Пример #1
0
 def setUp(self):
     self.programa = Program("FirstProgram",5)
     self.programaB = Program("SecondProgram")
     self.instruccionA = Instruccion("Accion 1")
     self.instruccionB = Instruccion("Accion 2")
     self.instruccionC = Instruccion("Accion 3")
     self.instruccionD = IOInstruccion("Imprimir Pagina. ", "Printer")
     self.instruccionE = IOInstruccion("Leer CD. ", "CDROM")
Пример #2
0
def main ():
  
  prog = sys.argv[1]
  ## open program to parse (read whole program into memory, it's small enough)
  with open(prog,'r') as f:
    towerProgram = Program.removeCommentedText(f.read())
    
  ### parse instrumentlibrary for additional metadata
  insLib = parse('instrumentlibrary.xml')  
    
  ## parse program to get aliases, constants, and units
  aliases = Program.getAliases(towerProgram)  
  constants = Program.getConstants(towerProgram)
  units = Program.getUnits(towerProgram)

  ## start and initialize new xml for this program
  doc = xmlutils.createNewProgramXML()
  xmlutils.addTextNodeToRoot(doc,"progName",prog)
  tablesNode = xmlutils.addNode(doc,'root','tables')
 
  ### put datatable info in the progxml
  tables = Program.getTables(towerProgram)
  for text in tables:
    ### use text and program info to construct Table object
    table = Table(text,aliases,constants,units)

    ### add table info (name and interval) to xml
    tableNode = doc.createElement("table")
    table.addTableInfo(doc,tableNode)

    ### process output instructions and store variable info
    ### to the progxml
    variablesNode = xmlutils.addNode(doc,tableNode,'variables')
    table.processOutputInstructions(doc,variablesNode,insLib)
   
    tablesNode.appendChild(tableNode)


  #do some cleaning up of xml (so it's easy for humans to view in texteditor)
  progxml = xmlutils.cleanupXML(doc)
  ### save progxml
  xmlout = open(prog + '.xml','w')
  print >>xmlout, progxml
Пример #3
0
def breach():
    breach = prg.Breach(deck["breach"])
    breach.setSkillLvl(deck["breach"])

    stmt, chk = breach.skillCheck()
    textBox.insert(END, stmt)

    if chk:
        textBox.insert(END, "You're in.")
    else:
        textBox.insert(END, "No dice.")
Пример #4
0
    def btn_Chup(self):
        mauphathien = "None"
        ret, img = self.cam.read()
        ret, img = self.cam.read()

        name = self.cbb_Mauthu1.currentText()
        data = pg.read_from_db(name)
        _, phathien = BoLoc(data, img)

        if phathien:
            mauphathien = name
            g2.send("A")
        else:
            name = self.cbb_Mauthu2.currentText()
            data = pg.read_from_db(name)
            _, phathien = BoLoc(data, img)

            if phathien:
                mauphathien = name
                g2.send("B")
            else:
                name = self.cbb_Mauthu3.currentText()
                data = pg.read_from_db(name)
                _, phathien = BoLoc(data, img)

                if phathien:
                    mauphathien = name
                    g2.send("C")

                else:
                    mauphathien = "None"

        frame = cv2.cvtColor(img, cv2.COLOR_BGR2RGB)
        # get frame infos
        height, width, channel = frame.shape
        step = channel * width
        # create QImage from RGB frame
        qImg = QImage(frame.data, width, height, step, QImage.Format_RGB888)
        self.lb_Img.setPixmap(QPixmap.fromImage(qImg))
        self.lb_Mauphathien.setText(mauphathien)
Пример #5
0
    def __init__(self, x, y, size):
        self.pos = math3d.vec2(x, y)
        self.size = size
        if mapSquare.vbuff == None or mapSquare.tbuff == None or mapSquare.ibuff == None:
            mapSquare.vbuff     = array.array("f")
            mapSquare.tbuff     = array.array("f")
            mapSquare.ibuff     = array.array("I")
            mapSquare.tex = ImageTexture2DArray(globs.mapTextures)
            Shapes.createSquare(mapSquare.vbuff, self.size, self.pox.x, self.pos.y)
            Shapes.createSquareIndexArray(mapSquare.ibuff)
            glCommands.setup(mapSquare.vbuff, mapSquare.ibuff, mapSquare.tbuff)

