Пример #1
0
 def changeLighting(self):
     parentWidget = self.scene().views()[0]
     dialog = LicDialogs.LightingDialog(parentWidget,
                                        *LicGLHelpers.getLightParameters())
     parentWidget.connect(dialog, SIGNAL("changeValues"),
                          self.changeLightValues)
     parentWidget.connect(dialog, SIGNAL("acceptValues"),
                          self.acceptLightValues)
     dialog.exec_()
Пример #2
0
def __writeTemplate(stream, template):

    # Build part dictionary, since it's not implicitly stored anywhere
    partDictionary = {}
    for part in template.steps[0].csi.getPartList():
        if part.abstractPart.filename not in partDictionary:
            part.abstractPart.buildSubAbstractPartDict(partDictionary)

    stream << QString(os.path.basename(template.filename))
    stream.writeBool(template.separatorsVisible)
    __writePartDictionary(stream, partDictionary)
    __writeSubmodel(stream, template.submodelPart)
    __writePage(stream, template)

    __writeStaticInfo(stream)  # Need to save PageSize, PLI|CSI size, etc, so we can apply these on template load

    values = LicGLHelpers.getLightParameters()
    stream.writeInt32(len(values))
    for v in values:
        stream.writeFloat(v)
Пример #3
0
def __writeTemplate(stream, template):

    # Build part dictionary, since it's not implicitly stored anywhere
    partDictionary = {}
    for part in template.steps[0].csi.getPartList():
        if part.abstractPart.filename not in partDictionary:
            part.abstractPart.buildSubAbstractPartDict(partDictionary)

    stream << QString(os.path.basename(template.filename))
    stream.writeBool(template.separatorsVisible)
    __writePartDictionary(stream, partDictionary)
    __writeSubmodel(stream, template.submodelPart)
    __writePage(stream, template)

    __writeStaticInfo(stream)  # Need to save PageSize, PLI|CSI size, etc, so we can apply these on template load

    values = LicGLHelpers.getLightParameters()
    stream.writeInt32(len(values))
    for v in values:
        stream.writeFloat(v)
Пример #4
0
 def changeLighting(self):
     parentWidget = self.scene().views()[0]
     dialog = LicDialogs.LightingDialog(parentWidget, *LicGLHelpers.getLightParameters())
     parentWidget.connect(dialog, SIGNAL("changeValues"), self.changeLightValues)
     parentWidget.connect(dialog, SIGNAL("acceptValues"), self.acceptLightValues)
     dialog.exec_()