Пример #1
0
def startNewGame(aggression=fo.aggression.aggressive):  # pylint: disable=invalid-name
    """Called by client when a new game is started (but not when a game is loaded).
    Should clear any pre-existing state and set up whatever is needed for AI to generate orders."""
    empire = fo.getEmpire()
    if empire.eliminated:
        print "This empire has been eliminated. Ignoring new game start message."
        return

    turn_timer.start("Server Processing")
    print "New game started, AI Aggression level %d (%s)" % (aggression, UserString(_aggression_names[aggression]))

    # initialize AIstate
    global foAIstate
    print "Initializing foAIstate..."
    foAIstate = AIstate.AIstate(aggression)
    foAIstate.session_start_cleanup()
    print "Initialization of foAIstate complete!"
    print "Trying to rename our homeworld..."
    planet_id = PlanetUtilsAI.get_capital()
    universe = fo.getUniverse()
    if planet_id is not None and planet_id != -1:
        planet = universe.getPlanet(planet_id)
        new_name = " ".join([random.choice(_capitals.get(aggression, []) or [" "]).strip(), planet.name])
        print "    Renaming to %s..." % new_name
        res = fo.issueRenameOrder(planet_id, new_name)
        print "    Result: %d; Planet is now named %s" % (res, planet.name)

    diplomatic_corp_configs = {fo.aggression.beginner: DiplomaticCorp.BeginnerDiplomaticCorp,
                               fo.aggression.maniacal: DiplomaticCorp.ManiacalDiplomaticCorp}
    global diplomatic_corp
    diplomatic_corp = diplomatic_corp_configs.get(aggression, DiplomaticCorp.DiplomaticCorp)()
    TechsListsAI.test_tech_integrity()
Пример #2
0
def resumeLoadedGame(saved_state_string):  # pylint: disable=invalid-name
    """Called by client to when resume a loaded game."""
    if fo.getEmpire() is None:
        print "This client has no empire. Doing nothing to resume loaded game."
        return    
    
    if fo.getEmpire().eliminated:
        print "This empire has been eliminated. Ignoring resume loaded game."
        return
    turn_timer.start("Server Processing")

    global foAIstate
    print "Resuming loaded game"
    if not saved_state_string:
        print_error("AI given empty state-string to resume from; this is expected if the AI is assigned to an empire "
                    "previously run by a human, but is otherwise an error. AI will be set to Aggressive.")
        foAIstate = AIstate.AIstate(fo.aggression.aggressive)
        foAIstate.session_start_cleanup()
    else:
        try:
            # loading saved state
            # pre load code
            foAIstate = pickle.loads(saved_state_string)
        except Exception as e:
            # assigning new state
            foAIstate = AIstate.AIstate(fo.aggression.aggressive)
            foAIstate.session_start_cleanup()
            print_error("Fail to load aiState from saved game: %s" % e)

    aggression_trait = foAIstate.character.get_trait(Aggression)
    diplomatic_corp_configs = {fo.aggression.beginner: DiplomaticCorp.BeginnerDiplomaticCorp,
                               fo.aggression.maniacal: DiplomaticCorp.ManiacalDiplomaticCorp}
    global diplomatic_corp
    diplomatic_corp = diplomatic_corp_configs.get(aggression_trait.key, DiplomaticCorp.DiplomaticCorp)()
    TechsListsAI.test_tech_integrity()
Пример #3
0
def resumeLoadedGame(saved_state_string):  # pylint: disable=invalid-name
    """Called by client to when resume a loaded game."""
    if fo.getEmpire() is None:
        print "This client has no empire. Doing nothing to resume loaded game."
        return

    if fo.getEmpire().eliminated:
        print "This empire has been eliminated. Ignoring resume loaded game."
        return
    turn_timer.start("Server Processing")

    global foAIstate
    print "Resuming loaded game"
    if not saved_state_string:
        error("AI given empty state-string to resume from; this is expected if the AI is assigned to an empire "
              "previously run by a human, but is otherwise an error. AI will be set to Aggressive.")
        foAIstate = AIstate.AIstate(fo.aggression.aggressive)
        foAIstate.session_start_cleanup()
    else:
        try:
            # loading saved state
            # pre load code
            foAIstate = pickle.loads(saved_state_string)
        except Exception as e:
            # assigning new state
            foAIstate = AIstate.AIstate(fo.aggression.aggressive)
            foAIstate.session_start_cleanup()
            error("Fail to load aiState from saved game: %s" % e, exc_info=True)

    aggression_trait = foAIstate.character.get_trait(Aggression)
    diplomatic_corp_configs = {fo.aggression.beginner: DiplomaticCorp.BeginnerDiplomaticCorp,
                               fo.aggression.maniacal: DiplomaticCorp.ManiacalDiplomaticCorp}
    global diplomatic_corp
    diplomatic_corp = diplomatic_corp_configs.get(aggression_trait.key, DiplomaticCorp.DiplomaticCorp)()
    TechsListsAI.test_tech_integrity()
Пример #4
0
def resumeLoadedGame(saved_state_string):  # pylint: disable=invalid-name
    """Called by client to when resume a loaded game."""
    if fo.getEmpire().eliminated:
        print "This empire has been eliminated. Ignoring resume loaded game."
        return
    turn_timer.start("Server Processing")

    global foAIstate
    print "Resuming loaded game"
    try:
        # loading saved state
        # pre load code
        foAIstate = pickle.loads(saved_state_string)
    except Exception as e:
        # assigning new state
        foAIstate = AIstate.AIstate(fo.aggression.aggressive)
        foAIstate.session_start_cleanup()
        print_error("Fail to load aiState form saved game: %s" % e)

    aggression_trait = foAIstate.character.get_trait(Aggression)
    diplomatic_corp_configs = {fo.aggression.beginner: DiplomaticCorp.BeginnerDiplomaticCorp,
                               fo.aggression.maniacal: DiplomaticCorp.ManiacalDiplomaticCorp}
    global diplomatic_corp
    diplomatic_corp = diplomatic_corp_configs.get(aggression_trait.key, DiplomaticCorp.DiplomaticCorp)()
    TechsListsAI.test_tech_integrity()
Пример #5
0
def startNewGame(aggression_input=fo.aggression.aggressive):  # pylint: disable=invalid-name
    """Called by client when a new game is started (but not when a game is loaded).
    Should clear any pre-existing state and set up whatever is needed for AI to generate orders."""
    empire = fo.getEmpire()
    if empire.eliminated:
        print "This empire has been eliminated. Ignoring new game start message."
        return

    turn_timer.start("Server Processing")

    # initialize AIstate
    global foAIstate
    print "Initializing foAIstate..."
    foAIstate = AIstate.AIstate(aggression_input)
    aggression_trait = foAIstate.character.get_trait(Aggression)
    print "New game started, AI Aggression level %d (%s)" % (
        aggression_trait.key, get_trait_name_aggression(foAIstate.character))
    foAIstate.session_start_cleanup()
    print "Initialization of foAIstate complete!"
    print "Trying to rename our homeworld..."
    planet_id = PlanetUtilsAI.get_capital()
    universe = fo.getUniverse()
    if planet_id is not None and planet_id != INVALID_ID:
        planet = universe.getPlanet(planet_id)
        new_name = " ".join([random.choice(possible_capitals(foAIstate.character)).strip(), planet.name])
        print "    Renaming to %s..." % new_name
        res = fo.issueRenameOrder(planet_id, new_name)
        print "    Result: %d; Planet is now named %s" % (res, planet.name)

    diplomatic_corp_configs = {fo.aggression.beginner: DiplomaticCorp.BeginnerDiplomaticCorp,
                               fo.aggression.maniacal: DiplomaticCorp.ManiacalDiplomaticCorp}
    global diplomatic_corp
    diplomatic_corp = diplomatic_corp_configs.get(aggression_trait.key, DiplomaticCorp.DiplomaticCorp)()
    TechsListsAI.test_tech_integrity()
Пример #6
0
def _pre_game_start(empire_id, aistate):
    """
    Configuration that should be done before AI start operating.
    """
    aggression_trait = aistate.character.get_trait(Aggression)
    diplomatic_corp_configs = {fo.aggression.beginner: DiplomaticCorp.BeginnerDiplomaticCorp,
                               fo.aggression.maniacal: DiplomaticCorp.ManiacalDiplomaticCorp}
    global diplomatic_corp
    diplomatic_corp = diplomatic_corp_configs.get(aggression_trait.key, DiplomaticCorp.DiplomaticCorp)()
    TechsListsAI.test_tech_integrity()
    configure_debug_chat(empire_id)
Пример #7
0
def exclude_tech(tech_name):
    return (
        (foAI.foAIstate.aggression < AIDependencies.TECH_EXCLUSION_MAP_1.get(
            tech_name, fo.aggression.invalid)) or
        (foAI.foAIstate.aggression > AIDependencies.TECH_EXCLUSION_MAP_2.get(
            tech_name, fo.aggression.maniacal))
        or tech_name in TechsListsAI.unusable_techs())
Пример #8
0
def resumeLoadedGame(saved_state_string):  # pylint: disable=invalid-name
    """Called by client to when resume a loaded game."""
    if fo.getEmpire() is None:
        print "This client has no empire. Doing nothing to resume loaded game."
        return

    if fo.getEmpire().eliminated:
        print "This empire has been eliminated. Ignoring resume loaded game."
        return
    turn_timer.start("Server Processing")

    global foAIstate
    print "Resuming loaded game"
    if not saved_state_string:
        error(
            "AI given empty state-string to resume from; this is expected if the AI is assigned to an empire "
            "previously run by a human, but is otherwise an error. AI will be set to Aggressive."
        )
        foAIstate = AIstate.AIstate(fo.aggression.aggressive)
        foAIstate.session_start_cleanup()
    else:
        import savegame_codec
        try:
            # loading saved state
            foAIstate = savegame_codec.load_savegame_string(saved_state_string)
        except Exception as e:
            # assigning new state
            foAIstate = AIstate.AIstate(fo.aggression.aggressive)
            foAIstate.session_start_cleanup()
            error(
                "Failed to load the AIstate from the savegame. The AI will"
                " play with a fresh AIstate instance with aggression level set"
                " to 'aggressive'. The behaviour of the AI may be different"
                " than in the original session. The error raised was: %s" % e,
                exc_info=True)

    aggression_trait = foAIstate.character.get_trait(Aggression)
    diplomatic_corp_configs = {
        fo.aggression.beginner: DiplomaticCorp.BeginnerDiplomaticCorp,
        fo.aggression.maniacal: DiplomaticCorp.ManiacalDiplomaticCorp
    }
    global diplomatic_corp
    diplomatic_corp = diplomatic_corp_configs.get(
        aggression_trait.key, DiplomaticCorp.DiplomaticCorp)()
    TechsListsAI.test_tech_integrity()

    debug('Size of already issued orders: ' + str(fo.getOrders().size))
Пример #9
0
def startNewGame(aggression_input=fo.aggression.aggressive):  # pylint: disable=invalid-name
    """Called by client when a new game is started (but not when a game is loaded).
    Should clear any pre-existing state and set up whatever is needed for AI to generate orders."""
    empire = fo.getEmpire()
    if empire is None:
        print "This client has no empire. Ignoring new game start message."
        return

    if empire.eliminated:
        info(
            "This empire has been eliminated. Ignoring new game start message."
        )
        return

    turn_timer.start("Server Processing")

    # initialize AIstate
    global foAIstate
    debug("Initializing foAIstate...")
    foAIstate = AIstate.AIstate(aggression_input)
    aggression_trait = foAIstate.character.get_trait(Aggression)
    debug(
        "New game started, AI Aggression level %d (%s)" %
        (aggression_trait.key, get_trait_name_aggression(foAIstate.character)))
    foAIstate.session_start_cleanup()
    debug("Initialization of foAIstate complete!")
    debug("Trying to rename our homeworld...")
    planet_id = PlanetUtilsAI.get_capital()
    universe = fo.getUniverse()
    if planet_id is not None and planet_id != INVALID_ID:
        planet = universe.getPlanet(planet_id)
        new_name = " ".join([
            random.choice(possible_capitals(foAIstate.character)).strip(),
            planet.name
        ])
        debug("    Renaming to %s..." % new_name)
        res = fo.issueRenameOrder(planet_id, new_name)
        debug("    Result: %d; Planet is now named %s" % (res, planet.name))

    diplomatic_corp_configs = {
        fo.aggression.beginner: DiplomaticCorp.BeginnerDiplomaticCorp,
        fo.aggression.maniacal: DiplomaticCorp.ManiacalDiplomaticCorp
    }
    global diplomatic_corp
    diplomatic_corp = diplomatic_corp_configs.get(
        aggression_trait.key, DiplomaticCorp.DiplomaticCorp)()
    TechsListsAI.test_tech_integrity()
Пример #10
0
def get_possible_projects():
    """get possible projects"""
    preliminary_projects = []
    empire = fo.getEmpire()
    for tech_name in fo.techs():
        if empire.getTechStatus(tech_name) == fo.techStatus.researchable:
            preliminary_projects.append(tech_name)
    return set(preliminary_projects) - set(TechsListsAI.unusable_techs())
Пример #11
0
def get_possible_projects():
    """get possible projects"""
    preliminary_projects = []
    empire = fo.getEmpire()
    for tech_name in fo.techs():
        if empire.getTechStatus(tech_name) == fo.techStatus.researchable:
            preliminary_projects.append(tech_name)
    return set(preliminary_projects)-set(TechsListsAI.unusable_techs())
Пример #12
0
def get_possible_projects():
    """get possible projects"""
    preliminaryProjects = []
    technames = fo.techs() # returns names of all techs
    empire = fo.getEmpire()
    for techname in technames:
        if empire.getTechStatus(techname) == fo.techStatus.researchable:
            preliminaryProjects.append(techname)

    unusableTechs = TechsListsAI.unusable_techs()
    return set(preliminaryProjects)-set(unusableTechs)
Пример #13
0
def resumeLoadedGame(saved_state_string):  # pylint: disable=invalid-name
    """Called by client to when resume a loaded game."""
    turn_timer.start("Server Processing")

    global foAIstate
    print "Resuming loaded game"
    try:
        # loading saved state
        # pre load code
        foAIstate = pickle.loads(saved_state_string)
    except Exception as e:
        # assigning new state
        foAIstate = AIstate.AIstate(fo.aggression.aggressive)
        foAIstate.session_start_cleanup()
        print_error("Fail to load aiState form saved game: %s" % e)

    diplomatic_corp_configs = {fo.aggression.beginner: DiplomaticCorp.BeginnerDiplomaticCorp,
                               fo.aggression.maniacal: DiplomaticCorp.ManiacalDiplomaticCorp}
    global diplomatic_corp
    diplomatic_corp = diplomatic_corp_configs.get(foAIstate.aggression, DiplomaticCorp.DiplomaticCorp)()
    TechsListsAI.test_tech_integrity()
Пример #14
0
def resumeLoadedGame(saved_state_string):  # pylint: disable=invalid-name
    """Called by client to when resume a loaded game."""
    if fo.getEmpire() is None:
        fatal("This client has no empire. Doing nothing to resume loaded game.")
        return

    if fo.getEmpire().eliminated:
        info("This empire has been eliminated. Ignoring resume loaded game.")
        return
    turn_timer.start("Server Processing")

    debug("Resuming loaded game")
    if not saved_state_string:
        error("AI given empty state-string to resume from; this is expected if the AI is assigned to an empire "
              "previously run by a human, but is otherwise an error. AI will be set to Aggressive.")
        aistate = create_new_aistate(fo.aggression.aggressive)
        aistate.session_start_cleanup()
    else:
        try:
            # loading saved state
            aistate = load_aistate(saved_state_string)
        except Exception as e:
            # assigning new state
            aistate = create_new_aistate(fo.aggression.aggressive)
            aistate.session_start_cleanup()
            error("Failed to load the AIstate from the savegame. The AI will"
                  " play with a fresh AIstate instance with aggression level set"
                  " to 'aggressive'. The behaviour of the AI may be different"
                  " than in the original session. The error raised was: %s"
                  % e, exc_info=True)

    aggression_trait = aistate.character.get_trait(Aggression)
    diplomatic_corp_configs = {fo.aggression.beginner: DiplomaticCorp.BeginnerDiplomaticCorp,
                               fo.aggression.maniacal: DiplomaticCorp.ManiacalDiplomaticCorp}
    global diplomatic_corp
    diplomatic_corp = diplomatic_corp_configs.get(aggression_trait.key, DiplomaticCorp.DiplomaticCorp)()
    TechsListsAI.test_tech_integrity()

    debug('Size of already issued orders: ' + str(fo.getOrders().size))
Пример #15
0
def generate_classic_research_orders():
    """generate research orders"""
    empire = fo.getEmpire()
    empire_id = empire.empireID
    aistate = get_aistate()
    enemies_sighted = aistate.misc.get("enemies_sighted", {})
    galaxy_is_sparse = ColonisationAI.galaxy_is_sparse()

    resource_production = empire.resourceProduction(fo.resourceType.research)
    completed_techs = sorted(list(get_completed_techs()))
    _print_reserch_order_header(resource_production, completed_techs)

