Пример #1
0
def run(state, move_num, isPlayerMove):
    #Allow the computer to make it's move
    if not isPlayerMove:
        state = computerTurn(state, move_num)
        move_num += 1

    #Update the scoreboard
    black_score = VictoryStatus.countPieces(Constants.PIECE_BLACK, state)
    white_score = VictoryStatus.countPieces(Constants.PIECE_WHITE, state)
    ScreenWriter.writeScore(black_score, white_score)

    #Display valid moves
    valid_moves = SquareValidator.mainSquareValidator(
        Converter.toString(state), ListInterpret.whoseTurn(move_num))
    TurtleMove.displayValidMoves(valid_moves)

    #Save variables to be used later
    FileHandler.saveVariable("State", Converter.toString(state))
    FileHandler.saveVariable("Move", str(move_num))
    FileHandler.saveVariable("Moving", "False")

    #Set up the window
    wn = Constants.WINDOW
    wn.onclick(placePiece)
    wn.onkey(saveGame, "s")
    wn.onkey(loadGame, "l")
    wn.onkey(quitGame, "space")
    wn.listen()
    wn.mainloop()
Пример #2
0
def loadGame():
    #Load game info
    saved_state = FileHandler.loadVariable("State", "save.txt")
    saved_move_num = FileHandler.loadVariable("Move", "save.txt")

    #Write loaded variables to variables file
    FileHandler.saveVariable("State", saved_state)
    FileHandler.saveVariable("Move", saved_move_num)

    #Convert state from string to list
    saved_state = Converter.toList(saved_state)

    #Load board configuration
    ListInterpret.stringToPiece(saved_state)

    #Update the scoreboard
    black_score = VictoryStatus.countPieces(Constants.PIECE_BLACK, saved_state)
    white_score = VictoryStatus.countPieces(Constants.PIECE_WHITE, saved_state)
    ScreenWriter.writeScore(black_score, white_score)

    #Reset valid moves from TurtleMove
    TurtleMove.SHOWN_MOVES = []

    #Display valid moves
    valid_moves = SquareValidator.mainSquareValidator(
        Converter.toString(saved_state),
        ListInterpret.whoseTurn(int(saved_move_num)))
    TurtleMove.displayValidMoves(valid_moves)
Пример #3
0
def placePiece(x, y):
    #Make sure a move is not being made
    if FileHandler.loadVariable("Moving") == "False":
        #Save variable
        FileHandler.saveVariable("Moving", "True")

        #Load the variables we need
        game_state = Converter.toList(FileHandler.loadVariable("State"))
        move_num = int(FileHandler.loadVariable("Move"))

        #Make sure the game is not over
        if VictoryStatus.endGameStatus(game_state) != True:
            #Check if the point is valid
            if isValidSquare(x, y):
                #Convert the x and y to the coordinate of a cell
                x = convertXToBoard(x)
                y = convertYToBoard(y)

                #Convert x and y to column and row
                letter = Constants.COLUMN_LETTERS[x]
                number = Constants.ROW_NUMBERS[Constants.NUM_OF_ROWS - (y + 1)]

                #The move being made
                move = letter + str(number)

                #Make sure a piece is not in this location and the move is valid
                if StringMove.validateMoveLocation(
                        game_state, move) and MoveValidator.isValidMove(
                            move, Converter.toString(game_state)
                        ) and move in SquareValidator.mainSquareValidator(
                            Converter.toString(game_state),
                            ListInterpret.whoseTurn(move_num)):
                    #Clear space at move
                    TurtleMove.resetSquare(letter, number)

                    #Update the game state
                    game_state = ListInterpret.stringInterpret(
                        game_state, letter + str(number), move_num)
                    move_num += 1

                    #Allow the computer to place a piece if the game is not over
                    if VictoryStatus.endGameStatus(game_state) != True:
                        game_state = computerTurn(game_state, move_num)
                        move_num += 1

                    #Save the variables
                    FileHandler.saveVariable("State",
                                             Converter.toString(game_state))
                    FileHandler.saveVariable("Move", str(move_num))

                    #Update the scoreboard
                    black_score = VictoryStatus.countPieces(
                        Constants.PIECE_BLACK, game_state)
                    white_score = VictoryStatus.countPieces(
                        Constants.PIECE_WHITE, game_state)
                    ScreenWriter.writeScore(black_score, white_score)

                    #Display valid moves
                    valid_moves = SquareValidator.mainSquareValidator(
                        Converter.toString(game_state),
                        ListInterpret.whoseTurn(move_num))
                    TurtleMove.displayValidMoves(valid_moves)
        else:
            #Print who won
            game_status = PlayerVictory.playerWon(game_state)
            ScreenWriter.writeMessage(game_status)

            #Wait for user
            Constants.WINDOW.exitonclick()

            #Reset state and move
            FileHandler.saveVariable("State", "")
            FileHandler.saveVariable("Move", "")

        #Save variable
        FileHandler.saveVariable("Moving", "False")