def __init__(self): Skill.__init__(self) self.name = 'attack' self.target = Target.CaC() #the Target object who handle targetting self.power = 1 #the damage/heal/power of the skill self.type = 'enemy' # use/enemy/team/self self.cost = 0
def __init__(self): Skill.__init__(self) self.name = 'Backstab' self.target = Target.CaC() #the Target object who handle targetting self.power = 0 #the damage/heal/power of the skill self.type = 'enemy' # use/enemy/team/self self.cost = 0 #the AP cost of the spell self.state_bonus = ['locked', 2]
def __init__(self): Skill.__init__(self) self.name = 'Kick' self.target = Target.CaC() #the Target object who handle targetting self.power = 1 #the damage/heal/power of the skill self.type = 'enemy' # use/enemy/team/self self.cost = 1 #the AP cost of the spell self.inflict_state = None self.state_bonus = None self.effect = ['push', 1]