Пример #1
0
            # to draw the last face properly)
            # del c[-1]

            # for each vertex
            # for v in c:
            # offset all verts in tile to arrange in scenespace
            # this isn't necessary when the data is coming straight from the json,
            # only when the data is coming from a tangram vbo
            # v = [v[0]+(4096*(tilemax[0]-tile.x)), v[1]+(4096*(tilemax[1]-tile.y))]

            poly.addContour(c)

            # update tile's bbox with contour's bbox
            t.bbox = updateBbox(t.bbox, list(poly.boundingBox()))

        poly.tile = t
        t.polys.append(poly)

printStatus("100%")


# make a list of all polys
# this list comprehension is the same as the nested for loops below
# neat, eh? ...but harder to read :/
# polys = [p for t in tiles for p in t.polys]

polys = []
for t in tiles:
    for p in t.polys:
        polys.append(p)