            mapSquare.prog = Program("vs.txt", "fs.txt")
Пример #6
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    def mate(self, mother, father):
        child = Program.Program('Child', self.config)
        child.assignments['preloop'] = []
        for assignment in mother.assignments['preloop']:
            new_assignment = Program.Assignment(
                self.config, assignment.variable, False,
                np.random.normal(
                    assignment.lhs,
                    self.config.CONST_MATING_DRIFT * abs(assignment.lhs)))
            child.assignments['preloop'].append(new_assignment)
            if ('const' in assignment.variable):
                child.consts['loop'].append(assignment.variable)
                child.consts['global'].append(assignment.variable)
        for assignment in father.assignments['preloop']:
            new_assignment = Program.Assignment(
                self.config, assignment.variable, False,
                np.random.normal(
                    assignment.lhs,
                    self.config.CONST_MATING_DRIFT * abs(assignment.lhs)))
            child.assignments['preloop'].append(new_assignment)
            if ('const' in assignment.variable):
                child.consts['loop'].append(assignment.variable)
                child.consts['global'].append(assignment.variable)

        tree_mother = copy.deepcopy(mother.loop_tree)
        tree_father = copy.deepcopy(father.loop_tree)
        crossover_mother = rec_select_random_tree_node(tree_mother)
        crossover_father = rec_select_random_tree_node(tree_father)

        crossover_direction = random.choice(['LEFT', 'RIGHT'])
        if (crossover_direction == 'LEFT'):
            crossover_mother.left_child = crossover_father
        else:
            crossover_mother.right_child = crossover_father

        child.loop_tree = tree_mother
        child.rec_reduce()

        return child
Пример #7
0
def setup(pointArray):
    glEnable(GL_MULTISAMPLE)
    glClearColor(0, 0, 0, 1.0)

    my_buffer = Buffer(pointArray)#array.array("f", [0, 0]))
    # GenerateVAO
    tmp = array.array("I", [0])
    glGenVertexArrays(1, tmp)
    vao = tmp[0]
    glBindVertexArray(vao)

    # Tell GL about buffer layout and use the buffer
    my_buffer.bind(GL_ARRAY_BUFFER)
    glEnableVertexAttribArray(0)
    # which pipe, items per vertex, type per item, auto-normalize, data size per item in bytes, start in buffer
    # numPoints = len(arrayOfPoints)
    glVertexAttribPointer(0, 2, GL_FLOAT, False, 2 * 4, 0)

    # unbind
    # glBindVertexArray(0)

    prog = Program("vs.txt", "fs.txt")
    prog.use()
Пример #8
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 def parse(self):
     tok = self.lex.get_next_token()
     self.match(tok, TokenType.FUNC_KW_TOK)
     id_var = self.get_id()
     tok = self.lex.get_next_token()
     self.match(tok, TokenType.OPEN_PAREN_TOK)
     tok = self.lex.get_next_token()
     self.match(tok, TokenType.CLOSE_PAREN_TOK)
     block = self.get_block()
     tok = self.lex.get_next_token()
     self.match(tok, TokenType.END_KW_TOK)
     tok = self.lex.get_next_token()
     self.match(tok, TokenType.EOS_TOK)
     return Program.Program(block)
Пример #9
0
 def loadDataOnGui(self, name):
     global data
     data = pg.read_from_db(name)
     self.horizontalSlider.setValue(data[0][0])
     self.horizontalSlider_2.setValue(data[0][1])
     self.horizontalSlider_3.setValue(data[0][2])
     self.horizontalSlider_4.setValue(data[0][3])
     self.horizontalSlider_5.setValue(data[0][4])
     self.horizontalSlider_6.setValue(data[0][5])
     self.label_16.setText(str(data[0][0]))
     self.label_17.setText(str(data[0][1]))
     self.label_18.setText(str(data[0][2]))
     self.label_19.setText(str(data[0][3]))
     self.label_20.setText(str(data[0][4]))
     self.label_21.setText(str(data[0][5]))
Пример #10
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 def AddProgramIfThereIsntOne(self):
     # check if there is already a program in the document
     doc = cad.GetApp()
     object = doc.GetFirstChild()
     while object != None:
         if object.GetType() == Program.type:
             self.program = object
             return
         object = doc.GetNextChild()
     
