Пример #1
0
def main():
    mc, rob = start_mission()
    mc.safeStart()
    MalmoPython.setLogging("log.txt",
                           MalmoPython.LoggingSeverityLevel.LOG_FINE)
    MalmoPython.setLoggingComponent(MalmoPython.LoggingComponent.LOG_VIDEO,
                                    True)
    MalmoPython.setLoggingComponent(MalmoPython.LoggingComponent.LOG_TCP, True)
    MalmoPython.setLoggingComponent(MalmoPython.LoggingComponent.LOG_AGENTHOST,
                                    True)

    while True:
        show_horizon(rob, 64)
        <Item reward="10" type="dirt"/>
      </RewardForCollectingItem>
      <RewardForDiscardingItem>
        <Item reward="100" type="dirt"/>
      </RewardForDiscardingItem>
    </AgentHandlers>
  </AgentSection>
  
</Mission>'''
my_mission = MalmoPython.MissionSpec(xml,True)

client_pool = MalmoPython.ClientPool()
client_pool.add( MalmoPython.ClientInfo('127.0.0.1',10000) )
client_pool.add( MalmoPython.ClientInfo('127.0.0.1',10001) )

MalmoPython.setLogging("", MalmoPython.LoggingSeverityLevel.LOG_OFF)

def safeStartMission(agent_host, mission, client_pool, recording, role, experimentId):
    used_attempts = 0
    max_attempts = 5
    print("Calling startMission for role", role)
    while True:
        try:
            agent_host.startMission(mission, client_pool, recording, role, experimentId)
            break
        except MalmoPython.MissionException as e:
            errorCode = e.details.errorCode
            if errorCode == MalmoPython.MissionErrorCode.MISSION_SERVER_WARMING_UP:
                print("Server not quite ready yet - waiting...")
                time.sleep(2)
            elif errorCode == MalmoPython.MissionErrorCode.MISSION_INSUFFICIENT_CLIENTS_AVAILABLE:
Пример #3
0
def main():

    #Hardcode number of agents to play song
    num_agents = 4

    #Obtain song csv and get solutions
    #freq_list = mt.create_note_list("Twinkle_Twinkle_Little_Star.csv",120,7000,-.08) #1 Agent
    #freq_list = mt.create_note_list("Chopsticks.csv",120,4000,-.15,.03) #2 Agents
    freq_list = mt.create_note_list("Bad_Apple.csv", 120, 3000, -.08,
                                    .03)  #2 Agents
    #freq_list = mt.create_note_list("Grenade_120BPM.csv",120,1500,-.08,.03) #4 Agents
    freq_list = mt.number_converter(freq_list)
    solutions = cs.get_solutions(freq_list, num_agents)
    print(solutions)
    #print(solutions)

    #Get Mission. Needed for teleport positions.
    missionXML = getMissionXML(num_agents)

    #Create musician for each agent and pass teleport positions.
    musicians = []
    for i in range(num_agents):
        agent_positions = generateAgentTeleportPositions(note_positions, i)
        musicians.append(Musician(agent_positions))
    '''
    MALMO
    '''
    print('Starting...', flush=True)

    #Create agents.
    agent_hosts = []
    for i in range(num_agents):
        agent_hosts.append(MalmoPython.AgentHost())

    malmoutils.parse_command_line(agent_hosts[0])

    #Get mission and allow commands for teleport.
    my_mission = MalmoPython.MissionSpec(missionXML, True)
    my_mission.allowAllChatCommands()

    #Add client for each agent needed.
    my_client_pool = MalmoPython.ClientPool()
    for i in range(num_agents):
        my_client_pool.add(MalmoPython.ClientInfo("127.0.0.1", 10000 + i))

    MalmoPython.setLogging("", MalmoPython.LoggingSeverityLevel.LOG_OFF)

