def _callback(code, errStr): if isCodeValid(code): message = { 'icon': 'award', 'title': LINKEDSET.LINKEDSET_FINISHED_TITTLE, 'description': makeHtmlString( 'html_templates:lobby/quests/linkedSet', 'awardWindowDescTemplate', { 'msg': _ms(LINKEDSET.LINKEDSET_FINISHED_DESC, tank_name=vehicleShortUserName) }), 'buttonLabel': _ms(LINKEDSET.CONTINUE), 'back': 'red', 'soundID': _SNDID_ACHIEVEMENT } g_eventBus.handleEvent(events.LoadViewEvent( SFViewLoadParams(VIEW_ALIAS.LINKEDSET_HINTS), ctx={'messages': [message]}), scope=EVENT_BUS_SCOPE.LOBBY) message = _ms('#system_messages:%s' % 'vehicle_buy/success', vehName=vehicleShortUserName, price=0) SystemMessages.pushI18nMessage(message, type=SM_TYPE.Information) else: LOG_WARNING( 'Error occurred while trying to set LinkedSet reward', code, errStr)
def __processConfiguration(self, callback, code, errStr, value): if not isCodeValid(code): LOG_ERROR(errStr) return self.__parseConfiguration(value) if callback: callback()
def _ratingsCallback(code, errStr, ratings): if isCodeValid(code): for userDbID, rating in (ratings or {}).iteritems(): user = getter(userDbID) if user: user.update(globalRating=rating) else: LOG_WARNING('Error occurred while getting global ratings from server', code, errStr, ratings) callback(ratings or {})
def _makeResponse(self, code = 0, errMsg = '', data = None, ctx = None): return isCodeValid(code)
def _makeResponse(self, code=0, txtMsg='', data=None, ctx=None): return isCodeValid(code)
def _callback(resultID): if not isCodeValid(resultID): _logger.error( 'Error occurred while trying to reset c11n items novelty, reason by resultId = %d: %s', resultID, code2str(resultID))