def __init__(self, parent=None): super().__init__(parent) self.setupUi(self) self.Dialog = WindowConfig() self.bag = self.Dialog self.my_field = Field(self, self.BlockHeight, self.BlockWidth, self.Difficulty) self.timer = QBasicTimer() self.count_deleted_blocks = 0 self.painter = Painter(self, self.BlockHeight, self.BlockWidth) self.is_paused = False self.is_started = False self.setFocusPolicy(Qt.StrongFocus) self.setCentralWidget(self.painter) self.msgStatusbar[str].connect(self.statusbar.showMessage) self.bag.punched.connect(self.env_punched) self.create_menu()
def celebA_128(use_model, rgb, reconstruct_iter, update_freq, input_size, show_area): if use_model: from painter_celebA_128 import VAEGAN_128_RGB as model p = Painter.Painter(use_model, rgb, reconstruct_iter, update_freq, input_size, show_area, model) p.main()
def humanWrite(self): self.tts.say("Human write start") # Stop awareness self.awareness.stopAwareness() self.tts.say("Start the painter") painter = Painter.Painter() painter.humanWrite()
# First time, calibration first_time = False root1 = tk.Tk() calibration1 = Calibration.Calibration(root1) calibration1.tts.say("Open the window") print "Open the calibration window." print "Please give me the tablet." app.tts.say("Please give me the tablet.") calibration1.startCalibrationWindow() calibration1.window.mainloop() app.prepare_Pen() # Touch Frot tactile to grasp the pen app.graspPen(touchCommand) painter = Painter.Painter() painter.keyboardControl() app.penUp() # Release the pen app.releasePen(touchCommand) # Return to initial pos app.returnInitial() # if touchCommand.buttonName == "RearTactile": if "RearTactile" in touchCommand.touch_list: touchCommand.touch_list = [] # touchCommand.buttonName = None app.tts.say("End the programe") print "Please Move the box away."
# # main.py # HackThe6ix # # Created by Jeffrey, Maliha, Justin and Lennart on 2016-08-06. # Copyright 2016 Researchnix. All rights reserved. # import sys import time import Painter #import visualization if __name__ == "__main__": t = time.time() # Initialize the Master and check its state #mas = Master.Master() #mas.printState() #mas.run() #visualization.visualization() pain = Painter.Painter() pain.mainloop() print "\n\nDone in " + str(time.time() - t) + " s"
def __init__(self): self.painter = Painter()
class Perceptron: w = [] X = [] Y = [] eta = 0.5 def __init__(self): self.painter = Painter() def __del__(self): self.painter.show() def setData(self, _X, _Y): i = 0 for row in _X: rowArray = [1] for item in row: rowArray.append(item) if _Y[i] == 1: self.painter.addPoint(rowArray[1], rowArray[2], "ro") else: self.painter.addPoint(rowArray[1], rowArray[2], "x") self.X.append(rowArray) self.Y.append(_Y[i]) i += 1 def initWeight(self): countX = len(self.X[0]) for i in range(0, countX): self.w.append(1) def adder(self, index): summ = 0 i = 0 for x in self.X[index]: summ += x * self.w[i] i += 1 return summ def activationFunction(self, z): if z > 0: return 1 if z < 0: return -1 def calculate(self): a = True i = 0 counter = 0 goodCounter = 0 while a: z = self.adder(i) h = self.activationFunction(z) # print h if h != self.Y[i]: goodCounter = 0 # change weight print("changing weight...") delta = self.Y[i] - z j = 0 for w in self.w: self.w[j] += self.eta * delta * self.X[i][j] j += 1 x1 = float(-self.w[0] - self.w[2] * 2) / float(self.w[1]) x2 = float(-self.w[0] - self.w[1] * 2) / float(self.w[2]) self.painter.paintLine([x1, 2], [2, x2]) else: goodCounter += 1 if float(goodCounter) / float(len(self.X)) == 1: print("success") self.painter.show() return if counter >= 1000: print("iteration was ended") return i += 1 if i == len(self.X): i = 0 counter += 1 print("iteration #" + str(counter))
class MainWindow(QMainWindow, MainWindowUI): Difficulty = 3 BlockWidth = 10 BlockHeight = 17 Speed = 5000 msgStatusbar = pyqtSignal(str) def __init__(self, parent=None): super().__init__(parent) self.setupUi(self) self.Dialog = WindowConfig() self.bag = self.Dialog self.my_field = Field(self, self.BlockHeight, self.BlockWidth, self.Difficulty) self.timer = QBasicTimer() self.count_deleted_blocks = 0 self.painter = Painter(self, self.BlockHeight, self.BlockWidth) self.is_paused = False self.is_started = False self.setFocusPolicy(Qt.StrongFocus) self.setCentralWidget(self.painter) self.msgStatusbar[str].connect(self.statusbar.showMessage) self.bag.punched.connect(self.env_punched) self.create_menu() def create_menu(self): self.menubar = QtWidgets.QMenuBar(self) self.menubar.setGeometry(QtCore.QRect(0, 0, 1200, 20)) self.menubar.setObjectName("menubar") self.menu = QtWidgets.QMenu(self.menubar) self.menu.setObjectName("menu") self.act_new = QtWidgets.QAction(self) self.act_new.setObjectName("new") self.act_settings = QtWidgets.QAction(self) self.act_settings.setObjectName("settings") self.act_info = QtWidgets.QAction(self) self.act_info.setObjectName("info") self.menu.addActions([self.act_new, self.act_info, self.act_settings]) self.menubar.addAction(self.menu.menuAction()) self.setMenuBar(self.menubar) _translate = QtCore.QCoreApplication.translate self.setWindowTitle(_translate("MainWindow", "MainWindow")) self.menu.setTitle(_translate("MainWindow", "Game")) self.act_new.setText(_translate("MainWindow", "&New")) self.act_settings.setText(_translate("MainWindow", "&Settings")) self.act_info.setText(_translate("MainWindow", "&Help")) self.act_new.triggered.connect(self.start) self.act_info.triggered.connect(self.help) self.act_settings.triggered.connect(self.show_dialog_for_settings) @pyqtSlot() def show_dialog_for_settings(self): self.Dialog.showDialog() @pyqtSlot(int, int) def env_punched(self, color_num, dif_num): colors = [ ColorTables.Bright, ColorTables.Soft, ColorTables.Mono, ColorTables.Neon, ColorTables.Dark ] self.painter.ColorScheme = colors[color_num] self.Difficulty = dif_num + 1 self.my_field.Difficulty = self.Difficulty self.painter.update() def help(self): text = " Тетрис наоборот - это игра, в которой нужно не " \ "дать опуститься блокам до низа поля, управляя платформой.\n\n" \ " Во время игры через равные промежутки времени будут появляться " \ "новые блоки, опуская старые на ряд ниже.\n\n" \ " Чтобы переместить платформу нажимайте стрелки вправо и влево на клавиатуре. " \ "Чтобы уронить блоки на платформу или подкинуть их вверх к остальным нажмите пробел." QMessageBox.information(self, 'Help', text) def start(self): self.is_paused = False self.is_started = True self.count_deleted_blocks = 0 self.my_field.start() self.timer.start(self.Speed, self) self.painter.refresh(self.my_field.field) self.msgStatusbar.emit(str(self.count_deleted_blocks * 1000)) def timerEvent(self, event): if event.timerId() == self.timer.timerId(): self.my_field.one_line_down() self.painter.refresh(self.my_field.field) self.game_over() else: super(MainWindow, self).timerEvent(event) def game_over(self): if self.my_field.check_for_game_over(): self.is_paused = not self.is_paused self.timer.stop() self.msgStatusbar.emit("game over") score = self.count_deleted_blocks * 1000 QMessageBox.information(self, 'GAME OVER', "Your score: " + str(score)) #tkinter.messagebox.showinfo("GAME OVER", ) def pause(self): if not self.is_started: return self.is_paused = not self.is_paused if self.is_paused: self.timer.stop() self.msgStatusbar.emit("pause") else: self.timer.start(Field.Speed, self) self.msgStatusbar.emit(str(self.count_deleted_blocks * 1000)) self.painter.refresh(self.my_field.field) def keyPressEvent(self, event): #if not self.is_started: # super(MainWindow, self).keyPressEvent(event) # return key = event.key() if key == Qt.Key_P: self.pause() return elif key == Qt.Key_1: self.painter.ColorScheme = ColorTables.Bright self.update() elif key == Qt.Key_2: self.painter.ColorScheme = ColorTables.Soft self.update() elif key == Qt.Key_3: self.painter.ColorScheme = ColorTables.Mono self.update() elif key == Qt.Key_4: self.painter.ColorScheme = ColorTables.Dark self.update() elif key == Qt.Key_5: self.painter.ColorScheme = ColorTables.Neon self.update() elif key == Qt.Key_Plus: self.Difficulty += 1 elif key == Qt.Key_Minus: self.Difficulty -= 1 elif key == Qt.Key_N: self.start() elif self.is_paused: return elif key == Qt.Key_Left: self.my_field.move(-1) self.painter.refresh(self.my_field.field) elif key == Qt.Key_Right: self.my_field.move(1) self.painter.refresh(self.my_field.field) elif key == Qt.Key_Space: self.count_deleted_blocks += self.my_field.action() self.msgStatusbar.emit(str(self.count_deleted_blocks * 1000)) self.game_over() self.painter.refresh(self.my_field.field) else: super(MainWindow, self).keyPressEvent(event)
# Parse graphs: graphs = Parser.readFile(args.infile, graphNum=args.tree, afTrait=args.ancestralFragmentTrait, debug=args.debug) if len(graphs)>1: print "Cannot yet deal with multiple trees. Please select an individual tree using --tree." exit(1) graph = graphs[0] # Sort nodes: if args.sortTree: graph.reorder() # Position nodes within a unit square: Layout.layout(graph) # Draw positioned nodes to output file using Cairo: painting = Painter.Painting(graph, rect=args.rect, drawNodes=args.drawNodes, nodeRadius=args.nodeRadius, colourTrait=args.colourTrait, lineWidth=args.lineWidth, aspect=args.aspectRatio) writerMap = {"svg": painting.writeSVG, "pdf": painting.writePDF, "ps": painting.writePS, "png": painting.writePNG} writerMap[args.format](args.outfile)
'time': time_request, 'user_count': json_obj['msg']['user_count'], 'raw': json_str } data.append(_data) x.append(time_request) y.append(json_obj['msg']['user_count']) print('当前已存储数据【 %s 】条' % len(data)) # 将数据写入文件中 write_res = WriteInXls.writeInXls({ 'filename': filename, 'id': param['roomid'], 'data': _data }) print(write_res) def doit(): request(url) # 定义 BlockingScheduler BackgroundScheduler scheduler = BackgroundScheduler() job = scheduler.add_job(doit, 'interval', seconds=3) # 启动后台抓取任务 scheduler.start() # 启动作图 drawer = Painter.Draw(data, x, y).start().show()