Пример #1
0
 def __init__(self):
     self.groups = all_sprites
     pg.sprite.Sprite.__init__(self, self.groups)
     self.image = pg.Surface((32, 32))
     self.image.fill(RED)
     self.rect = self.image.get_rect()
     self.pos = vec(randint(25, WIDTH - 25), randint(25, HEIGHT - 25))
     self.vel = vec(3, 0).rotate(uniform(0, 360))
     self.acc = vec(0, 0)
     self.rect.center = self.pos
     self.steering = SteeringManager(self)
Пример #2
0
 def __init__(self):
     self.groups = all_sprites, mobs
     pg.sprite.Sprite.__init__(self, self.groups)
     self.behaviors = MOB_BEHAVIORS
     self.image = pg.Surface((MOB_SIZE, MOB_SIZE))
     self.image.fill(YELLOW)
     self.rect = self.image.get_rect()
     self.pos = vec(randint(0, WIDTH), randint(0, HEIGHT))
     self.vel = vec(self.behaviors['max_speed'], 0).rotate(uniform(0, 360))
     self.acc = vec(0, 0)
     self.rect.center = self.pos
     self.steering = SteeringManager(self)
Пример #3
0
class Mob(pg.sprite.Sprite):
    def __init__(self):
        self.groups = all_sprites, mobs
        pg.sprite.Sprite.__init__(self, self.groups)
        self.behaviors = MOB_BEHAVIORS
        self.image = pg.Surface((MOB_SIZE, MOB_SIZE))
        self.image.fill(YELLOW)
        self.rect = self.image.get_rect()
        self.pos = vec(randint(0, WIDTH), randint(0, HEIGHT))
        self.vel = vec(self.behaviors['max_speed'], 0).rotate(uniform(0, 360))
        self.acc = vec(0, 0)
        self.rect.center = self.pos
        self.steering = SteeringManager(self)

    def update(self):
        self.steering.seek(pg.mouse.get_pos())
        # self.steering.evade(p1.pos, 2.0)
        self.steering.wander()
        self.steering.flock(mobs)
        # self.steering.avoid_walls(screen.get_rect(), 2)
        self.steering.update()
        if self.pos.x > WIDTH:
            self.pos.x = 0
        if self.pos.x < 0:
            self.pos.x = WIDTH
        if self.pos.y > HEIGHT:
            self.pos.y = 0
        if self.pos.y < 0:
            self.pos.y = HEIGHT
        self.rect.center = self.pos
Пример #4
0
 def __init__(self):
     self.groups = all_sprites
     pg.sprite.Sprite.__init__(self, self.groups)
     self.image = pg.Surface((32, 32))
     self.image.fill(RED)
     self.rect = self.image.get_rect()
     self.pos = vec(randint(25, WIDTH - 25), randint(25, HEIGHT - 25))
     self.vel = vec(3, 0).rotate(uniform(0, 360))
     self.acc = vec(0, 0)
     self.rect.center = self.pos
     self.steering = SteeringManager(self)
Пример #5
0
 def __init__(self):
     self.groups = all_sprites, mobs
     pg.sprite.Sprite.__init__(self, self.groups)
     self.behaviors = MOB_BEHAVIORS
     self.image = pg.Surface((MOB_SIZE, MOB_SIZE))
     self.image.fill(YELLOW)
     self.rect = self.image.get_rect()
     self.pos = vec(randint(0, WIDTH), randint(0, HEIGHT))
     self.vel = vec(self.behaviors['max_speed'], 0).rotate(uniform(0, 360))
     self.acc = vec(0, 0)
     self.rect.center = self.pos
     self.steering = SteeringManager(self)
Пример #6
0
class Mob(pg.sprite.Sprite):
    def __init__(self):
        self.groups = all_sprites, mobs
        pg.sprite.Sprite.__init__(self, self.groups)
        self.behaviors = MOB_BEHAVIORS
        self.image = pg.Surface((MOB_SIZE, MOB_SIZE))
        self.image.fill(YELLOW)
        self.rect = self.image.get_rect()
        self.pos = vec(randint(0, WIDTH), randint(0, HEIGHT))
        self.vel = vec(self.behaviors['max_speed'], 0).rotate(uniform(0, 360))
        self.acc = vec(0, 0)
        self.rect.center = self.pos
        self.steering = SteeringManager(self)

    def update(self):
        self.steering.seek(pg.mouse.get_pos())
        # self.steering.evade(p1.pos, 2.0)
        # self.steering.wander()
        self.steering.flock(mobs)
        # self.steering.avoid_walls(screen.get_rect(), 2)
        self.steering.update()
        if self.pos.x > WIDTH:
            self.pos.x = 0
        if self.pos.x < 0:
            self.pos.x = WIDTH
        if self.pos.y > HEIGHT:
            self.pos.y = 0
        if self.pos.y < 0:
            self.pos.y = HEIGHT
        self.rect.center = self.pos
Пример #7
0
class Predator(pg.sprite.Sprite):
    def __init__(self):
        self.groups = all_sprites
        pg.sprite.Sprite.__init__(self, self.groups)
        self.image = pg.Surface((32, 32))
        self.image.fill(RED)
        self.rect = self.image.get_rect()
        self.pos = vec(randint(25, WIDTH - 25), randint(25, HEIGHT - 25))
        self.vel = vec(3, 0).rotate(uniform(0, 360))
        self.acc = vec(0, 0)
        self.rect.center = self.pos
        self.steering = SteeringManager(self)

    def update(self):
        # self.steering.seek(pg.mouse.get_pos())
        self.steering.wander()
        self.steering.avoid_walls()
        self.steering.update()

        self.rect.center = self.pos
Пример #8
0
class Predator(pg.sprite.Sprite):
    def __init__(self):
        self.groups = all_sprites
        pg.sprite.Sprite.__init__(self, self.groups)
        self.image = pg.Surface((32, 32))
        self.image.fill(RED)
        self.rect = self.image.get_rect()
        self.pos = vec(randint(25, WIDTH - 25), randint(25, HEIGHT - 25))
        self.vel = vec(3, 0).rotate(uniform(0, 360))
        self.acc = vec(0, 0)
        self.rect.center = self.pos
        self.steering = SteeringManager(self)

    def update(self):
        # self.steering.seek(pg.mouse.get_pos())
        self.steering.wander()
        self.steering.avoid_walls()
        self.steering.update()

        self.rect.center = self.pos