    #Start mission for each agent
    for i in range(num_agents):
        startMission(
            agent_hosts[i], my_mission, my_client_pool,
            malmoutils.get_default_recording_object(
                agent_hosts[0], "agent_" + str(i + 1) + "_viewpoint_discrete"),
            i, '')

    #Wait for all missions to begin.
    waitForStart(agent_hosts)

    #Pause for simulation to begin.
    time.sleep(1)
    '''
    SIMULATION BEGINS HERE
    '''

    for i in range(len(solutions[0])):

        #teleport each agent to the corresponding note.
        for j in range(len(musicians)):
            musicians[j].teleport_to_noteblock(agent_hosts[j], solutions[j][i])

        # play each note.
        for k in range(len(musicians)):
            if musicians[k].can_play:
                agent_hosts[k].sendCommand("attack 1")

        time.sleep(0.001)

        for k in range(len(musicians)):
            if musicians[k].can_play:
                agent_hosts[k].sendCommand("attack 0")
            musicians[k].can_play = False

        #modifies the timing between each note hit.
        time.sleep(0.2)
Пример #4
0
def run(size, algo1, algo2):
    #algorithms = {"reflex": reflex.reflex, "hiddenMarkov": hiddenMarkov.hiddenMarkov, "minimax":minimax.minimax, "expectimax": expectimax.expectimax}
    algorithms = {
        "reflex": reflex.reflex,
        'random': randomagent.randommove,
        'smartrandom': smartrandomagent.randommove,
        'astarreflex': AStarReflex.search,
        "minimax": minimax.minmax
    }
    #assert len(sys.argv) == 4, "Wrong number of arguments, the form is: mapSize, agent algorithm, enemy alogrithm"

    malmoutils.fix_print()

    # -- set up two agent hosts --
    agent_host1 = MalmoPython.AgentHost()
    agent_host2 = MalmoPython.AgentHost()
    #map_size = str(sys.argv[1])
    map_size = int(size)
    map_minus = str(map_size - 1)
    agentAlgo = algorithms[algo1]
    enemyAlgo = algorithms[algo2]
    #agentAlgo =  algorithms[sys.argv[2]]
    #enemyAlgo = algorithms[sys.argv[3]]

    # Use agent_host1 for parsing the command-line options.
    # (This is why agent_host1 is passed in to all the subsequent malmoutils calls, even for
    # agent 2's setup.)
    malmoutils.parse_command_line(agent_host1)

    missionXML = '''<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
                <Mission xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
                
                  <About>
                    <Summary>Hello world!</Summary>
                  </About>
                  
                  <ServerSection>
                    <ServerInitialConditions>
                      <Time>
                        <StartTime>12000</StartTime>
                        <AllowPassageOfTime>false</AllowPassageOfTime>
                      </Time>
                    </ServerInitialConditions>
                    <ServerHandlers>
                      <FlatWorldGenerator generatorString="3;7,220*1,5*3,2;3;,biome_1"/>
                      <DrawingDecorator>
                        <!-- coordinates for cuboid are inclusive -->
                        <DrawCuboid x1="0" y1="45" z1="0" x2=''' + '"' + map_minus + '"' + ''' y2="300" z2=''' + '"' + map_minus + '"' + ''' type="air" />            <!-- limits of our arena -->
                        <DrawCuboid x1="0" y1="40" z1="0" x2=''' + '"' + map_minus + '"' + ''' y2="44" z2=''' + '"' + map_minus + '"' + ''' type="lava" />           <!-- lava floor -->
                        <DrawCuboid x1="0"  y1="46" z1="0"  x2=''' + '"' + map_minus + '"' + ''' y2="46" z2=''' + '"' + map_minus + '"' + ''' type="snow" />
                      </DrawingDecorator>
                      <ServerQuitFromTimeUp timeLimitMs="30000"/>
                      