    #
    # report techs currently at head of research queue
    #
    research_queue = empire.researchQueue
    research_queue_list = get_research_queue_techs()
    total_rp = empire.resourceProduction(fo.resourceType.research)
    tech_turns_left = {}
    if research_queue_list:
        debug("Techs currently at head of Research Queue:")
        for element in list(research_queue)[:10]:
            tech_turns_left[element.tech] = element.turnsLeft
            this_tech = fo.getTech(element.tech)
            if not this_tech:
                warning("Can't retrieve tech ", element.tech)
                continue
            missing_prereqs = [
                preReq
                for preReq in this_tech.recursivePrerequisites(empire_id)
                if preReq not in completed_techs
            ]
            # unlocked_items = [(uli.name, uli.type) for uli in this_tech.unlocked_items]
            unlocked_items = [uli.name for uli in this_tech.unlockedItems]
            if not missing_prereqs:
                debug(
                    "    %25s allocated %6.2f RP (%d turns left)-- unlockable items: %s ",
                    element.tech,
                    element.allocation,
                    tech_turns_left[element.tech],
                    unlocked_items,
                )
            else:
                debug(
                    "    %25s allocated %6.2f RP -- missing preReqs: %s -- unlockable items: %s ",
                    element.tech,
                    element.allocation,
                    missing_prereqs,
                    unlocked_items,
                )
        debug("")
    #
    # set starting techs, or after turn 100 add any additional default techs
    #
    if (fo.currentTurn() <= 2) or ((total_rp - research_queue.totalSpent) > 0):
        research_index = get_research_index()
        if fo.currentTurn() == 1:
            # do only this one on first turn, to facilitate use of a turn-1 savegame for testing of alternate
            # research strategies
            new_tech = ["LRN_PHYS_BRAIN", "GRO_PLANET_ECOL"]
        else:
            new_tech = (TechsListsAI.sparse_galaxy_techs(research_index)
                        if galaxy_is_sparse else
                        TechsListsAI.primary_meta_techs(research_index))
        debug("Empire %s (%d) is selecting research index %d", empire.name,
              empire_id, research_index)
        # techs_to_enqueue = (set(new_tech)-(set(completed_techs)|set(research_queue_list)))
        techs_to_enqueue = new_tech[:]
        tech_base = set(completed_techs + research_queue_list)
        techs_to_add = []
        for tech in techs_to_enqueue:
            if tech not in tech_base:
                this_tech = fo.getTech(tech)
                if this_tech is None:
                    error("Desired tech '%s' appears to not exist" % tech)
                    continue
                missing_prereqs = [
                    preReq
                    for preReq in this_tech.recursivePrerequisites(empire_id)
                    if preReq not in tech_base
                ]
                techs_to_add.extend(missing_prereqs + [tech])
                tech_base.update(missing_prereqs + [tech])
        cum_cost = 0
        debug("  Enqueued Tech: %20s \t\t %8s \t %s", "Name", "Cost",
              "CumulativeCost")
        for name in techs_to_add:
            try:
                enqueue_res = fo.issueEnqueueTechOrder(name, -1)
                if enqueue_res == 1:
                    this_tech = fo.getTech(name)
                    this_cost = 0
                    if this_tech:
                        this_cost = this_tech.researchCost(empire_id)
                        cum_cost += this_cost
                    debug("    Enqueued Tech: %20s \t\t %8.0f \t %8.0f", name,
                          this_cost, cum_cost)
                else:
                    warning("    Failed attempt to enqueued Tech: " + name)
            except:  # noqa: E722
                warning("    Failed attempt to enqueued Tech: " + name,
                        exc_info=True)

        debug("\n\nAll techs:")
        debug("=" * 20)
        alltechs = fo.techs()
        print_in_columns(sorted(fo.techs()), columns=3)

        debug("\n\nAll unqueued techs:")
        debug("=" * 20)
        # coveredTechs = new_tech+completed_techs
        print_in_columns([tn for tn in alltechs if tn not in tech_base],
                         columns=3)
        debug("")

        if fo.currentTurn() == 1:
            return
        if True:
            research_queue_list = get_research_queue_techs()
            def_techs = TechsListsAI.defense_techs_1()
            for def_tech in def_techs:
                if (aistate.character.may_research_tech_classic(def_tech)
                        and def_tech not in research_queue_list[:5]
                        and not tech_is_complete(def_tech)):
                    res = fo.issueEnqueueTechOrder(
                        def_tech, min(3, len(research_queue_list)))
                    debug(
                        "Empire is very defensive, so attempted to fast-track %s, got result %d",
                        def_tech, res)
        if False:  # with current stats of Conc Camps, disabling this fast-track
            research_queue_list = get_research_queue_techs()
            if "CON_CONC_CAMP" in research_queue_list and aistate.character.may_research_tech_classic(
                    "CON_CONC_CAMP"):
                insert_idx = min(40,
                                 research_queue_list.index("CON_CONC_CAMP"))
            else:
                insert_idx = max(0, min(40, len(research_queue_list) - 10))
            if "SHP_DEFLECTOR_SHIELD" in research_queue_list and aistate.character.may_research_tech_classic(
                    "SHP_DEFLECTOR_SHIELD"):
                insert_idx = min(
                    insert_idx,
                    research_queue_list.index("SHP_DEFLECTOR_SHIELD"))
            for cc_tech in ["CON_ARCH_PSYCH", "CON_CONC_CAMP"]:
                if (cc_tech not in research_queue_list[:insert_idx + 1]
                        and not tech_is_complete(cc_tech) and
                        aistate.character.may_research_tech_classic(cc_tech)):
                    res = fo.issueEnqueueTechOrder(cc_tech, insert_idx)
                    debug(
                        "Empire is very aggressive, so attempted to fast-track %s, got result %d",
                        cc_tech, res)

    elif fo.currentTurn() > 100:
        generate_default_research_order()

    research_queue_list = get_research_queue_techs()
    num_techs_accelerated = 1  # will ensure leading tech doesn't get dislodged
    got_ggg_tech = tech_is_complete("PRO_ORBITAL_GEN")
    got_sym_bio = tech_is_complete("GRO_SYMBIOTIC_BIO")
    got_xeno_gen = tech_is_complete("GRO_XENO_GENETICS")
    #
    # Consider accelerating techs; priority is
    # Supply/Detect range
    # xeno arch
    # ast / GG
    # gro xeno gen
    # distrib thought
    # quant net
    # pro sing gen
    # death ray 1 cleanup

    nest_tech = Dep.NEST_DOMESTICATION_TECH
    artif_minds = Dep.LRN_ARTIF_MINDS_1

    if have_nest() and not tech_is_complete(nest_tech):
        if artif_minds in research_queue_list:
            insert_idx = 1 + research_queue_list.index(artif_minds)
        else:
            insert_idx = 1
        res = fo.issueEnqueueTechOrder(nest_tech, insert_idx)
        num_techs_accelerated += 1
        debug(
            "Have a monster nest, so attempted to fast-track %s, got result %d",
            nest_tech, res)
        research_queue_list = get_research_queue_techs()

    #
    # Supply range and detection range
    if False:  # disabled for now, otherwise just to help with cold-folding / organization
        if len(aistate.colonisablePlanetIDs) == 0:
            best_colony_site_score = 0
        else:
            best_colony_site_score = next(
                iter(aistate.colonisablePlanetIDs.items()))[1]
        if len(aistate.colonisableOutpostIDs) == 0:
            best_outpost_site_score = 0
        else:
            best_outpost_site_score = next(
                iter(aistate.colonisableOutpostIDs.items()))[1]
        need_improved_scouting = best_colony_site_score < 150 or best_outpost_site_score < 200

        if need_improved_scouting:
            if not tech_is_complete("CON_ORBITAL_CON"):
                num_techs_accelerated += 1
                if ("CON_ORBITAL_CON"
                        not in research_queue_list[:1 + num_techs_accelerated]
                    ) and (tech_is_complete("PRO_FUSION_GEN") or
                           ("PRO_FUSION_GEN"
                            in research_queue_list[:1 +
                                                   num_techs_accelerated])):
                    res = fo.issueEnqueueTechOrder("CON_ORBITAL_CON",
                                                   num_techs_accelerated)
                    debug(
                        "Empire has poor colony/outpost prospects, so attempted to fast-track %s, got result %d",
                        "CON_ORBITAL_CON",
                        res,
                    )
            elif not tech_is_complete("CON_CONTGRAV_ARCH"):
                num_techs_accelerated += 1
                if ("CON_CONTGRAV_ARCH"
                        not in research_queue_list[:1 + num_techs_accelerated]
                    ) and (tech_is_complete("CON_METRO_INFRA")):
                    for supply_tech in [
                            _s_tech for _s_tech in
                        ["CON_ARCH_MONOFILS", "CON_CONTGRAV_ARCH"]
                            if not tech_is_complete(_s_tech)
                    ]:
                        res = fo.issueEnqueueTechOrder(supply_tech,
                                                       num_techs_accelerated)
                        debug(
                            "Empire has poor colony/outpost prospects, so attempted to fast-track %s, got result %d",
                            supply_tech,
                            res,
                        )
            else:
                pass
            research_queue_list = get_research_queue_techs()
            # could add more supply tech

            if False and not tech_is_complete(
                    "SPY_DETECT_2"):  # disabled for now, detect2
                num_techs_accelerated += 1
                if "SPY_DETECT_2" not in research_queue_list[:2 +
                                                             num_techs_accelerated] and tech_is_complete(
                                                                 "PRO_FUSION_GEN"
                                                             ):
                    if "CON_ORBITAL_CON" not in research_queue_list[:1 +
                                                                    num_techs_accelerated]:
                        res = fo.issueEnqueueTechOrder("SPY_DETECT_2",
                                                       num_techs_accelerated)
                    else:
                        co_idx = research_queue_list.index("CON_ORBITAL_CON")
                        res = fo.issueEnqueueTechOrder("SPY_DETECT_2",
                                                       co_idx + 1)
                    debug(
                        "Empire has poor colony/outpost prospects, so attempted to fast-track %s, got result %d"
                        "CON_ORBITAL_CON",
                        res,
                    )
                research_queue_list = get_research_queue_techs()

    #
    # check to accelerate xeno_arch
    if True:  # just to help with cold-folding /  organization
        if (have_ruins() and not tech_is_complete("LRN_XENOARCH") and
                aistate.character.may_research_tech_classic("LRN_XENOARCH")):
            if artif_minds in research_queue_list:
                insert_idx = 7 + research_queue_list.index(artif_minds)
            elif "GRO_SYMBIOTIC_BIO" in research_queue_list:
                insert_idx = research_queue_list.index("GRO_SYMBIOTIC_BIO") + 1
            else:
                insert_idx = num_techs_accelerated
            if "LRN_XENOARCH" not in research_queue_list[:insert_idx]:
                for xenoTech in [
                        "LRN_XENOARCH", "LRN_TRANSLING_THT", "LRN_PHYS_BRAIN",
                        "LRN_ALGO_ELEGANCE"
                ]:
                    if not tech_is_complete(
                            xenoTech
                    ) and xenoTech not in research_queue_list[:(insert_idx +
                                                                4)]:
                        res = fo.issueEnqueueTechOrder(xenoTech, insert_idx)
                        num_techs_accelerated += 1
                        debug(
                            "ANCIENT_RUINS: have an ancient ruins, so attempted to fast-track %s to enable LRN_XENOARCH, got result %d",
                            xenoTech,
                            res,
                        )
                research_queue_list = get_research_queue_techs()

