def create_game(sprite_size, pygame_obj): dict_dirs = { 'objects': OBJECT_TEXTURE, 'ally': ALLY_TEXTURE, 'enemies': ENEMY_TEXTURE, 'textures': OTHER_TEXTURE } Service.ObjectsLib.set_generators( # Указываем, кто будет отвественный за текстуры Service.GraphicalLib( pygame_obj, sprite_size, dict_dirs ), # А тут, за эффекты Service.ActionLib() ) Service.ObjectsLib.load(MAP_TEXTURES) with open('objects.yml', 'r') as file: Service.ObjectsLib.append(file.read()) Service.LevelGenerator.set_libs(Service.ObjectsLib) Service.LevelGenerator.load('levels.yml') Service.LevelGenerator.levels.append( {'map': Service.MC.EndMapSurface('EndMap'), 'obj': Service.MC.EmptyMapSpawn('EndMap')}) engine_obj = Logic.GameEngine() engine_obj.sprite_size = sprite_size engine_obj.hero_generator = MyHeroFactory() engine_obj.level_generator = Service.LevelGenerator engine_obj.subscribe(Service.ObjectsLib) engine_obj.start() return engine_obj