                    </ServerHandlers>
                  </ServerSection>
                  
                  <AgentSection mode="Survival">
                    <Name>Agent</Name>
                    <AgentStart>
                        <Inventory>
                            <InventoryItem slot="0" type="diamond_shovel"/>
                        </Inventory>
                        <Placement x="0.5" y="47.0" z="0.5" pitch="50" yaw="0"/>
                    </AgentStart>
                    <AgentHandlers>
                      <ObservationFromFullStats/>
                      <ObservationFromGrid>
                          <Grid name="floor3x3W">
                            <min x="-1" y="0" z="-1"/>
                            <max x="1" y="0" z="1"/>
                          </Grid>
                          <Grid name="floor3x3F">
                            <min x="-1" y="-1" z="-1"/>
                            <max x="1" y="-1" z="1"/>
                          </Grid>
                      </ObservationFromGrid>
                      <DiscreteMovementCommands/>
                    </AgentHandlers>
                  </AgentSection>
                  
                  <AgentSection mode="Survival">
                    <Name>Enemy</Name>
                    <AgentStart>
                        <Inventory>
                            <InventoryItem slot="0" type="diamond_shovel"/>
                        </Inventory>
                        <Placement x=''' + '"' + str(
        float(map_size) - 0.5) + '"' + ''' y="47.0" z=''' + '"' + str(
            float(map_size) - 0.5) + '"' + ''' pitch="50" yaw="180"/>
                    </AgentStart>
                    
                    <AgentHandlers>
                      <ObservationFromFullStats/>
                      <DiscreteMovementCommands/>
                      <ObservationFromGrid>
                          <Grid name="floor3x3W">
                            <min x="-1" y="0" z="-1"/>
                            <max x="1" y="0" z="1"/>
                          </Grid>
                          <Grid name="floor3x3F">
                            <min x="-1" y="-1" z="-1"/>
                            <max x="1" y="-1" z="1"/>
                          </Grid>
                      </ObservationFromGrid>
                      <RewardForTouchingBlockType>
                        <Block reward="-100.0" type="lava" behaviour="onceOnly"/>
                      </RewardForTouchingBlockType>
                      <AgentQuitFromTouchingBlockType>
                        <Block type="lava" />
                      </AgentQuitFromTouchingBlockType>
                    </AgentHandlers>
                  </AgentSection>
                </Mission>'''

    # Create default Malmo objects:
    my_mission = MalmoPython.MissionSpec(missionXML, True)

    client_pool = MalmoPython.ClientPool()
    client_pool.add(MalmoPython.ClientInfo('127.0.0.1', 10000))
    client_pool.add(MalmoPython.ClientInfo('127.0.0.1', 10001))

    MalmoPython.setLogging("", MalmoPython.LoggingSeverityLevel.LOG_OFF)
    my_mission_record = MalmoPython.MissionRecordSpec()

    def safeStartMission(agent_host, mission, client_pool, recording, role,
                         experimentId):
        used_attempts = 0
        max_attempts = 5
        print("Calling startMission for role", role)
        while True:
            try:
                agent_host.startMission(mission, client_pool, recording, role,
                                        experimentId)
                break
            except MalmoPython.MissionException as e:
                errorCode = e.details.errorCode
                if errorCode == MalmoPython.MissionErrorCode.MISSION_SERVER_WARMING_UP:
                    print("Server not quite ready yet - waiting...")
                    time.sleep(2)
                elif errorCode == MalmoPython.MissionErrorCode.MISSION_INSUFFICIENT_CLIENTS_AVAILABLE:
                    print("Not enough available Minecraft instances running.")
                    used_attempts += 1
                    if used_attempts < max_attempts:
                        print("Will wait in case they are starting up.",
                              max_attempts - used_attempts, "attempts left.")
                        time.sleep(2)
                elif errorCode == MalmoPython.MissionErrorCode.MISSION_SERVER_NOT_FOUND:
                    print(
                        "Server not found - has the mission with role 0 been started yet?"
                    )
                    used_attempts += 1
                    if used_attempts < max_attempts:
                        print("Will wait and retry.",
                              max_attempts - used_attempts, "attempts left.")
                        time.sleep(2)
                else:
                    print("Other error:", e.message)
                    print("Waiting will not help here - bailing immediately.")
                    exit(1)
            if used_attempts == max_attempts:
                print("All chances used up - bailing now.")
                exit(1)
        print("startMission called okay.")

