTATION_LANDSCAPE else: if self.orientationStateCache == self.ORIENTATION_PORTRAIT and self.orientationCoordsCache != (width,height): return #Translators: The screen is oriented in such a way that the height is taller than it is wide. ui.message(_("Portrait")) self.orientationStateCache = self.ORIENTATION_PORTRAIT def handlePowerStatusChange(self): #Mostly taken from script_say_battery_status, but modified. import ui import winKernel sps = winKernel.SYSTEM_POWER_STATUS() if not winKernel.GetSystemPowerStatus(sps) or sps.BatteryFlag is self.UNKNOWN_BATTERY_STATUS: return if sps.BatteryFlag & self.NO_SYSTEM_BATTERY: return if self.oldBatteryStatus is None: #Just initializing the cache, do not report anything. self.oldBatteryStatus = sps.ACLineStatus return if sps.ACLineStatus == self.oldBatteryStatus: #Sometimes, this double fires. This also fires when the battery level decreases by 3%. return self.oldBatteryStatus = sps.ACLineStatus if sps.ACLineStatus & self.AC_ONLINE: #Translators: Reported when the battery is plugged in, and now is charging. ui.message(_("Charging battery. %d percent") % sps.BatteryLifePercent) else: #Translators: Reported when the battery is no longer plugged in, and now is not charging. ui.message(_("Not charging battery. %d percent") %sps.BatteryLifePercent) messageWindow = MessageWindow(unicode(versionInfo.name)) # initialize wxpython localization support locale = wx.Locale() lang=languageHandler.getLanguage() wxLang=locale.FindLanguageInfo(lang) if not wxLang and '_' in lang: wxLang=locale.FindLanguageInfo(lang.split('_')[0]) if hasattr(sys,'frozen'): locale.AddCatalogLookupPathPrefix(os.path.join(os.getcwdu(),"locale")) # #8064: Wx might know the language, but may not actually contain a translation database for that language. # If we try to initialize this language, wx will show a warning dialog. # Therefore treat this situation like wx not knowing the language at all. if not locale.IsAvailable(wxLang.Language): wxLang=None if wxLang: try: locale.Init(wxLang.Language) except: log.error("Failed to initialize wx locale",exc_info=True) else: log.debugWarning("wx does not support language %s" % lang) import api import winUser import NVDAObjects.window desktopObject=NVDAObjects.window.Window(windowHandle=winUser.getDesktopWindow()) api.setDesktopObject(desktopObject) api.setFocusObject(desktopObject) api.setNavigatorObject(desktopObject) api.setMouseObject(desktopObject) import JABHandler log.debug("initializing Java Access Bridge support") try: JABHandler.initialize() except NotImplementedError: log.warning("Java Access Bridge not available") except: log.error("Error initializing Java Access Bridge support", exc_info=True) import winConsoleHandler log.debug("Initializing winConsole support") winConsoleHandler.initialize() import UIAHandler log.debug("Initializing UIA support") try: UIAHandler.initialize() except NotImplementedError: log.warning("UIA not available") except: log.error("Error initializing UIA support", exc_info=True) import IAccessibleHandler log.debug("Initializing IAccessible support") IAccessibleHandler.initialize() log.debug("Initializing input core") import inputCore inputCore.initialize() import keyboardHandler log.debug("Initializing keyboard handler") keyboardHandler.initialize() import mouseHandler log.debug("initializing mouse handler") mouseHandler.initialize() import touchHandler log.debug("Initializing touchHandler") try: touchHandler.initialize() except NotImplementedError: pass import globalPluginHandler log.debug("Initializing global plugin handler") globalPluginHandler.initialize() if globalVars.appArgs.install or globalVars.appArgs.installSilent: import gui.installerGui wx.CallAfter(gui.installerGui.doSilentInstall,startAfterInstall=not globalVars.appArgs.installSilent) elif globalVars.appArgs.portablePath and (globalVars.appArgs.createPortable or globalVars.appArgs.createPortableSilent): import gui.installerGui wx.CallAfter(gui.installerGui.doCreatePortable,portableDirectory=globalVars.appArgs.portablePath, silent=globalVars.appArgs.createPortableSilent,startAfterCreate=not globalVars.appArgs.createPortableSilent) elif not globalVars.appArgs.minimal: try: # Translators: This is shown on a braille display (if one is connected) when NVDA starts. braille.handler.message(_("NVDA started")) except: log.error("", exc_info=True) if globalVars.appArgs.launcher: gui.LauncherDialog.run() # LauncherDialog will call doStartupDialogs() afterwards if required. else: wx.CallAfter(doStartupDialogs) import queueHandler # Queue the handling of initial focus, # as API handlers might need to be pumped to get the first focus event. queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus) import watchdog import baseObject # Doing this here is a bit ugly, but we don't want these modules imported # at module level, including wx. log.debug("Initializing core pump") class CorePump(gui.NonReEntrantTimer): "Checks the queues and executes functions." def run(self): global _isPumpPending _isPumpPending = False watchdog.alive() try: if touchHandler.handler: touchHandler.handler.pump() JABHandler.pumpAll() IAccessibleHandler.pumpAll() queueHandler.pumpAll() mouseHandler.pumpAll() braille.pumpAll() except: log.exception("errors in this core pump cycle") baseObject.AutoPropertyObject.invalidateCaches() watchdog.asleep() if _isPumpPending and not _pump.IsRunning(): # #3803: Another pump was requested during this pump execution. # As our pump is not re-entrant, schedule another pump. _pump.Start(PUMP_MAX_DELAY, True) global _pump _pump = CorePump() requestPump() log.debug("Initializing watchdog") watchdog.initialize() try: import updateCheck except RuntimeError: updateCheck=None log.debug("Update checking not supported") else: log.debug("initializing updateCheck") updateCheck.initialize() log.info("NVDA initialized") postNvdaStartup.notify() log.debug("entering wx application main loop") app.MainLoop() log.info("Exiting") if updateCheck: _terminate(updateCheck) _terminate(watchdog) _terminate(globalPluginHandler, name="global plugin handler") _terminate(gui) config.saveOnExit() try: if globalVars.focusObject and hasattr(globalVars.focusObject,"event_loseFocus"): log.debug("calling lose focus on object with focus") globalVars.focusObject.event_loseFocus() except: log.exception("Lose focus error") try: speech.cancelSpeech() except: pass import treeInterceptorHandler _terminate(treeInterceptorHandler) _terminate(IAccessibleHandler, name="IAccessible support") _terminate(UIAHandler, name="UIA support") _terminate(winConsoleHandler, name="winConsole support") _terminate(JABHandler, name="Java Access Bridge support") _terminate(appModuleHandler, name="app module handler") _terminate(NVDAHelper) _terminate(touchHandler) _terminate(keyboardHandler, name="keyboard handler") _terminate(mouseHandler) _terminate(inputCore) _terminate(brailleInput) _terminate(braille) _terminate(speech) _terminate(addonHandler) if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]: try: nvwave.playWaveFile("waves\\exit.wav",async=False) except: pass # #5189: Destroy the message window as late as possible # so new instances of NVDA can find this one even if it freezes during exit. messageWindow.destroy() log.debug("core done")