    if False and not enemies_sighted:  # curently disabled
        # params = [ (tech, gate, target_slot, add_tech_list), ]
        params = [
            ("GRO_XENO_GENETICS", "PRO_EXOBOTS", "PRO_EXOBOTS",
             ["GRO_GENETIC_MED", "GRO_XENO_GENETICS"]),
            ("PRO_EXOBOTS", "PRO_ADAPTIVE_AUTOMATION",
             "PRO_ADAPTIVE_AUTOMATION", ["PRO_EXOBOTS"]),
            ("PRO_ADAPTIVE_AUTOMATION", "PRO_NANOTECH_PROD",
             "PRO_NANOTECH_PROD", ["PRO_ADAPTIVE_AUTOMATION"]),
            (
                "PRO_INDUSTRY_CENTER_I",
                "GRO_SYMBIOTIC_BIO",
                "GRO_SYMBIOTIC_BIO",
                [
                    "PRO_ROBOTIC_PROD", "PRO_FUSION_GEN",
                    "PRO_INDUSTRY_CENTER_I"
                ],
            ),
            ("GRO_SYMBIOTIC_BIO", "SHP_ORG_HULL", "SHP_ZORTRIUM_PLATE",
             ["GRO_SYMBIOTIC_BIO"]),
        ]
        for (tech, gate, target_slot, add_tech_list) in params:
            if tech_is_complete(tech):
                break
            if tech_turns_left.get(gate, 0) not in [
                    0,
                    1,
                    2,
            ]:  # needs to exclude -1, the flag for no predicted completion
                continue
            if target_slot in research_queue_list:
                target_index = 1 + research_queue_list.index(target_slot)
            else:
                target_index = num_techs_accelerated
            for move_tech in add_tech_list:
                debug(
                    "for tech %s, target_slot %s, target_index:%s ; num_techs_accelerated:%s",
                    move_tech,
                    target_slot,
                    target_index,
                    num_techs_accelerated,
                )
                if tech_is_complete(move_tech):
                    continue
                if target_index <= num_techs_accelerated:
                    num_techs_accelerated += 1
                if move_tech not in research_queue_list[:1 + target_index]:
                    fo.issueEnqueueTechOrder(move_tech, target_index)
                    debug(
                        "Research: To prioritize %s, have advanced %s to slot %d",
                        tech, move_tech, target_index)
                    target_index += 1
    #
    # check to accelerate asteroid or GG tech
    if True:  # just to help with cold-folding / organization
        if have_asteroids():
            insert_idx = (num_techs_accelerated
                          if "GRO_SYMBIOTIC_BIO" not in research_queue_list
                          else research_queue_list.index("GRO_SYMBIOTIC_BIO"))
            ast_tech = "PRO_MICROGRAV_MAN"
            if not (tech_is_complete(ast_tech)
                    or ast_tech in research_queue_list[:(1 + insert_idx)]):
                res = fo.issueEnqueueTechOrder(ast_tech, insert_idx)
                num_techs_accelerated += 1
                debug(
                    "Asteroids: plan to colonize an asteroid belt, so attempted to fast-track %s , got result %d",
                    ast_tech,
                    res,
                )
                research_queue_list = get_research_queue_techs()
            elif tech_is_complete("SHP_ZORTRIUM_PLATE"):
                insert_idx = (
                    (1 + insert_idx)
                    if "LRN_FORCE_FIELD" not in research_queue_list else max(
                        1 + insert_idx,
                        research_queue_list.index("LRN_FORCE_FIELD") - 1))
                for ast_tech in [
                        "SHP_ASTEROID_HULLS", "SHP_IMPROVED_ENGINE_COUPLINGS"
                ]:
                    if not tech_is_complete(
                            ast_tech
                    ) and ast_tech not in research_queue_list[:insert_idx + 1]:
                        res = fo.issueEnqueueTechOrder(ast_tech, insert_idx)
                        num_techs_accelerated += 1
                        insert_idx += 1
                        debug(
                            "Asteroids: plan to colonize an asteroid belt, so attempted to fast-track %s , got result %d",
                            ast_tech,
                            res,
                        )
                research_queue_list = get_research_queue_techs()
        if have_gas_giant() and not tech_is_complete("PRO_ORBITAL_GEN"):
            fusion_idx = (0 if "PRO_FUSION_GEN" not in research_queue_list else
                          (1 + research_queue_list.index("PRO_FUSION_GEN")))
            forcefields_idx = (0 if "LRN_FORCE_FIELD"
                               not in research_queue_list else
                               (1 +
                                research_queue_list.index("LRN_FORCE_FIELD")))
            insert_idx = max(
                fusion_idx, forcefields_idx) if enemies_sighted else fusion_idx
            if "PRO_ORBITAL_GEN" not in research_queue_list[:insert_idx + 1]:
                res = fo.issueEnqueueTechOrder("PRO_ORBITAL_GEN", insert_idx)
                num_techs_accelerated += 1
                debug(
                    "GasGiant: plan to colonize a gas giant, so attempted to fast-track %s, got result %d",
                    "PRO_ORBITAL_GEN",
                    res,
                )
                research_queue_list = get_research_queue_techs()
    #
    # assess if our empire has any non-lousy colonizers, & boost gro_xeno_gen if we don't
    if True:  # just to help with cold-folding / organization
        if got_ggg_tech and got_sym_bio and (not got_xeno_gen):
            most_adequate = 0
            for specName in get_colony_builders():
                environs = {}
                this_spec = fo.getSpecies(specName)
                if not this_spec:
                    continue
                for ptype in [
                        fo.planetType.swamp,
                        fo.planetType.radiated,
                        fo.planetType.toxic,
                        fo.planetType.inferno,
                        fo.planetType.barren,
                        fo.planetType.tundra,
                        fo.planetType.desert,
                        fo.planetType.terran,
                        fo.planetType.ocean,
                        fo.planetType.asteroids,
                ]:
                    environ = this_spec.getPlanetEnvironment(ptype)
                    environs.setdefault(environ, []).append(ptype)
                most_adequate = max(
                    most_adequate,
                    len(environs.get(fo.planetEnvironment.adequate, [])))
            if most_adequate == 0:
                insert_idx = num_techs_accelerated
                for xg_tech in ["GRO_XENO_GENETICS", "GRO_GENETIC_ENG"]:
                    if (xg_tech
                            not in research_queue_list[:1 +
                                                       num_techs_accelerated]
                            and not tech_is_complete(xg_tech)
                            and aistate.character.may_research_tech_classic(
                                xg_tech)):
                        res = fo.issueEnqueueTechOrder(xg_tech, insert_idx)
                        num_techs_accelerated += 1
                        debug(
                            "Empire has poor colonizers, so attempted to fast-track %s, got result %d",
                            xg_tech,
                            res,
                        )
                research_queue_list = get_research_queue_techs()
    #
    # check to accelerate translinguistics
    if True:  # just to help with cold-folding / organization
        # planet is needed to determine the cost. Without a capital we have bigger problems anyway...
        if not tech_is_complete("LRN_TRANSLING_THT") and translators_wanted():
            insert_idx = num_techs_accelerated
            for dt_ech in [
                    "LRN_TRANSLING_THT", "LRN_PHYS_BRAIN", "LRN_ALGO_ELEGANCE"
            ]:
                if (dt_ech not in research_queue_list[:insert_idx + 2]
                        and not tech_is_complete(dt_ech) and
                        aistate.character.may_research_tech_classic(dt_ech)):
                    res = fo.issueEnqueueTechOrder(dt_ech, insert_idx)
                    num_techs_accelerated += 1
                    insert_idx += 1
                    fmt_str = "Empire wants to build translators, so attempted to fast-track %s (got result %d)"
                    fmt_str += " with current target_RP %.1f and current pop %.1f, on turn %d"
                    debug(fmt_str, dt_ech, res, resource_production,
                          empire.population(), fo.currentTurn())
            research_queue_list = get_research_queue_techs()
    #
    # check to accelerate distrib thought
    if True:  # just to help with cold-folding / organization
        if not tech_is_complete("LRN_DISTRIB_THOUGHT"):
            got_telepathy = False
            for specName in get_empire_planets_by_species():
                this_spec = fo.getSpecies(specName)
                if this_spec and ("TELEPATHIC" in list(this_spec.tags)):
                    got_telepathy = True
                    break
            pop_threshold = 100 if got_telepathy else 300
            if empire.population() > pop_threshold:
                insert_idx = num_techs_accelerated
                for dt_ech in [
                        "LRN_PHYS_BRAIN", "LRN_TRANSLING_THT", "LRN_PSIONICS",
                        "LRN_DISTRIB_THOUGHT"
                ]:
                    if (dt_ech not in research_queue_list[:insert_idx + 2]
                            and not tech_is_complete(dt_ech)
                            and aistate.character.may_research_tech_classic(
                                dt_ech)):
                        res = fo.issueEnqueueTechOrder(dt_ech, insert_idx)
                        num_techs_accelerated += 1
                        insert_idx += 1
                        fmt_str = "Empire has a telepathic race, so attempted to fast-track %s (got result %d)"
                        fmt_str += " with current target_RP %.1f and current pop %.1f, on turn %d"
                        debug(fmt_str, dt_ech, res, resource_production,
                              empire.population(), fo.currentTurn())
                research_queue_list = get_research_queue_techs()
    #
    # check to accelerate quant net
    if False:  # disabled for now, otherwise just to help with cold-folding / organization
        if aistate.character.may_research_tech_classic("LRN_QUANT_NET") and (
                population_with_research_focus() >= 40):
            if not tech_is_complete("LRN_QUANT_NET"):
                insert_idx = num_techs_accelerated  # TODO determine min target slot if reenabling
                for qnTech in ["LRN_NDIM_SUBSPACE", "LRN_QUANT_NET"]:
                    if qnTech not in research_queue_list[:insert_idx +
                                                         2] and not tech_is_complete(
                                                             qnTech):
                        res = fo.issueEnqueueTechOrder(qnTech, insert_idx)
                        num_techs_accelerated += 1
                        insert_idx += 1
                        debug(
                            "Empire has many researchers, so attempted to fast-track %s (got result %d) on turn %d",
                            qnTech,
                            res,
                            fo.currentTurn(),
                        )
                research_queue_list = get_research_queue_techs()

    #
    # if we own a blackhole, accelerate sing_gen and conc camp
    if True:  # just to help with cold-folding / organization
        if (fo.currentTurn() > 50 and
                len(AIstate.empireStars.get(fo.starType.blackHole, [])) != 0
                and
                aistate.character.may_research_tech_classic("PRO_SINGULAR_GEN")
                and not tech_is_complete(Dep.PRO_SINGULAR_GEN)
                and tech_is_complete("LRN_EVERYTHING")):
            # sing_tech_list = [ "LRN_GRAVITONICS" , "PRO_SINGULAR_GEN"]  # formerly also "CON_ARCH_PSYCH", "CON_CONC_CAMP",
            sing_gen_tech = fo.getTech(Dep.PRO_SINGULAR_GEN)
            sing_tech_list = [
                pre_req
                for pre_req in sing_gen_tech.recursivePrerequisites(empire_id)
                if not tech_is_complete(pre_req)
            ]
            sing_tech_list += [Dep.PRO_SINGULAR_GEN]
            for singTech in sing_tech_list:
                if singTech not in research_queue_list[:num_techs_accelerated +
                                                       1]:
                    res = fo.issueEnqueueTechOrder(singTech,
                                                   num_techs_accelerated)
                    num_techs_accelerated += 1
                    debug(
                        "have a black hole star outpost/colony, so attempted to fast-track %s, got result %d",
                        singTech,
                        res,
                    )
            research_queue_list = get_research_queue_techs()

    #
    # if got deathray from Ruins, remove most prereqs from queue
    if True:  # just to help with cold-folding / organization
        if tech_is_complete("SHP_WEAPON_4_1"):
            this_tech = fo.getTech("SHP_WEAPON_4_1")
            if this_tech:
                missing_prereqs = [
                    preReq
                    for preReq in this_tech.recursivePrerequisites(empire_id)
                    if preReq in research_queue_list
                ]
                if len(missing_prereqs
                       ) > 2:  # leave plasma 4 and 3 if up to them already
                    for preReq in missing_prereqs:  # sorted(missing_prereqs, reverse=True)[2:]
                        if preReq in research_queue_list:
                            fo.issueDequeueTechOrder(preReq)
                    research_queue_list = get_research_queue_techs()
                    if "SHP_WEAPON_4_2" in research_queue_list:  # (should be)
                        idx = research_queue_list.index("SHP_WEAPON_4_2")
                        fo.issueEnqueueTechOrder("SHP_WEAPON_4_2",
                                                 max(0, idx - 18))

    # TODO: Remove the following example code
    # Example/Test code for the new ShipDesigner functionality
    techs = [
        "SHP_WEAPON_4_2", "SHP_TRANSSPACE_DRIVE", "SHP_INTSTEL_LOG",
        "SHP_ASTEROID_HULLS", ""
    ]
    for tech in techs:
        this_tech = fo.getTech(tech)
        if not this_tech:
            debug("Invalid Tech specified")
            continue
        unlocked_items = this_tech.unlockedItems
        unlocked_hulls = []
        unlocked_parts = []
        for item in unlocked_items:
            if item.type == fo.unlockableItemType.shipPart:
                debug("Tech %s unlocks a ShipPart: %s", tech, item.name)
                unlocked_parts.append(item.name)
            elif item.type == fo.unlockableItemType.shipHull:
                debug("Tech %s unlocks a ShipHull: %s", tech, item.name)
                unlocked_hulls.append(item.name)
        if not (unlocked_parts or unlocked_hulls):
            debug("No new ship parts/hulls unlocked by tech %s", tech)
            continue
        old_designs = ShipDesignAI.WarShipDesigner().optimize_design(
            consider_fleet_count=False)
        new_designs = ShipDesignAI.WarShipDesigner().optimize_design(
            additional_hulls=unlocked_hulls,
            additional_parts=unlocked_parts,
            consider_fleet_count=False)
        if not (old_designs and new_designs):
            # AI is likely defeated; don't bother with logging error message
            continue
        old_rating, old_pid, old_design_id, old_cost, old_stats = old_designs[
            0]
        old_design = fo.getShipDesign(old_design_id)
        new_rating, new_pid, new_design_id, new_cost, new_stats = new_designs[
            0]
        new_design = fo.getShipDesign(new_design_id)
        if new_rating > old_rating:
            debug("Tech %s gives access to a better design!", tech)
            debug("old best design: Rating %.5f", old_rating)
            debug("old design specs: %s - %s", old_design.hull,
                  list(old_design.parts))
            debug("new best design: Rating %.5f", new_rating)
            debug("new design specs: %s - %s", new_design.hull,
                  list(new_design.parts))
        else:
            debug(
                "Tech %s gives access to new parts or hulls but there seems to be no military advantage.",
                tech)
Пример #16
0
def generate_research_orders():
    """generate research orders"""
    report_adjustments = False
    empire = fo.getEmpire()
    empire_id = empire.empireID
    enemies_sighted = foAI.foAIstate.misc.get('enemies_sighted', {})
    galaxy_is_sparse = ColonisationAI.galaxy_is_sparse()
    print "Research Queue Management:"
    resource_production = empire.resourceProduction(fo.resourceType.research)
    print "\nTotal Current Research Points: %.2f\n" % resource_production
    print "Techs researched and available for use:"
    completed_techs = sorted(list(get_completed_techs()))
    tlist = completed_techs+3*[" "]
    tlines = zip(tlist[0::3], tlist[1::3], tlist[2::3])
    for tline in tlines:
        print "%25s %25s %25s" % tline
    print
    
    #
    # report techs currently at head of research queue
    #
    research_queue = empire.researchQueue
    research_queue_list = get_research_queue_techs()
    inProgressTechs.clear()
    tech_turns_left = {}
    if research_queue_list:
        print "Techs currently at head of Research Queue:"
        for element in list(research_queue)[:10]:
            tech_turns_left[element.tech] = element.turnsLeft
            if element.allocation > 0.0:
                inProgressTechs[element.tech] = True
            this_tech = fo.getTech(element.tech)
            if not this_tech:
                print "Error: can't retrieve tech ", element.tech
                continue
            missing_prereqs = [preReq for preReq in this_tech.recursivePrerequisites(empire_id) if preReq not in completed_techs]
            # unlocked_items = [(uli.name, uli.type) for uli in this_tech.unlocked_items]
            unlocked_items = [uli.name for uli in this_tech.unlockedItems]
            if not missing_prereqs:
                print "    %25s allocated %6.2f RP -- unlockable items: %s " % (element.tech, element.allocation, unlocked_items)
            else:
                print "    %25s allocated %6.2f RP -- missing preReqs: %s -- unlockable items: %s " % (element.tech, element.allocation, missing_prereqs, unlocked_items)
        print
    #
    # set starting techs, or after turn 100 add any additional default techs
    #
    if (fo.currentTurn() == 1) or ((fo.currentTurn() < 5) and (len(research_queue_list) == 0)):
        research_index = get_research_index()
        new_tech = TechsListsAI.sparse_galaxy_techs(research_index) if galaxy_is_sparse else TechsListsAI.primary_meta_techs(research_index)
        print "Empire %s (%d) is selecting research index %d" % (empire.name, empire_id, research_index)
        # techs_to_enqueue = (set(new_tech)-(set(completed_techs)|set(research_queue_list)))
        techs_to_enqueue = new_tech[:]
        tech_base = set(completed_techs+research_queue_list)
        techs_to_add = []
        for tech in techs_to_enqueue:
            if tech not in tech_base:
                this_tech = fo.getTech(tech)
                if this_tech is None:
                    print "Error: desired tech '%s' appears to not exist" % tech
                    continue
                missing_prereqs = [preReq for preReq in this_tech.recursivePrerequisites(empire_id) if preReq not in tech_base]
                techs_to_add.extend(missing_prereqs + [tech])
                tech_base.update(missing_prereqs+[tech])
        cum_cost = 0
        print "  Enqueued Tech: %20s \t\t %8s \t %s" % ("Name", "Cost", "CumulativeCost")
        for name in techs_to_add:
            try:
                enqueue_res = fo.issueEnqueueTechOrder(name, -1)
                if enqueue_res == 1:
                    this_tech = fo.getTech(name)
                    this_cost = 0
                    if this_tech:
                        this_cost = this_tech.researchCost(empire_id)
                        cum_cost += this_cost
                    print "    Enqueued Tech: %20s \t\t %8.0f \t %8.0f" % (name, this_cost, cum_cost)
                else:
                    print "    Error: failed attempt to enqueued Tech: " + name
            except:
                print "    Error: failed attempt to enqueued Tech: " + name
                print "    Error: exception triggered and caught: ", traceback.format_exc()
        if foAI.foAIstate.aggression <= fo.aggression.cautious:
            research_queue_list = get_research_queue_techs()
            def_techs = TechsListsAI.defense_techs_1()
            for def_tech in def_techs:
                if def_tech not in research_queue_list[:5] and not tech_is_complete(def_tech):
                    res = fo.issueEnqueueTechOrder(def_tech, min(3, len(research_queue_list)))
                    print "Empire is very defensive, so attempted to fast-track %s, got result %d" % (def_tech, res)
        if False and foAI.foAIstate.aggression >= fo.aggression.aggressive:  # with current stats of Conc Camps, disabling this fast-track
            research_queue_list = get_research_queue_techs()
            if "CON_CONC_CAMP" in research_queue_list:
                insert_idx = min(40, research_queue_list.index("CON_CONC_CAMP"))
            else:
                insert_idx = max(0, min(40, len(research_queue_list)-10))
            if "SHP_DEFLECTOR_SHIELD" in research_queue_list:
                insert_idx = min(insert_idx, research_queue_list.index("SHP_DEFLECTOR_SHIELD"))
            for cc_tech in ["CON_ARCH_PSYCH", "CON_CONC_CAMP"]:
                if cc_tech not in research_queue_list[:insert_idx + 1] and not tech_is_complete(cc_tech):
                    res = fo.issueEnqueueTechOrder(cc_tech, insert_idx)
                    msg = "Empire is very aggressive, so attempted to fast-track %s, got result %d" % (cc_tech, res)
                    if report_adjustments:
                        chat_human(msg)
                    else:
                        print msg

        print""

        generate_default_research_order()
        print "\n\nAll techs:"
        alltechs = fo.techs()  # returns names of all techs
        for tname in alltechs:
            print tname
        print "\n-------------------------------\nAll unqueued techs:"
        # coveredTechs = new_tech+completed_techs
        for tname in [tn for tn in alltechs if tn not in tech_base]:
            print tname

    elif fo.currentTurn() > 100:
        generate_default_research_order()

    research_queue_list = get_research_queue_techs()
    num_techs_accelerated = 1  # will ensure leading tech doesn't get dislodged
    got_ggg_tech = tech_is_complete("PRO_ORBITAL_GEN")
    got_sym_bio = tech_is_complete("GRO_SYMBIOTIC_BIO")
    got_xeno_gen = tech_is_complete("GRO_XENO_GENETICS")
    #
    # Consider accelerating techs; priority is
    # Supply/Detect range
    # xeno arch
    # ast / GG
    # gro xeno gen
    # distrib thought
    # quant net
    # pro sing gen
    # death ray 1 cleanup

