def __init__(self, length_of_wing_in_centimeters: int, can_speak: bool, weight_in_grams, price, origin_country, is_predator, eats_in_grams): self.length_of_wing_in_centimeters = length_of_wing_in_centimeters self.can_speak = can_speak Animal.__init__(self, weight_in_grams, price, origin_country, is_predator, eats_in_grams)
def __init__(self, name, sound): """ Creates a fish instance """ Animal.__init__(self, name) self.sound = sound Fish.number_of_fish = Fish.number_of_fish + 1
def die(self, other): if self.superpower: self.escape() return False else: Animal.die(self, other) return True
def __init__(self, slots=4): self.animals = [] self.animals.append(Animal(20, 30)) self.animals.append(Animal(50, 50)) self.animals.append(Animal(80, 60)) self.animals.append(Animal(45, 70)) self.slots = slots
def __init__(self, a=0, w=None): if w == None: Animal.__init__(self, 11, 4, 0, None, 'C') else: Animal.__init__(self, 11, 4, a, w, 'C') self.__target = None
def __init__(self, name, eyecolor): """ Creates a cat instance """ Animal.__init__(self,name) self.eyecolor = eyecolor Cat.number_of_cats = Cat.number_of_cats + 1
def __init__(self, grid, coefs=None, brain=None, confusion=True, mask=np.ones(13)): Animal.__init__(self, grid) self.agility = 6 self.speed = 3 self.sight = 200 self.confusion = confusion if brain: self.brain = brain else: self.brain = Perceptron(max_iter=1) self.initialize_brain(coefs) # view is the input vector for the predator's perceptron # (12 sections + bias) self.view = np.zeros(13) # mask is used to impair the predator's vision # if it's a vector of ones, all information goes through # we can set some values to 0 to blind certain angles self.mask = mask # wait is for the digesting period # (the predator has to wait 10 iterations between 2 attacks) self.wait = 0
def setup(self): self.cat = Animal(species='cat', weight=10, age=15, name='puss in boots') self.dog = Animal(species='dog', weight=8, age=20, name='Baxter') self.dog2 = Animal(species='dog', weight=14, age=3, name='Marley') self.dogpound = AnimalShelter()
def collision(self, other): if other.power >= self.armour or other.species == self.species: Animal.collision(self, other) else: temp = Point(2 * other.position.x - self.position.x, 2 * other.position.y - self.position.y) self.wrapPosition(temp) if self.world.getOrganism(temp) is None: other.position = temp
def __init__(self, breed, name, dogAge): ''' Constructor ''' Animal.__init__( self ) # this line calls the Constructor from the inherited class Animal self.breed = breed self.name = name self.dogAge = dogAge
class TestAnimal(): def setup(self): self.cat = Animal(species='dog', weight=8, age=20, name='Baxter') self.dupl_cat = Animal(species='cat', weight=10, age=15, name='puss in boots') def test_species(self): assert self.cat.species == 'DOG' def test_setSpecies(self): self.cat.setSpecies('cat') assert self.cat.species == 'CAT' def test_setWeight(self): self.cat.setWeight(10) assert self.cat.weight == 10 def test_setAge(self): self.cat.setAge(15) assert self.cat.age == 15 def test_setName(self): self.cat.setName('Puss in Boots') assert self.cat.name == 'PUSS IN BOOTS' def test_toString(self): assert self.cat.toString() == f"Species: {self.cat.species}, Name: {self.cat.name}, Age: {self.cat.age}," \ f" Weight: {self.cat.weight:.1f}"
def __init__(self, a = 0, w = None): if w == None: Animal.__init__(self, 5, 4, 0, None, 'P') else: Animal.__init__(self, 5, 4, a, w, 'P') self.__cooldown = 0 self.__active = 0 self.__control = WorldDirections.DIR_NULL
