Пример #1
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 def make_dungeon(name, default_boss, dungeon_regions, big_key, small_keys, dungeon_items):
     dungeon = Dungeon(name, dungeon_regions, big_key, [] if world.retro[player] else small_keys, dungeon_items, player)
     dungeon.boss = BossFactory(default_boss, player)
     for region in dungeon.regions:
         world.get_region(region, player).dungeon = dungeon
         dungeon.world = world
     return dungeon
Пример #2
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 def make_dungeon(name, default_boss, dungeon_regions, big_key, small_keys,
                  dungeon_items):
     dungeon = Dungeon(
         name, dungeon_regions, big_key,
         [] if world.keyshuffle[player] == "universal" else small_keys,
         dungeon_items, player)
     dungeon.boss = BossFactory(default_boss,
                                player) if default_boss else None
     for region in dungeon.regions:
         world.get_region(region, player).dungeon = dungeon
         dungeon.world = world
     return dungeon
Пример #3
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 def make_dungeon(name, default_boss, dungeon_regions, big_key, small_keys,
                  dungeon_items):
     dungeon = Dungeon(name, dungeon_regions, big_key,
                       [] if world.smallkey_shuffle[player]
                       == smallkey_shuffle.option_universal else small_keys,
                       dungeon_items, player)
     for item in dungeon.all_items:
         item.dungeon = dungeon
         item.world = world
     dungeon.boss = BossFactory(default_boss,
                                player) if default_boss else None
     for region in dungeon.regions:
         world.get_region(region, player).dungeon = dungeon
         dungeon.world = world
     return dungeon