    #
    # Supply range and detection range
    if False:  # disabled for now, otherwise just to help with cold-folding / organization
        if len(foAI.foAIstate.colonisablePlanetIDs) == 0:
            best_colony_site_score = 0
        else:
            best_colony_site_score = foAI.foAIstate.colonisablePlanetIDs.items()[0][1]
        if len(foAI.foAIstate.colonisableOutpostIDs) == 0:
            best_outpost_site_score = 0
        else:
            best_outpost_site_score = foAI.foAIstate.colonisableOutpostIDs.items()[0][1]
        need_improved_scouting = (best_colony_site_score < 150 or best_outpost_site_score < 200)

        if need_improved_scouting:
            if not tech_is_complete("CON_ORBITAL_CON"):
                num_techs_accelerated += 1
                if ("CON_ORBITAL_CON" not in research_queue_list[:1 + num_techs_accelerated]) and (
                        tech_is_complete("PRO_FUSION_GEN") or ("PRO_FUSION_GEN" in research_queue_list[:1 + num_techs_accelerated])):
                    res = fo.issueEnqueueTechOrder("CON_ORBITAL_CON", num_techs_accelerated)
                    msg = "Empire has poor colony/outpost prospects, so attempted to fast-track %s, got result %d" % ("CON_ORBITAL_CON", res)
                    if report_adjustments:
                        chat_human(msg)
                    else:
                        print msg
            elif not tech_is_complete("CON_CONTGRAV_ARCH"):
                num_techs_accelerated += 1
                if ("CON_CONTGRAV_ARCH" not in research_queue_list[:1+num_techs_accelerated]) and (
                        tech_is_complete("CON_METRO_INFRA")):
                    for supply_tech in [_s_tech for _s_tech in ["CON_ARCH_MONOFILS", "CON_CONTGRAV_ARCH"] if not tech_is_complete(_s_tech)]:
                        res = fo.issueEnqueueTechOrder(supply_tech, num_techs_accelerated)
                        msg = "Empire has poor colony/outpost prospects, so attempted to fast-track %s, got result %d" % (supply_tech, res)
                        if report_adjustments:
                            chat_human(msg)
                        else:
                            print msg
            elif not tech_is_complete("CON_GAL_INFRA"):
                num_techs_accelerated += 1
                if ("CON_GAL_INFRA" not in research_queue_list[:1+num_techs_accelerated]) and (
                        tech_is_complete("PRO_SINGULAR_GEN")):
                    res = fo.issueEnqueueTechOrder("CON_GAL_INFRA", num_techs_accelerated)
                    msg = "Empire has poor colony/outpost prospects, so attempted to fast-track %s, got result %d" % ("CON_GAL_INFRA", res)
                    if report_adjustments:
                        chat_human(msg)
                    else:
                        print msg
            else:
                pass
            research_queue_list = get_research_queue_techs()
            # could add more supply tech

            if False and not tech_is_complete("SPY_DETECT_2"):  # disabled for now, detect2
                num_techs_accelerated += 1
                if "SPY_DETECT_2" not in research_queue_list[:2+num_techs_accelerated] and tech_is_complete("PRO_FUSION_GEN"):
                    if "CON_ORBITAL_CON" not in research_queue_list[:1+num_techs_accelerated]:
                        res = fo.issueEnqueueTechOrder("SPY_DETECT_2", num_techs_accelerated)
                    else:
                        co_idx = research_queue_list.index("CON_ORBITAL_CON")
                        res = fo.issueEnqueueTechOrder("SPY_DETECT_2", co_idx + 1)
                    msg = "Empire has poor colony/outpost prospects, so attempted to fast-track %s, got result %d" % ("CON_ORBITAL_CON", res)
                    if report_adjustments:
                        chat_human(msg)
                    else:
                        print msg
                research_queue_list = get_research_queue_techs()

    #
    # check to accelerate xeno_arch
    if True:  # just to help with cold-folding /  organization
        if (ColonisationAI.gotRuins and not tech_is_complete("LRN_XENOARCH") and
                foAI.foAIstate.aggression >= fo.aggression.typical):
            if "LRN_ARTIF_MINDS" in research_queue_list:
                insert_idx = 7 + research_queue_list.index("LRN_ARTIF_MINDS")
            elif "GRO_SYMBIOTIC_BIO" in research_queue_list:
                insert_idx = research_queue_list.index("GRO_SYMBIOTIC_BIO") + 1
            else:
                insert_idx = num_techs_accelerated
            if "LRN_XENOARCH" not in research_queue_list[:insert_idx]:
                for xenoTech in ["LRN_XENOARCH", "LRN_TRANSLING_THT", "LRN_PHYS_BRAIN", "LRN_ALGO_ELEGANCE"]:
                    if not tech_is_complete(xenoTech) and xenoTech not in research_queue_list[:(insert_idx + 4)]:
                        res = fo.issueEnqueueTechOrder(xenoTech, insert_idx)
                        num_techs_accelerated += 1
                        msg = "ANCIENT_RUINS: have an ancient ruins, so attempted to fast-track %s to enable LRN_XENOARCH, got result %d" % (xenoTech, res)
                        if report_adjustments:
                            chat_human(msg)
                        else:
                            print msg
                research_queue_list = get_research_queue_techs()

    if False and not enemies_sighted:  # curently disabled
        # params = [ (tech, gate, target_slot, add_tech_list), ]
        params = [("GRO_XENO_GENETICS", "PRO_EXOBOTS", "PRO_EXOBOTS", ["GRO_GENETIC_MED", "GRO_XENO_GENETICS"]),
                  ("PRO_EXOBOTS", "PRO_SENTIENT_AUTOMATION", "PRO_SENTIENT_AUTOMATION", ["PRO_EXOBOTS"]),
                  ("PRO_SENTIENT_AUTOMATION", "PRO_NANOTECH_PROD", "PRO_NANOTECH_PROD", ["PRO_SENTIENT_AUTOMATION"]),
                  ("PRO_INDUSTRY_CENTER_I", "GRO_SYMBIOTIC_BIO", "GRO_SYMBIOTIC_BIO", ["PRO_ROBOTIC_PROD", "PRO_FUSION_GEN", "PRO_INDUSTRY_CENTER_I"]),
                  ("GRO_SYMBIOTIC_BIO", "SHP_ORG_HULL", "SHP_ZORTRIUM_PLATE", ["GRO_SYMBIOTIC_BIO"]),
                  ]
        for (tech, gate, target_slot, add_tech_list) in params:
            if tech_is_complete(tech):
                break
            if tech_turns_left.get(gate, 0) not in [0, 1, 2]:  # needs to exclude -1, the flag for no predicted completion
                continue
            if target_slot in research_queue_list:
                target_index = 1 + research_queue_list.index(target_slot)
            else:
                target_index = num_techs_accelerated
            for move_tech in add_tech_list:
                print "for tech %s, target_slot %s, target_index:%s ; num_techs_accelerated:%s" % (move_tech, target_slot, target_index, num_techs_accelerated)
                if tech_is_complete(move_tech):
                    continue
                if target_index <= num_techs_accelerated:
                    num_techs_accelerated += 1
                if move_tech not in research_queue_list[:1 + target_index]:
                    res = fo.issueEnqueueTechOrder(move_tech, target_index)
                    msg = "Research: To prioritize %s, have advanced %s to slot %d" % (tech, move_tech, target_index)
                    if report_adjustments:
                        chat_human(msg)
                    else:
                        print msg
                    target_index += 1
    #
    # check to accelerate asteroid or GG tech
    if True:  # just to help with cold-folding / organization
        if ColonisationAI.got_ast:
            insert_idx = num_techs_accelerated if "GRO_SYMBIOTIC_BIO" not in research_queue_list else research_queue_list.index("GRO_SYMBIOTIC_BIO")
            ast_tech = "PRO_MICROGRAV_MAN"
            if not (tech_is_complete(ast_tech) or ast_tech in research_queue_list[:(1 + insert_idx)]):
                res = fo.issueEnqueueTechOrder(ast_tech, insert_idx)
                num_techs_accelerated += 1
                msg = "Asteroids: plan to colonize an asteroid belt, so attempted to fast-track %s , got result %d" % (ast_tech, res)
                if report_adjustments:
                    chat_human(msg)
                else:
                    print msg
                research_queue_list = get_research_queue_techs()
            elif tech_is_complete("SHP_ZORTRIUM_PLATE"):
                insert_idx = (1 + insert_idx) if "LRN_FORCE_FIELD" not in research_queue_list else max(1 + insert_idx, research_queue_list.index("LRN_FORCE_FIELD") - 1)
                for ast_tech in ["SHP_ASTEROID_HULLS", "SHP_IMPROVED_ENGINE_COUPLINGS"]:
                    if not tech_is_complete(ast_tech) and ast_tech not in research_queue_list[:insert_idx + 1]:
                        res = fo.issueEnqueueTechOrder(ast_tech, insert_idx)
                        num_techs_accelerated += 1
                        insert_idx += 1
                        msg = "Asteroids: plan to colonize an asteroid belt, so attempted to fast-track %s , got result %d" % (ast_tech, res)
                        print msg
                        if report_adjustments:
                            chat_human(msg)
                research_queue_list = get_research_queue_techs()
        if ColonisationAI.got_gg and not tech_is_complete("PRO_ORBITAL_GEN"):
            fusion_idx = 0 if "PRO_FUSION_GEN" not in research_queue_list else (1 + research_queue_list.index("PRO_FUSION_GEN"))
            forcefields_idx = 0 if "LRN_FORCE_FIELD" not in research_queue_list else (1 + research_queue_list.index("LRN_FORCE_FIELD"))
            insert_idx = max(fusion_idx, forcefields_idx) if enemies_sighted else fusion_idx
            if "PRO_ORBITAL_GEN" not in research_queue_list[:insert_idx+1]:
                res = fo.issueEnqueueTechOrder("PRO_ORBITAL_GEN", insert_idx)
                num_techs_accelerated += 1
                msg = "GasGiant: plan to colonize a gas giant, so attempted to fast-track %s, got result %d" % ("PRO_ORBITAL_GEN", res)
                print msg
                if report_adjustments:
                    chat_human(msg)
                research_queue_list = get_research_queue_techs()
    #
    # assess if our empire has any non-lousy colonizers, & boost gro_xeno_gen if we don't
    if True:  # just to help with cold-folding / organization
        if got_ggg_tech and got_sym_bio and (not got_xeno_gen) and foAI.foAIstate.aggression >= fo.aggression.cautious:
            most_adequate = 0
            for specName in ColonisationAI.empire_colonizers:
                environs = {}
                this_spec = fo.getSpecies(specName)
                if not this_spec:
                    continue
                for ptype in [fo.planetType.swamp, fo.planetType.radiated, fo.planetType.toxic, fo.planetType.inferno, fo.planetType.barren, fo.planetType.tundra, fo.planetType.desert, fo.planetType.terran, fo.planetType.ocean, fo.planetType.asteroids]:
                    environ = this_spec.getPlanetEnvironment(ptype)
                    environs.setdefault(environ, []).append(ptype)
                most_adequate = max(most_adequate, len(environs.get(fo.planetEnvironment.adequate, [])))
            if most_adequate == 0:
                insert_idx = num_techs_accelerated
                for xg_tech in ["GRO_XENO_GENETICS", "GRO_GENETIC_ENG"]:
                    if xg_tech not in research_queue_list[:1+num_techs_accelerated] and not tech_is_complete(xg_tech):
                        res = fo.issueEnqueueTechOrder(xg_tech, insert_idx)
                        num_techs_accelerated += 1
                        msg = "Empire has poor colonizers, so attempted to fast-track %s, got result %d" % (xg_tech, res)
                        print msg
                        if report_adjustments:
                            chat_human(msg)
                research_queue_list = get_research_queue_techs()
    #
    # check to accelerate distrib thought
    if True:  # just to help with cold-folding / organization
        if not tech_is_complete("LRN_DISTRIB_THOUGHT"):
            got_telepathy = False
            for specName in ColonisationAI.empire_species:
                this_spec = fo.getSpecies(specName)
                if this_spec and ("TELEPATHIC" in list(this_spec.tags)):
                    got_telepathy = True
                    break
            if (foAI.foAIstate.aggression > fo.aggression.cautious) and (empire.population() > ([300, 100][got_telepathy])):
                insert_idx = num_techs_accelerated
                for dt_ech in ["LRN_PHYS_BRAIN", "LRN_TRANSLING_THT", "LRN_PSIONICS", "LRN_DISTRIB_THOUGHT"]:
                    if dt_ech not in research_queue_list[:insert_idx + 2] and not tech_is_complete(dt_ech):
                        res = fo.issueEnqueueTechOrder(dt_ech, insert_idx)
                        num_techs_accelerated += 1
                        insert_idx += 1
                        fmt_str = "Empire has a telepathic race, so attempted to fast-track %s (got result %d)"
                        fmt_str += " with current target_RP %.1f and current pop %.1f, on turn %d"
                        msg = fmt_str % (dt_ech, res, resource_production, empire.population(), fo.currentTurn())
                        print msg
                        if report_adjustments:
                            chat_human(msg)
                research_queue_list = get_research_queue_techs()
    #
    # check to accelerate quant net
    if False:  # disabled for now, otherwise just to help with cold-folding / organization
        if (foAI.foAIstate.aggression > fo.aggression.cautious) and (ColonisationAI.empire_status.get('researchers', 0) >= 40):
            if not tech_is_complete("LRN_QUANT_NET"):
                insert_idx = num_techs_accelerated  # TODO determine min target slot if reenabling
                for qnTech in ["LRN_NDIM_SUBSPACE", "LRN_QUANT_NET"]:
                    if qnTech not in research_queue_list[:insert_idx + 2] and not tech_is_complete(qnTech):
                        res = fo.issueEnqueueTechOrder(qnTech, insert_idx)
                        num_techs_accelerated += 1
                        insert_idx += 1
                        msg = "Empire has many researchers, so attempted to fast-track %s (got result %d) on turn %d" % (qnTech, res, fo.currentTurn())
                        print msg
                        if report_adjustments:
                            chat_human(msg)
                research_queue_list = get_research_queue_techs()

    #
    # if we own a blackhole, accelerate sing_gen and conc camp
    if True:  # just to help with cold-folding / organization
        if (fo.currentTurn() > 50 and len(AIstate.empireStars.get(fo.starType.blackHole, [])) != 0 and
                foAI.foAIstate.aggression > fo.aggression.cautious and not tech_is_complete(AIDependencies.PRO_SINGULAR_GEN) and
                tech_is_complete(AIDependencies.PRO_SOL_ORB_GEN)):
            # sing_tech_list = [ "LRN_GRAVITONICS" , "PRO_SINGULAR_GEN"]  # formerly also "CON_ARCH_PSYCH", "CON_CONC_CAMP",
            sing_gen_tech = fo.getTech(AIDependencies.PRO_SINGULAR_GEN)
            sing_tech_list = [pre_req for pre_req in sing_gen_tech.recursivePrerequisites(empire_id) if not tech_is_complete(pre_req)]
            sing_tech_list += [AIDependencies.PRO_SINGULAR_GEN]
            for singTech in sing_tech_list:
                if singTech not in research_queue_list[:num_techs_accelerated+1]:
                    res = fo.issueEnqueueTechOrder(singTech, num_techs_accelerated)
                    num_techs_accelerated += 1
                    msg = "have a black hole star outpost/colony, so attempted to fast-track %s, got result %d" % (singTech, res)
                    print msg
                    if report_adjustments:
                        chat_human(msg)
            research_queue_list = get_research_queue_techs()

