def startSky(self): self.sky.setTransparency(TransparencyAttrib.MDual, 1) self.notify.debug('The sky is: %s' % self.sky) if not self.sky.getTag('sky') == 'Regular': self.endSpookySky() SkyUtil.startCloudSky(self)
def startSky(self): # we have the wrong sky; load in the regular sky if not (self.sky.getTag("sky") == "Regular"): self.endSpookySky() SkyUtil.startCloudSky(self)
def startSky(self): if not self.sky.getTag('sky') == 'Regular': self.endSpookySky() SkyUtil.startCloudSky(self) if base.cloudPlatformsEnabled: self.loader.startCloudPlatforms()
def startSky(self): if not self.sky.getTag('sky') == 'Regular': self.startSpookySky() return SkyUtil.startCloudSky(self) if base.cloudPlatformsEnabled: self.loader.startCloudPlatforms()
def startSky(self): # we have the wrong sky; load in the regular sky if not (self.sky.getTag("sky") == "Regular"): self.endSpookySky() SkyUtil.startCloudSky(self) if base.cloudPlatformsEnabled: self.loader.startCloudPlatforms()
def startSky(self): #fade the sky in self.sky.setTransparency(TransparencyAttrib.MDual, 1) self.notify.debug("The sky is: %s" % self.sky) # we have the wrong sky; load in the regular sky if not (self.sky.getTag("sky") == "Regular"): self.endSpookySky() SkyUtil.startCloudSky(self)
def startSky(self): SkyUtil.startCloudSky(self)
def startSky(self): if not self.sky.getTag('sky') == 'Regular': self.endSpookySky() SkyUtil.startCloudSky(self)
def startSky(self): if not self.sky.getTag("sky") == "Regular": self.endSpookySky() SkyUtil.startCloudSky(self)
def setMorning(self): base.cr.playGame.hood.sky.setTransparency(1) SkyUtil.startCloudSky(self) self.sky.setTransparency(TransparencyAttrib.MDual, 1) self.sky.setScale(3)
def startSpookySky(self): SkyUtil.startCloudSky(self)
def startSky(self): self.notify.debug('The sky is: %s' % self.sky) if self.sky: if not self.sky.getTag('sky') == 'Regular': self.endSpookySky() SkyUtil.startCloudSky(self)