     # add a program
     self.program = Program.Program()
     programs.append(self.program)
     self.program.add_initial_children()        
     cad.AddUndoably(self.program)
Пример #11
0
def main():

    # Trap on SIGINTs
    signal.signal(signal.SIGINT, signalHandler)

    # parse arguments
    parser = CliParser.initParser()

    # run program
    Program.Run(parser)

    # Process the verbose log file to write the test execution results to an
    # Excel file in a more readable format if need be.
    processResults()

    return
Пример #12
0
    def testCheckPointInElement(self):
        #Arrange
        x1 = Pslg.GridPoint(0, 0)
        x2 = Pslg.GridPoint(2, 0)
        x3 = Pslg.GridPoint(1, 1)
        e = ElementAwarePslg.Element(x1, x2, x3, 0)
        program = Program.FemResultsViewer(None, None)

        #Act & Assert
        self.assertTrue(program.CheckPointInElement(e, 0, 0))
        self.assertTrue(program.CheckPointInElement(e, 2, 0))
        self.assertTrue(program.CheckPointInElement(e, 1, 1))
        self.assertTrue(program.CheckPointInElement(e, 1, 0))
        self.assertTrue(program.CheckPointInElement(e, 1.5, 0.5))
        self.assertTrue(program.CheckPointInElement(e, 0.5, 0.5))
        self.assertTrue(program.CheckPointInElement(e, 1, 0.5))
Пример #13
0
    def __init__(self, startPos):
        self.life = globs.particleLife
        self.currentTime = 0
        self.startTime = 0
        self.worldMatrix = translation2(startPos)

        if ParticleSystem.vao == None:
            vbuff = array.array("f")
            tbuff = array.array("f")
            Shapes.createRandPoints(vbuff, globs.particleCount)  #Create randomVelocities
            tbuff = Shapes.createSquareTextureArray(tbuff)
            ParticleSystem.vao = glCommands.setup(vbuff, tbuff)
            ParticleSystem.vSize = len(vbuff)
            ParticleSystem.tex = ImageTexture2DArray(globs.starTextures[0])

            ParticleSystem.prog = Program("particleVS.txt", "particleFS.txt")
Пример #14
0
def alter():
    subject = inpBox.get('1.0', END)

    if subject == '\n':
        textBox.insert(END, "What are you altering?")
    else:
        subject = subject[:-1]
        alter = prg.Alter(deck["alter"])
        stmt, chk = alter.skillCheck()
        textBox.insert(END, stmt)

        if chk:
            textBox.insert(END,
                           subject + " successfully changed, backing out.")
        else:
            textBox.insert(END, "No dice.")
Пример #15
0
    def __init__(self, pos, scale, life, speed, name, centered=False):
        self.name = name
        self.pos = pos.xyz
        self.scale = scale.xyz
        self.rotation = 0
        self.worldMatrix = None
        self.setWorldMatrix()

        self.life = life
        self.speed = speed
        #self.hitBox     = BoundingBox(self.pos, vec3(x+Width, y+Height, z+Depth))

        self.deathFadeT = globs.bulletLife
        self.State = globs.ALIVE
        self.fadeTime = 0
        self.centered = centered

        if Entity.vao == None:
            vbuff = array.array("f")
            centerVbuff = array.array("f")

            tbuff = array.array("f")
            centerTBuff = array.array("f")

            ibuff = array.array("I")
            centerIBuff = array.array("I")

            Shapes.createSquare(
                vbuff, 1, 1, 0,
                0)  #create vbuff of square that is 1 by 1 at center of screen
            Shapes.createSquare(centerVbuff, 1, 1, 0, 0, True)

            Shapes.createSquareIndexArray(ibuff)
            Shapes.createSquareIndexArray(centerIBuff, True)

            Shapes.createSquareTextureArray(tbuff)
            Shapes.createSquareTextureArray(centerTBuff, 1, True)

            Entity.vao = glCommands.setup(vbuff, tbuff, ibuff)
            Entity.centerVao = glCommands.setup(centerVbuff, centerTBuff,
                                                centerIBuff)