    def safeWaitForStart(agent_hosts):
        print("Waiting for the mission to start", end=' ')
        start_flags = [False for a in agent_hosts]
        start_time = time.time()
        time_out = 120  # Allow two minutes for mission to start.
        while not all(start_flags) and time.time() - start_time < time_out:
            states = [a.peekWorldState() for a in agent_hosts]
            start_flags = [w.has_mission_begun for w in states]
            errors = [e for w in states for e in w.errors]
            if len(errors) > 0:
                print("Errors waiting for mission start:")
                for e in errors:
                    print(e.text)
                print("Bailing now.")
                exit(1)
            time.sleep(0.1)
            print(".", end=' ')
        print()
        if time.time() - start_time >= time_out:
            print("Timed out waiting for mission to begin. Bailing.")
            exit(1)
        print("Mission has started.")

    safeStartMission(agent_host1, my_mission, client_pool, my_mission_record,
                     0, '')
    safeStartMission(agent_host2, my_mission, client_pool, my_mission_record,
                     1, '')
    safeWaitForStart([agent_host1, agent_host2])

    def movement(ah, direction, pos):
        if direction == "north":
            ah.sendCommand("movenorth 1")
            position = (pos[0], pos[1] - 1)
        elif direction == "south":
            ah.sendCommand("movesouth 1")
            position = (pos[0], pos[1] + 1)
        elif direction == "west":
            ah.sendCommand("movewest 1")
            position = (pos[0] - 1, pos[1])
        elif direction == "east":
            ah.sendCommand("moveeast 1")
            position = (pos[0] + 1, pos[1])
        else:
            position = (pos[0], pos[1])
        time.sleep(0.1)
        return position

    def attack(ah, index, pos, map, enemy=False):
        #We are going to make it so the agent can only break the blocks immediately around them.
        #So a location will be one of the 8 locations around it
        #Enemy starts facing north (1), Agent starts facing south (3)
        #  Enemy: 0 1 0  Agent: 0 3 0
        #         4 X 2         2 X 4
        #         0 3 0         0 1 0
        x, y = math.floor(pos[0]), math.floor(pos[1])
        #print("Player position: {},{} Direction: {}".format(x,y, index))
        did_Break = False
        if enemy:
            if index == "north":
                # print("Index 1")
                ah.sendCommand("attack 1")
                time.sleep(0.1)
                y -= 1
                did_Break = True
            if index == "east":
                # print("Index 2")
                ah.sendCommand("turn 1")
                time.sleep(0.1)
                ah.sendCommand("attack 1")
                time.sleep(0.1)
                ah.sendCommand("turn -1")
                time.sleep(0.1)
                x += 1
                did_Break = True
            if index == "west":
                # print("Index 4")
                ah.sendCommand("turn -1")
                time.sleep(0.1)
                ah.sendCommand("attack 1")
                time.sleep(0.1)
                ah.sendCommand("turn 1")
                time.sleep(0.1)
                x -= 1
                did_Break = True
            if index == "south":
                # print("Index 3")
                ah.sendCommand("turn 1")
                time.sleep(0.1)
                ah.sendCommand("turn 1")
                time.sleep(0.1)
                ah.sendCommand("attack 1")
                time.sleep(0.1)
                ah.sendCommand("turn -1")
                time.sleep(0.1)
                ah.sendCommand("turn -1")
                time.sleep(0.1)
                y += 1
                did_Break = True
        else:
            # Agent: 0 3 0
            #        2 X 4
            #        0 1 0
            if index == "south":
                # print("Index 3")
                ah.sendCommand("attack 1")
                time.sleep(0.1)
                y += 1
                did_Break = True
            if index == "west":
                # print("Index 4")
                ah.sendCommand("turn 1")
                time.sleep(0.1)
                ah.sendCommand("attack 1")
                time.sleep(0.1)
                ah.sendCommand("turn -1")
                time.sleep(0.1)
                x -= 1
                did_Break = True
            if index == "east":
                # print("Index 2")
                ah.sendCommand("turn -1")
                time.sleep(0.1)
                ah.sendCommand("attack 1")
                time.sleep(0.1)
                ah.sendCommand("turn 1")
                time.sleep(0.1)
                x += 1
                did_Break = True
            if index == "north":
                # print("Index 3")
                ah.sendCommand("turn 1")
                time.sleep(0.1)
                ah.sendCommand("turn 1")
                time.sleep(0.1)
                ah.sendCommand("attack 1")
                time.sleep(0.1)
                ah.sendCommand("turn -1")
                time.sleep(0.1)
                ah.sendCommand("turn -1")
                time.sleep(0.1)
                y -= 1
                did_Break = True
        if did_Break:
            map[x][y] = False

