def rescale(v, s): m = calculateSpeed(v) ratio = 0 if m > 0: ratio = s / m try: r = Spatial.Vector(v.DirectionX * ratio, v.DirectionY * ratio) except: r = Spatial.Vector(v.PositionX * ratio, v.PositionY * ratio) return r
def calculateMovement(coreFunctions, parameters, weather, state, instruction): # (coreFunctions:SimulationCoreFunctions) # (parameters:FlightParameters) # (weather:WeatherState) (state:FlightState) (instruction:Instruction) time = parameters.ActualGateDepartureTime + state.TimeElapsed * 1.0 # <Time/Hours> currentPosition = state.AircraftPosition altitude = Spatial.positionToAltitude(currentPosition) grossWeight = coreFunctions.WeightModel(parameters, state) (destination, instructedAirSpeed) = instruction currentLocation = Spatial.positionToLocation(currentPosition) destinationLocation = Spatial.positionToLocation(destination) destinationAltitude = coreFunctions.AltitudeLimiter( grossWeight, Spatial.positionToAltitude(destination)) airSpeed = coreFunctions.AirSpeedLimiter( parameters.AircraftType.MaximumMachSpeed, grossWeight, altitude, instructedAirSpeed) deltaVector = Spatial.calculateLocationDifference(currentLocation, destinationLocation) distance = Spatial.calculateDistance1(currentLocation, destinationLocation) if distance <= 0.0: zeroGroundSpeed = Spatial.Vector(0.0, 0.0) return (0.0, zeroGroundSpeed, 0.0, 0.0, 0.0, []) else: #windVector = getWindVelocity(weather, time, currentPosition) windVector = Weather.zeroWindVelocity groundSpeed = Movement.calculateGroundVelocity( airSpeed, Spatial.calculateRadians(deltaVector), windVector) groundVector = Movement.rescale(deltaVector, groundSpeed) (cruiseBurn, verticalCruiseFuelDiff, verticalVelocity) = \ coreFunctions.FuelModel(FuelModel.flightFunctions, grossWeight, altitude, airSpeed, FlightTypes.getVerticalState(altitude, destinationAltitude)) return (cruiseBurn, groundVector, verticalCruiseFuelDiff, verticalVelocity, airSpeed, [])
from collections import namedtuple import Spatial # zeroWindVelocity = Spatial.Vector(0, 0)