            Entity.ibuffSize = len(ibuff)
            Entity.ibuffCenterSize = len(centerIBuff)
            Entity.ibuffStart = 0

            Entity.prog = Program("vs.txt", "fs.txt")
Пример #16
0
def parse(src):
    i = 0
    prog = Program.Program()
    lines, lastnewline = 1, -1  # so can give error locations as line:char
    tokenstart = 0, 1, 1  # byte, line, char
    state = 0
    while i < len(src):
        while i < len(src) and src[i] not in (A, B, C):
            i += 1
        if i >= len(src):
            break
        if state == 0:
            tokenstart = (i, lines, i - lastnewline)
        if src[i] == "\n":
            lines += 1
            lastnewline = i
        next = DFA[(state, src[i])]
        action = type(next)
        if action is int:  # next state in tree
            state = next
        elif action is tuple:  # next opcode
            state = 0
            opcode, parameter = next
            if parameter is int:
                (x, i) = parseNumber(src, i + 1)
                lines += 1  # parseNumber will end on a \n
                lastnewline = i
                prog.programdata.append(opcode(tokenstart, x))
            elif parameter is str:
                (x, i) = parseString(src, i + 1)
                lines += 1
                lastnewline = i
                prog.programdata.append(opcode(tokenstart, x))
            else:
                prog.programdata.append(opcode(tokenstart))
        else:  # invalid state
            print(
                "Error parsing script: %s is not a valid command at byte 0x%X (line %d char %d)\n"
                % ((next, ) + tokenstart))
            print("Program so far: ", repr(prog))
            return None
        i += 1
    # find all the labels
    for i in range(len(prog.programdata)):
        if prog.programdata[i].opcode == Program.Opcodes.Label:
            prog.labels[prog.programdata[i].label] = i
    return prog
Пример #17
0
    def __init__(self, pos, meshName, shininess):
        self.pos = pos.xyz
        self.worldMatrix = translation3(self.pos)
        self.mesh = None
        self.Light = LightObj(
                            vec3(0, .5, 1), # Position
                            vec3(.3, .7, 1),  # Color
                            vec3(.1,.6,1),  # Attenuation
                            1,              # Positional 0 or 1
                            -1,             # Spotlight angle -1 for omnidirectional
                            vec3(0,0,1))   # Spotlight Dir
        self.alpha = 1
        self.shininess = shininess
        if MapRoom.prog == None:
            MapRoom.prog = Program("vs.txt", "fs.txt")

        self.setMesh(meshName)
Пример #18
0
    def __init__(self, fontname, size):
        if Text.prog == None:
            Text.prog = Program("TextVertexShader.txt",
                                "TextFragmentShader.txt")

        self.txt = "temp"
        self.samp = Sampler()
        self.font = TTF_OpenFont(
            os.path.join("assets", fontname).encode(), size)
        open(os.path.join("assets", fontname))
        vbuff = Buffer(array.array("f", [0, 0, 1, 0, 1, 1, 0, 1]))
        ibuff = Buffer(array.array("I", [0, 1, 2, 0, 2, 3]))
        tmp = array.array("I", [0])
        glGenVertexArrays(1, tmp)
        self.vao = tmp[0]
        glBindVertexArray(self.vao)
        ibuff.bind(GL_ELEMENT_ARRAY_BUFFER)
        vbuff.bind(GL_ARRAY_BUFFER)
        glEnableVertexAttribArray(0)
        glVertexAttribPointer(0, 2, GL_FLOAT, False, 2 * 4, 0)
        glBindVertexArray(0)
        self.tex = DataTexture2DArray(1, 1, 1, array.array("B", [0, 0, 0, 0]))
        self.textQuadSize = vec2(0, 0)
        self.pos = vec2(0, 0)
        self.dirty = False
        surf1p = TTF_RenderUTF8_Blended(self.font, self.txt.encode(),
                                        SDL_Color(255, 255, 255, 255))
        surf2p = SDL_ConvertSurfaceFormat(surf1p, SDL_PIXELFORMAT_ABGR8888, 0)
        w = surf2p.contents.w
        h = surf2p.contents.h
        pitch = surf2p.contents.pitch
        if pitch != w * 4:
            print("Uh Oh!", pitch, w)
        pix = surf2p.contents.pixels
        B = string_at(pix, pitch * h)
        self.tex.setData(w, h, 1, B)
        SDL_FreeSurface(surf2p)
        SDL_FreeSurface(surf1p)
        self.textQuadSize = vec2(w, h)
        self.dirty = False

