Пример #1
0
    def load(self):
        self.display_image = pygame.image.load(self.image).convert_alpha(
        )  # Loading the image assuming it would be a png file
        self.display_image = pygame.transform.scale(
            self.display_image,
            (self.width,
             self.height))  # Transforming image to correct width and height

    def render(self):
        self.load()  # Call the function above
        gameDisplay.blit(self.display_image,
                         (self.x, self.y))  # Displaying image on the screen


try:
    server = Scores.Scores()  # Creating a Server Instance
    global_high_score = server.get_num_score(
    )  # Getting Global High Score From Server

except:
    print("cannot connect to server")  # If No Internet Connection
    global_high_score = "Cannot Connect"


# Health Management
class Health:
    def __init__(self, x, y, width, height):
        self.x = x  # x-axis of health image
        self.y = y
        self.width = width
        self.height = height
Пример #2
0
    coins_r = coins_r[1].split("'")
    coins_r = coins_r[0]
    return coins_r


def update_coins(username, coins):
    url = "http://dodgethat.co.uk/coins.php?username="******"&coins=" + str(coins) + "&password=sameer123"
    urllib.request.urlopen(url)


#User coin functionality ends here

#Server connection starts here
try:
    server = Scores.Scores()
    global_high_score = server.get_num_score()
except:
    print("Cannot connect to server at this moment")
    global_high_score = "Connection failed"


#Heath Management Starts Here
class Health:
    def __init__(self, x, y, width, height):
        self.x = x  # x-axis of health image
        self.y = y
        self.width = width
        self.height = height
        self.image = "images/health.png"