def start_game(self): self.loading_screen() self.map = MapGenerator.Map(self.settings['map_size']) self.Player = Entities.Player( (int(self.settings['window_size'][0] / 2), int(self.settings['window_size'][1] / 2), 180), self.settings['map_size']) self.entities = self.create_entities() self.projectiles = [] self.Camera = Entities.Camera(self.Player, self.settings['window_size'], self.map) self.score = 0 self.game_loop()