    #
    # if got deathray from Ruins, remove most prereqs from queue
    if True:  # just to help with cold-folding / organization
        if tech_is_complete("SHP_WEAPON_4_1"):
            this_tech = fo.getTech("SHP_WEAPON_4_1")
            if this_tech:
                missing_prereqs = [preReq for preReq in this_tech.recursivePrerequisites(empire_id) if preReq in research_queue_list]
                if len(missing_prereqs) > 2:  # leave plasma 4 and 3 if up to them already
                    for preReq in missing_prereqs:  # sorted(missing_prereqs, reverse=True)[2:]
                        if preReq in research_queue_list:
                            fo.issueDequeueTechOrder(preReq)
                    research_queue_list = get_research_queue_techs()
                    if "SHP_WEAPON_4_2" in research_queue_list:  # (should be)
                        idx = research_queue_list.index("SHP_WEAPON_4_2")
                        fo.issueEnqueueTechOrder("SHP_WEAPON_4_2", max(0, idx-18))
Пример #17
0
def generate_research_orders():
    """generate research orders"""
    report_adjustments = False
    empire = fo.getEmpire()
    empire_id = empire.empireID
    enemies_sighted = foAI.foAIstate.misc.get('enemies_sighted', {})
    galaxy_is_sparse = ColonisationAI.galaxy_is_sparse()
    print "Research Queue Management:"
    resource_production = empire.resourceProduction(fo.resourceType.research)
    print "\nTotal Current Research Points: %.2f\n" % resource_production
    print "Techs researched and available for use:"
    completed_techs = sorted(list(get_completed_techs()))
    tlist = completed_techs + 3 * [" "]
    tlines = zip(tlist[0::3], tlist[1::3], tlist[2::3])
    for tline in tlines:
        print "%25s %25s %25s" % tline
    print

    #
    # report techs currently at head of research queue
    #
    research_queue = empire.researchQueue
    research_queue_list = get_research_queue_techs()
    inProgressTechs.clear()
    tech_turns_left = {}
    if research_queue_list:
        print "Techs currently at head of Research Queue:"
        for element in list(research_queue)[:10]:
            tech_turns_left[element.tech] = element.turnsLeft
            if element.allocation > 0.0:
                inProgressTechs[element.tech] = True
            this_tech = fo.getTech(element.tech)
            if not this_tech:
                print "Error: can't retrieve tech ", element.tech
                continue
            missing_prereqs = [
                preReq
                for preReq in this_tech.recursivePrerequisites(empire_id)
                if preReq not in completed_techs
            ]
            # unlocked_items = [(uli.name, uli.type) for uli in this_tech.unlocked_items]
            unlocked_items = [uli.name for uli in this_tech.unlockedItems]
            if not missing_prereqs:
                print "    %25s allocated %6.2f RP -- unlockable items: %s " % (
                    element.tech, element.allocation, unlocked_items)
            else:
                print "    %25s allocated %6.2f RP -- missing preReqs: %s -- unlockable items: %s " % (
                    element.tech, element.allocation, missing_prereqs,
                    unlocked_items)
        print
    #
    # set starting techs, or after turn 100 add any additional default techs
    #
    if (fo.currentTurn() == 1) or ((fo.currentTurn() < 5) and
                                   (len(research_queue_list) == 0)):
        research_index = get_research_index()
        new_tech = TechsListsAI.sparse_galaxy_techs(
            research_index
        ) if galaxy_is_sparse else TechsListsAI.primary_meta_techs(
            research_index)
        print "Empire %s (%d) is selecting research index %d" % (
            empire.name, empire_id, research_index)
        # techs_to_enqueue = (set(new_tech)-(set(completed_techs)|set(research_queue_list)))
        techs_to_enqueue = new_tech[:]
        tech_base = set(completed_techs + research_queue_list)
        techs_to_add = []
        for tech in techs_to_enqueue:
            if tech not in tech_base:
                this_tech = fo.getTech(tech)
                if this_tech is None:
                    print "Error: desired tech '%s' appears to not exist" % tech
                    continue
                missing_prereqs = [
                    preReq
                    for preReq in this_tech.recursivePrerequisites(empire_id)
                    if preReq not in tech_base
                ]
                techs_to_add.extend(missing_prereqs + [tech])
                tech_base.update(missing_prereqs + [tech])
        cum_cost = 0
        print "  Enqueued Tech: %20s \t\t %8s \t %s" % ("Name", "Cost",
                                                        "CumulativeCost")
        for name in techs_to_add:
            try:
                enqueue_res = fo.issueEnqueueTechOrder(name, -1)
                if enqueue_res == 1:
                    this_tech = fo.getTech(name)
                    this_cost = 0
                    if this_tech:
                        this_cost = this_tech.researchCost(empire_id)
                        cum_cost += this_cost
                    print "    Enqueued Tech: %20s \t\t %8.0f \t %8.0f" % (
                        name, this_cost, cum_cost)
                else:
                    print "    Error: failed attempt to enqueued Tech: " + name
            except:
                print "    Error: failed attempt to enqueued Tech: " + name
                print "    Error: exception triggered and caught: ", traceback.format_exc(
                )
        if foAI.foAIstate.aggression <= fo.aggression.cautious:
            research_queue_list = get_research_queue_techs()
            def_techs = TechsListsAI.defense_techs_1()
            for def_tech in def_techs:
                if def_tech not in research_queue_list[:
                                                       5] and not tech_is_complete(
                                                           def_tech):
                    res = fo.issueEnqueueTechOrder(
                        def_tech, min(3, len(research_queue_list)))
                    print "Empire is very defensive, so attempted to fast-track %s, got result %d" % (
                        def_tech, res)
        if False and foAI.foAIstate.aggression >= fo.aggression.aggressive:  # with current stats of Conc Camps, disabling this fast-track
            research_queue_list = get_research_queue_techs()
            if "CON_CONC_CAMP" in research_queue_list:
                insert_idx = min(40,
                                 research_queue_list.index("CON_CONC_CAMP"))
            else:
                insert_idx = max(0, min(40, len(research_queue_list) - 10))
            if "SHP_DEFLECTOR_SHIELD" in research_queue_list:
                insert_idx = min(
                    insert_idx,
                    research_queue_list.index("SHP_DEFLECTOR_SHIELD"))
            for cc_tech in ["CON_ARCH_PSYCH", "CON_CONC_CAMP"]:
                if cc_tech not in research_queue_list[:insert_idx +
                                                      1] and not tech_is_complete(
                                                          cc_tech):
                    res = fo.issueEnqueueTechOrder(cc_tech, insert_idx)
                    msg = "Empire is very aggressive, so attempted to fast-track %s, got result %d" % (
                        cc_tech, res)
                    if report_adjustments:
                        chat_human(msg)
                    else:
                        print msg

        print ""

        generate_default_research_order()
        print "\n\nAll techs:"
        alltechs = fo.techs()  # returns names of all techs
        for tname in alltechs:
            print tname
        print "\n-------------------------------\nAll unqueued techs:"
        # coveredTechs = new_tech+completed_techs
        for tname in [tn for tn in alltechs if tn not in tech_base]:
            print tname

    elif fo.currentTurn() > 100:
        generate_default_research_order()

    research_queue_list = get_research_queue_techs()
    num_techs_accelerated = 1  # will ensure leading tech doesn't get dislodged
    got_ggg_tech = tech_is_complete("PRO_ORBITAL_GEN")
    got_sym_bio = tech_is_complete("GRO_SYMBIOTIC_BIO")
    got_xeno_gen = tech_is_complete("GRO_XENO_GENETICS")
    #
    # Consider accelerating techs; priority is
    # Supply/Detect range
    # xeno arch
    # ast / GG
    # gro xeno gen
    # distrib thought
    # quant net
    # pro sing gen
    # death ray 1 cleanup

    #
    # Supply range and detection range
    if False:  # disabled for now, otherwise just to help with cold-folding / organization
        if len(foAI.foAIstate.colonisablePlanetIDs) == 0:
            best_colony_site_score = 0
        else:
            best_colony_site_score = foAI.foAIstate.colonisablePlanetIDs.items(
            )[0][1]
        if len(foAI.foAIstate.colonisableOutpostIDs) == 0:
            best_outpost_site_score = 0
        else:
            best_outpost_site_score = foAI.foAIstate.colonisableOutpostIDs.items(
            )[0][1]
        need_improved_scouting = (best_colony_site_score < 150
                                  or best_outpost_site_score < 200)

        if need_improved_scouting:
            if not tech_is_complete("CON_ORBITAL_CON"):
                num_techs_accelerated += 1
                if ("CON_ORBITAL_CON"
                        not in research_queue_list[:1 + num_techs_accelerated]
                    ) and (tech_is_complete("PRO_FUSION_GEN") or
                           ("PRO_FUSION_GEN"
                            in research_queue_list[:1 +
                                                   num_techs_accelerated])):
                    res = fo.issueEnqueueTechOrder("CON_ORBITAL_CON",
                                                   num_techs_accelerated)
                    msg = "Empire has poor colony/outpost prospects, so attempted to fast-track %s, got result %d" % (
                        "CON_ORBITAL_CON", res)
                    if report_adjustments:
                        chat_human(msg)
                    else:
                        print msg
            elif not tech_is_complete("CON_CONTGRAV_ARCH"):
                num_techs_accelerated += 1
                if ("CON_CONTGRAV_ARCH"
                        not in research_queue_list[:1 + num_techs_accelerated]
                    ) and (tech_is_complete("CON_METRO_INFRA")):
                    for supply_tech in [
                            _s_tech for _s_tech in
                        ["CON_ARCH_MONOFILS", "CON_CONTGRAV_ARCH"]
                            if not tech_is_complete(_s_tech)
                    ]:
                        res = fo.issueEnqueueTechOrder(supply_tech,
                                                       num_techs_accelerated)
                        msg = "Empire has poor colony/outpost prospects, so attempted to fast-track %s, got result %d" % (
                            supply_tech, res)
                        if report_adjustments:
                            chat_human(msg)
                        else:
                            print msg
            elif not tech_is_complete("CON_GAL_INFRA"):
                num_techs_accelerated += 1
                if ("CON_GAL_INFRA"
                        not in research_queue_list[:1 + num_techs_accelerated]
                    ) and (tech_is_complete("PRO_SINGULAR_GEN")):
                    res = fo.issueEnqueueTechOrder("CON_GAL_INFRA",
                                                   num_techs_accelerated)
                    msg = "Empire has poor colony/outpost prospects, so attempted to fast-track %s, got result %d" % (
                        "CON_GAL_INFRA", res)
                    if report_adjustments:
                        chat_human(msg)
                    else:
                        print msg
            else:
                pass
            research_queue_list = get_research_queue_techs()
            # could add more supply tech

            if False and not tech_is_complete(
                    "SPY_DETECT_2"):  # disabled for now, detect2
                num_techs_accelerated += 1
                if "SPY_DETECT_2" not in research_queue_list[:2 +
                                                             num_techs_accelerated] and tech_is_complete(
                                                                 "PRO_FUSION_GEN"
                                                             ):
                    if "CON_ORBITAL_CON" not in research_queue_list[:1 +
                                                                    num_techs_accelerated]:
                        res = fo.issueEnqueueTechOrder("SPY_DETECT_2",
                                                       num_techs_accelerated)
                    else:
                        co_idx = research_queue_list.index("CON_ORBITAL_CON")
                        res = fo.issueEnqueueTechOrder("SPY_DETECT_2",
                                                       co_idx + 1)
                    msg = "Empire has poor colony/outpost prospects, so attempted to fast-track %s, got result %d" % (
                        "CON_ORBITAL_CON", res)
                    if report_adjustments:
                        chat_human(msg)
                    else:
                        print msg
                research_queue_list = get_research_queue_techs()

    #
    # check to accelerate xeno_arch
    if True:  # just to help with cold-folding /  organization
        if (ColonisationAI.gotRuins and not tech_is_complete("LRN_XENOARCH")
                and foAI.foAIstate.aggression >= fo.aggression.typical):
            if "LRN_ARTIF_MINDS" in research_queue_list:
                insert_idx = 7 + research_queue_list.index("LRN_ARTIF_MINDS")
            elif "GRO_SYMBIOTIC_BIO" in research_queue_list:
                insert_idx = research_queue_list.index("GRO_SYMBIOTIC_BIO") + 1
            else:
                insert_idx = num_techs_accelerated
            if "LRN_XENOARCH" not in research_queue_list[:insert_idx]:
                for xenoTech in [
                        "LRN_XENOARCH", "LRN_TRANSLING_THT", "LRN_PHYS_BRAIN",
                        "LRN_ALGO_ELEGANCE"
                ]:
                    if not tech_is_complete(
                            xenoTech
                    ) and xenoTech not in research_queue_list[:(insert_idx +
                                                                4)]:
                        res = fo.issueEnqueueTechOrder(xenoTech, insert_idx)
                        num_techs_accelerated += 1
                        msg = "ANCIENT_RUINS: have an ancient ruins, so attempted to fast-track %s to enable LRN_XENOARCH, got result %d" % (
                            xenoTech, res)
                        if report_adjustments:
                            chat_human(msg)
                        else:
                            print msg
                research_queue_list = get_research_queue_techs()