def attack(self, numberofAttacks): animal = Animal() for run in range(numberofAttacks): #1. get a random tiger: getRandomTiger() randomTiger = self.getRandomTiger() #2. get a random lion: getRandomLion() randomLion = self.getRandomLion() # 3. fight(tiger, lion) self.fight(randomTiger, randomLion) # 4. remove if anyone is dead after fight isTigerDead = animal.isDead() if isTigerDead: self.removeTiger(randomTiger) isLionDead = animal.isDead() if isLionDead: self.removeLion(randomLion) # method: resultOfWar # input: army of aftermath of war # return: string representation of updated animals # method: # for tiger list: # conditionOfTigers = get tiger health and print like tiger index: health = ... # conditionOfTigers+= '\n' # print(conditionOfTigers) # for lion list: # conditionOfLions = get # vul: # 1. animals file er naam ta vul. animal hobe. # 2. isdead method ta animal er method hobe, war er hobe. # 3. removedeadanimal-> confusion toiri kore, animal er ektai collection ase. duita collection ase, so confusion hocche. # 4. better hocche-> duita different method hobe, removetiger and remove lion # evaluation # war = War() # war.attack(5) where numberOfAttacks = 5 # 1. self.lionArmy = [] # 2. self.tigerArmy = [] # 3. self.randomTigerNumber = randint(5,10) # 4. self.randomTigerNumber = 6 # 5. self.randomLionNumber = randint(self.randomTigerNumber+2, self.randomTigerNumber + 6) # 6. self.randomLionNumber = randint(6+2, self.randomTigerNumber + 6) # 7. self.randomLionNumber = randint(8, self.randomTigerNumber + 6) # 8. self.randomLionNumber = randint(8, 6+6) # 9. self.randomLionNumber = randint(8,12) # 10. self.randomLionNumber = 10
def enter_clicked(): #when the enter button is clicked a_name = entry_animalName.get() if self.check_Animal( a_name, self.animal_list ) == False: #if the animal name entered isn't already in the Database error.config( text="This animal already exists, enter another animal again" ) #change error message cont_b.place_forget() else: self.animal = Animal( a_name.upper()) #create a new Animal object error.config(text="This is a new animal, click continue" ) #change error message cont_b.place(x=350, y=350, width=100, height=40)
def test____init___1(): a = Animal("Cheetah", 879.0, 12, "Chilly") b = AnimalShelter() assert (a.species) == ("CHEETAH") assert (a.weight) == (879.0) assert (a.age) == (12) assert (a.name) == ("CHILLY")
def test____init___2(): a = Animal("Cat", 9.0, 2, "Catherine") b = AnimalShelter() assert (a.species) == ("CAT") assert (a.weight) == (9.0) assert (a.age) == (2) assert (a.name) == ("CATHERINE")
def test____init___3(): a = Animal("Chicken", 39.0, 5, "Chicky") b = AnimalShelter() assert (a.species) == ("CHICKEN") assert (a.weight) == (39.0) assert (a.age) == (5) assert (a.name) == ("CHICKY")
def main(): a = Animal("cat", 1, 1) a.se_deplacer() s = Serpent("ss", 1, 1) s.se_deplacer() o = Oiseau("ss", 1, 1, 100) print(o.altmax) o.altmax = 150 print(o.altmax) o.se_deplacer() o.dosomething() z = Zoo([s, o]) z.dosomething() print(z) z.add_animal(a) print(z) print(z + z)
def draw(this): this.screen.fill((0, 0, 0)) for y in range(len(this.entities)): for x in range(len(this.entities[y])): if this.entities[y][x] is not None: pygame.draw.rect( this.screen, this.entities[y][x].getColor(), pygame.Rect(x * CellDist, y * CellDist, CellSize, CellSize)) text = World.font.render(this.entities[y][x].DisplayChar, True, (0, 0, 0)) this.screen.blit( text, (x * CellDist + CellDist / 2 - text.get_width(), y * CellDist + CellDist / 2 - text.get_height() / 2)) else: pygame.draw.rect( this.screen, (40, 40, 40), pygame.Rect(x * CellDist, y * CellDist, CellSize, CellSize)) animalClasses = Animal.__subclasses__() plantClasses = Plant.__subclasses__() for i in range(len(animalClasses)): aClass = animalClasses[i] pygame.draw.rect( this.screen, aClass(this).getColor(), pygame.Rect(i * CellDist, (this.size.y + 1) * CellDist, CellSize, CellSize)) text = World.font.render(aClass(this).DisplayChar, True, (0, 0, 0)) this.screen.blit(text, (i * CellDist + CellDist / 2 - text.get_width(), (this.size.y + 1) * CellDist + CellDist / 2 - text.get_height() / 2)) plStIdx = len(animalClasses) for i in range(plStIdx, plStIdx + len(plantClasses)): aClass = plantClasses[i - plStIdx] pygame.draw.rect( this.screen, aClass(this).getColor(), pygame.Rect(i * CellDist, (this.size.y + 1) * CellDist, CellSize, CellSize)) text = World.font.render(aClass(this).DisplayChar, True, (0, 0, 0)) this.screen.blit(text, (i * CellDist + CellDist / 2 - text.get_width(), (this.size.y + 1) * CellDist + CellDist / 2 - text.get_height() / 2)) for i in range(len(this.comments)): text = World.font.render(this.comments[i] + ".", True, (255, 255, 255)) this.screen.blit(text, ((this.size.x + 1) * CellDist, i * 10)) pygame.display.flip()
