screen = pygame.display.set_mode(size) Game.screen = screen Game.screen_width = width * 1.0 Game.screen_height = height * 1.0 Player.screen = screen Player.height = height Player.jump_speed = 50 Player.decel = 100 Player.gravity = 15 #Ai Stuffs batch_size = 100 AIs = [] model = Network.DenseNetwork() model.addLayer( 5) #Input (MyY,next_pipe_Up,next_pipe_height,next_pipe_dist,bias) model.addLayer(3) #Deep model.addLayer(1) #output def create_networks(): global AIs global batch_size for i in range(batch_size): AIs.append((Player.Player(), model.clone())) AIs[-1][1].layers[-1][0].output_funct = AIs[-1][0].jump time.sleep(0.001)