        Program.setUniform("textPosInPixels", self.pos)
        Program.setUniform("textQuadSizeInPixels", self.textQuadSize)
        Program.updateUniforms()
Пример #19
0
def processData(rawData):

    main = processFunction(rawData['main'], 'main')
    program = Program(main)

    if 'fun1' in rawData:
        f1 = processFunction(rawData['fun1'], 'fun1')
        program.addFunction(f1)

    if 'fun2' in rawData:
        f2 = processFunction(rawData['fun2'], 'fun2')
        program.addFunction(f2)

    return program
 def __init__(self, fontname, size):
     if Text.prog == None:
         Text.prog = Program("textvs.txt", "textfs.txt")
         TTF_Init()
     self.font = TTF_OpenFont(
         os.path.join("assets", fontname).encode(), size)
     vbuff = Buffer(array.array("f", [0, 0, 1, 0, 1, 1, 0, 1]))
     ibuff = Buffer(array.array("I", [0, 1, 2, 0, 2, 3]))
     tmp = array.array("I", [0])
     glGenVertexArrays(1, tmp)
     self.vao = tmp[0]
     glBindVertexArray(self.vao)
     ibuff.bind(GL_ELEMENT_ARRAY_BUFFER)
     vbuff.bind(GL_ARRAY_BUFFER)
     glEnableVertexAttribArray(0)
     glVertexAttribPointer(0, 2, GL_FLOAT, False, 2 * 4, 0)
     glBindVertexArray(0)
     self.tex = DataTexture2DArray(1, 1, 1, array.array("B", [0, 0, 0, 0]))
     self.textQuadSize = vec2(0, 0)
     self.pos = vec2(0, 0)
     self.dirty = False
Пример #21
0
def main():
    f = open("input.txt", "r")
    inp = f.read().strip()

    res = None
    i = 0
    program = None
    while res is None:
        program = Program.Program(inp)
        (op_code, argument) = program.program[i]

        if (op_code != nop.nop) & (op_code != Jump.jump):
            i += 1
            continue
        if op_code == nop.nop:
            program.program[i] = Jump.jump, argument
        else:
            program.program[i] = nop.nop, argument
        res = program.start()
        i += 1

    print(i)
    (res, cmp) = res
    print(cmp.accumulator)
Пример #22
0
 def btnSave(self):
     r = self.table.rowCount()
     c = self.table.columnCount()
     data = []
     error = 0
     for row in range(1, r):
         d = []
         for column in range(c):
             item = self.table.item(row, column).text()
             if column == 5:
                 d.append(item)
             else:
                 try:
                     d.append(float(item))
                 except:
                     error = 1
                     message = "row: " + str(row + 1) + " Column: " + str(
                         column + 1) + " must be number!"
                     QMessageBox.about(self, "Program Error", message)
                     break
         if error:
             break
         else:
             data.append(d)
     if error == 0:
         namepg = self.cbb_Program.currentText()
         pg.del_and_update(namepg)
         pg.create_table(namepg)
         for r in range(len(data)):
             pg.data_entry(namepg, data[r])
         pg.conn.commit()
         message = namepg + " save Ok"
         QMessageBox.about(self, "Save", message)
         name2 = pg.get_all_nameTableDB()
         self.cbb_Program.clear()
         self.cbb_Program.addItems(name2[::-1])
         self.loadTable(namepg)
Пример #23
0
class uAssembler:
    def __init__(self):
        self.program = Program()


    def parseFile(self, filename):
        #Read the lines
        with open(filename) as f:
            lines = f.readlines()

        i = 1
        #Add the lines to the program structure
        for line in lines:
            newLine = ProgramLine(line, i)
            
            self.program.addLine(newLine)
            i += 1

        self.program.cleanLines()
        self.program.parseConstants()
class MainWin(QtGui.QMainWindow):
	def __init__(self,bt):
		QtGui.QMainWindow.__init__(self)
		self.bt = bt