    if False and not enemies_sighted:  # curently disabled
        # params = [ (tech, gate, target_slot, add_tech_list), ]
        params = [
            ("GRO_XENO_GENETICS", "PRO_EXOBOTS", "PRO_EXOBOTS",
             ["GRO_GENETIC_MED", "GRO_XENO_GENETICS"]),
            ("PRO_EXOBOTS", "PRO_SENTIENT_AUTOMATION",
             "PRO_SENTIENT_AUTOMATION", ["PRO_EXOBOTS"]),
            ("PRO_SENTIENT_AUTOMATION", "PRO_NANOTECH_PROD",
             "PRO_NANOTECH_PROD", ["PRO_SENTIENT_AUTOMATION"]),
            ("PRO_INDUSTRY_CENTER_I", "GRO_SYMBIOTIC_BIO", "GRO_SYMBIOTIC_BIO",
             ["PRO_ROBOTIC_PROD", "PRO_FUSION_GEN", "PRO_INDUSTRY_CENTER_I"]),
            ("GRO_SYMBIOTIC_BIO", "SHP_ORG_HULL", "SHP_ZORTRIUM_PLATE",
             ["GRO_SYMBIOTIC_BIO"]),
        ]
        for (tech, gate, target_slot, add_tech_list) in params:
            if tech_is_complete(tech):
                break
            if tech_turns_left.get(gate, 0) not in [
                    0, 1, 2
            ]:  # needs to exclude -1, the flag for no predicted completion
                continue
            if target_slot in research_queue_list:
                target_index = 1 + research_queue_list.index(target_slot)
            else:
                target_index = num_techs_accelerated
            for move_tech in add_tech_list:
                print "for tech %s, target_slot %s, target_index:%s ; num_techs_accelerated:%s" % (
                    move_tech, target_slot, target_index,
                    num_techs_accelerated)
                if tech_is_complete(move_tech):
                    continue
                if target_index <= num_techs_accelerated:
                    num_techs_accelerated += 1
                if move_tech not in research_queue_list[:1 + target_index]:
                    res = fo.issueEnqueueTechOrder(move_tech, target_index)
                    msg = "Research: To prioritize %s, have advanced %s to slot %d" % (
                        tech, move_tech, target_index)
                    if report_adjustments:
                        chat_human(msg)
                    else:
                        print msg
                    target_index += 1
    #
    # check to accelerate asteroid or GG tech
    if True:  # just to help with cold-folding / organization
        if ColonisationAI.got_ast:
            insert_idx = num_techs_accelerated if "GRO_SYMBIOTIC_BIO" not in research_queue_list else research_queue_list.index(
                "GRO_SYMBIOTIC_BIO")
            ast_tech = "PRO_MICROGRAV_MAN"
            if not (tech_is_complete(ast_tech)
                    or ast_tech in research_queue_list[:(1 + insert_idx)]):
                res = fo.issueEnqueueTechOrder(ast_tech, insert_idx)
                num_techs_accelerated += 1
                msg = "Asteroids: plan to colonize an asteroid belt, so attempted to fast-track %s , got result %d" % (
                    ast_tech, res)
                if report_adjustments:
                    chat_human(msg)
                else:
                    print msg
                research_queue_list = get_research_queue_techs()
            elif tech_is_complete("SHP_ZORTRIUM_PLATE"):
                insert_idx = (
                    1 + insert_idx
                ) if "LRN_FORCE_FIELD" not in research_queue_list else max(
                    1 + insert_idx,
                    research_queue_list.index("LRN_FORCE_FIELD") - 1)
                for ast_tech in [
                        "SHP_ASTEROID_HULLS", "SHP_IMPROVED_ENGINE_COUPLINGS"
                ]:
                    if not tech_is_complete(
                            ast_tech
                    ) and ast_tech not in research_queue_list[:insert_idx + 1]:
                        res = fo.issueEnqueueTechOrder(ast_tech, insert_idx)
                        num_techs_accelerated += 1
                        insert_idx += 1
                        msg = "Asteroids: plan to colonize an asteroid belt, so attempted to fast-track %s , got result %d" % (
                            ast_tech, res)
                        print msg
                        if report_adjustments:
                            chat_human(msg)
                research_queue_list = get_research_queue_techs()
        if ColonisationAI.got_gg and not tech_is_complete("PRO_ORBITAL_GEN"):
            fusion_idx = 0 if "PRO_FUSION_GEN" not in research_queue_list else (
                1 + research_queue_list.index("PRO_FUSION_GEN"))
            forcefields_idx = 0 if "LRN_FORCE_FIELD" not in research_queue_list else (
                1 + research_queue_list.index("LRN_FORCE_FIELD"))
            insert_idx = max(
                fusion_idx, forcefields_idx) if enemies_sighted else fusion_idx
            if "PRO_ORBITAL_GEN" not in research_queue_list[:insert_idx + 1]:
                res = fo.issueEnqueueTechOrder("PRO_ORBITAL_GEN", insert_idx)
                num_techs_accelerated += 1
                msg = "GasGiant: plan to colonize a gas giant, so attempted to fast-track %s, got result %d" % (
                    "PRO_ORBITAL_GEN", res)
                print msg
                if report_adjustments:
                    chat_human(msg)
                research_queue_list = get_research_queue_techs()
    #
    # assess if our empire has any non-lousy colonizers, & boost gro_xeno_gen if we don't
    if True:  # just to help with cold-folding / organization
        if got_ggg_tech and got_sym_bio and (
                not got_xeno_gen
        ) and foAI.foAIstate.aggression >= fo.aggression.cautious:
            most_adequate = 0
            for specName in ColonisationAI.empire_colonizers:
                environs = {}
                this_spec = fo.getSpecies(specName)
                if not this_spec:
                    continue
                for ptype in [
                        fo.planetType.swamp, fo.planetType.radiated,
                        fo.planetType.toxic, fo.planetType.inferno,
                        fo.planetType.barren, fo.planetType.tundra,
                        fo.planetType.desert, fo.planetType.terran,
                        fo.planetType.ocean, fo.planetType.asteroids
                ]:
                    environ = this_spec.getPlanetEnvironment(ptype)
                    environs.setdefault(environ, []).append(ptype)
                most_adequate = max(
                    most_adequate,
                    len(environs.get(fo.planetEnvironment.adequate, [])))
            if most_adequate == 0:
                insert_idx = num_techs_accelerated
                for xg_tech in ["GRO_XENO_GENETICS", "GRO_GENETIC_ENG"]:
                    if xg_tech not in research_queue_list[:1 +
                                                          num_techs_accelerated] and not tech_is_complete(
                                                              xg_tech):
                        res = fo.issueEnqueueTechOrder(xg_tech, insert_idx)
                        num_techs_accelerated += 1
                        msg = "Empire has poor colonizers, so attempted to fast-track %s, got result %d" % (
                            xg_tech, res)
                        print msg
                        if report_adjustments:
                            chat_human(msg)
                research_queue_list = get_research_queue_techs()
    #
    # check to accelerate distrib thought
    if True:  # just to help with cold-folding / organization
        if not tech_is_complete("LRN_DISTRIB_THOUGHT"):
            got_telepathy = False
            for specName in ColonisationAI.empire_species:
                this_spec = fo.getSpecies(specName)
                if this_spec and ("TELEPATHIC" in list(this_spec.tags)):
                    got_telepathy = True
                    break
            if (foAI.foAIstate.aggression >
                    fo.aggression.cautious) and (empire.population() >
                                                 ([300, 100][got_telepathy])):
                insert_idx = num_techs_accelerated
                for dt_ech in [
                        "LRN_PHYS_BRAIN", "LRN_TRANSLING_THT", "LRN_PSIONICS",
                        "LRN_DISTRIB_THOUGHT"
                ]:
                    if dt_ech not in research_queue_list[:insert_idx +
                                                         2] and not tech_is_complete(
                                                             dt_ech):
                        res = fo.issueEnqueueTechOrder(dt_ech, insert_idx)
                        num_techs_accelerated += 1
                        insert_idx += 1
                        fmt_str = "Empire has a telepathic race, so attempted to fast-track %s (got result %d)"
                        fmt_str += " with current target_RP %.1f and current pop %.1f, on turn %d"
                        msg = fmt_str % (dt_ech, res, resource_production,
                                         empire.population(), fo.currentTurn())
                        print msg
                        if report_adjustments:
                            chat_human(msg)
                research_queue_list = get_research_queue_techs()
    #
    # check to accelerate quant net
    if False:  # disabled for now, otherwise just to help with cold-folding / organization
        if (foAI.foAIstate.aggression > fo.aggression.cautious) and (
                ColonisationAI.empire_status.get('researchers', 0) >= 40):
            if not tech_is_complete("LRN_QUANT_NET"):
                insert_idx = num_techs_accelerated  # TODO determine min target slot if reenabling
                for qnTech in ["LRN_NDIM_SUBSPACE", "LRN_QUANT_NET"]:
                    if qnTech not in research_queue_list[:insert_idx +
                                                         2] and not tech_is_complete(
                                                             qnTech):
                        res = fo.issueEnqueueTechOrder(qnTech, insert_idx)
                        num_techs_accelerated += 1
                        insert_idx += 1
                        msg = "Empire has many researchers, so attempted to fast-track %s (got result %d) on turn %d" % (
                            qnTech, res, fo.currentTurn())
                        print msg
                        if report_adjustments:
                            chat_human(msg)
                research_queue_list = get_research_queue_techs()

    #
    # if we own a blackhole, accelerate sing_gen and conc camp
    if True:  # just to help with cold-folding / organization
        if (fo.currentTurn() > 50 and
                len(AIstate.empireStars.get(fo.starType.blackHole, [])) != 0
                and foAI.foAIstate.aggression > fo.aggression.cautious
                and not tech_is_complete(AIDependencies.PRO_SINGULAR_GEN)
                and tech_is_complete(AIDependencies.PRO_SOL_ORB_GEN)):
            # sing_tech_list = [ "LRN_GRAVITONICS" , "PRO_SINGULAR_GEN"]  # formerly also "CON_ARCH_PSYCH", "CON_CONC_CAMP",
            sing_gen_tech = fo.getTech(AIDependencies.PRO_SINGULAR_GEN)
            sing_tech_list = [
                pre_req
                for pre_req in sing_gen_tech.recursivePrerequisites(empire_id)
                if not tech_is_complete(pre_req)
            ]
            sing_tech_list += [AIDependencies.PRO_SINGULAR_GEN]
            for singTech in sing_tech_list:
                if singTech not in research_queue_list[:num_techs_accelerated +
                                                       1]:
                    res = fo.issueEnqueueTechOrder(singTech,
                                                   num_techs_accelerated)
                    num_techs_accelerated += 1
                    msg = "have a black hole star outpost/colony, so attempted to fast-track %s, got result %d" % (
                        singTech, res)
                    print msg
                    if report_adjustments:
                        chat_human(msg)
            research_queue_list = get_research_queue_techs()

    #
    # if got deathray from Ruins, remove most prereqs from queue
    if True:  # just to help with cold-folding / organization
        if tech_is_complete("SHP_WEAPON_4_1"):
            this_tech = fo.getTech("SHP_WEAPON_4_1")
            if this_tech:
                missing_prereqs = [
                    preReq
                    for preReq in this_tech.recursivePrerequisites(empire_id)
                    if preReq in research_queue_list
                ]
                if len(missing_prereqs
                       ) > 2:  # leave plasma 4 and 3 if up to them already
                    for preReq in missing_prereqs:  # sorted(missing_prereqs, reverse=True)[2:]
                        if preReq in research_queue_list:
                            fo.issueDequeueTechOrder(preReq)
                    research_queue_list = get_research_queue_techs()
                    if "SHP_WEAPON_4_2" in research_queue_list:  # (should be)
                        idx = research_queue_list.index("SHP_WEAPON_4_2")
                        fo.issueEnqueueTechOrder("SHP_WEAPON_4_2",
                                                 max(0, idx - 18))
Пример #18
0
def exclude_tech(tech_name):
    return ((not get_aistate().character.may_research_tech(tech_name))
            or tech_name in TechsListsAI.unusable_techs()
            or tech_name in Dep.UNRESEARCHABLE_TECHS)
Пример #19
0
def generateResearchOrders_old():
    "generate research orders"

    empire = fo.getEmpire()
    print "Research Queue Management:"
    print ""
    print "Techs researched and available for use:"
    completedTechs = getCompletedTechs()
    for techname in completedTechs:
        print "    " + techname
    print""

    print "Techs currently in Research Queue:"
    researchQueue = empire.researchQueue
    researchQueueList = getResearchQueueTechs()
    for element in researchQueue:
        print "    " + element.tech
    print ""

    # get the highest research priorities
    print "Research Queue Priorities:"
    researchPriorities = {}
    for priorityType in getAIPriorityResearchTypes():
        researchPriorities[priorityType] = foAI.foAIstate.getPriority(priorityType)

    sortedPriorities = researchPriorities.items()
    sortedPriorities.sort(lambda x,y: cmp(x[1], y[1]), reverse=True)
    topPriority = -1
    for evaluationPair in sortedPriorities:
        if topPriority < 0:
            topPriority = evaluationPair[0]
        print "    ID|Score: " + str(evaluationPair)

    print "  Top Research Queue Priority: " + str(topPriority)
    print ""

    if topPriority == AIPriorityType.PRIORITY_RESEARCH_LEARNING:
        primaryLearningTechs = TechsListsAI.primaryLearningTechsList()
        pLTsToEnqueue = (set(primaryLearningTechs)-(set(completedTechs)|set(researchQueueList)))
        if not pLTsToEnqueue:
            print "All primaryLearningTechs are enqueued or completed."
            print""
            generateDefaultResearchOrders()
        else:
            for name in pLTsToEnqueue:
                fo.issueEnqueueTechOrder(name, -1)
                print "    Enqueued Tech: " + name
            print""
            generateDefaultResearchOrders()
    elif topPriority == AIPriorityType.PRIORITY_RESEARCH_GROWTH:
        primaryGroTechs = TechsListsAI.primaryGroTechsList()
        pGTsToEnqueue = (set(primaryGroTechs)-(set(completedTechs)|set(researchQueueList)))
        if not pGTsToEnqueue:
            print "All primaryGrowthTechs are enqueued or completed."
            print""
            generateDefaultResearchOrders()
        else:
            for name in pGTsToEnqueue:
                fo.issueEnqueueTechOrder(name, -1)
                print "    Enqueued Tech: " + name
            print ""
            generateDefaultResearchOrders()
    elif topPriority == AIPriorityType.PRIORITY_RESEARCH_PRODUCTION:
        generateDefaultResearchOrders()
    elif topPriority == AIPriorityType.PRIORITY_RESEARCH_CONSTRUCTION:
        generateDefaultResearchOrders()
    elif topPriority == AIPriorityType.PRIORITY_RESEARCH_ECONOMICS:
        generateDefaultResearchOrders()
    elif topPriority == AIPriorityType.PRIORITY_RESEARCH_SHIPS:
        primaryShipsTechs = TechsListsAI.primaryShipsTechsList()
        pSTsToEnqueue = (set(primaryShipsTechs)-(set(completedTechs)|set(researchQueueList)))
        if not pSTsToEnqueue:
            print "All primaryShipsTechs are enqueued or completed."
            generateDefaultResearchOrders()
            print ""
        else:
            for name in pSTsToEnqueue:
                fo.issueEnqueueTechOrder(name, -1)
                print "    Enqueued Tech: " + name
            print ""
            generateDefaultResearchOrders()
Пример #20
0
def generateResearchOrders():
    global inProgressTechs
    "generate research orders"
    
    universe=fo.getUniverse()
    empire = fo.getEmpire()
    empireID = empire.empireID
    print "Research Queue Management:"
    tRP = empire.resourceProduction(fo.resourceType.research)
    print "\nTotal Current Research Points: %.2f\n"%tRP
    print "Techs researched and available for use:"
    completedTechs = sorted(list(getCompletedTechs()))
    tlist = completedTechs+3*[" "]
    tlines = zip( tlist[0::3],  tlist[1::3],  tlist[2::3])
    for tline in tlines:
        print "%25s  %25s  %25s"%tline
    print""
    
    researchQueueList = getResearchQueueTechs()
    if tRP >= 20  and foAI.foAIstate.aggression > fo.aggression.cautious:
        if (empire.getTechStatus("LRN_PSIONICS") != fo.techStatus.complete)  and ( "LRN_PSIONICS" not in researchQueueList[:5]  )  :
            for specName in ColonisationAI.empireSpecies:
                thisSpec=fo.getSpecies(specName)
                if thisSpec:
                    if "TELEPATHIC" in list(thisSpec.tags):
                        res=fo.issueEnqueueTechOrder("LRN_DISTRIB_THOUGHT", 0)
                        res=fo.issueEnqueueTechOrder("LRN_PSIONICS", 0)
                        break

    if len(foAI.foAIstate.colonisablePlanetIDs)==0:
        bestColonySiteScore = 0
    else:
        bestColonySiteScore= foAI.foAIstate.colonisablePlanetIDs[0][1]
    if len(foAI.foAIstate.colonisableOutpostIDs)==0:
        bestOutpostSiteScore = 0
    else:
        bestOutpostSiteScore= foAI.foAIstate.colonisableOutpostIDs[0][1]
    needImprovedScouting = ( bestColonySiteScore <150  or   bestOutpostSiteScore < 200 )

    if needImprovedScouting:
        if (empire.getTechStatus("CON_ORBITAL_CON") != fo.techStatus.complete):
            if  ( "CON_ORBITAL_CON" not in researchQueueList[:2]  ) and  ((empire.getTechStatus("PRO_FUSION_GEN") == fo.techStatus.complete) or ( "PRO_FUSION_GEN"  in researchQueueList[:1]  )):
                res=fo.issueEnqueueTechOrder("CON_ORBITAL_CON", 1)
                print "Empire has poor colony/outpost prospects,  so attempted to fast-track %s,  got result %d"%("CON_ORBITAL_CON", res)
        else:
            pass
            #could add more supply tech
        if (empire.getTechStatus("SPY_DETECT_2") != fo.techStatus.complete):
            if  ( "SPY_DETECT_2" not in researchQueueList[:3]  ) and  (empire.getTechStatus("PRO_FUSION_GEN") == fo.techStatus.complete) :
                if  ( "CON_ORBITAL_CON" not in researchQueueList[:2]  ):
                    res=fo.issueEnqueueTechOrder("SPY_DETECT_2", 1)
                else:
                    CO_idx = researchQueueList.index( "CON_ORBITAL_CON")
                    res=fo.issueEnqueueTechOrder("SPY_DETECT_2", CO_idx+1)
                print "Empire has poor colony/outpost prospects,  so attempted to fast-track %s,  got result %d"%("CON_ORBITAL_CON", res)
        