class test_Animal(unittest.TestCase): def setUp(self): self.animal1 = Animal() def test_animal_hunger(self): self.assertEqual(self.animal1.hunger, 50) def test_animal_eat(self): self.assertEqual(self.animal1.eat(), 49) def test_animal_drink(self): self.assertEqual(self.animal1.drink(), 49) def test_animal_play(self): self.assertEqual(self.animal1.play(), "49 49") def test_animal_play2(self): self.assertEqual(self.animal1.play(), "51 51")
def test_animal_in_range(self): animal = Animal() self.assertTrue( animal.get_Coordinates()['x'] < 100 and animal.get_Coordinates()['x'] > -100, "Animal not in range X") self.assertTrue( animal.get_Coordinates()['y'] < 100 and animal.get_Coordinates()['y'] > -100, "Animal not in range Y") self.assertTrue( animal.get_Coordinates()['z'] < 100 and animal.get_Coordinates()['z'] > -100, "Animal not in range Z")
def Collision(self, o): if self.__probability < Utilities.randomFloat(0, 1): newP = Navigation.Translate(self.location, WorldDirections.DIR_NULL) self.Move(newP) return False return Animal.Collision(self, o)
class TestAnimal(unittest.TestCase): def setUp(self): self.animal = Animal("name", 18, "male", 87, "species", 20, "carnivore", 9, 20, 100, 200, 20) def test_animal_init(self): self.assertEqual(self.animal.name, "name") self.assertEqual(self.animal.age, 18) self.assertEqual(self.animal.gender, "male") self.assertEqual(self.animal.weight, 87) self.assertEqual(self.animal.species, "species") self.assertEqual(self.animal.life_expectancy, 20) self.assertEqual(self.animal.food_type, "carnivore") self.assertEqual(self.animal.gestation_period, 9) self.assertEqual(self.animal.newborn_weight, 20) self.assertEqual(self.animal.average_weight, 100) self.assertEqual(self.animal.weight_age_ratio, 200) self.assertEqual(self.animal.food_weight_ratio, 20) self.assertTrue(self.animal.is_alive) def test_animal_grow(self): self.animal.grow() self.assertEqual(self.animal.age, 18.033) self.assertEqual(self.animal.weight, 88) def test_animal_eat(self): self.animal.eat(10) self.assertEqual(self.animal.weight, 97) def test_animal_die(self): results = set() for i in range(1000): self.animal.grow() results.add(self.animal.is_alive) self.assertTrue(True in results)
def __init__(self): #Create a list of Animal objects self.animalList = [] #Add new Animal objects to the list self.animalList.append(Animal("aardvark", 3, "San Diego Zoo")) self.animalList.append(Animal("zebra", 5, "Chyenne Mountain Zoo")) self.animalList.append(Animal("elephant", 17, "San Diego Zoo")) self.animalList.append(Animal("bird", 120, "Chyenne Mountain Zoo")) self.animalList.append(Animal("lion", 7, "Brooklyn Zoo")) self.animalList.append(Animal("tiger", 9, "Brooklyn Zoo")) self.animalList.append(Animal("giraffe", 4, "Chyenne Mountain Zoo"))
def create_Animal(self): #allows the user to add in a new animal #creates a new Animal object print("------------------------ Add -------------------------") print("------------------------------------------------------") animal_name = self.ask_Animal_name() animal = Animal(animal_name) #new Animal object is created animal.add_Habitat_info(self.add_continent(), self.add_country()) animal.add_Diet_info(self.add_dietType()) animal.add_Conservation_info(self.add_conservationStatus()) self.animal_list.append(animal) #adds the animal's name to the list print("New animal entry is successful") print("------------------------------------------------------") print("------------------------------------------------------") print()
def load_Database(self, list): #loads the database's list from a text file and returns the list #input: database's list nameHandle = open(r"Animal Database (Non-Visual) (Animal as objects)\Animal_database", "r") s_dict = nameHandle.read() d_dict = ast.literal_eval(s_dict) #converts the string containing the list into a list animal_list = [] for animal in d_dict: animal_info = d_dict[animal] obj = Animal(animal) habitat_info = animal_info[0] obj.add_Habitat_info(habitat_info[0], habitat_info[1]) obj.add_Diet_info(animal_info[1]) obj.add_Conservation_info(animal_info[2]) animal_list.append(obj) #adds the Animal object to the list return animal_list