		# Set up the user interface from Designer.
		self.ui = uic.loadUi(UI_FILE)
		self.ui.show()

		sc = TehFigure(self.ui.plotlayout)

		self.HLT = XTun(self.ui, bt, "h", self.ui.HLTSet, self.ui.HLTTemp, self.ui.toggleHLT, self.ui.HLTdial,self.ui.HLTPower)
		self.MLT = XTun(self.ui, bt, "m", self.ui.MLTSet, self.ui.MLTTemp, self.ui.toggleMLT, self.ui.MLTdial,self.ui.MLTPower)

		self.programstatus = Program(self.ui, bt,sc,self.ui.tableView)

	def updateui(self):
		self.MLT.update()
		self.HLT.update()
		self.programstatus.update()

	def startprogram(self, filename):
		self.programstatus.load(filename)
		self.programstatus.run()
Пример #25
0
class TestProgram(unittest.TestCase):


    def setUp(self):
        self.programa = Program("FirstProgram",5)
        self.programaB = Program("SecondProgram")
        self.instruccionA = Instruccion("Accion 1")
        self.instruccionB = Instruccion("Accion 2")
        self.instruccionC = Instruccion("Accion 3")
        self.instruccionD = IOInstruccion("Imprimir Pagina. ", "Printer")
        self.instruccionE = IOInstruccion("Leer CD. ", "CDROM")

    def tearDown(self):
        pass
    
    def testBuilder(self):
        self.assertEquals(len(self.programa.instruction),0)
        self.assertFalse(self.programa.isInMemory())
        self.assertEquals(self.programa.priority,5)
        self.assertEquals(self.programaB.priority,10)
        
    def testAddyGetSize(self):
        self.programa.add(self.instruccionA)
        self.programa.add(self.instruccionB)
        self.assertEquals(len(self.programa.instruction),2)
        self.assertEquals(self.programa.getSize(),2)
        self.programa.add(self.instruccionC)
        self.programa.add(self.instruccionD)
        self.programa.add(self.instruccionE)
        self.assertEquals(self.programa.getSize(),5)
        
    def testgetName(self):
        self.assertEquals(self.programa.getName(),"FirstProgram")

    def testLoadInMemory(self):
        self.programa.loadInMemory()
        self.assertTrue(self.programa.isInMemory())
Пример #26
0
print("1. About to import program")
import Program
print("2. Program imported")

print("3. Printing header")
Program.print_header()
print("4. Done with Program!")
Пример #27
0
def test_parseAction_Encode():
    """Test parsovani akce."""
    assert p.parseAction('Z') == 1
Пример #28
0
def test_decodeText_Filip():
    """Test dekodovani."""
    assert p.decodeText('..-. .. .-.. .. .--.') == 'FILIP'
Пример #29
0
def test_encodeText_Filip():
    """Test kodovani."""
    assert p.encodeText('Filip') == '..-. .. .-.. .. .--.'
Пример #30
0
def test_decodeText_Numbers():
    """Test dekodovani."""
    assert p.decodeText('.---- .-..-. ..--- .-..-. ...--') == '1 2 3'
Пример #31
0
 def __init__(self):
     self.program = Program()
Пример #32
0
IoInstruccion2 = IOInstruccion("Imprimir Pagina 2. ", "Printer")
IoInstruccion3 = IOInstruccion("Imprimir Pagina 3. ", "Printer")
IoInstruccion4 = IOInstruccion("Imprimir Pagina 4. ", "Printer")
IoInstruccion5 = IOInstruccion("Imprimir Pagina 5. ", "Printer")
IoInstruccion6 = IOInstruccion("Leer Pista 1. ", "CDROM")
IoInstruccion7 = IOInstruccion("Leer Pista 2. ", "CDROM")
IoInstruccion8 = IOInstruccion("Leer Pista 3. ", "CDROM")
IoInstruccion9 = IOInstruccion("Leer Pista 4. ", "CDROM")
IoInstruccion10 = IOInstruccion("Leer Pista 5. ", "CDROM")
CpuInstruccion1= Instruccion("Instruccion de CPU #1")
CpuInstruccion2= Instruccion("Instruccion de CPU #2")
CpuInstruccion3= Instruccion("Instruccion de CPU #3")
CpuInstruccion4= Instruccion("Instruccion de CPU #4")
CpuInstruccion5= Instruccion("Instruccion de CPU #5")