    gotGGG = empire.getTechStatus("PRO_ORBITAL_GEN") == fo.techStatus.complete
    gotSymBio = empire.getTechStatus("GRO_SYMBIOTIC_BIO") == fo.techStatus.complete
    gotXenoGen = empire.getTechStatus("GRO_XENO_GENETICS") == fo.techStatus.complete
    #assess if our empire has any non-lousy colonizers, & boost gro_xeno_gen if we don't
    if gotGGG and gotSymBio and (not gotXenoGen) and foAI.foAIstate.aggression >= fo.aggression.cautious:
        mostAdequate=0
        for specName in ColonisationAI.empireColonizers:
            environs={}
            thisSpec = fo.getSpecies(specName)
            if not thisSpec: continue
            for ptype in [fo.planetType.swamp,  fo.planetType.radiated,  fo.planetType.toxic,  fo.planetType.inferno,  fo.planetType.barren,  fo.planetType.tundra,  fo.planetType.desert,  fo.planetType.terran,  fo.planetType.ocean,  fo.planetType.asteroids]:
                environ=thisSpec.getPlanetEnvironment(ptype)
                environs.setdefault(environ, []).append(ptype)
            mostAdequate = max(mostAdequate,  len(environs.get( fo.planetEnvironment.adequate, [])))
            if mostAdequate==0:
                researchQueue = empire.researchQueue
                researchQueueList = getResearchQueueTechs()
                for xgTech in [ "GRO_XENO_GENETICS", "GRO_GENETIC_ENG" ]:
                    if   xgTech not in researchQueueList[:2]  and  empire.getTechStatus(xgTech) != fo.techStatus.complete:
                        res=fo.issueEnqueueTechOrder(xgTech, 0)
                        print "Empire has poor colonizers,  so attempted to fast-track %s,  got result %d"%(xgTech, res)
    
    researchQueue = empire.researchQueue
    researchQueueList = getResearchQueueTechs()
    inProgressTechs.clear()
    if  researchQueueList:
        print "Techs currently at head of Research Queue:"
        for element in list(researchQueue)[:10]:
            if element.allocation > 0.0:
                inProgressTechs[element.tech]=True
            thisTech=fo.getTech(element.tech)
            missingPrereqs = [preReq for preReq in thisTech.recursivePrerequisites(empireID) if preReq not in completedTechs]
            unlockedItems = [(uli.name,  uli.type) for uli in thisTech.unlockedItems]
            if not missingPrereqs:
                print "    %25s  allocated %6.2f RP -- unlockable items: %s "%(element.tech,  element.allocation,  unlockedItems)
            else:
                print "    %25s  allocated %6.2f RP   --  missing preReqs: %s   -- unlockable items: %s "%(element.tech,  element.allocation,  missingPrereqs,  unlockedItems)
        print ""
    if (fo.currentTurn()==1) or ((fo.currentTurn()<5) and (len(researchQueueList)==0) ):
        if foAI.foAIstate.aggression <=fo.aggression.typical:
            newtech = TechsListsAI.primaryMetaTechsList( index=empireID%2 )
        else:
            newtech = TechsListsAI.primaryMetaTechsList( index=empireID%2 )
        #pLTsToEnqueue = (set(newtech)-(set(completedTechs)|set(researchQueueList)))
        pLTsToEnqueue = newtech[:]
        techBase = set(completedTechs+researchQueueList)
        techsToAdd=[]
        for tech in pLTsToEnqueue:
            if (tech not in  techBase): 
                thisTech=fo.getTech(tech)
                if thisTech is None:
                    print "Error: desired tech '%s' appears to not exist"%tech
                    continue
                missingPrereqs = [preReq for preReq in thisTech.recursivePrerequisites(empireID) if preReq not in techBase] 
                techsToAdd.extend( missingPrereqs+[tech] )
                techBase.update(  missingPrereqs+[tech]  )
        cumCost=0
        print "  Enqueued Tech:  %20s \t\t %8s \t %s"%("Name",  "Cost",  "CumulativeCost")
        for name in techsToAdd:
            try:
                enqueueRes = fo.issueEnqueueTechOrder(name, -1)
                if enqueueRes == 1:
                    thisTech=fo.getTech(name)
                    thisCost=0
                    if thisTech:
                        thisCost = thisTech.researchCost(empireID)
                        cumCost += thisCost
                    print "    Enqueued Tech: %20s \t\t %8.0f \t %8.0f" % ( name,  thisCost,  cumCost)
                else:
                    print "    Error: failed attempt to enqueued Tech: " + name
            except:
                print "    Error: failed attempt to enqueued Tech: " + name
                print "    Error: exception triggered and caught:  ",  traceback.format_exc()
        if foAI.foAIstate.aggression <= fo.aggression.cautious:
            researchQueueList = getResearchQueueTechs()
            defTechs=TechsListsAI.defenseTechs1()
            for defTech in defTechs:
                if   defTech not in researchQueueList[:5]  and  empire.getTechStatus(defTech) != fo.techStatus.complete:
                    res=fo.issueEnqueueTechOrder(defTech, min(3,  len(researchQueueList)))
                    print "Empire is very defensive,  so attempted to fast-track %s,  got result %d"%(defTech, res)
        if foAI.foAIstate.aggression >= fo.aggression.aggressive:
            researchQueueList = getResearchQueueTechs()
            if "CON_CONC_CAMP" in researchQueueList:
                insertIdx = min(40,  researchQueueList.index("CON_CONC_CAMP"))
            else:
                insertIdx=max(0,  min(40, len(researchQueueList)-10))
            if "SHP_ASTEROID_HULLS" in researchQueueList:
                insertIdx = min(insertIdx,  researchQueueList.index("SHP_ASTEROID_HULLS"))
            for ccTech in [  "CON_ARCH_PSYCH",  "CON_CONC_CAMP"]:
                if   ccTech not in researchQueueList[:insertIdx+1]  and  empire.getTechStatus(ccTech) != fo.techStatus.complete:
                    res=fo.issueEnqueueTechOrder(ccTech, insertIdx)
                    print "Empire is very aggressive,  so attempted to fast-track %s,  got result %d"%(ccTech, res)
        print""
        
        generateDefaultResearchOrders()
        print "\n\nAll techs:"
        alltechs = fo.techs() # returns names of all techs
        for tname in alltechs:
            print tname
        print "\n-------------------------------\nAll unqueued techs:"
        #coveredTechs = newtech+completedTechs
        for tname in [tn for tn in alltechs if tn not in techBase]:
            print tname

    elif fo.currentTurn() >100:
        generateDefaultResearchOrders()
        
    #researchQueueList = getResearchQueueTechs()
    if fo.currentTurn() >50 and len (AIstate.empireStars.get(fo.starType.blackHole,  []))!=0 and foAI.foAIstate.aggression > fo.aggression.cautious:
        for singTech in [  "CON_ARCH_PSYCH",  "CON_CONC_CAMP",  "LRN_GRAVITONICS" ,  "PRO_SINGULAR_GEN"]:
            if (empire.getTechStatus(singTech) != fo.techStatus.complete) and (  singTech  not in researchQueueList[:4])  :    
                res=fo.issueEnqueueTechOrder(singTech,0)
                print "have a black hole star outpost/colony, so attempted to fast-track %s,  got result %d"%(singTech, res)
Пример #21
0
def generateResearchOrders():
    "generate research orders"

    universe=fo.getUniverse()
    empire = fo.getEmpire()
    empireID = empire.empireID
    print "Research Queue Management:"
    tRP = empire.resourceProduction(fo.resourceType.research)
    print "\nTotal Current Research Points: %.2f\n"%tRP
    print "Techs researched and available for use:"
    completedTechs = sorted(list(getCompletedTechs()))
    tlist = completedTechs+3*[" "]
    tlines = zip( tlist[0::3],  tlist[1::3],  tlist[2::3])
    for tline in tlines:
        print "%25s  %25s  %25s"%tline
    print""
    
    #
    # report techs currently at head of research queue
    #
    researchQueue = empire.researchQueue
    researchQueueList = getResearchQueueTechs()
    inProgressTechs.clear()
    if  researchQueueList:
        print "Techs currently at head of Research Queue:"
        for element in list(researchQueue)[:10]:
            if element.allocation > 0.0:
                inProgressTechs[element.tech]=True
            thisTech=fo.getTech(element.tech)
            if not thisTech:
                print "Error: can't retrieve tech ",  element.tech
                continue
            missingPrereqs = [preReq for preReq in thisTech.recursivePrerequisites(empireID) if preReq not in completedTechs]
            #unlockedItems = [(uli.name,  uli.type) for uli in thisTech.unlockedItems]
            unlockedItems = [uli.name for uli in thisTech.unlockedItems]
            if not missingPrereqs:
                print "    %25s  allocated %6.2f RP -- unlockable items: %s "%(element.tech,  element.allocation,  unlockedItems)
            else:
                print "    %25s  allocated %6.2f RP   --  missing preReqs: %s   -- unlockable items: %s "%(element.tech,  element.allocation,  missingPrereqs,  unlockedItems)
        print ""
    #
    # set starting techs, or after turn 100 add any additional default techs
    #
    if (fo.currentTurn()==1) or ((fo.currentTurn()<5) and (len(researchQueueList)==0) ):
        research_index = get_research_index()
        newtech = TechsListsAI.primary_meta_techs(index = research_index)
        print "Empire %s (%d) is selecting research index %d"%(empire.name,  empireID,  research_index)
        #pLTsToEnqueue = (set(newtech)-(set(completedTechs)|set(researchQueueList)))
        pLTsToEnqueue = newtech[:]
        techBase = set(completedTechs+researchQueueList)
        techsToAdd=[]
        for tech in pLTsToEnqueue:
            if (tech not in  techBase):
                thisTech=fo.getTech(tech)
                if thisTech is None:
                    print "Error: desired tech '%s' appears to not exist"%tech
                    continue
                missingPrereqs = [preReq for preReq in thisTech.recursivePrerequisites(empireID) if preReq not in techBase]
                techsToAdd.extend( missingPrereqs+[tech] )
                techBase.update(  missingPrereqs+[tech]  )
        cumCost=0
        print "  Enqueued Tech:  %20s \t\t %8s \t %s"%("Name",  "Cost",  "CumulativeCost")
        for name in techsToAdd:
            try:
                enqueueRes = fo.issueEnqueueTechOrder(name, -1)
                if enqueueRes == 1:
                    thisTech=fo.getTech(name)
                    thisCost=0
                    if thisTech:
                        thisCost = thisTech.researchCost(empireID)
                        cumCost += thisCost
                    print "    Enqueued Tech: %20s \t\t %8.0f \t %8.0f" % ( name,  thisCost,  cumCost)
                else:
                    print "    Error: failed attempt to enqueued Tech: " + name
            except:
                print "    Error: failed attempt to enqueued Tech: " + name
                print "    Error: exception triggered and caught:  ",  traceback.format_exc()
        if foAI.foAIstate.aggression <= fo.aggression.cautious:
            researchQueueList = getResearchQueueTechs()
            defTechs = TechsListsAI.defense_techs_1()
            for defTech in defTechs:
                if   defTech not in researchQueueList[:5]  and  empire.getTechStatus(defTech) != fo.techStatus.complete:
                    res=fo.issueEnqueueTechOrder(defTech, min(3,  len(researchQueueList)))
                    print "Empire is very defensive,  so attempted to fast-track %s,  got result %d"%(defTech, res)
        if False and foAI.foAIstate.aggression >= fo.aggression.aggressive: #with current stats of Conc Camps, disabling this fast-track
            researchQueueList = getResearchQueueTechs()
            if "CON_CONC_CAMP" in researchQueueList:
                insertIdx = min(40,  researchQueueList.index("CON_CONC_CAMP"))
            else:
                insertIdx=max(0,  min(40, len(researchQueueList)-10))
            if "SHP_DEFLECTOR_SHIELD" in researchQueueList:
                insertIdx = min(insertIdx,  researchQueueList.index("SHP_DEFLECTOR_SHIELD"))
            for ccTech in [  "CON_ARCH_PSYCH",  "CON_CONC_CAMP"]:
                if   ccTech not in researchQueueList[:insertIdx+1]  and  empire.getTechStatus(ccTech) != fo.techStatus.complete:
                    res=fo.issueEnqueueTechOrder(ccTech, insertIdx)
                    print "Empire is very aggressive,  so attempted to fast-track %s,  got result %d"%(ccTech, res)

        print""

        generateDefaultResearchOrders()
        print "\n\nAll techs:"
        alltechs = fo.techs() # returns names of all techs
        for tname in alltechs:
            print tname
        print "\n-------------------------------\nAll unqueued techs:"
        #coveredTechs = newtech+completedTechs
        for tname in [tn for tn in alltechs if tn not in techBase]:
            print tname

    elif fo.currentTurn() >100:
        generateDefaultResearchOrders()

    researchQueueList = getResearchQueueTechs()
    num_techs_accelerated = 1 # will ensure leading tech doesn't get dislodged
    gotGGG = empire.getTechStatus("PRO_ORBITAL_GEN") == fo.techStatus.complete
    gotSymBio = empire.getTechStatus("GRO_SYMBIOTIC_BIO") == fo.techStatus.complete
    gotXenoGen = empire.getTechStatus("GRO_XENO_GENETICS") == fo.techStatus.complete
    #
    # Consider accelerating techs; priority is
    # Supply/Detect range
    # xeno arch
    # ast / GG
    # gro xeno gen
    # distrib thought
    # quant net
    # pro sing gen
    # death ray 1 cleanup

    #
    # Supply range and detection range
    if True: #just to help with cold-folding /  organization
        if len(foAI.foAIstate.colonisablePlanetIDs)==0:
            bestColonySiteScore = 0
        else:
            bestColonySiteScore= foAI.foAIstate.colonisablePlanetIDs[0][1]
        if len(foAI.foAIstate.colonisableOutpostIDs)==0:
            bestOutpostSiteScore = 0
        else:
            bestOutpostSiteScore= foAI.foAIstate.colonisableOutpostIDs[0][1]
        needImprovedScouting = ( bestColonySiteScore <150  or   bestOutpostSiteScore < 200 )

        if needImprovedScouting:
            if (empire.getTechStatus("CON_ORBITAL_CON") != fo.techStatus.complete):
                if  ( "CON_ORBITAL_CON" not in researchQueueList[:1 + num_techs_accelerated]  ) and  (
                                (empire.getTechStatus("PRO_FUSION_GEN") == fo.techStatus.complete) or ( "PRO_FUSION_GEN"  in researchQueueList[:1+num_techs_accelerated]  )):
                    res=fo.issueEnqueueTechOrder("CON_ORBITAL_CON", num_techs_accelerated)
                    num_techs_accelerated += 1
                    print "Empire has poor colony/outpost prospects,  so attempted to fast-track %s,  got result %d"%("CON_ORBITAL_CON", res)
            elif (empire.getTechStatus("CON_CONTGRAV_ARCH") != fo.techStatus.complete):
                if  ( "CON_CONTGRAV_ARCH" not in researchQueueList[:1+num_techs_accelerated]  ) and  ((empire.getTechStatus("CON_METRO_INFRA") == fo.techStatus.complete)):
                    for supply_tech in [_s_tech for _s_tech in ["CON_ARCH_MONOFILS",  "CON_CONTGRAV_ARCH"] if  (empire.getTechStatus(_s_tech) != fo.techStatus.complete)]:
                        res=fo.issueEnqueueTechOrder(supply_tech, num_techs_accelerated)
                        num_techs_accelerated += 1
                        print "Empire has poor colony/outpost prospects,  so attempted to fast-track %s,  got result %d"%(supply_tech, res)
            elif (empire.getTechStatus("CON_GAL_INFRA") != fo.techStatus.complete):
                if  ( "CON_GAL_INFRA" not in researchQueueList[:1+num_techs_accelerated]  ) and  ((empire.getTechStatus("PRO_SINGULAR_GEN") == fo.techStatus.complete)):
                    res=fo.issueEnqueueTechOrder("CON_GAL_INFRA", num_techs_accelerated)
                    num_techs_accelerated += 1
                    print "Empire has poor colony/outpost prospects,  so attempted to fast-track %s,  got result %d"%("CON_GAL_INFRA", res)
            else:
                pass
            researchQueueList = getResearchQueueTechs()
                #could add more supply tech
            
            if False and (empire.getTechStatus("SPY_DETECT_2") != fo.techStatus.complete): #disabled for now, detect2
                if  ( "SPY_DETECT_2" not in researchQueueList[:2+num_techs_accelerated]  ) and  (empire.getTechStatus("PRO_FUSION_GEN") == fo.techStatus.complete) :
                    if  ( "CON_ORBITAL_CON" not in researchQueueList[:1+num_techs_accelerated]  ):
                        res=fo.issueEnqueueTechOrder("SPY_DETECT_2", num_techs_accelerated)
                    else:
                        CO_idx = researchQueueList.index( "CON_ORBITAL_CON")
                        res=fo.issueEnqueueTechOrder("SPY_DETECT_2", CO_idx+1)
                    num_techs_accelerated += 1
                    print "Empire has poor colony/outpost prospects,  so attempted to fast-track %s,  got result %d"%("CON_ORBITAL_CON", res)
                researchQueueList = getResearchQueueTechs()