    '''
    Sample Observation:
    {"DistanceTravelled":0,"TimeAlive":50,"MobsKilled":0,"PlayersKilled":0,"DamageTaken":0,"DamageDealt":0,
    "Life":20.0,"Score":0,"Food":20,"XP":0,"IsAlive":true,"Air":300,"Name":"Enemy","XPos":5.5,"YPos":47.0,
    "ZPos":5.5,"Pitch":50.0,"Yaw":180.0,"WorldTime":12000,"TotalTime":57}

    '''

    agent_score = 0
    #count = 0
    agent_ob = None
    enemy_ob = None

    map = [[True for i in range(0, int(map_size))]
           for j in range(0, int(map_size))]
    # for i in map:
    # print(i)

    while True:
        #Scores should decrease with time and get a bonus if they win
        agent_score -= 1
        agent_state = agent_host1.peekWorldState()
        enemy_state = agent_host2.peekWorldState()
        if agent_state.number_of_observations_since_last_state > 0:
            agent_ob = json.loads(agent_state.observations[-1].text)

        if enemy_state.number_of_observations_since_last_state > 0:
            enemy_ob = json.loads(enemy_state.observations[-1].text)
        if agent_ob is None or enemy_ob is None:
            continue
        if agent_state.is_mission_running == False:
            break
        agent_position = (agent_ob["XPos"], agent_ob["ZPos"])
        enemy_position = (enemy_ob["XPos"], enemy_ob["ZPos"])

        agent_grid = agent_ob.get(u'floor3x3F', 0)
        enemy_grid = enemy_ob.get(u'floor3x3F', 0)

        if "lava" in agent_grid:
            print("Enemy Won!")
            agent_score -= 100
            for i in map:
                print(i)
            return 0
            break
        if "lava" in enemy_grid:
            print("Agent Won!")
            agent_score += 100
            for i in map:
                print(i)
            return 1
            break

        agentMoveString, agentBreakIndex = agentAlgo(agent_host1,
                                                     agent_position,
                                                     enemy_position,
                                                     agent_grid, map)
        enemyMoveString, enemyBreakIndex = enemyAlgo(agent_host2,
                                                     enemy_position,
                                                     agent_position,
                                                     enemy_grid, map)

        # #Agent Turn to Break
        attack(agent_host1, agentBreakIndex, agent_position, map)
        # #Enemy Turn to Move
        pos = movement(agent_host2, enemyMoveString, enemy_position)

        # #Enemy Turn to Break
        attack(agent_host2, enemyBreakIndex, pos, map, enemy=True)
        # #Agent Turn to Move
        movement(agent_host1, agentMoveString, agent_position)
    for i in map:
        print(i)
    return 2