Programa1 = Program("Programa1")
Programa1.add(CpuInstruccion1)
Programa1.add(CpuInstruccion2)
Programa1.add(IoInstruccion1)
Programa1.add(IoInstruccion5)
Programa1.add(CpuInstruccion4)
Programa2 = Program("Programa2",2)
Programa2.add(CpuInstruccion4)
Programa2.add(CpuInstruccion5)
Programa2.add(IoInstruccion3)
Programa2.add(IoInstruccion6)
Programa2.add(CpuInstruccion5)
Programa2.add(IoInstruccion4)
Programa2.add(IoInstruccion7)
Programa2.add(CpuInstruccion3)
Programa2.add(IoInstruccion5)
Пример #33
0
        self.pcbTable.addPCB(pcb)
        schedulerLong.addPCB(pcb, self)


#Prueba
#              number last cpu    
i1 = Instruction(1, False, True)
i2 = Instruction(2, False, True)
i3 = Instruction(3, False, False) # es de I/O
i4 = Instruction(4, False, True)
i5 = Instruction(5, False, True)
i6 = Instruction(6, True, True)
i7 = Instruction(7, True, True)
i8 = Instruction(8, True, True)

p1 = Program("p1",1)
p1.addInstruction(i1)
p1.addInstruction(i6)

p2 = Program("p2",5)
p2.addInstruction(i2)
p2.addInstruction(i3)
p2.addInstruction(i7)

p3 = Program("p3",8)
p3.addInstruction(i4)
p3.addInstruction(i5)
p3.addInstruction(i8)

disk = Disk()
disk.write(p1)
Пример #34
0
class SimpleTests(unittest.TestCase):
    def setUp(self):
        """Call before every test case."""
        self.parser = ProgramParser()
        self.program = Program()
        self.program.name="TestProgram"
        
    def testNormalProg(self):
        self.parser.loadFromFile("normal.stdl")
        self.program.tokens=self.parser.tokens
        gen=self.program.populate()
        try:
            typ,imp=gen.next()
            gen.next()
        except StopIteration:
            pass
        else:
            self.fail('Why has execution stopped')
        assert typ=='imp',typ
        assert imp==['imports.stdl'],imp
        imports=self.program.initParams.params["imports"][0]
        assert imports=="imports.stdl",imports
        
    def testDefectiveProg1(self):
        self.parser.loadFromFile("defective1.stdl")
        self.program.tokens=self.parser.tokens
        self.assertRaises(SemanticInitException,self.program.populate().next)
        
    def testDuplicates(self):
        test1=Test()
        test2=Test()
        test3=Test()
        test4=Test()
        test1.test="a"
        test2.test="b"
        test3.test="b"
        test4.test="a"
        self.program.children=[test1,test2,test3,test4]
        duplicates=self.program.getDuplicates()
        assert ' a ' in duplicates
        assert ' b ' in duplicates
    
    #-------------------------- Integration tests -------------------------------------------------
    def testGetCode1(self):
        self.parser.loadFromFile('normal.stdl')
        self.program.tokens=self.parser.tokens
        gen=self.program.populate()
        try:
            typ,imp=gen.next()
            gen.next()
        except StopIteration:
            pass
        else:
            self.fail('Why has execution stopped')
        c,code=self.program.getCode()
        assert 'returns >= 2' in code
        assert 'c2.add(new Point(-1,-1));' in code
        assert 'c1.add(new Point(-1,1));' in code
        
    def testGetCode2(self):
        self.parser.loadFromFile('..\\examples\\dateCheck.stdl')
        self.program.tokens=self.parser.tokens
        gen=self.program.populate()
        try:
            typ,imp=gen.next()
        except StopIteration:
            pass
        else:
            self.fail('Why has execution stopped')
        c,code=self.program.getCode()
        assert 'day = 28' in code
        assert 'assert returns ==  true' in code
        assert 'month = 6' in code
Пример #35
0
from Program import *

game = Program()