    #
    # check to accelerate xeno_arch
    if True: #just to help with cold-folding /  organization
        if ColonisationAI.gotRuins and empire.getTechStatus("LRN_XENOARCH") != fo.techStatus.complete:
            if "LRN_ARTIF_MINDS" in researchQueueList:
                insert_idx = 7+ researchQueueList.index("LRN_ARTIF_MINDS")
            elif "GRO_SYMBIOTIC_BIO" in researchQueueList:
                insert_idx = researchQueueList.index("GRO_SYMBIOTIC_BIO") + 1 
            else:
                insert_idx = num_techs_accelerated
            if "LRN_XENOARCH" not in researchQueueList[:insert_idx]:
                for xenoTech in [  "LRN_XENOARCH",  "LRN_TRANSLING_THT",  "LRN_PHYS_BRAIN" ,  "LRN_ALGO_ELEGANCE"]:
                    if (empire.getTechStatus(xenoTech) != fo.techStatus.complete) and (  xenoTech  not in researchQueueList[:(insert_idx+4)])  :
                        res=fo.issueEnqueueTechOrder(xenoTech,insert_idx)
                        num_techs_accelerated += 1
                        print "ANCIENT_RUINS: have an ancient ruins, so attempted to fast-track %s  to enable LRN_XENOARCH,  got result %d"%(xenoTech, res)
                researchQueueList = getResearchQueueTechs()

    #
    # check to accelerate asteroid or GG tech
    if True: #just to help with cold-folding /  organization
        if ColonisationAI.gotAst and empire.getTechStatus("SHP_ASTEROID_HULLS") != fo.techStatus.complete and (
                        ("SHP_ASTEROID_HULLS" not in researchQueueList[num_techs_accelerated])): #if needed but not top item, will block acceleration of pro_orb_gen
            if ("SHP_ASTEROID_HULLS" not in researchQueueList[:2+num_techs_accelerated]):
                if "GRO_SYMBIOTIC_BIO" in researchQueueList:
                    insert_idx = 1+ researchQueueList.index("GRO_SYMBIOTIC_BIO")
                else:
                    insert_idx = num_techs_accelerated
                for ast_tech in ["SHP_ASTEROID_HULLS", "PRO_MICROGRAV_MAN"]:
                    if (empire.getTechStatus(ast_tech) != fo.techStatus.complete) and (  ast_tech  not in researchQueueList[:insert_idx+2])  :
                        res=fo.issueEnqueueTechOrder(ast_tech,insert_idx)
                        num_techs_accelerated += 1
                        print "Asteroids: have colonized an asteroid belt, so attempted to fast-track %s ,  got result %d"%(ast_tech, res)
                researchQueueList = getResearchQueueTechs()
        elif ColonisationAI.gotGG and empire.getTechStatus("PRO_ORBITAL_GEN") != fo.techStatus.complete  and (
                    "PRO_ORBITAL_GEN" not in researchQueueList[:3+num_techs_accelerated]):
            if "GRO_SYMBIOTIC_BIO" in researchQueueList:
                insert_idx = 1+ researchQueueList.index("GRO_SYMBIOTIC_BIO")
            else:
                insert_idx = num_techs_accelerated
            res=fo.issueEnqueueTechOrder("PRO_ORBITAL_GEN",insert_idx)
            num_techs_accelerated += 1
            print "GasGiant: have colonized a gas giant, so attempted to fast-track %s, got result %d"%("PRO_ORBITAL_GEN", res)
            researchQueueList = getResearchQueueTechs()
    #
    # assess if our empire has any non-lousy colonizers, & boost gro_xeno_gen if we don't
    if True: #just to help with cold-folding /  organization
        if gotGGG and gotSymBio and (not gotXenoGen) and foAI.foAIstate.aggression >= fo.aggression.cautious:
            mostAdequate=0
            for specName in ColonisationAI.empireColonizers:
                environs={}
                thisSpec = fo.getSpecies(specName)
                if not thisSpec: 
                    continue
                for ptype in [fo.planetType.swamp,  fo.planetType.radiated,  fo.planetType.toxic,  fo.planetType.inferno,  fo.planetType.barren,  fo.planetType.tundra,  fo.planetType.desert,  fo.planetType.terran,  fo.planetType.ocean,  fo.planetType.asteroids]:
                    environ=thisSpec.getPlanetEnvironment(ptype)
                    environs.setdefault(environ, []).append(ptype)
                mostAdequate = max(mostAdequate,  len(environs.get( fo.planetEnvironment.adequate, [])))
            if mostAdequate==0:
                insert_idx = num_techs_accelerated
                for xgTech in [ "GRO_XENO_GENETICS", "GRO_GENETIC_ENG" ]:
                    if   xgTech not in researchQueueList[:1+num_techs_accelerated]  and  empire.getTechStatus(xgTech) != fo.techStatus.complete:
                        res=fo.issueEnqueueTechOrder(xgTech, insert_idx)
                        num_techs_accelerated += 1
                        print "Empire has poor colonizers,  so attempted to fast-track %s,  got result %d"%(xgTech, res)
                researchQueueList = getResearchQueueTechs()
    #
    # check to accelerate distrib thought
    if True: #just to help with cold-folding /  organization
        if (empire.getTechStatus("LRN_DISTRIB_THOUGHT") != fo.techStatus.complete):
            got_telepathy = False
            for specName in ColonisationAI.empireSpecies:
                thisSpec=fo.getSpecies(specName)
                if thisSpec and ("TELEPATHIC" in list(thisSpec.tags)):
                    got_telepathy = True
                    break
            if ((foAI.foAIstate.aggression > fo.aggression.cautious) and (empire.population() > ([300, 100][got_telepathy]))):
                insert_idx = num_techs_accelerated
                for dt_ech in [ "LRN_DISTRIB_THOUGHT", "LRN_PSIONICS", "LRN_TRANSLING_THT",  "LRN_PHYS_BRAIN" ]:
                    if   dt_ech not in researchQueueList[:4+num_techs_accelerated]  and  empire.getTechStatus(dt_ech) != fo.techStatus.complete:
                        res=fo.issueEnqueueTechOrder(dt_ech, insert_idx)
                        num_techs_accelerated += 1
                        fmt_str = "Empire has a telepathic race, so attempted to fast-track %s (got result %d)"
                        fmt_str += " with current target_RP %.1f and current pop %.1f, on turn %d"
                        print fmt_str%( dt_ech, res,  tRP,  empire.population(),  fo.currentTurn())
                researchQueueList = getResearchQueueTechs()
    #
    # check to accelerate quant net
    if True: #just to help with cold-folding /  organization
        if (foAI.foAIstate.aggression > fo.aggression.cautious) and( ColonisationAI.empire_status.get('researchers', 0) >= 40 ):
            if (empire.getTechStatus("LRN_QUANT_NET") != fo.techStatus.complete):
                insert_idx = num_techs_accelerated
                for qnTech in [ "LRN_NDIM_SUBSPACE", "LRN_QUANT_NET" ]:
                    if   qnTech not in researchQueueList[:2+num_techs_accelerated]  and  empire.getTechStatus(qnTech) != fo.techStatus.complete:
                        res=fo.issueEnqueueTechOrder(qnTech, insert_idx)
                        num_techs_accelerated += 1
                        print "Empire has many researchers, so attempted to fast-track %s (got result %d) on turn %d"%(qnTech, res,  fo.currentTurn())
                researchQueueList = getResearchQueueTechs()

    #
    # if we own a blackhole, accelerate sing_gen and conc camp
    if True: #just to help with cold-folding /  organization
        if ( fo.currentTurn() >50 and len (AIstate.empireStars.get(fo.starType.blackHole,  []))!=0 and 
                    foAI.foAIstate.aggression > fo.aggression.cautious and (empire.getTechStatus(AIDependencies.sing_tech_name) != fo.techStatus.complete) ):
            #sing_tech_list = [  "LRN_GRAVITONICS" ,  "PRO_SINGULAR_GEN"]   # formerly also "CON_ARCH_PSYCH",  "CON_CONC_CAMP",  
            sing_gen_tech = fo.getTech(AIDependencies.sing_tech_name)
            sing_tech_list =  [pre_req for pre_req in sing_gen_tech.recursivePrerequisites(empireID) if (empire.getTechStatus(pre_req) != fo.techStatus.complete) ]
            sing_tech_list += [ AIDependencies.sing_tech_name ]
            for singTech in sing_tech_list:
                if (  singTech  not in researchQueueList[:num_techs_accelerated+1  ])  :
                    res=fo.issueEnqueueTechOrder(singTech,num_techs_accelerated)
                    num_techs_accelerated += 1
                    print "have a black hole star outpost/colony, so attempted to fast-track %s,  got result %d"%(singTech, res)
            researchQueueList = getResearchQueueTechs()

    #
    # if got deathray from Ruins, remove most prereqs from queue
    if True: #just to help with cold-folding /  organization
        if  empire.getTechStatus("SHP_WEAPON_4_1" ) == fo.techStatus.complete:
            thisTech=fo.getTech("SHP_WEAPON_4_1")
            if thisTech:
                missingPrereqs = [preReq for preReq in thisTech.recursivePrerequisites(empireID) if preReq in researchQueueList]
                if  len(missingPrereqs) > 2 : #leave plasma 4 and 3 if up to them already
                    for preReq in missingPrereqs:  #sorted(missingPrereqs,  reverse=True)[2:]
                        if preReq in researchQueueList:
                            res = fo.issueDequeueTechOrder(preReq)
                    if "SHP_WEAPON_4_2" in researchQueueList: #(should be)
                        idx = researchQueueList.index("SHP_WEAPON_4_2")
                        res=fo.issueEnqueueTechOrder("SHP_WEAPON_4_2",  max(0,  idx-15) )
            researchQueueList = getResearchQueueTechs()
Пример #22
0
def exclude_tech(tech_name):
    return ((foAI.foAIstate.aggression < AIDependencies.TECH_EXCLUSION_MAP_1.get(tech_name, fo.aggression.invalid)) or
            (foAI.foAIstate.aggression > AIDependencies.TECH_EXCLUSION_MAP_2.get(tech_name, fo.aggression.maniacal)) or
            tech_name in TechsListsAI.unusable_techs())
Пример #23
0
def generateResearchOrders():
    global inProgressTechs
    "generate research orders"
    universe=fo.getUniverse()
    empire = fo.getEmpire()
    empireID = empire.empireID
    print "Research Queue Management:"
    tRP = empire.resourceProduction(fo.resourceType.research)
    print "\nTotal Current Research Points: %.2f\n"%tRP
    print "Techs researched and available for use:"
    completedTechs = sorted(list(getCompletedTechs()))
    tlist = completedTechs+3*[" "]
    tlines = zip( tlist[0::3],  tlist[1::3],  tlist[2::3])
    for tline in tlines:
        print "%25s  %25s  %25s"%tline
    print""
    
    if tRP >= 20  and foAI.foAIstate.aggression > 1:
        researchQueueList = getResearchQueueTechs()
        if (empire.getTechStatus("LRN_PSIONICS") != fo.techStatus.complete)  and ( "LRN_PSIONICS" not in researchQueueList[:5]  )  :
            for specName in ColonisationAI.empireSpecies:
                thisSpec=fo.getSpecies(specName)
                if thisSpec:
                    if "TELEPATHIC" in list(thisSpec.tags):
                        res=fo.issueEnqueueTechOrder("LRN_DISTRIB_THOUGHT", 0)
                        res=fo.issueEnqueueTechOrder("LRN_PSIONICS", 0)
                        break


    gotSymBio = empire.getTechStatus("GRO_SYMBIOTIC_BIO") == fo.techStatus.complete
    gotXenoGen = empire.getTechStatus("GRO_XENO_GENETICS") == fo.techStatus.complete
    #assess if our empire has any non-lousy colonizers, & boost gro_xeno_gen if we don't
    if gotSymBio and (not gotXenoGen) and foAI.foAIstate.aggression!=0:
        mostAdequate=0
        for specName in ColonisationAI.empireColonizers:
            environs={}
            thisSpec = fo.getSpecies(specName)
            if not thisSpec: continue
            for ptype in [fo.planetType.swamp,  fo.planetType.radiated,  fo.planetType.toxic,  fo.planetType.inferno,  fo.planetType.barren,  fo.planetType.tundra,  fo.planetType.desert,  fo.planetType.terran,  fo.planetType.ocean,  fo.planetType.asteroids]:
                environ=thisSpec.getPlanetEnvironment(ptype)
                environs.setdefault(environ, []).append(ptype)
            mostAdequate = max(mostAdequate,  len(environs.get( fo.planetEnvironment.adequate, [])))
            if mostAdequate==0:
                researchQueue = empire.researchQueue
                researchQueueList = getResearchQueueTechs()
                if "GRO_XENO_GENETICS" not in researchQueueList[:2]:
                    res=fo.issueEnqueueTechOrder("GRO_XENO_GENETICS", 0)
                    print "Empire has poor colonizers,  so attempted to fast-track GRO_XENO_GENETICS,  got result %d"%res
    
    
    researchQueue = empire.researchQueue
    researchQueueList = getResearchQueueTechs()
    inProgressTechs.clear()
    if  researchQueueList:
        print "Techs currently at head of Research Queue:"
        for element in list(researchQueue)[:10]:
            if element.allocation > 0.0:
                inProgressTechs[element.tech]=True
            thisTech=fo.getTech(element.tech)
            missingPrereqs = [preReq for preReq in thisTech.recursivePrerequisites(empireID) if preReq not in completedTechs]
            unlockedItems = [(uli.name,  uli.type) for uli in thisTech.unlockedItems]
            if not missingPrereqs:
                print "    %25s  allocated %6.2f RP -- unlockable items: %s "%(element.tech,  element.allocation,  unlockedItems)
            else:
                print "    %25s  allocated %6.2f RP   --  missing preReqs: %s   -- unlockable items: %s "%(element.tech,  element.allocation,  missingPrereqs,  unlockedItems)
        print ""
    if fo.currentTurn()==1:
        newtech = TechsListsAI.primaryMetaTechsList()
        #pLTsToEnqueue = (set(newtech)-(set(completedTechs)|set(researchQueueList)))
        pLTsToEnqueue = newtech[:]
        techBase = set(completedTechs+researchQueueList)
        techsToAdd=[]
        for tech in pLTsToEnqueue:
            if (tech not in  techBase): 
                thisTech=fo.getTech(tech)
                if thisTech is None:
                    continue
                missingPrereqs = [preReq for preReq in thisTech.recursivePrerequisites(empireID) if preReq not in techBase] 
                techsToAdd.extend( missingPrereqs+[tech] )
                techBase.update(  missingPrereqs+[tech]  )
        for name in techsToAdd:
            try:
                enqueueRes = fo.issueEnqueueTechOrder(name, -1)
                if enqueueRes == 1:
                    print "    Enqueued Tech: " + name
                else:
                    print "    Error: failed attempt to enqueued Tech: " + name
            except:
                print "    Error: failed attempt to enqueued Tech: " + name
                print "    Error: exception triggered and caught:  ",  traceback.format_exc()
        print""
        generateDefaultResearchOrders()
        print "\n\nAll techs:"
        alltechs = fo.techs() # returns names of all techs
        for tname in alltechs:
            print tname
        print "\n-------------------------------\nAll unqueued techs:"
        coveredTechs = newtech+completedTechs
        for tname in [tn for tn in alltechs if tn not in coveredTechs]:
            print tname

    elif fo.currentTurn() >50:
        generateDefaultResearchOrders()