def input(this): for event in pygame.event.get(): if event.type == pygame.KEYDOWN: this.comments.clear() for eArr in this.entities: for ent in eArr: if isinstance(ent, Human): ent.onEvent(event) if event.type == pygame.QUIT: return True if event.type == pygame.KEYDOWN: if (event.key == pygame.K_z): this.save() elif (event.key == pygame.K_w): this.load() else: this.tick() if event.type == pygame.MOUSEBUTTONDOWN: mPos = Vec2(event.pos[0], event.pos[1]) animalClasses = Animal.__subclasses__() plantClasses = Plant.__subclasses__() for i in range(len(animalClasses)): if pygame.Rect(i * CellDist, (this.size.y + 1) * CellDist, CellSize, CellSize).collidepoint(mPos.x, mPos.y): this.chosenClass = animalClasses[i] return False plStIdx = len(animalClasses) for i in range(plStIdx, plStIdx + len(plantClasses)): if pygame.Rect(i * CellDist, (this.size.y + 1) * CellDist, CellSize, CellSize).collidepoint(mPos.x, mPos.y): this.chosenClass = plantClasses[i - plStIdx] return False for i in range(this.size.y): for j in range(this.size.x): idx = Vec2(j, i) if pygame.Rect(j * CellDist, i * CellDist, CellSize, CellSize).collidepoint(mPos.x, mPos.y): this.killEntity(idx) this.spawnEntity(idx, this.chosenClass) return False
def main(): a1 = Animal("Susy", 4, "matas") c1 = Cachorro("preto", "Dog", 4, "doméstico") c1.mover() c1.farejar() g1 = Galinha("Zefa", 2, "granja") g1.mover() g1.ciscar() print("Animal:\n " + str(a1) + "Cachorro:\n " + str(c1) + "Galinha:\n " + str(g1)) r1 = c1+g1 print("Soma do número de membros: ", r1)
def main(): print("Welcome to the Animal Generator!") print("This program creates Animal Objects\n") zoo = [] loop = 'y' while (loop == 'y'): while (True): try: animalType = input( 'What type of animal would you like to create? ') if (animalType.isdigit()): print('The type cannot be a number.') continue except: print('Please enter a string.') continue else: break while (True): try: name = input("What is the animal's name? ") if (name.isdigit()): print('The name cannot be a number.') continue except: print('Please enter a string') continue else: break zoo.append(Animal(animalType, name)) loop = input("\nWould you like to evaluate another file? (y/n) ") print("\nAnimal List:") for animal in zoo: print(animal.get_name() + " the " + animal.get_animal_type() + " is " + animal.check_mood())
def __init__(self, limit=0): self.level = 1 self.limit = limit + self.level * 10 self.animals = [] self.price_to_upgrade = self.level * 1000.0 self.name = "Barn" chicken = Animal("Chicken", "Egg", 100, 1.0, 0.8, 0.5) sheep = Animal("Sheep", "Wool", 200, 10.0, 8.0, 5) cow = Animal("Cow", "Milk", 400, 20.0, 16.0, 10.0) pig = Animal("Pig", "Bacon", 800, 50.0, 40.0, 25.0) turkey = Animal("Turkey", "Turkey's Egg", 1600, 100.0, 80.0, 50.0) goat = Animal("Goat", "Goat's Milk", 3200, 200.0, 160.0, 100.0) self.animals.append(chicken) self.animals.append(sheep) self.animals.append(cow) self.animals.append(pig) self.animals.append(turkey) self.animals.append(goat) self.button = None
def __init__(self, a=0, w=None): if w == None: Animal.__init__(self, 4, 4, 0, None, 'S') else: Animal.__init__(self, 4, 4, a, w, 'S')
from Animal import Animal kitty = Animal("Meowser", 18, 5, "Gray" , "Meow") kitty.eat() kitty.sleep()
def __init__(self, ID, fertility, childRatio, env, age=0): Animal.__init__(self, ID, fertility, childRatio, env, age) self.gender = 'f' self.hasaPartner = False;
def __init__(self, name, breed): Animal.__init__(self, name, "dog") self.name = name self.breed = breed
def __init__(self, ID, fertility, childRatio, env, age=0): Animal.__init__(self, ID, fertility, childRatio, env, age) self.gender = 'm' self.partner=None
def setUp(self): self.animal = Animal("name", 18, "male", 87, "species", 20, "carnivore", 9, 20, 100, 200, 20)
from Animal import Animal from Puma import Puma #Creamos un animal animalito = Animal() #Creamos un PUMA pumita = Puma() #Que coman los animalitos animalito.comer() pumita.comer()