Пример #1
0
 def on_client_explode(self, client, cmillis, gun, explode_id, hits):
     if gun == weapon_types.GUN_RL:
         if not explode_id in client.state.rockets.keys(): return
         del client.state.rockets[explode_id]
     elif gun == weapon_types.GUN_GL:
         if not explode_id in client.state.grenades.keys(): return
         del client.state.grenades[explode_id]
         
         
     with self.broadcastbuffer(1, True, [client]) as cds:
         swh.put_explodefx(cds, client, gun, explode_id)
     
     if gun == weapon_types.GUN_SG:
         max_rays = SGRAYS
     else:
         max_rays = 1
         
     total_rays = 0
         
     for hit in hits:
         total_rays += hit['rays']
         if total_rays > max_rays:
             break
         self.on_client_hit(client, gun, **hit)