game.execute()
Пример #36
0
 def setUp(self):
     """Call before every test case."""
     self.parser = ProgramParser()
     self.program = Program()
     self.program.name="TestProgram"
Пример #37
0
def test_encodeText_Numbers():
    """Test kodovani."""
    assert p.encodeText('1 2 3') == '.---- .-..-. ..--- .-..-. ...--'
Пример #38
0
class TestProgram(unittest.TestCase):
    def setUp(self):
        self.programa = Program("FirstProgram", 5)
        self.programaB = Program("SecondProgram")
        self.instruccionA = Instruccion("Accion 1")
        self.instruccionB = Instruccion("Accion 2")
        self.instruccionC = Instruccion("Accion 3")
        self.instruccionD = IOInstruccion("Imprimir Pagina. ", "Printer")
        self.instruccionE = IOInstruccion("Leer CD. ", "CDROM")

    def tearDown(self):
        pass

    def testBuilder(self):
        self.assertEquals(len(self.programa.instruction), 0)
        self.assertFalse(self.programa.isInMemory())
        self.assertEquals(self.programa.priority, 5)
        self.assertEquals(self.programaB.priority, 10)

    def testAddyGetSize(self):
        self.programa.add(self.instruccionA)
        self.programa.add(self.instruccionB)
        self.assertEquals(len(self.programa.instruction), 2)
        self.assertEquals(self.programa.getSize(), 2)
        self.programa.add(self.instruccionC)
        self.programa.add(self.instruccionD)
        self.programa.add(self.instruccionE)
        self.assertEquals(self.programa.getSize(), 5)

    def testgetName(self):
        self.assertEquals(self.programa.getName(), "FirstProgram")

    def testLoadInMemory(self):
        self.programa.loadInMemory()
        self.assertTrue(self.programa.isInMemory())
def setup():
    global starAmount
    global starsVao
    global quadProg
    global StarProgram
    global ShipProg
    global beep
    global enemyProg
    global enemy1Prog
    global backgroundProg
    global main_program
    global monster_program
    global ship
    global fire
    global enemy
    global enemy1
    global nebula
    global powerup
    global powerup1
    global cam
    global monster
    global starList
    global bullet1
    global myShip
    global skyboxProg
    global skybox
    global skyboxTexture

    beep = Mix_LoadWAV(os.path.join("assets", "Beep-09.ogg").encode())

    glEnable(GL_MULTISAMPLE)
    glClearColor(0.0, 0.0, 0.0, 1.0)

    starAmount = 50
    starList = []
    star_points = []
    for i in range(starAmount):
        starList.append(Star())

    for i in range(len(starList)):
        star_points.append(starList[i].x)
        star_points.append(starList[i].y)

    A = array.array("f", star_points)
    b = Buffer(A)
    tmp = array.array("I", [0])
    glGenVertexArrays(1, tmp)
    starsVao = tmp[0]
    glBindVertexArray(starsVao)
    b.bind(GL_ARRAY_BUFFER)
    glEnableVertexAttribArray(0)
    glVertexAttribPointer(0, 2, GL_FLOAT, False, 2 * 4, 0)
    glBindVertexArray(0)

    myShip = Ship()

    cam = Camera(myShip.pos, myShip.up, myShip.facing)

    for i in range(3):
        asteroid_list.append(Asteroid(vec4(0, 0, 0, 0)))

    skyboxTexture = ImageTextureCube("nebula-%04d.jpg")
    skybox = Mesh("cube.obj.mesh")
    skybox.materials[0].tex = skyboxTexture

    skyboxProg = Program("skyboxVertexShader.txt", "skyboxFragmentShader.txt")
    StarProgram = Program("StarsVertexShader.txt", "StarsFragmentShader.txt")
    main_program = Program("MainVS.txt", "MainFS.txt")

    glEnable(GL_BLEND)
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
    glEnable(GL_DEPTH_TEST)
    glDepthFunc(GL_LEQUAL)

    Program.setUniform("lightPos",
                       vec3(0, 1, -1) + myShip.pos.xyz)  #vec3(0,1,-1)
    Program.updateUniforms()

    print("Setup Done")
Пример #40
0
import Program

Program.Main()
Пример #41
0
def execute(src):
	prog = parse(src)
	if prog != None:
		#print repr(prog) # uncomment to dump the contents of the program to stdout
		Program.vm (prog)